NOTICE! This is still heavily work in progress! Expect bugs. :)

This was last updated for TPE 0.9.1

Barbarian

Altar of Tempest

ID: BPAT

Race: Barbarian

Combat: 10

HP: 1750

Seconds To Produce: 60

Produces Witch Doctors, Hill Giants & Tempest

Build: Witch Doctors, Hill Giants & Tempest

Research: Conversion resilience & Shaman upgrades

Requires:

Produces: White Mage (Army), Rune of Arbos (Powerup), Traditionalism (Powerup), Shaman (Powerup), Tempest (Army), Thorns (Powerup), Thorns (Powerup), Ragnaran Berserker (Powerup), Barkskin (Powerup), Mighty Oaks (Powerup)

Cost: 100g 100m 100s

Hotkey: a

Damage: None

Resistance: 12

View: 12

Resists: 13

-- advanced --

Used By:

Camp

ID: BACA

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces War Dogs, Tribesmen, Reavers, Battering Rams & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces: War Dog (Army), Imperial Archer (Army), Spearman (Army), Battering Ram (Army), Prowling (Powerup), Augmented Reflexes (Powerup), Unyielding Strike (Powerup), Northreach Partisans (Powerup)

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 0

-- advanced --

Used By:

Chieftain's Hut

ID: BPHU

Race: Barbarian

Combat: 10

HP: 1800

Seconds To Produce: 45

Researches Steppe Lord & Berserker

Build: Nothing

Research: Advanced unit upgrades & Berserker ability

Requires:

Produces: Legendary Trial (Powerup), Steppe Lord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Corral

ID: BPCO

Race: Barbarian

Combat: 5

HP: 1650

Seconds To Produce: 45

Produces Riders, Warlords & upgrades Riders, Warlords & Pegasi

Build: Rider & Warlord

Research: Rider, Warlord & Pegasus upgrades

Requires:

Produces: Rider (Army), Warlord (Army), Tribal Netting (Powerup), Horse Lord (Powerup), Horsemaster (Powerup), Ransacking (Powerup), Trampling (Powerup), Ride the Wind (Powerup), Mounted Javelineers (Powerup), Mounted Javelineers (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB0

Race: Barbarian

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Thralls

Research: Level 2 Fortress, Environment adaption

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Seawatch Initiative (Powerup), Bloodlust (Powerup), Holy Bastion (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB4

Race: Barbarian

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Thralls

Research: Training, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 400g 800m 400s

Hotkey: f

Damage: None

Resistance: 18

View: 18

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB2

Race: Barbarian

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Thralls

Research: Level 4 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 200g 400m 200s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB1

Race: Barbarian

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Thralls

Research: Level 3 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 100g 200m 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB3

Race: Barbarian

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Thralls

Research: Level 5 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 300g 600m 300s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By:

Kiln

ID: BBK0

Race: Barbarian

Combat: 13

HP: 1500

Seconds To Produce: 45

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Tracking (Powerup), Training 2 (Powerup)

Produces: Kiln2 (Building), Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Armorer (II) (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Kiln2

ID: BBK1

Race: Barbarian

Combat: 13

HP: 1700

Seconds To Produce: 30

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Training 2 (Powerup)

Produces: Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Tracking (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)

Cost: 50g 50s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Linden Camp

ID: BACL

Race: Barbarian

Combat: 0

HP: 1650

Seconds To Produce: 45

Produces all types of infantry & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams & all Treants

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces: War Dog (Army), Tribesman (Army), Reaver (Army), Battering Ram (Army), Prowling (Powerup), Hooked Javelins (Powerup), Trial by Glory (Powerup), Oakman (Army), Treant (Army), Ancient Treant (Army)

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 0

-- advanced --

Used By:

Mill

ID: BPMI

Race: Barbarian

Combat: 10

HP: 1600

Seconds To Produce: 60

Provides trade and allows sacrificing Thralls to work for extra income

Build: Nothing

Research: Trade upgrade

Requires:

Produces: Trade (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Scout Tower

ID: BPST

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Ambushing (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Guerrilla Raids (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 30-40 Piercing

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By:

Seawatch Keep

ID: BPSW

Race: Barbarian

Combat: 10

HP: 3000

Seconds To Produce: 120

Cliffside fortress which fires ballista projectiles

Build: None

Research: None

Requires:

Produces:

Cost: 300g 600m 300s

Hotkey: s

Damage: 20-40 Piercing

Resistance: 20

View: 15

Resists: 8

-- advanced --

Used By:

Tower (Barbarian)

ID: BWTB

Race: Barbarian

Combat: 13

HP: 1650

Seconds To Produce: 45

Requires:

Produces:

Cost: 165g 165s

Hotkey:

Damage: 25-35 Piercing

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Daemon

Chaos Shrine

ID: BPCS

Race: Daemon

Combat: 10

HP: 1800

Seconds To Produce: 45

Produces Balora & researches affliction & Soul upgrades

Build: Balora

Research: Afflication & Soul devouring improvements

Requires:

Produces: Balora (Army), Hadeshan Warp (Powerup), Soul Splicing (Powerup), Spiritual Corruption (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Daemonic Sanctum

ID: BATD

Race: Daemon

Combat: 0

HP: 1650

Seconds To Produce: 45

Can garrison up to 8 Supplicants. Each Supplicant generates 0.02 Devotion per second.

Build: Nothing

Research: Daemon upgrades

Requires:

Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Intangibility (I) (Powerup), Intangibility (II) (Powerup), Heralds of Damnation (Powerup), Dark Wind (Powerup), Dark Path Sacrifice (Powerup), Diabolic Invocation (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 0

View: 8

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV2

Race: Daemon

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Quasits

Research: Level 4 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 200g 400m 200s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV4

Race: Daemon

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Quasits

Research: Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 400g 800m 400s

Hotkey: d

Damage: None

Resistance: 15

View: 18

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV1

Race: Daemon

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Quasits

Research: Level 3 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV3

Race: Daemon

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Quasits

Research: Level 5 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 300g 600m 300s

Hotkey: d

Damage: None

Resistance: 15

View: 15

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV0

Race: Daemon

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Quasits

Research: Level 2 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 15

View: 8

Resists: 14

-- advanced --

Used By:

Gallows

ID: BPGA

Race: Daemon

Combat: 10

HP: 1600

Seconds To Produce: 60

Upgrades resource collection, produces Souls & Bone Catapults

Build: Souls & Bone Catapults

Research: Soul devouring, Requisitioning, Quasit/Imp/Bone Catapult upgrades

Requires:

Produces: Soul (Army), Bone Catapult (Army), Shackles (Powerup), Familiar (Powerup), Soul Absorption (I) (Powerup), Soul Absorption (II) (Powerup), Soul Absorption (III) (Powerup), Requisitioning (Powerup), Gruesome Shot (Powerup)

Cost: 150g 150s

Hotkey: g

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Iron Factory

ID: BKS1

Race: Daemon

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Quasits

Research: Level 3 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces: Iron Factory (Building), Iron Factory (Building)

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS2

Race: Daemon

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Quasits

Research: Level 4 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces: Iron Factory (Building), Iron Factory (Building)

Cost: 200g 400m 200s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS3

Race: Daemon

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Quasits

Research: Level 5 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces: Iron Factory (Building), Iron Factory (Building)

Cost: 300g 600m 300s

Hotkey: d

Damage: None

Resistance: 15

View: 15

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS4

Race: Daemon

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Quasits

Research: Soul devouring/manipulation improvements

Requires:

Produces:

Cost: 400g 800m 400s

Hotkey: d

Damage: None

Resistance: 15

View: 18

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS0

Race: Daemon

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Quasits

Research: Level 2 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Iron Factory (Building), Torment (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 15

View: 8

Resists: 14

-- advanced --

Used By:

Pit

ID: BAPI

Race: Daemon

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces all Daemonic units

Build: Hell Hound, Imp, Nightmare, Succubus, Pit Fiend, Salamander & Summoner

Research: Nothing

Requires:

Produces: Hell Hound (Army), Nightmare (Army), Imp (Army), Succubus (Army), Salamander (Army), Pyro Hydra (Army), Summoner (Army), Pit Fiend (Army), Spy Squad (Powerup)

Cost: 100g 100s

Hotkey: i

Damage: None

Resistance: 12

View: 18

Resists: 14

-- advanced --

Used By:

Planar Anchor

ID: BWL0

Race: Daemon

Combat: 12

HP: 800

Seconds To Produce: 60

Requires:

Produces: Planar Anchor (Building), Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 12-25 Electric

Resistance: 10

View: 15

Resists: 13

-- advanced --

Used By:

Planar Anchor

ID: BWL1

Race: Daemon

Combat: 14

HP: 1650

Seconds To Produce: 30

Requires:

Produces: Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 12-35 Electric

Resistance: 10

View: 15

Resists: 13

-- advanced --

Used By:

Portal

ID: BPPO

Race: Daemon

Combat: 10

HP: 1650

Seconds To Produce: 60

Upgrades Daemons & allows them to travel between Portals

Research: Daemon Combat upgrades

Note: Daemonic units can travel between Portals

Requires:

Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Cybermancy (I) (Powerup), Cybermancy (II) (Powerup), Heralds of Damnation (Powerup), Architectural Fabrication (Powerup)

Cost: 100g 100s

Hotkey: p

Damage: None

Resistance: 12

View: 15

Resists: 12

-- advanced --

Used By:

Summoning Tower

ID: BAS1

Race: Daemon

Combat: 14

HP: 1850

Seconds To Produce: 60

Upgrades Daemons & summons Quasits

Build: Quasits (via Breed)

Research: Production upgrades, Breed & Level 3 Summoning Tower

Requires:

Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Breed (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)

Cost: 100g 95m 100s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Summoning Tower

ID: BAS0

Race: Daemon

Combat: 14

HP: 1750

Seconds To Produce: 60

Upgrades Daemons & summons Quasits

Build: Quasits (via Breed)

Research: Production upgrades, Breed & Level 2 Summoning Tower

Requires:

Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)

Cost: 345g 345s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Summoning Tower

ID: BAS2

Race: Daemon

Combat: 14

HP: 1950

Seconds To Produce: 60

Upgrades Daemons & summons Quasits

Build: Quasits (via Breed)

Research: Production upgrades & Breed

Requires:

Produces: Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)

Cost: 110g 215m 110s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Tower (Daemon)

ID: BWTV

Race: Daemon

Combat: 12

HP: 1750

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 29-39 Fire

Resistance: 14

View: 15

Resists: 14

-- advanced --

Used By: None

Tower (Dragons)

ID: BWTX

Race: Daemon

Combat: 12

HP: 350

Seconds To Produce: 60

Requires:

Produces:

Cost: 250m 250s

Hotkey:

Damage: 4-30 Fire

Resistance: 20

View: 15

Resists: 4

-- advanced --

Used By: None

Dark Dwarf

Ancestral Hall

ID: BPAH

Race: Dark Dwarf

Combat: 10

HP: 1650

Seconds To Produce: 45

Builds & upgrades Banshees

Build: Banshees

Research: Banshee upgrades & Command bonuses from buildings

Requires:

Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Orin's Tutelage (Powerup), Dwarf Lord (Army), Ghostly Overseers (Powerup), Last Stand (Powerup), Melancholy (Powerup)

Cost: 100g 100s

Hotkey: a

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Delete me

ID: BWFM

Race: Dark Dwarf

Combat: 10

HP: 50

Seconds To Produce: 45

Requires:

Produces:

Cost: 110c

Hotkey:

Damage: 0-50 Fire

Resistance: 12

View: 3

Resists: 13

-- advanced --

Used By: None

Furnace

ID: BKA1

Race: Dark Dwarf

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Nothing

Research: Furnace Level 3, Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 100g 200m 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA3

Race: Dark Dwarf

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Nothing

Research: Furnace Level 5, Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 300g 600m 300s

Hotkey: f

Damage: None

Resistance: 12

View: 15

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA0

Race: Dark Dwarf

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces retinue

Build: Nothing

Research: Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 12

View: 8

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA2

Race: Dark Dwarf

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Nothing

Research: Furnace Level 4, Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 200g 400m 200s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA4

Race: Dark Dwarf

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Nothing

Research: Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 400g 800m 400s

Hotkey: f

Damage: None

Resistance: 12

View: 18

Resists: 14

-- advanced --

Used By:

Guild

ID: BAGU

Race: Dark Dwarf

Combat: 5

HP: 1500

Seconds To Produce: 45

Builds Engineers & Crossbows, upgrades Siege Weapons & teaches Earthpower

Build: Engineers & Crossbows

Research: Unit abilities & Siege Weapon upgrades

Requires:

Produces: Engineer (Army), Dark Dwarf Crossbow (Army), Medical Wards (Powerup), Earthpower (Powerup), Explosive Fuses (Powerup), Forge (Powerup), Siegecraft (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)

Cost: 100g 100s

Hotkey: g

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Hall of Golems

ID: BAHG

Race: Dark Dwarf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds & upgrades Golems

Build: All Golem types & Grond

Research: Golem upgrades

Requires: Construction Directive (Powerup), Confluence of Power (Powerup), Earthshaking Force (Powerup)

Produces: Clay Golem (Army), Stone Golem (Army), Iron Golem (Army), Gold Golem (Army), Dark Mithril Golem (Army), Iron Fist (Powerup), Resilience (Powerup), Bronze General (Powerup), Grond (Army)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 11

View: 12

Resists: 8

-- advanced --

Used By:

Mortar

ID: BWMO

Race: Dark Dwarf

Combat: 84

HP: 1250

Seconds To Produce: 45

Requires:

Produces:

Cost: 100g 100m 100s

Hotkey:

Damage: 20-30 Crushing

Resistance: 10

View: 12

Resists: 7

-- advanced --

Used By:

Siege Workshop

ID: BASW

Race: Dark Dwarf

Combat: 15

HP: 1700

Seconds To Produce: 60

Builds Siege Weapons

Build: All siege Weapon types

Research: Siege weapon abilities

Requires:

Produces: Ballista (Army), Battering Ram (Army), Firebomb (Army), Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Siege Drills (Powerup), Cloaking Field (Powerup), Recoil Support (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Supply Depot

ID: BPSD

Race: Dark Dwarf

Combat: 10

HP: 1750

Seconds To Produce: 45

Advances Crossbows & Fire based siege weapons

Build: Nothing

Research: Missile upgrades & Firebomb/Flame Cannon damage improvements

Requires:

Produces: Fletcher (Powerup), Bowyer (Powerup), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup), Mithril Bolts (Powerup), Surprise Attack (Powerup), Momentum (Powerup), Dwarven Brew (Powerup), Tactical Opportunism (Powerup)

Cost: 100g 100m 100s

Hotkey: d

Damage: None

Resistance: 5

View: 12

Resists: 8

-- advanced --

Used By:

Tower (D. Dwarf)

ID: BWTA

Race: Dark Dwarf

Combat: 13

HP: 1800

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 28-38 Piercing

Resistance: 11

View: 15

Resists: 8

-- advanced --

Used By: None

Trader

ID: BPTR

Race: Dark Dwarf

Combat: 10

HP: 1600

Seconds To Produce: 60

Allows mine upgrades, trade & faster Golem production

Build: Nothing

Research: Mining improvements, Resource trading & Faster Golem production

Requires:

Produces: Slavehorde (Powerup), Shaft Mining (I) (Powerup), Shaft Mining (II) (Powerup), Shaft Mining (III) (Powerup), Trade (Powerup), Spare Parts (Powerup)

Cost: 150g 150s

Hotkey: t

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Dark Elf

Dark Tower

ID: BKT0

Race: Dark Elf

Combat: 14

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Thralls

Research: Dark Tower Level 2 & Sorcery upgrades

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Necrotic Weave (Powerup)

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Dark Tower

ID: BKT3

Race: Dark Elf

Combat: 14

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Thralls

Research: Dark Tower Level 5 & Sorcery upgrades

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)

Cost: 300g 600m 300s

Hotkey: d

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Dark Tower

ID: BKT2

Race: Dark Elf

Combat: 14

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Thralls

Research: Dark Tower Level 4 & Sorcery upgrades

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)

Cost: 200g 400m 200s

Hotkey: d

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Dark Tower

ID: BKT4

Race: Dark Elf

Combat: 14

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Thralls

Research: Sorcery upgrades

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)

Cost: 400g 800m 400s

Hotkey: d

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Dark Tower

ID: BKT1

Race: Dark Elf

Combat: 14

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Thralls

Research: Dark Tower Level 3 & Sorcery upgrades

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

ID: BPGL

Race: Dark Elf

Combat: 10

HP: 1500

Seconds To Produce: 45

Builds Dark Archers, Trebuchets & allows missile upgrades

Build: Dark Archers & Trebuchets

Research: Missile upgrades

Requires:

Produces: Dark Archer (Army), Trebuchet (Army), Fletcher (Powerup), Bowyer (Powerup), Spiderfang Arrows (Powerup), Bowmaster (Powerup)

Cost: 100g 100s

Hotkey: l

Damage: None

Resistance: 7

View: 12

Resists: 0

-- advanced --

Used By: None

Kargothian Gate

ID: BAAG

Race: Dark Elf

Combat: 10

HP: 1800

Seconds To Produce: 45

Researches affliction upgardes & produces Kargoth

Build: Kargoth

Research: Affliction upgrades

Requires:

Produces: Kargoth (Army), Voice of Kargoth (Powerup), Susceptibility (Powerup)

Cost: 100g 200m 100s

Hotkey: k

Damage: None

Resistance: 12

View: 15

Resists: 12

-- advanced --

Used By: None

Orb of Sorrow

ID: BPOS

Race: Dark Elf

Combat: 10

HP: 1500

Seconds To Produce: 60

Allows curse spells & affliction upgrades

Build: Nothing

Research: Hit Point Degeneration & Affliction upgrades

Requires:

Produces: Mordaine's Ruination (Powerup), Paragons of Grief (Powerup), Paragons of Anger (Powerup), Paragons of Loss (Powerup), Bloodletting (Powerup), Annihilation (I) (Powerup), Annihilation (II) (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 20

View: 12

Resists: 12

-- advanced --

Used By:

Reformatory

ID: BPDU

Race: Dark Elf

Combat: 10

HP: 1600

Seconds To Produce: 60

Upgrades units & allows Tortured Souls to be created

Build: Thralls (via Slavehorde)

Research: Soul torturing, Slavehorde, Assassination & Armor/Weapon upgrades

Requires:

Produces: Cutthroat Diplomacy (Powerup), Soul Torturing (I) (Powerup), Soul Torturing (II) (Powerup), Soul Torturing (III) (Powerup), The Dark Order (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Possessed Arms (Powerup), Requisitioning (Powerup), Garranoth's Dominion (Powerup), Spy Squad (Powerup)

Cost: 150g 150s

Hotkey: r

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Tomb

ID: BPTO

Race: Dark Elf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds Spiders, Queen Spiders & Spider Priestesses. Upgrades Spiders & resistances

Build: Spiders, Queen Spiders & Spider Priestesses

Research: Resistance & Spider upgrades

Requires:

Produces: Spider (Army), Queen Spider (Army), Spider Priestess (Army), Black Ward (I) (Powerup), Black Ward (II) (Powerup), Black Ward (III) (Powerup), Minions of Lorbriss (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Tower (Dark Elf)

ID: BWTK

Race: Dark Elf

Combat: 12

HP: 1500

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 35-45 Fire

Resistance: 12

View: 15

Resists: 14

-- advanced --

Used By: None

Tree of Pain

ID: BATP

Race: Dark Elf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds Infantry, Spearmen, Cavalry, Sorcerers & Blackguards

Build: Nightblades, Dark Spearmen, Dark Knights, Sorcerers & Blackguards

Research: Unit abilities

Requires:

Produces: Nightblade (Army), Dark Spearman (Army), Dark Knight (Army), Sorceror (Army), Blackguard (Army), Rune of Cielos (Powerup), Rune of Animos (Powerup), Rune of Mortos (Powerup), Blood Potion (Powerup)

Cost: 100g 100s

Hotkey: t

Damage: None

Resistance: 9

View: 5

Resists: 8

-- advanced --

Used By: None

Void

ID: BPVO

Race: Dark Elf

Combat: 10

HP: 1750

Seconds To Produce: 45

Requires:

Produces: Rune of Manos (Powerup), Sorcery (I) (Powerup), Sorcery (II) (Powerup), Necropotence (Powerup), Darkbolt (Powerup)

Cost: 135g 135m 135s

Hotkey:

Damage: 18-18 Unknown29

Resistance: 10

View: 12

Resists: 12

-- advanced --

Used By:

Dragon

Dragon Gallows

ID: BPXA

Race: Dragon

Combat: 10

HP: 600

Seconds To Produce: 45

Requires:

Produces:

Cost: 100g 100m 200s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 4

-- advanced --

Used By: None

Dragon Pit

ID: BAXI

Race: Dragon

Combat: 10

HP: 600

Seconds To Produce: 45

Requires:

Produces:

Cost: 100g 150s

Hotkey:

Damage: None

Resistance: 20

View: 18

Resists: 4

-- advanced --

Used By: None

Dragon Portal

ID: BPXO

Race: Dragon

Combat: 12

HP: 350

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: 4-50 Magic

Resistance: 20

View: 15

Resists: 4

-- advanced --

Used By: None

Dragon Shrine

ID: BPXS

Race: Dragon

Combat: 10

HP: 450

Seconds To Produce: 60

Requires:

Produces:

Cost: 100c 100s

Hotkey:

Damage: None

Resistance: 20

View: 12

Resists: 4

-- advanced --

Used By: None

Dragon Spire

ID: BWX1

Race: Dragon

Combat: 14

HP: 600

Seconds To Produce: 45

Requires:

Produces:

Cost: 50g 50m 50c 50s

Hotkey:

Damage: 4-60 Magic

Resistance: 20

View: 15

Resists: 4

-- advanced --

Used By: None

Dragon Spire

ID: BWX0

Race: Dragon

Combat: 12

HP: 350

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: 4-50 Magic

Resistance: 20

View: 15

Resists: 4

-- advanced --

Used By: None

Dragon Tower

ID: BAX2

Race: Dragon

Combat: 14

HP: 800

Seconds To Produce: 60

Requires:

Produces:

Cost: 600c 400s

Hotkey:

Damage: None

Resistance: 20

View: 12

Resists: 4

-- advanced --

Used By: None

Dragon Tower

ID: BAX0

Race: Dragon

Combat: 14

HP: 500

Seconds To Produce: 60

Requires:

Produces:

Cost: 250c 200s

Hotkey:

Damage: None

Resistance: 20

View: 12

Resists: 4

-- advanced --

Used By: None

Dragon Tower

ID: BAX1

Race: Dragon

Combat: 14

HP: 600

Seconds To Produce: 60

Requires:

Produces:

Cost: 400c 300s

Hotkey:

Damage: None

Resistance: 20

View: 12

Resists: 4

-- advanced --

Used By: None

DragonKeep

ID: BKX3

Race: Dragon

Combat: 15

HP: 900

Seconds To Produce: 120

Requires:

Produces:

Cost: 500g 500m 1000c 1000s

Hotkey:

Damage: None

Resistance: 20

View: 18

Resists: 4

-- advanced --

Used By: None

DragonKeep

ID: BKX2

Race: Dragon

Combat: 15

HP: 700

Seconds To Produce: 60

Requires:

Produces:

Cost: 100g 500c 500s

Hotkey:

Damage: None

Resistance: 20

View: 12

Resists: 4

-- advanced --

Used By: None

DragonKeep

ID: BKX1

Race: Dragon

Combat: 15

HP: 600

Seconds To Produce: 60

Requires:

Produces:

Cost: 100g 300c 300s

Hotkey:

Damage: None

Resistance: 20

View: 12

Resists: 4

-- advanced --

Used By: None

DragonKeep

ID: BKX4

Race: Dragon

Combat: 15

HP: 900

Seconds To Produce: 120

Requires:

Produces:

Cost: 500g 500m 1000c 1000s

Hotkey:

Damage: None

Resistance: 20

View: 18

Resists: 4

-- advanced --

Used By: None

Dragonkeep

ID: BKX0

Race: Dragon

Combat: 15

HP: 500

Seconds To Produce: 60

Requires:

Produces:

Cost: 50g 100c 100s

Hotkey:

Damage: None

Resistance: 20

View: 8

Resists: 4

-- advanced --

Used By: None

Dwarf

Armory

ID: BAAR

Race: Dwarf

Combat: 10

HP: 1700

Seconds To Produce: 60

Builds most types of Dwarven infantry

Build: Dwarf Infantry, Axe Throwers, Berserkers, Khazrimi Guards & Lords

Research: Dwarf Infantry, Vanguard & Berserker upgrades

Requires: Berserker (Powerup)

Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Dark Dwarf Crossbow (Army), Dwarf Berserker (Army), Dwarf Lord (Army), Dwarf Lord (Army), Orin's Tutelage (Powerup), Stakewall (Powerup), Stakewall (Powerup), Berserker (Powerup), Berserker (Powerup)

Cost: 100g 100s

Hotkey: a

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Brewery

ID: BPBR

Race: Dwarf

Combat: 5

HP: 1650

Seconds To Produce: 45

Builds Brawlers / Researches morale & combat upgrades

Build: Dwarf Brawlers & King Khalid

Research: Dwarf Brawler upgrades, Morale upgrades & Dwarven Brew

Requires: Morale (II) (Powerup), Morale (III) (Powerup), Dwarven Brew (Powerup)

Produces: Brawler (Army), King Khalid (Army), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Morale (I) (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD3

Race: Dwarf

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Dwarf Smiths

Research: Citadel Level 5, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 300g 600m 300s

Hotkey: c

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD4

Race: Dwarf

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Dwarf Smiths

Research: Curing & building upgrades

Requires:

Produces: Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 400g 800m 400s

Hotkey: c

Damage: None

Resistance: 18

View: 18

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD1

Race: Dwarf

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Dwarf Smiths

Research: Citadel Level 3, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD2

Race: Dwarf

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Dwarf Smiths

Research: Citadel Level 4, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 200g 400m 200s

Hotkey: c

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD0

Race: Dwarf

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Dwarf Smiths

Research: Citadel Level 2, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

College

ID: BPCL

Race: Dwarf

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds Runelords & unlocks unit abilities

Build: Runelords

Research: Khazrimi Guard & Dwarf Lord abilities

Requires:

Produces: Runelord (Army), Demolition (Powerup), Last Stand (Powerup), Celestial Hatchling (Army), Celestial Hatchling (Army), Polytheistic Reverence (Powerup), Dragonguard of Drak-Dum (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Foundry

ID: BPFO

Race: Dwarf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds Siege Weaponry / Researches damage/HP upgrades

Build: Battering Rams, Catapults & Ballistae

Research: Damage & HP upgrades

Requires:

Produces: Ballista (Army), Battering Ram (Army), Trebuchet (Army), Firebomb (Army), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup), Flame Cannon (Army), Flame Cannon (Army), Cloaking Field (Powerup), Recoil Support (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Tower (Dwarf)

ID: BWTD

Race: Dwarf

Combat: 13

HP: 1800

Seconds To Produce: 60

Requires:

Produces: Civil Tower (Building)

Cost: 200g 200s

Hotkey:

Damage: 28-38 Piercing

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By: None

Trading Post

ID: BPTP

Race: Dwarf

Combat: 10

HP: 1600

Seconds To Produce: 60

Upgrades stone income & allows resource trading

Build: Nothing

Research: Stonesense, Trade upgrade

Requires:

Produces: Magic Resonance (Powerup), Trade (Powerup)

Cost: 150g 150s

Hotkey: t

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Workshop

ID: BPWS

Race: Dwarf

Combat: 10

HP: 1500

Seconds To Produce: 45

Unlocks Axe Throwers, upgrades them & upgrades siege weapons

Build: Nothing

Research: Axe Thrower & Siege Weapon upgrades

Requires:

Produces: Siege Drills (Powerup), Marksman Training (Powerup), Rifling (Powerup), Flintlock (Powerup), Siegecraft (Powerup), POBL (Unknown), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup)

Cost: 100g 100s

Hotkey: w

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Dwarf Mine

Dwarven Crystal Mine

ID: BDC3

Race: Dwarf Mine

Combat: 10

HP: 1900

Seconds To Produce: 30

If owned, it adds +50% Crystal & +50% Gold per second to your tally

Abilities: If owned, it adds +50% Crystal & +50% Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Crystal Mine

ID: BDC2

Race: Dwarf Mine

Combat: 10

HP: 1900

Seconds To Produce: 30

If owned, it adds +50% Crystal & +50% Gold per second to your tally

Abilities: If owned, adds +50% Crystal & +50% Gold per second to your tally

Note: +0.13 Crystal & +0.12 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Crystal Mine

ID: BDC1

Race: Dwarf Mine

Combat: 10

HP: 1775

Seconds To Produce: 30

If owned, it adds +50% Crystal & +50% Gold per second to your tally

Abilities: If owned, adds +50% Crystal & +50% Gold per second to your tally

Note: +0.13 Crystal & +0.12 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100c

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Crystal Mine

ID: BDC0

Race: Dwarf Mine

Combat: 10

HP: 1650

Seconds To Produce: 30

If owned, it adds +50% Crystal & +50% Gold per second to your tally

Abilities: If owned, adds +50% Crystal & +50% Gold per second to your tally

Note: +0.13 Crystal & +0.12 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Gold Mine

ID: BDG1

Race: Dwarf Mine

Combat: 10

HP: 1775

Seconds To Produce: 0

If owned, it adds +50% Gold per second to your tally

Abilities: If owned, adds +50% Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By: None

Dwarven Gold Mine

ID: BDG2

Race: Dwarf Mine

Combat: 10

HP: 1900

Seconds To Produce: 0

If owned, it adds +50% Gold per second to your tally

Abilities: If owned, adds +50% Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By: None

Dwarven Gold Mine

ID: BDG0

Race: Dwarf Mine

Combat: 10

HP: 1650

Seconds To Produce: 0

If owned, it adds +50% Gold per second to your tally

Abilities: If owned, adds +50% Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Dwarven Gold Mine

ID: BDG3

Race: Dwarf Mine

Combat: 10

HP: 1900

Seconds To Produce: 0

If owned, it adds +50% Gold per second to your tally

Abilities: If owned, it adds +50% Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By: None

Dwarven Ore Mine

ID: BDM0

Race: Dwarf Mine

Combat: 10

HP: 1650

Seconds To Produce: 30

If owned, it adds +50% Metal & +50% Gold per second to your tally

Abilities: If owned, adds +50% Metal & +50% Gold per second to your tally

Note: +0.22 Gold & +0.03 Metal per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Ore Mine

ID: BDM3

Race: Dwarf Mine

Combat: 10

HP: 1890

Seconds To Produce: 30

If owned, it adds +50% Metal & +50% Gold per second to your tally

Abilities: If owned, it adds +50% Metal & +50% Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Ore Mine

ID: BDM2

Race: Dwarf Mine

Combat: 10

HP: 1890

Seconds To Produce: 30

If owned, it adds +50% Metal & +50% Gold per second to your tally

Abilities: If owned, adds +50% Metal & +50% Gold per second to your tally

Note: +0.22 Gold & +0.03 Metal per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Ore Mine

ID: BDM1

Race: Dwarf Mine

Combat: 10

HP: 1775

Seconds To Produce: 30

If owned, it adds +50% Metal & +50% Gold per second to your tally

Abilities: If owned, adds +50% Metal & +50% Gold per second to your tally

Note: +0.22 Gold & +0.03 Metal per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Dwarven Quarry

ID: BDS1

Race: Dwarf Mine

Combat: 10

HP: 1775

Seconds To Produce: 30

If owned, it adds +50% Stone & +50% Gold per second to your tally

Abilities: If owned, adds +50% Stone & +50% Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By: None

Dwarven Quarry

ID: BDS2

Race: Dwarf Mine

Combat: 10

HP: 1900

Seconds To Produce: 30

If owned, it adds +50% Stone & +50% Gold per second to your tally

Abilities: If owned, adds +50% Stone & +50% Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Dwarven Quarry

ID: BDS0

Race: Dwarf Mine

Combat: 10

HP: 1650

Seconds To Produce: 30

If owned, it adds +50% Stone & +50% Gold per second to your tally

Abilities: If owned, adds +50% Stone & +50% Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By: None

Dwarven Quarry

ID: BDS3

Race: Dwarf Mine

Combat: 10

HP: 1900

Seconds To Produce: 30

If owned, it adds +50% Stone & +50% Gold per second to your tally

Abilities: If owned, it adds +50% Stone & +50% Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Empire

Archway

ID: BPAC

Race: Empire

Combat: 50

HP: 1800

Seconds To Produce: 45

Improves conversions & critical hit chances

Build: The Lion Throne

Research: Conversion & Crit Chance upgrades

Requires:

Produces: Cosmopolitanism (Powerup), Traditionalism (Powerup), Cultural Utopia (Powerup), Urban Defense (Powerup)

Cost: 100g 200m 100s

Hotkey: a

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Barn

ID: BABN

Race: Empire

Combat: 50

HP: 1700

Seconds To Produce: 60

Produces Cavalry & War Elephants

Build: Imperial Sergeants & War Elephants

Research: Sergeants & War Elephant upgrades

Requires:

Produces: Knight Errant (Army), War Elephant (Army), Pious Chivalry (Powerup), Tamed Instinct (Powerup), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Cavalier (Army), Paladin (Army)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Barracks

ID: BABA

Race: Empire

Combat: 50

HP: 1650

Seconds To Produce: 45

Produces Infantry, Spearmen, Archers & generals

Build: Pikemen, Guardsmen, Archers, Halberdiers & Praetors

Research: Pikemen & Guardsmen abilities

Requires:

Produces: Imperial Pikeman (Army), Imperial Guard (Army), Imperial Archer (Army), Vigorous Endurance (Powerup), Lawless Vigilante (Powerup), Purification Rites (Powerup), Guardianship (Powerup), Pike Square (Powerup), Storm Giant (Army)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Blacksmith

ID: BPBS

Race: Empire

Combat: 50

HP: 1650

Seconds To Produce: 60

Allows armor/weapon advancement. Builds siege weapons

Build: Battering Rams, Catapults & Ballistae

Research: Armor & Damage upgrades

Requires:

Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Embassy

ID: BPEM

Race: Empire

Combat: 10

HP: 1650

Seconds To Produce: 60

Converts buildings & upgrades morale & culture

Research: Morale & culture upgrades

Note: Converts & spreads culture

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)

Cost: 165g 165s

Hotkey: e

Damage: None

Resistance: 20

View: 12

Resists: 8

-- advanced --

Used By:

Foreign Exchange

ID: BEEF

Race: Empire

Combat: 10

HP: 1800

Seconds To Produce: 60

Converts buildings & upgrades culture

Research: Culture upgrades

Note: Converts & Spreads culture

Requires:

Produces: Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)

Cost: 165g 165s

Hotkey: f

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By:

Granary

ID: BPGR

Race: Empire

Combat: 45

HP: 1600

Seconds To Produce: 60

Allows army limit & HP regen bonuses

Build: Nothing

Research: Army limit & HP regen bonuses

Requires:

Produces: Nutritional Science (Powerup), Cultivation (I) (Powerup), Self-Sufficiency (I) (Powerup), Self-Sufficiency (II) (Powerup), Self-Sufficiency (III) (Powerup)

Cost: 150g 150s

Hotkey: g

Damage: None

Resistance: 5

View: 8

Resists: 8

-- advanced --

Used By:

Library

ID: BPLI

Race: Empire

Combat: 50

HP: 1750

Seconds To Produce: 45

Produces Spellcasters & can cast Silence spell

Build: Red & Blue Mages

Research: Faster construction, Mage upgrades, Silence spell

Requires:

Produces: White Mage (Army), White Mage (Army), Public Education (Powerup), Philosophy (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup), Nullification Spell (Powerup), Twilight Pact (Powerup)

Cost: 100g 100m 100s

Hotkey: l

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP3

Race: Empire

Combat: 50

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Peasants

Research: Palace Level 5 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 300g 600m 300s

Hotkey: p

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP0

Race: Empire

Combat: 50

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Peasants

Research: Palace Level 2 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Experiential Learning (Powerup)

Cost: 100g 100s

Hotkey: p

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP1

Race: Empire

Combat: 50

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Peasants

Research: Palace Level 3 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 100g 200m 100s

Hotkey: p

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP2

Race: Empire

Combat: 50

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Peasants

Research: Palace Level 4 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 200g 400m 200s

Hotkey: p

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP4

Race: Empire

Combat: 50

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Peasants

Research: Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 400g 800m 400s

Hotkey: p

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Quartermaster

ID: BPQM

Race: Empire

Combat: 50

HP: 500

Seconds To Produce: 60

Allows missile advancement, Trading & Hires mercenaries

Build: Mercenaries

Research: Trade & Missile upgrades

Requires:

Produces: Slavehorde (Powerup), Augmented Reflexes (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Reconstruct (Powerup), Exotic Goods (Powerup)

Cost: 100g 100s

Hotkey: q

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Tower (Empire)

ID: BWTH

Race: Empire

Combat: 14

HP: 1750

Seconds To Produce: 45

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 29-39 Piercing

Resistance: 11

View: 15

Resists: 8

-- advanced --

Used By:

Wizard College

ID: BPWC

Race: Empire

Combat: 10

HP: 600

Seconds To Produce: 45

Produces Spellcasters & can cast Silence spell

Build: Red & Black Mages

Research: Faster construction, Mage upgrades & Silence spell

Requires:

Produces:

Cost: 200g 200s

Hotkey: l

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By: None

Fey

Crystal Tower

ID: BWTF

Race: Fey

Combat: 12

HP: 1500

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 30-40 Magic

Resistance: 14

View: 15

Resists: 12

-- advanced --

Used By: None

Dreamhold

ID: BKF0

Race: Fey

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns

Research: Level 2 Dreamhold

Requires:

Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Siren (Army), Resurrect Hero (Powerup), Dreamhold (Building)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 15

View: 8

Resists: 12

-- advanced --

Used By:

Dreamhold

ID: BKF2

Race: Fey

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns

Research: Level 4 Dreamhold

Requires:

Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup), Dreamhold (Building)

Cost: 200g 400m 200s

Hotkey: f

Damage: None

Resistance: 15

View: 12

Resists: 12

-- advanced --

Used By:

Dreamhold

ID: BKF4

Race: Fey

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns

Research: Nothing

Requires:

Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup)

Cost: 400g 800m 400s

Hotkey: f

Damage: None

Resistance: 15

View: 18

Resists: 12

-- advanced --

Used By:

Dreamhold

ID: BKF1

Race: Fey

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns

Research: Level 3 Dreamhold

Requires:

Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup), Dreamhold (Building)

Cost: 100g 200m 100s

Hotkey: f

Damage: None

Resistance: 15

View: 12

Resists: 12

-- advanced --

Used By:

Dreamhold

ID: BKF3

Race: Fey

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns

Research: Level 5 Dreamhold

Requires:

Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup), Dreamhold (Building)

Cost: 300g 600m 300s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 12

-- advanced --

Used By:

Faerie Ring

ID: BPFR

Race: Fey

Combat: 5

HP: 1500

Seconds To Produce: 45

Upgrades all Faerie units

Build: Nothing

Research: Combat upgrades & Unit abilities

Requires:

Produces: Knights of Faerie (Powerup), Faerie Sight (Powerup), Faerie Blade (Powerup), Verdant Melody (Powerup), Mischievous Larceny (Powerup), Glittering Wings (Powerup), Bewildering Force (Powerup), Dementia (Powerup)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 8

View: 5

Resists: 4

-- advanced --

Used By:

Magic Pool

ID: BPMP

Race: Fey

Combat: 10

HP: 1700

Seconds To Produce: 45

Allows vision / weather upgrades & advanced combat upgrades

Build: Nothing

Research: View Range, Weather & Advanced combat upgrades

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup), Faerie Fire (Powerup), Celune's Favor (Powerup), Magical Weave (Powerup), Magical Osmosis (Powerup), Shield of Celune (Powerup)

Cost: 100g 100m 100s

Hotkey: p

Damage: None

Resistance: 10

View: 15

Resists: 12

-- advanced --

Used By: None

Mirrorwood Tree

ID: BPWD

Race: Fey

Combat: 10

HP: 1650

Seconds To Produce: 45

Buffs building mana regeneration & income

Abilities: Buffs building mana regeneration & building income nearby

Note: This bonus does not stack with other Mirrorwood Trees

Requires:

Produces: Herbal Breeze (Powerup)

Cost: 100g 100s

Hotkey: m

Damage: None

Resistance: 12

View: 18

Resists: 12

-- advanced --

Used By: None

Orb of Wonder

ID: BPOW

Race: Fey

Combat: 10

HP: 800

Seconds To Produce: 45

Increases XP for all units

Build: Nothing

Research: XP & HP upgrades

Requires:

Produces: Lore (I) (Powerup), Lore (II) (Powerup), Lore (III) (Powerup), Lore (IV) (Powerup), Lore (V) (Powerup), Panoply (I) (Powerup), Panoply (II) (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 8

View: 4

Resists: 16

-- advanced --

Used By: None

Rainbow

ID: BPRB

Race: Fey

Combat: 15

HP: 900

Seconds To Produce: 60

Offers missile upgrades, unlocks unit abilities & resource trading

Build: Nothing

Research: Missile upgrades, Requisitioning & Income improvements

Requires:

Produces: Elder Wisp (Powerup), Fletcher (Powerup), Bowyer (Powerup), Celestial Arrows (Powerup), Requisitioning (Powerup), Efflorescence (I) (Powerup), Efflorescence (II) (Powerup), Efflorescence (III) (Powerup), Fortune's Favor (Powerup)

Cost: 150g 150s

Hotkey: b

Damage: None

Resistance: 10

View: 8

Resists: 16

-- advanced --

Used By:

Tome

ID: BPTM

Race: Fey

Combat: 10

HP: 1000

Seconds To Produce: 45

Researches unit psyche resistence & Centaur abilities

Build: Nothing

Research: Psyche resistence & Centaur abilities

Requires:

Produces: Haunting Apparition (Powerup), Dauntless Resolve (Powerup), Mistform (Powerup)

Cost: 100g 200m 100s

Hotkey: t

Damage: None

Resistance: 8

View: 4

Resists: 16

-- advanced --

Used By:

Unicorn Grove

ID: BAUG

Race: Fey

Combat: 10

HP: 1600

Seconds To Produce: 60

Produces & upgrades Unicorns & Centaurs

Build: Unicorns, Centaurs & The Forest Master

Research: Unicorn & Speed upgrades

Requires:

Produces: Unicorn (Army), Centaur (Army), Restoration (I) (Powerup), Restoration (II) (Powerup), Zephyr (I) (Powerup), Zephyr (II) (Powerup), Zephyr (III) (Powerup), The Alicorn (Powerup), The Forestmaster (Army)

Cost: 100g 100s

Hotkey: u

Damage: None

Resistance: 8

View: 15

Resists: 12

-- advanced --

Used By:

Fliers

Brood

ID: BAE1

Race: Fliers

Combat: 10

HP: 1750

Seconds To Produce: 60

] Research: Level 3 Brood, Harpy upgrades

Requires:

Produces: Bat (Army), Wyvern (Army), Brood (Building), Vampire Bats (Powerup), Bat (Army), Golden Wyvern (Powerup), Brood (Building), Harpy Hag (Powerup), Umbral Phoenix (Army), Harpy (Army), Brood (Building), Harpy Hag (Powerup), Firebat (Army), Black Pegasus (Army), Brood (Building), Doombat (Powerup), Dragonfly (Army), Wyvern (Army), Brood (Building), Wasp (Army), Harpy (Army), Brood (Building)

Cost: 50g 100m 50s

Hotkey:

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Brood

ID: BAE2

Race: Fliers

Combat: 10

HP: 1850

Seconds To Produce: 60

] Research: Harpy upgrades

Requires:

Produces: Bat (Army), Harpy (Army), Frost Dragon (Army), Night Dragon (Army), Golden Wyvern (Powerup), Strip Dragon Flesh (Powerup), Bat (Army), Harpy (Army), Fire Dragon (Army), Night Dragon (Army), Harpy Hag (Powerup), Umbral Phoenix (Army), Harpy (Army), Night Dragon (Army), Storm Dragon (Army), Harpy Hag (Powerup), Firebat (Army), Black Pegasus (Army), Fire Dragon (Army), Chaos Dragon (Army), Doombat (Powerup), Dragonfly (Army), Wyvern (Army), Chaos Dragon (Army), Swamp Dragon (Army), Wasp (Army), Harpy (Army), Rotting Dragon (Army), Chaos Dragon (Army), Strip Dragon Flesh (Powerup)

Cost: 100g 200m 100s

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By:

Brood

ID: BAE0

Race: Fliers

Combat: 10

HP: 1650

Seconds To Produce: 45

] Research: Level 2 Brood, Giant Bat upgrades

Requires:

Produces: Bat (Army), Brood (Building), Vampire Bats (Powerup), Bat (Army), Brood (Building), Umbral Phoenix (Army), Brood (Building), Firebat (Army), Brood (Building), Doombat (Powerup), Dragonfly (Army), Brood (Building), Wasp (Army), Brood (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Eyrie

ID: BAV0

Race: Fliers

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces basic fliers

Build: Basic Fliers

Research: Level 2 Eyrie

Requires:

Produces: Umbral Phoenix (Army), Eyrie (Building), Eagle (Army), Eyrie (Building), Frostbat (Army), Eyrie (Building), Frostbat (Army), Eyrie (Building), Eagle (Army), Eyrie (Building)

Cost: 100g 100s

Hotkey: e

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Eyrie

ID: BAV2

Race: Fliers

Combat: 10

HP: 1850

Seconds To Produce: 60

] Research: Wyvern upgrades

Requires:

Produces: Eagle (Army), Pegasus (Army), Frost Dragon (Army), Swamp Dragon (Army), Harpy Hag (Powerup), Griffon (Army), Frost Dragon (Army), Storm Dragon (Army), Swooping (Powerup), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Griffon (Army), Storm Dragon (Army), Chaos Dragon (Army), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Wyvern (Army), Fire Dragon (Army), Frost Dragon (Army), Golden Wyvern (Powerup), Eagle (Army), Griffon (Army), Swamp Dragon (Army), Sol Dragon (Army)

Cost: 100g 200m 100s

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By:

Eyrie

ID: BAV1

Race: Fliers

Combat: 10

HP: 1750

Seconds To Produce: 60

] Research: Level 3 Eyrie, Wyvern upgrades

Requires:

Produces: Eagle (Army), Harpy (Army), Eyrie (Building), Eagle (Army), Griffon (Army), Harpy Hag (Powerup), Swooping (Powerup), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Griffon (Army), Eyrie (Building), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Wyvern (Army), Eyrie (Building), Golden Wyvern (Powerup), Eagle (Army), Griffon (Army), Eyrie (Building)

Cost: 50g 100m 50s

Hotkey:

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Nest

ID: BAN0

Race: Fliers

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces basic fliers

Build: Basic Fliers

Research: Level 2 Nest

Requires:

Produces: Frostbat (Army), Nest (Building), Halcyon Phoenix (Army), Nest (Building), Phoenix (Army), Wonderful Radiance (Powerup), Faerie Dragon (Army), Nest (Building), Dragonfly (Army), Nest (Building)

Cost: 100g 100s

Hotkey: e

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Nest

ID: BAN2

Race: Fliers

Combat: 10

HP: 1850

Seconds To Produce: 60

Produces Dragons

Build: Dragons, Basic & Advanced Fliers

Research: Nothing

Requires:

Produces: Phoenix (Army), Wyvern (Army), Celestial Dragon (Army), White Counsellor (Army), Thundering Hooves (Powerup), Divine Heralds (Powerup), Halcyon Phoenix (Army), Pegasus (Army), Celestial Dragon (Army), Frost Dragon (Army), Phoenix (Army), Griffon (Army), Sol Dragon (Army), Celestial Dragon (Army), Faerie Dragon (Army), Pegasus (Army), Celestial Dragon (Army), Swamp Dragon (Army), Dragonfly (Army), Pterodactyl (Army), Fire Dragon (Army), Sol Dragon (Army), Sky Raiders (Powerup)

Cost: 100g 200m 100s

Hotkey: e

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By:

Nest

ID: BAN1

Race: Fliers

Combat: 10

HP: 1750

Seconds To Produce: 60

Produces advanced fliers

Build: Basic & Advanced Fliers

Research: Level 3 Nest

Requires:

Produces: Phoenix (Army), Pegasus (Army), Nest (Building), Thundering Hooves (Powerup), Divine Heralds (Powerup), Halcyon Phoenix (Army), Pegasus (Army), Nest (Building), Phoenix (Army), Griffon (Army), Nest (Building), Faerie Dragon (Army), Pegasus (Army), Nest (Building), Dragonfly (Army), Pterodactyl (Army), Nest (Building), Sky Raiders (Powerup)

Cost: 50g 100m 50s

Hotkey: e

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

High Elf

Defence Orb

ID: BWDO

Race: High Elf

Combat: 12

HP: 200

Seconds To Produce: 45

Requires:

Produces:

Cost: 100c

Hotkey:

Damage: 17-23 Electric

Resistance: 12

View: 14

Resists: 13

-- advanced --

Used By: None

Dragon Shrine

ID: BPDS

Race: High Elf

Combat: 20

HP: 1700

Seconds To Produce: 45

Provides armor/damage upgrades

Build: Nothing

Research: Weapon/Armor upgrades & Cavalry abilities

Requires:

Produces: Rune of Animos (Powerup), Knights of the Bronze Dragon (Powerup), Knights of the Silver Dragon (Powerup), Knights of the Gold Dragon (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Dragon Warriors (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Dragonstone

ID: BPDI

Race: High Elf

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds & upgrades Celestial Hatchlings

Build: Celestial Hatchlings

Research: Advanced unit abilities, Psyche resistence & Melee unit bonuses

Requires:

Produces: Rune of Vivos (Powerup), Celestial Hatchling (Army), Dauntless Resolve (Powerup), Voice of Iris (Powerup), Divine Accouterments (Powerup)

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Entropy Orb

ID: BWEO

Race: High Elf

Combat: 10

HP: 1250

Seconds To Produce: 60

Gives missile shield to nearby allies and slow to enemies

Note: Gives missile shield to nearby allies and slow to enemies

Damage: None

Requires:

Produces:

Cost: 150g 150m 150s

Hotkey: t

Damage: None

Resistance: 10

View: 12

Resists: 3

-- advanced --

Used By: None

Healer

ID: BPHE

Race: High Elf

Combat: 10

HP: 500

Seconds To Produce: 60

Allows healing spells & regeneration upgrades

Build: Nothing

Research: Hit Point Regeneration, Curing & Healing upgrades

Requires:

Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Panacea (Powerup), Purification Rites (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 8

View: 12

Resists: 12

-- advanced --

Used By:

Merchant

ID: BPME

Race: High Elf

Combat: 10

HP: 1600

Seconds To Produce: 60

Allows income upgrades & trade

Build: Nothing

Research: Income & Trade upgrades

Requires:

Produces: Trade (Powerup), Magic Resonance (Powerup), Enchanted Mining (Powerup), Mineral Tracing (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By: None

Shooting Range

ID: BASR

Race: High Elf

Combat: 10

HP: 1500

Seconds To Produce: 60

Builds ranged units & upgrades archery

Build: Trebuchets, Manticores, Longbows & Moonguards

Research: Missile upgrades

Requires:

Produces: Longbow (Army), Trebuchet (Army), Manticore (Army), Moonguard (Army), Fletcher (Powerup), Bowyer (Powerup), Iceshard Arrows (Powerup), Bowmaster (Powerup)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Snare Orb

ID: BWSO

Race: High Elf

Combat: 10

HP: 50

Seconds To Produce: 45

Traps and ensnares enemies

Note: Can see invisible targets and is invisible

vs. ground troops only

Requires:

Produces:

Cost: 110c

Hotkey: s

Damage: 0-1 Piercing

Resistance: 12

View: 3

Resists: 13

-- advanced --

Used By: None

Tower (High Elf)

ID: BWTM

Race: High Elf

Combat: 12

HP: 1500

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 35-45 Electric

Resistance: 12

View: 15

Resists: 13

-- advanced --

Used By: None

Tower of the

ID: BPMT

Race: High Elf

Combat: 10

HP: 1750

Seconds To Produce: 60

Builds Mystics, Ice Maidens, upgrades Conversion, Holy Word & Blizzard Call

Build: Mystics, Ice Maidens & King Lunarion

Research: Conversion, Magic upgrades, Holy Word & Blizzard Call spells

Requires:

Produces: Rune of Manos (Powerup), Ice Maiden (Army), Mystic (Army), Holy Relic (Powerup), Divine Intervention (Powerup), Holy Word (Powerup), Arcane Finesse (Powerup), Magical Overload (Powerup), King Lunarion (Army), Architectural Runes (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup)

Cost: 100g 100m 100s

Hotkey: t

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Tree of Gold

ID: BATG

Race: High Elf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds High Infantry, Iceguards & Dragon Knights

Build: High Infantry, Iceguards & Dragon Knights

Research: Basic unit abilities

Requires:

Produces: Rune of Cielos (Powerup), High Infantry (Army), Iceguard (Army), Dragon Knight (Army)

Cost: 100g 100s

Hotkey: t

Damage: None

Resistance: 9

View: 5

Resists: 8

-- advanced --

Used By: None

White Tower

ID: BKE2

Race: High Elf

Combat: 14

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: High Artisans

Research: Level 4 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 200g 400m 200s

Hotkey: w

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE1

Race: High Elf

Combat: 14

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: High Artisans

Research: Level 3 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 100g 200m 100s

Hotkey: w

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE0

Race: High Elf

Combat: 14

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: High Artisans

Research: Level 2 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Engineering (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 100g 100s

Hotkey: w

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE4

Race: High Elf

Combat: 14

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: High Artisans

Research: Ability upgrades

Requires:

Produces: High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 400g 800m 400s

Hotkey: w

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE3

Race: High Elf

Combat: 14

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: High Artisans

Research: Level 5 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 300g 600m 300s

Hotkey: w

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Knight

Archery Range

ID: BPFL

Race: Knight

Combat: 10

HP: 1500

Seconds To Produce: 45

Unlocks Squires and upgrades archery skills

Build: Nothing

Research: Archery upgrades

Requires:

Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup), Augmented Reflexes (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 10

View: 12

Resists: 0

-- advanced --

Used By:

Cathedral

ID: BPCA

Race: Knight

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn

Build: Archons & Sirian

Research: Conversion, spell, weather, archon and defensive upgrades

Requires: Holy Bastion (Powerup)

Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Holy Relic (Powerup), Holy Word (Powerup), Morannin's Fervor (Powerup), Dauntless Resolve (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Garrison

ID: BAGA

Race: Knight

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces Infantry, Spearmen, Archers & generals

Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors

Research: Curing, Swordsmen/Spearmen abilities & XP upgrades

Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)

Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup), Emergency Plan (Powerup), Momentum (Powerup)

Cost: 100g 100s

Hotkey: g

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Keep

ID: BKK1

Race: Knight

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Peasants

Research: Level 3 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 200g 200m 200s

Hotkey: k

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK0

Race: Knight

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Peasants

Research: Level 2 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK3

Race: Knight

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Peasants

Research: Level 5 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 300g 600m 300s

Hotkey: k

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK2

Race: Knight

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Peasants

Research: Level 4 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 300g 400m 300s

Hotkey: k

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK4

Race: Knight

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Peasants

Research: Crusade

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 400g 800m 400s

Hotkey: k

Damage: None

Resistance: 18

View: 18

Resists: 8

-- advanced --

Used By: None

Market

ID: BPMA

Race: Knight

Combat: 10

HP: 1600

Seconds To Produce: 60

Teaches income & trade skills

Build: Nothing

Research: Income & Trade upgrades

Requires:

Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 0

-- advanced --

Used By: None

Shrine of the

ID: BPSS

Race: Knight

Combat: 20

HP: 1750

Seconds To Produce: 60

Allows Dancing Swords & upgrades all Knight units

Build: Nothing

Research: Unit upgrades & Sword of Sirian spell

Requires:

Produces: Sword of Sirian (Powerup), Morale (I) (Powerup), Order of the Lion (Powerup), Order of the Dragon (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)

Cost: 100g 100m 100s

Hotkey: w

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Smithy

ID: BPSM

Race: Knight

Combat: 10

HP: 1650

Seconds To Produce: 60

Allows damage/HP advancement & builds siege weapons

Build: Battering Rams, Catapults & Ballistae

Research: Damage & HP upgrades

Requires:

Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)

Cost: 100g 100s

Hotkey: y

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Stables

ID: BPSB

Race: Knight

Combat: 10

HP: 1700

Seconds To Produce: 60

Builds Knight Errants, Cavaliers & Paladins

Build: Knight Errants, Cavaliers & Paladins

Research: Cavalry upgrades

Requires:

Produces: Imperial Sergeant (Army), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup), Jousting (Powerup), Jousting (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Tower (Knight)

ID: BWTC

Race: Knight

Combat: 13

HP: 1700

Seconds To Produce: 45

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 30-40 Piercing

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By: None

Lairs Shops

Bandit Lair

ID: BSAL

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Nightblades

Abilities: Occasionally produces groups of hostile Nightblades

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Contract Killers (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Carmel Tower

ID: BCTL

Race: Lairs Shops

Combat: 15

HP: 3000

Seconds To Produce: 45

Tough structure that shoots & occasionally produces groups of hostile Empire, Dwarf & Dk.Dwarf units.

Abilities: Shooting Garrison. Produces hostile Empire, Dwarf & Dk.Dwarf units.

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Carmel's Garrison (Powerup), Carmel's Army (Powerup)

Cost: 200g 50m 200s

Hotkey:

Damage: 30-50 Piercing

Resistance: 18

View: 30

Resists: 8

-- advanced --

Used By: None

Critters Lair

ID: BLCO

Race: Lairs Shops

Combat: 5

HP: 1650

Seconds To Produce: 30

Requires:

Produces:

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By: None

Cursed Veil

ID: BGHB

Race: Lairs Shops

Combat: 15

HP: 400

Seconds To Produce: 45

Occasionally produces Ghosts

CURSED Veil

Abilities: Occasionally produces Ghosts

Requires:

Produces: Restless Spirits (Powerup)

Cost:

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 4

-- advanced --

Used By: None

Daemon Lair

ID: BSLC

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Daemonic units and can cast Chaos Bolt

Abilities: Produces hostile Daemonic units. Shoots bolts when owned.

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Hadeshan Gate (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 14

-- advanced --

Used By: None

Decurser

ID: BLDC

Race: Lairs Shops

Combat: 5

HP: 1500

Seconds To Produce: 60

Heroes can decurse their items here

Abilities: Heroes can decurse their items here

Note: Damaging the Decurser raises the prices

Requires:

Produces:

Cost: 120g 120s

Hotkey:

Damage: None

Resistance: 5

View: 12

Resists: 8

-- advanced --

Used By: None

Faerie Lair

ID: BLFC

Race: Lairs Shops

Combat: 10

HP: 1872

Seconds To Produce: 10

Occasionally produces groups of hostile Faerie units

Abilities: Occasionally produces groups of hostile Faerie units

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Mirrorwood Patrol (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 20

View: 10

Resists: 12

-- advanced --

Used By: None

Gnoll Lair

ID: BLGL

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Gnoll Raiders

Abilities: Occasionally produces groups of hostile Gnoll Raiders

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Gnollish Piracy (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Goblin Lair

ID: BLGH

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Goblins

Abilities: Occasionally produces groups of hostile Goblins

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Goblin Raiders (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By: None

Grand Market

ID: BSMA

Race: Lairs Shops

Combat: 10

HP: 1600

Seconds To Produce: 45

Heroes may buy, sell and even steal items and potions here

Abilities: Heroes may buy and sell items and potions here

Note: Damaging the Shop raises the prices

Requires:

Produces:

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 8

View: 10

Resists: 8

-- advanced --

Used By: None

Griffon Lair

ID: BLGN

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Griffons

Abilities: Occasionally produces groups of hostile Griffons

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Griffon Training (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 10

View: 16

Resists: 8

-- advanced --

Used By: None

Harpy Lair

ID: BLHN

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Harpies

Abilities: Occasionally produces groups of hostile Harpies

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Harpy Feast (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Item smith

ID: BSPW

Race: Lairs Shops

Combat: 10

HP: 1500

Seconds To Produce: 30

Heroes can repair their items here

Abilities: Heroes can repair their items here

Note: Damaging the Smithy raises the prices

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Mart

ID: BSTP

Race: Lairs Shops

Combat: 15

HP: 1600

Seconds To Produce: 45

Heroes may buy, sell and even steal items and potions here

Abilities: Heroes may buy and sell items and potions here

Note: Damaging the Shop raises the prices

Requires:

Produces:

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By: None

Rune Shop

ID: BSDD

Race: Lairs Shops

Combat: 15

HP: 1600

Seconds To Produce: 45

Heroes may buy, sell and even steal Dwarven crafted items here

Abilities: Heroes may buy rune items and potions here

Note: Damaging the Shop raises the prices

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By: None

Sea Dragon Lair

ID: BPSL

Race: Lairs Shops

Combat: 10

HP: 1200

Seconds To Produce: 45

Requires:

Produces: Merfolk Pod (Powerup)

Cost: 100m 30s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Shop

ID: BSFG

Race: Lairs Shops

Combat: 15

HP: 1600

Seconds To Produce: 45

Heroes may buy, sell and even steal items and potions here

Abilities: Heroes may buy and sell items and potions here

Note: Damaging the Shop raises the prices

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By: None

Spider Lair

ID: BSBS

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Spiders, Priestesses & Sorcerors

Abilities: Occasionally produces groups of hostile Spiders & Priestesses

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Cult of Aranea (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Trading Storage

ID: BSIN

Race: Lairs Shops

Combat: 15

HP: 1600

Seconds To Produce: 45

Heroes may buy, sell and even steal items and potions here

Abilities: Heroes may buy and sell items and potions here

Note: Damaging the Shop raises the prices

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 6

View: 8

Resists: 8

-- advanced --

Used By: None

Undead Lair

ID: BLBM

Race: Lairs Shops

Combat: 15

HP: 1650

Seconds To Produce: 45

Occasionally produces groups of hostile Undead

Abilities: Occasionally produces groups of hostile Undead

Note: When destroyed it releases a boss with a magic item

Requires:

Produces: Raise the Dead (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By: None

Minotaur

Ale Store

ID: BPIN

Race: Minotaur

Combat: 5

HP: 1600

Seconds To Produce: 45

Allows morale improvement, trading resources & Dwarven brew

Build: Nothing

Research: Requisitioning, Morale upgrades & Dwarven brew

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Cultivation (I) (Powerup), Battle Focus (I) (Powerup), Battle Focus (II) (Powerup), Dirty Fighting (Powerup), Dwarven Brew (Powerup), Spoils of War (Powerup), Spoils of War (Powerup), Convicted Recruits (Powerup)

Cost: 150g 150s

Hotkey: l

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Altar of Sartek

ID: BPDA

Race: Minotaur

Combat: 10

HP: 1750

Seconds To Produce: 45

Researches unit speed upgrades & berserking

Build: Skull of Sartek

Research: Unit speed upgrades & Berserker

Requires:

Produces: Skull of Sartek (Army), Rancor (Powerup), Berserker (Powerup), Burning Vitriol (Powerup), Burning Vitriol (Powerup)

Cost: 100g 100m 100s

Hotkey: s

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Arena

ID: BPAR

Race: Minotaur

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds Minotaurs & Gnoll Raiders. Offers Training research

Build: Scamps, Brutes, Slayers, Axe Throwers & Gnoll Raiders

Research: Training upgrades & Unit abilities

Requires: Wrath of Sartek (Powerup), Lord of Murder (Powerup)

Produces: Minotaur Scamp (Army), Minotaur Brute (Army), Minotaur Slayer (Army), Minotaur Axe Thrower (Army), Gnoll Raider (Army), Body of Sartek (Powerup), Axe of Sartek (Powerup), Relentless Ferocity (Powerup), Explosive Fuses (Powerup)

Cost: 100g 100s

Hotkey: a

Damage: None

Resistance: 11

View: 15

Resists: 8

-- advanced --

Used By:

Henge

ID: BPHG

Race: Minotaur

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds & upgrades Minotaur Shamen

Build: Minotaur Shamen

Research: Shaman & Minotaur King upgrades

Requires:

Produces: Rage of Sartek (Powerup), Minotaur King (Army), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup), Shaman (Powerup), Daemonic Manifestation (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Ironworks

ID: BPIW

Race: Minotaur

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces combat upgrades & siege weapons

Build: Battering Rams & Catapults

Research: Armor & Damage upgrades

Requires:

Produces: Battering Ram (Army), Catapult (Army), Flame Cannon (Army), Iron Clad Horns (I) (Powerup), Runes of Strife (I) (Powerup), Runes of Strife (II) (Powerup), Bloodrune Axes (Powerup), Cleaving Blades (Powerup), Recoil Support (Powerup), Recoil Support (Powerup)

Cost: 100g 100s

Hotkey: i

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Lookout

ID: BPLO

Race: Minotaur

Combat: 10

HP: 1650

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Furious Retribution (Powerup), Steadfast Vigil (Powerup), Vigorous Endurance (Powerup), Survival Drills (Powerup), Broken Sword Contract (Powerup), Ruthless Discipline (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 12-35 Piercing

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By:

Pen

ID: BAPN

Race: Minotaur

Combat: 5

HP: 1700

Seconds To Produce: 60

Builds Basilisks, Sheep & Cows

Build: Basilisks, Sheep & Cows

Research: Slavehorde, Brute abilities & Rage income bonuses

Requires:

Produces: Sheep (Army), Cow (Army), Basilisk (Army), Gaze of Sartek (Powerup), Slavehorde (Powerup), Bloodcraze (I) (Powerup), Bloodcraze (II) (Powerup), Larcenous Appropriation (Powerup), Tribal Netting (Powerup), Nightmare (Army)

Cost: 100g 100s

Hotkey: p

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Plunder Depot

ID: BPPD

Race: Minotaur

Combat: 10

HP: 1500

Seconds To Produce: 45

Researches stolen powerups

Build: Nothing

Research: Stolen powerups from enemy sides

Requires:

Produces:

Cost: 101g 100s

Hotkey: l

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Sartek's Chantry

ID: BPSH

Race: Minotaur

Combat: 10

HP: 1750

Seconds To Produce: 45

Researches unit speed upgrades & berserking

Build: Skull of Sartek

Research: Unit speed upgrades & Berserker

Requires:

Produces: Skull of Sartek (Army), Holy Relic (Powerup), Spatial Warp (Powerup), Battle Horror (Powerup), Bloody Anticipation (Powerup), Berserker (Powerup)

Cost: 100g 100m

Hotkey: c

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Ziggurat

ID: BKH0

Race: Minotaur

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Thralls

Research: Level 2 Ziggurat & rage bonuses

Requires:

Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)

Cost: 100g 100s

Hotkey: z

Damage: None

Resistance: 12

View: 12

Resists: 7

-- advanced --

Used By:

Ziggurat

ID: BKH4

Race: Minotaur

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Thralls & Minotaur Kings

Research: Rage bonuses

Requires:

Produces: Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)

Cost: 400g 800m 400s

Hotkey: z

Damage: None

Resistance: 12

View: 18

Resists: 7

-- advanced --

Used By:

Ziggurat

ID: BKH2

Race: Minotaur

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Thralls

Research: Level 4 Ziggurat & rage bonuses

Requires:

Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)

Cost: 200g 400m 200s

Hotkey: z

Damage: None

Resistance: 12

View: 15

Resists: 7

-- advanced --

Used By:

Ziggurat

ID: BKH3

Race: Minotaur

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Thralls

Research: Level 5 Ziggurat & rage bonuses

Requires:

Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)

Cost: 300g 600m 300s

Hotkey: z

Damage: None

Resistance: 12

View: 15

Resists: 7

-- advanced --

Used By:

Ziggurat

ID: BKH1

Race: Minotaur

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Thralls

Research: Level 3 Ziggurat & rage bonuses

Requires:

Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)

Cost: 100g 200m 100s

Hotkey: z

Damage: None

Resistance: 12

View: 12

Resists: 7

-- advanced --

Used By:

Misc

Ancestral Totem

ID: BATM

Race: Misc

Combat: 0

HP: 800

Seconds To Produce: 38

Requires:

Produces: HERO (Unknown)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 4

Resists: 16

-- advanced --

Used By: None

Black Portal

ID: BMBP

Race: Misc

Combat: 10

HP: 800

Seconds To Produce: 30

Aids in the raising of Undead

Abilities: Improves the XP of Undead raised by Necromancy nearby

(Summoned Black Portals expire after a short period of time)

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 16

-- advanced --

Used By: None

Call for AH

ID: BBHH

Race: Misc

Combat: 0

HP: 1

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: None

Resistance: 0

View: 3

Resists: 0

-- advanced --

Used By: None

Call for AI

ID: BBII

Race: Misc

Combat: 0

HP: 1

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: None

Resistance: 0

View: 3

Resists: 0

-- advanced --

Used By: None

Call for Archers

ID: BBBA

Race: Misc

Combat: 0

HP: 1

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: None

Resistance: 0

View: 3

Resists: 0

-- advanced --

Used By: None

Call for BH

ID: BBBH

Race: Misc

Combat: 0

HP: 1

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: None

Resistance: 0

View: 3

Resists: 0

-- advanced --

Used By: None

Call for BI

ID: BBBI

Race: Misc

Combat: 0

HP: 1

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: None

Resistance: 0

View: 3

Resists: 0

-- advanced --

Used By: None

Call for C

ID: BBBC

Race: Misc

Combat: 0

HP: 100

Seconds To Produce: 45

Requires:

Produces:

Cost:

Hotkey:

Damage: None

Resistance: 15

View: 3

Resists: 0

-- advanced --

Used By: None

Call for SS

ID: BBSS

Race: Misc

Combat: 0

HP: 100

Seconds To Produce: 45

Requires:

Produces:

Cost:

Hotkey:

Damage: None

Resistance: 15

View: 3

Resists: 0

-- advanced --

Used By: None

Call for Scouts

ID: BBBS

Race: Misc

Combat: 0

HP: 1

Seconds To Produce: 45

Requires:

Produces:

Cost: 200m 200c 200s

Hotkey:

Damage: None

Resistance: 0

View: 3

Resists: 0

-- advanced --

Used By: None

Capture Point

ID: BMVP

Race: Misc

Combat: 15

HP: 1

Seconds To Produce: 45

Appears in certain game modes. Convert it to decrease your ticket score and win the game

Abilities: Capture this flag to decrease your outstanding tickets and win the game

Note: Only active during the Conquest game mode

Requires:

Produces:

Cost:

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Cave

ID: BTCV

Race: Misc

Combat: 5

HP: 1650

Seconds To Produce: 30

Home to hostile creatures

Build: Nothing

Research: Nothing

Requires:

Produces:

Cost: 50g 125s

Hotkey:

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Circle of Power

ID: BMCP

Race: Misc

Combat: 10

HP: 800

Seconds To Produce: 30

Aids in the summoning of Extra Planar creatures

Abilities: Improves the XP of units summoned nearby

(Summoned Circles of Power expire after a short period of time)

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 5

Resists: 16

-- advanced --

Used By: None

Cursed Glyphstone

ID: BTRL

Race: Misc

Combat: 0

HP: 500

Seconds To Produce: 5

Raises Ghosts from nearby corpses after it expires

Build: Ghosts from corpses

Research: Nothing

Requires:

Produces:

Cost: 125g 125s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 4

-- advanced --

Used By:

Cursing Smithy

ID: BDOL

Race: Misc

Combat: 5

HP: 1500

Seconds To Produce: 60

Daemon heroes can amplify existing curses on their items

Abilities: Daemon heroes can amplify existing curses on their items

Note: Damaging the Cursing Smithy raises the prices

Requires:

Produces:

Cost: 120g 120s

Hotkey:

Damage: None

Resistance: 5

View: 12

Resists: 8

-- advanced --

Used By: None

Flag

ID: BMFL

Race: Misc

Combat: 10

HP: 4

Seconds To Produce: 0

Appears in certain game modes. Convert it to decrease your ticket score and win the game

Abilities: Capture this flag to decrease your outstanding tickets and win the game

Note: Only active during the Conquest game mode

Requires:

Produces:

Cost: 300g 33m 12c 50s

Hotkey:

Damage: None

Resistance: 4

View: 5

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Frost Dragon Lair

ID: BTDF

Race: Misc

Combat: 10

HP: 1850

Seconds To Produce: 90

Produces Frost Dragons

Build: Frost Dragons (& Dragonliches if Undead)

Research: None (Note: This building may never be permanently destroyed)

Requires:

Produces: Frost Dragon (Army), Dragonliche (Army), Frost Dragon (Army)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 18

Resists: 4

-- advanced --

Used By: None

Gate of Balora

ID: BTKG

Race: Misc

Combat: 10

HP: 1500

Seconds To Produce: 45

Offers Spell Researches to evil races

Build: Nothing (Note: This building may never be permanently destroyed)

Research: Arcane Research (Evil Races only)

Requires:

Produces: Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 15

Resists: 9

-- advanced --

Used By: None

Giant Ant Eggs

ID: BMGG

Race: Misc

Combat: 15

HP: 500

Seconds To Produce: 45

Note: Will hatch into ants after a short time

Requires:

Produces:

Cost: 70g 70s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Gilded Statue

ID: B2HG

Race: Misc

Combat: 10

HP: 1000

Seconds To Produce: 30

Requires:

Produces:

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Healing Fountain

ID: BTSW

Race: Misc

Combat: 10

HP: 1800

Seconds To Produce: 60

Can cast a map-wide healing spell once researched

Build: Nothing (Note: This building may never be permanently destroyed)

Research: Elcor's Balm & Fountain of Life

Requires:

Produces: Fountain of Life (Powerup), Elcor's Balm (Powerup)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By: None

Healing Springs

ID: BTSP

Race: Misc

Combat: 10

HP: 1500

Seconds To Produce: 60

Has a HP regen aura of +1000% for allied units nearby

Abilities: Has a HP regen aura of +1000% for allied units nearby

Note: This building may never be permanently destroyed

Requires:

Produces:

Cost: 150g 150m

Hotkey:

Damage: None

Resistance: 8

View: 15

Resists: 12

-- advanced --

Used By: None

Healing Tent

ID: BSHT

Race: Misc

Combat: 15

HP: 400

Seconds To Produce: 45

Has a HP regen aura of +500% for own units nearby

Abilities: Has a HP regen aura of +500% for allied units nearby

Note: Only one type of this building can be available per side

Requires:

Produces:

Cost:

Hotkey: e

Damage: None

Resistance: 15

View: 8

Resists: 0

-- advanced --

Used By: None

Hill Capture Point

ID: BMVH

Race: Misc

Combat: 15

HP: 1

Seconds To Produce: 45

Appears in certain game modes. Convert it to decrease your ticket score and win the game

Abilities: Capture this flag to decrease your outstanding tickets and win the game

Note: Switches between The Hill and a Capture Point in King of the Hill & Conquest game modes

Requires:

Produces:

Cost:

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Matriarch Eggs

ID: BMMG

Race: Misc

Combat: 15

HP: 500

Seconds To Produce: 45

Note: Will hatch into beetles after a short time

Requires:

Produces:

Cost: 70g 70s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Mausoleum

ID: BZMA

Race: Misc

Combat: 10

HP: 1500

Seconds To Produce: 30

Heroes may obtain quests here (must return to complete their quests)

Abilities: Heroes may obtain quests here (must return to complete their quests)

Note: Attacking the Mausoleum summons Undead guardians

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Mercenary Camp

ID: BMGB

Race: Misc

Combat: 15

HP: 400

Seconds To Produce: 45

Requires:

Produces:

Cost:

Hotkey: m

Damage: None

Resistance: 15

View: 8

Resists: 0

-- advanced --

Used By: None

Minotaur Statue

ID: BPMM

Race: Misc

Combat: 10

HP: 1500

Seconds To Produce: 45

Heroes may obtain quests here (must return to complete their quests)

Abilities: Heroes may obtain quests here

Note: Heroes must return here to complete their quests

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Mystic Tower

ID: BTYR

Race: Misc

Combat: 14

HP: 1800

Seconds To Produce: 120

When converted, gives +5 spell/ability levels

Abilities: Gives +5 spell/ability levels to your army

Note: This building may never be permanently destroyed

Requires:

Produces:

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Orb of seeing

ID: BTPO

Race: Misc

Combat: 10

HP: 800

Seconds To Produce: 30

Used by Seers to predict the future

Build: Nothing

Research: Nothing

Requires:

Produces:

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 10

View: 4

Resists: 16

-- advanced --

Used By: None

Pyramid

ID: BZPY

Race: Misc

Combat: 10

HP: 1500

Seconds To Produce: 30

Heroes may obtain quests here (must return to complete their quests)

Abilities: Heroes may obtain quests here (must return to complete their quests)

Note: Attacking the Pyramid summons Insect guardians

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 12

Resists: 7

-- advanced --

Used By: None

Rune of Death

ID: BTRD

Race: Misc

Combat: 0

HP: 1600

Seconds To Produce: 45

A mysterious and magical rune

Build: Nothing

Research: Nothing

Requires:

Produces: PPRD (Unknown)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Rune of Fire

ID: BTRF

Race: Misc

Combat: 0

HP: 1600

Seconds To Produce: 45

A mysterious and magical rune

Build: Nothing

Research: Nothing

Requires:

Produces: PPRF (Unknown)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Rune of Ice

ID: BTRI

Race: Misc

Combat: 0

HP: 1600

Seconds To Produce: 45

A mysterious and magical rune

Build: Nothing

Research: Nothing

Requires:

Produces: PPRI (Unknown)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Scorpion Eggs

ID: BMSG

Race: Misc

Combat: 15

HP: 500

Seconds To Produce: 45

Note: Will hatch into scorpions after a short time

Requires:

Produces:

Cost: 70g 70s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Shrine

ID: BMSH

Race: Misc

Combat: 10

HP: 1500

Seconds To Produce: 30

Heroes may obtain quests here (must return to complete their quests)

Abilities: Heroes may obtain quests here (must return to complete their quests)

Note: Attacking the Shrine summons holy guardians

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Spell Cursor

ID: BPSC

Race: Misc

Combat: 0

HP: 1

Seconds To Produce: 45

Requires:

Produces:

Cost:

Hotkey:

Damage: None

Resistance: 0

View: 0

Resists: 4

-- advanced --

Used By: None

Spider Eggs

ID: BMEG

Race: Misc

Combat: 15

HP: 500

Seconds To Produce: 45

Provides good air/ground defense

Note: Will hatch into Spiders after a short time

Requires:

Produces:

Cost: 70g 70s

Hotkey: t

Damage: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Spore Fungus

ID: BSF1

Race: Misc

Combat: 5

HP: 800

Seconds To Produce: 45

Emmits a Poison Aura

Build/Research: Nothing

Note: Emits a poisonous aura

Requires:

Produces:

Cost: 100m 100s

Hotkey:

Damage: None

Resistance: 8

View: 5

Resists: 4

-- advanced --

Used By: None

Spore Fungus2

ID: BSF2

Race: Misc

Combat: 5

HP: 200

Seconds To Produce: 45

Requires:

Produces:

Cost: 100m 100s

Hotkey:

Damage: None

Resistance: 8

View: 5

Resists: 4

-- advanced --

Used By: None

The Hill

ID: BMTH

Race: Misc

Combat: 15

HP: 1

Seconds To Produce: 45

Appears in certain game modes. Convert it to decrease your ticket score and win the game

Abilities: Capture this flag to decrease your outstanding tickets and win the game

Note: Only active during the King of the Hill game mode

Requires:

Produces:

Cost:

Hotkey:

Damage: None

Resistance: 15

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Verkanian Trader

ID: B2TR

Race: Misc

Combat: 10

HP: 1600

Seconds To Produce: 30

Heroes may buy, sell and even steal items and potions here

Abilities: Heroes may buy and sell items and potions here

Note: Damaging the Shop raises the prices

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 6

View: 12

Resists: 8

-- advanced --

Used By: None

Wasp Eggs

ID: BMWG

Race: Misc

Combat: 15

HP: 500

Seconds To Produce: 45

Note: Will hatch into wasps after a short time

Requires:

Produces:

Cost: 70g 70s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

-- advanced --

Used By: None

Orc

Battleyard

ID: BABY

Race: Orc

Combat: 10

HP: 1700

Seconds To Produce: 60

Produces infantry, archers & offers combat upgrades

Build: Orc Warriors, Ogres, Kobold Snipers, Fire Giants & Gornak Elfeater

Research: Training, Combat upgrades & Unit abilities

Requires:

Produces: Orc (Army), Kobold Sniper (Army), Orog (Army), Hill Giant (Army), Wraith (Army), Battlefield Medicine (Powerup), Necrophagous Cannibalism (Powerup), Wailing (Powerup), Giantlord (Powerup), Back in Line! (Powerup), Blood Tribute (Powerup), Morale (III) (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Beast Pit

ID: BABP

Race: Orc

Combat: 5

HP: 1650

Seconds To Produce: 60

Produces Wolfriders & upgrades them

Build: Wolfriders

Research: Wolfrider upgrades

Requires:

Produces: Wolfrider (Army), Slavehorde (Powerup), Wolfpack (I) (Powerup), Wolfpack (II) (Powerup), Wolfpack (III) (Powerup), Rabies (Powerup), Cow (Army)

Cost: 100m 100s

Hotkey: p

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Goblin Tower

ID: BAGT

Race: Orc

Combat: 10

HP: 1650

Seconds To Produce: 60

Requires:

Produces: Goblin (Army), Battering Ram (Army), Goblin Chief (Army), Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Back in Line! (Powerup), Reckless Charge (Powerup), Pile-On! (Powerup), Crafty Improvisation (Powerup), Ambushing (Powerup), Opening Blow (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 25-35 Piercing

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By:

Hovel

ID: BPOH

Race: Orc

Combat: 10

HP: 1500

Seconds To Produce: 60

Builds Trolls & critters

Build: Trolls & critters

Research: Unit abilities & combat upgrades

Requires:

Produces: Sheep (Army), Troll (Army), Goblin Ballistics (Powerup), Lingering Habitation (Powerup), Medicinal Subsistence (Powerup), Gorge (Powerup), Territorial Insight (Powerup), Territorial Insight (Powerup)

Cost: 100g 100m 100s

Hotkey: h

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Manufactory

ID: BOWS

Race: Orc

Combat: 10

HP: 1650

Seconds To Produce: 45

Allows armor/weapon advancement. Builds siege weapons

Build: Trebuchets, Firebombs, Hellbores & Flame Cannon

Research: Armor & Damage upgrades & Siege weapon abilities

Requires:

Produces: Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Firebomb (Army), Recoil Support (Powerup), Siege Drills (Powerup), Cloaking Field (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO0

Race: Orc

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Kobolds

Research: Level 2 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup), Horde (II) (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO2

Race: Orc

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Kobolds

Research: Level 4 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 200g 400m 200s

Hotkey: o

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO4

Race: Orc

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Kobolds

Research: Unit mobbing bonuses

Requires:

Produces: Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 400g 800m 400s

Hotkey: o

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO3

Race: Orc

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Kobolds

Research: Level 5 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 300g 600m 300s

Hotkey: o

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO1

Race: Orc

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Kobolds

Research: Level 3 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 100g 200m 100s

Hotkey: o

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Salvage Pit

ID: BSVP

Race: Orc

Combat: 5

HP: 1500

Seconds To Produce: 60

Upgrades armor/weapons & gives the ability to salvage resources. Max. 3 salvage pits can be built.

Build: Nothing

Research: Armor/Weapon upgrades

Requires:

Produces: Trade (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Marksman Training (Powerup), Cowards! (Powerup), Spiralling Stones (Powerup), No Pain! (Powerup), Demolition (Powerup), Thump (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 120g 120s

Hotkey: v

Damage: None

Resistance: 5

View: 12

Resists: 8

-- advanced --

Used By:

Shaman's Hut

ID: BASM

Race: Orc

Combat: 10

HP: 1600

Seconds To Produce: 60

Produces Goblin Shamans

Build: Goblin Shaman

Research: Shaman & Fire Giant upgrades

Requires:

Produces: Alchemist Fire (I) (Powerup), Hardiness (Powerup), Shaman (Powerup), Embodiment of Fire (Powerup), Gornak Elfeater (Army), Alchemist Fire (II) (Powerup)

Cost: 100g 200m 100s

Hotkey: s

Damage: None

Resistance: 11

View: 12

Resists: 8

-- advanced --

Used By:

Totem

ID: BWTP

Race: Orc

Combat: 15

HP: 1250

Seconds To Produce: 45

Requires:

Produces:

Cost: 100g 100m 100s

Hotkey:

Damage: 30-50 Magic

Resistance: 12

View: 15

Resists: 20

-- advanced --

Used By: None

Tower (Orc)

ID: BWTO

Race: Orc

Combat: 13

HP: 1600

Seconds To Produce: 45

Requires:

Produces:

Cost: 165g 165s

Hotkey:

Damage: 31-41 Crushing

Resistance: 11

View: 15

Resists: 8

-- advanced --

Used By: None

Plague

Tower (Plague)

ID: BWTG

Race: Plague

Combat: 13

HP: 1750

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 29-39 Electric

Resistance: 11

View: 15

Resists: 8

-- advanced --

Used By: None

Plaguelord

Bio Cave

ID: BPBI

Race: Plaguelord

Combat: 50

HP: 600

Seconds To Produce: 60

Builds Cyst Hydras, Clot Hydras & Spore Hydras

Build: Cyst Hydras, Clot Hydras & Spore Hydras

Research: Hydra upgrades

Requires:

Produces: Cyst Hydra (Army), Cryohydra (Army), Spore Hydra (Army), Vitriolic Gland (Powerup), Caustic Blood (Powerup), Airborne Virus (Powerup)

Cost: 50g 200m 50s

Hotkey: b

Damage: None

Resistance: 13

View: 8

Resists: 14

-- advanced --

Used By:

Blood Cave

ID: BPBC

Race: Plaguelord

Combat: 50

HP: 600

Seconds To Produce: 60

Builds Cyst Hydras & Clot Hydras. Can be upgraded to Bio Cave

Build: Cyst Hydras, Clot hydras

Research: Bio Cave & Hydra upgrades

Requires:

Produces: Cyst Hydra (Army), Cryohydra (Army), Bio Cave (Building), Vitriolic Gland (Powerup), Caustic Blood (Powerup)

Cost: 100g 100m 100s

Hotkey: b

Damage: None

Resistance: 13

View: 8

Resists: 14

-- advanced --

Used By:

Casket

ID: BPPP

Race: Plaguelord

Combat: 50

HP: 1500

Seconds To Produce: 45

Researches Plague Taster & Slime upgrades

Build: Nothing

Research: Plague Taster & Slime upgrades

Requires:

Produces: Collective Consciousness (Powerup), Acid (I) (Powerup), Acid (II) (Powerup), Surprise Attack (Powerup)

Cost: 100g 100m 100s

Hotkey: c

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Cess Pool

ID: BACP

Race: Plaguelord

Combat: 50

HP: 1650

Seconds To Produce: 45

Produces Imfantry, missile units & Bone Catapults

Build: Plague Tasters, Ghouls, Slimes, Ur-Ghouls & Bone Catapults

Research: Infantry upgrades & abilities

Requires:

Produces: Plague Taster (Army), Ghoul (Army), Slime (Army), Urghoul (Army), Bone Catapult (Army), Defiling Witchery (Powerup), Insatiable Hunger (Powerup), Pathogenic Acid (Powerup), Battering Ram (Army), Noxious Accumulation (Powerup), Restless Spirits (Powerup)

Cost: 100g 100s

Hotkey: p

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Crypt Wards

ID: BPIS

Race: Plaguelord

Combat: 0

HP: 800

Seconds To Produce: 15

Generates cover around itself

Build/Research: Nothing

Note: Generates cover around itself

Requires:

Produces:

Cost: 160g 160s

Hotkey: w

Damage: None

Resistance: 0

View: 12

Resists: 1

-- advanced --

Used By:

Depository

ID: BPDE

Race: Plaguelord

Combat: 5

HP: 1500

Seconds To Produce: 60

Teaches resource trading & enemy mine debuffing

Build: Nothing

Research: Requisitioning, Pestilence spreading & Floating eye upgrades

Requires:

Produces: Requisitioning (Powerup), Contagion (I) (Powerup), Contagion (II) (Powerup), Contagion (IIII) (Powerup), Anger of Oros (Powerup), Speed of Oros (Powerup), Grasp of Oros (Powerup), Knowledge of Oros (Powerup), Gruesome Shot (Powerup)

Cost: 150g 150s

Hotkey: d

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Fire Cave

ID: BPFC

Race: Plaguelord

Combat: 50

HP: 1800

Seconds To Produce: 30

Builds Cyst Hydras, Clot Hydras & Spore Hydras

Build: Cyst Hydras, Clot Hydras & Spore Hydras

Research: Nothing

Requires:

Produces:

Cost: 100m

Hotkey: f

Damage: None

Resistance: 13

View: 8

Resists: 14

-- advanced --

Used By:

Hall of Plague

ID: BKG0

Race: Plaguelord

Combat: 50

HP: 2000

Seconds To Produce: 45

Produces retinue

Build: Nothing

Research: Level 2 Hall of Plague, Affliction & unit creation upgrades

Requires:

Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Rimechant (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Hall of Plague

ID: BKG3

Race: Plaguelord

Combat: 50

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Nothing

Research: Level 5 Hall of Plague, Affliction & unit creation upgrades

Requires:

Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)

Cost: 300g 600m 300s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Hall of Plague

ID: BKG2

Race: Plaguelord

Combat: 50

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Nothing

Research: Level 4 Hall of Plague, Affliction & unit creation upgrades

Requires:

Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)

Cost: 200g 400m 200s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Hall of Plague

ID: BKG4

Race: Plaguelord

Combat: 50

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Nothing

Research: Affliction & unit creation upgrades

Requires:

Produces: Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)

Cost: 400g 800m 400s

Hotkey: h

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Hall of Plague

ID: BKG1

Race: Plaguelord

Combat: 50

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Nothing

Research: Level 3 Hall of Plague, Affliction & unit creation upgrades

Requires:

Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Hydra Cave

ID: BPHC

Race: Plaguelord

Combat: 50

HP: 1700

Seconds To Produce: 60

Builds Hydras & upgrades them

Build: Cyst Hydras

Research: Blood Cave & Hydra upgrades

Requires:

Produces: Cyst Hydra (Army), Blood Cave (Building), Vitriolic Gland (Powerup), Caustic Blood (Powerup)

Cost: 100g 100s

Hotkey: y

Damage: None

Resistance: 13

View: 8

Resists: 14

-- advanced --

Used By:

Ice Cave

ID: BPIC

Race: Plaguelord

Combat: 50

HP: 1750

Seconds To Produce: 30

Builds Cyst Hydras & Clot Hydras. Can be upgraded to Fire Cave

Build: Cyst Hydras, Clot hydras

Research: Fire Cave

Requires:

Produces:

Cost: 100g

Hotkey: i

Damage: None

Resistance: 13

View: 8

Resists: 14

-- advanced --

Used By:

Laboratory

ID: BPLB

Race: Plaguelord

Combat: 50

HP: 1600

Seconds To Produce: 45

Upgrades weapon/armor advancements

Build: Nothing

Research: Weapon/Armor upgrades

Requires:

Produces: Mutation (I) (Powerup), Mutation (II) (Powerup), Corrupt Artifice (I) (Powerup), Corrupt Artifice (II) (Powerup), Frigid Peril (Powerup), Boreal Wreathe (I) (Powerup), Fever (I) (Powerup), Fever (II) (Powerup), Boreal Wreathe (II) (Powerup)

Cost: 100g 100s

Hotkey: l

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Pillar of Eyes

ID: BWPE

Race: Plaguelord

Combat: 5

HP: 2000

Seconds To Produce: 60

Requires:

Produces:

Cost: 150g 150s

Hotkey:

Damage: 25-25 Electric

Resistance: 10

View: 12

Resists: 0

-- advanced --

Used By: None

Plague Pile

ID: BPSP

Race: Plaguelord

Combat: 45

HP: 800

Seconds To Produce: 60

Has a Disease aura

Research: Disease aura improvements

Note: Has a Disease aura

Requires:

Produces: Virus (I) (Powerup), Virus (II) (Powerup), Virus (III) (Powerup)

Cost: 101m 101s

Hotkey: b

Damage: None

Resistance: 8

View: 8

Resists: 0

-- advanced --

Used By:

Plague Shrine

ID: BPPS

Race: Plaguelord

Combat: 50

HP: 1800

Seconds To Produce: 45

Researches the creations of Plague Priests & Abominations

Build: Antharg

Research: Plague Priest/Abomination creation & Abomination abilities

Requires:

Produces: Antharg (Army), Unholy Dogma (Powerup), Abominator Strain (Powerup), Genetic Perfection (Powerup), Flesh Division (Powerup)

Cost: 100g 200m 100s

Hotkey: s

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Temple of Eyes

ID: BATE

Race: Plaguelord

Combat: 50

HP: 1650

Seconds To Produce: 60

Builds & upgrades floating eyes

Build: Gazers, Spores, Contaminators & Eyes of Oros

Research: Floating eye abilities

Requires:

Produces: Eye of Oros (Army), Gazer (Army), Spore (Army), Contaminator (Army), Ocular Clarity (Powerup), Sight of Oros (Powerup), Aberration of Oros (Powerup)

Cost: 100g 100s

Hotkey: t

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Resource

Crystal Mine

ID: BRC0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 25

When converted, it adds 0.4 Crystal & 0.6 Gold per second to your tally

Abilities: When converted, adds 0.4 Crystal & 0.6 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Crystal Mine (Building)

Cost: 45g

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Crystal Mine

ID: BTMC

Race: Resource

Combat: 50

HP: 2025

Seconds To Produce: 75

When converted, it adds 1 Crystal & 1.5 Gold per second to your tally

Abilities: When converted, adds 1 Crystal & 1.5 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Crystal Mine (Building)

Cost: 75g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Crystal Mine

ID: BRC2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 65

When converted, it adds 0.8 Crystal & 1.2 Gold per second to your tally

Abilities: When converted, adds 0.8 Crystal & 1.2 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Crystal Mine (Building)

Cost: 70g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Crystal Mine

ID: BRC1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 50

When converted, it adds 0.6 Crystal & 0.9 Gold per second to your tally

Abilities: When converted, adds 0.6 Crystal & 0.9 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Crystal Mine (Building)

Cost: 60g

Hotkey:

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Gold Mine

ID: BRG2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 65

When converted, it adds 2 Gold per second to your tally

Abilities: When converted, adds 2 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Gold Mine (Building)

Cost: 70g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Gold Mine

ID: BRG1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 50

When converted, it adds 1.5 Gold per second to your tally

Abilities: When converted, adds 1.5 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Gold Mine (Building)

Cost: 60g

Hotkey:

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Gold Mine

ID: BRG0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 25

When converted, it adds 1 Gold per second to your tally

Abilities: When converted, adds 1 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Gold Mine (Building)

Cost: 45g

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Gold Mine

ID: BTMG

Race: Resource

Combat: 50

HP: 2025

Seconds To Produce: 75

When converted, it adds 2.5 Gold per second to your tally

Abilities: When converted, adds 2.5 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Gold Mine (Building)

Cost: 75g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Gold Mine Illusion

ID: BIGM

Race: Resource

Combat: 10

HP: 2025

Seconds To Produce: 100

When converted, it adds 1 Gold per second to your tally

Abilities: When converted, adds 1 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 18

View: 18

Resists: 8

-- advanced --

Used By: None

Ore Mine

ID: BRM1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 50

When converted, it adds 0.95 Metal & 0.55 Gold per second to your tally

Abilities: When converted, adds 0.95 Metal & 0.55 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Dwarven Ore Mine (Building)

Cost: 60g

Hotkey:

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Ore Mine

ID: BRM0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 25

When converted, it adds 0.55 Metal & 0.45 Gold per second to your tally

Abilities: When converted, adds 0.55 Metal & 0.45 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Dwarven Ore Mine (Building)

Cost: 45g

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Ore Mine

ID: BTMO

Race: Resource

Combat: 50

HP: 2025

Seconds To Produce: 75

When converted, it adds 1.75 Metal & 0.75 Gold per second to your tally

Abilities: When converted, adds 1.75 Metal & 0.75 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Dwarven Ore Mine (Building)

Cost: 75g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Ore Mine

ID: BRM2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 65

When converted, it adds 1.35 Metal & 0.65 Gold per second to your tally

Abilities: When converted, adds 1.35 Metal & 0.65 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Dwarven Ore Mine (Building)

Cost: 70g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Quarry

ID: BRS1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 50

When converted, it adds 0.7 Stone & 0.8 Gold per second to your tally

Abilities: When converted, adds 0.7 Stone & 0.8 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Quarry (Building)

Cost: 60g

Hotkey:

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Quarry

ID: BRS0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 25

When converted, it adds 0.4 Stone & 0.6 Gold per second to your tally

Abilities: When converted, adds 0.4 Stone & 0.6 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Quarry (Building)

Cost: 45g

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Quarry

ID: BTMS

Race: Resource

Combat: 50

HP: 2025

Seconds To Produce: 75

When converted, it adds 1.3 Stone & 1.2 Gold per second to your tally

Abilities: When converted, adds 1.3 Stone & 1.2 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Quarry (Building)

Cost: 75g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Quarry

ID: BRS2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 65

When converted, it adds 1 Stone & 1 Gold per second to your tally

Abilities: When converted, adds 1 Stone & 1 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Dwarven Quarry (Building)

Cost: 70g

Hotkey:

Damage: None

Resistance: 15

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Crystal Mine

ID: BWC3

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 1 Crystal & 1.5 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 1 Crystal & 1.5 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Crystal Mine

ID: BWC0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 40

If owned by Wood Elf, it adds 0.4 Crystal & 0.6 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 0.4 Crystal & 0.6 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Crystal Mine

ID: BWC2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 0.8 Crystal & 1.2 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 0.8 Crystal & 1.2 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Crystal Mine

ID: BWC1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 40

If owned by Wood Elf, it adds 0.6 Crystal & 0.9 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 0.6 Crystal & 0.9 Gold per second to your tally

Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Gold Mine

ID: BWH2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 2 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 2 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Gold Mine

ID: BWH3

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 2.5 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 2.5 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Gold Mine

ID: BWH0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 40

If owned by Wood Elf, it adds 1 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 1 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Gold Mine

ID: BWH1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 40

If owned by Wood Elf, it adds 1.5 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 1.5 Gold per second to your tally

Note: +0.25 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Ore Mine

ID: BWM2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 1.35 Metal & 0.65 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 1.35 Metal & 0.65 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Ore Mine

ID: BWM3

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 1.75 Metal & 0.75 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 1.75 Metal & 0.75 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Ore Mine

ID: BWM1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 40

If owned by Wood Elf, it adds 0.95 Metal & 0.55 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 0.95 Metal & 0.55 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Ore Mine

ID: BWM0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 40

If owned by Wood Elf, it adds 0.55 Metal & 0.45 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 0.55 Metal & 0.45 Gold per second to your tally

Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Quarry Mine

ID: BWS2

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 1 Stone & 1 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 1 Stone & 1 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Quarry Mine

ID: BWS1

Race: Resource

Combat: 50

HP: 1775

Seconds To Produce: 40

If owned by Wood Elf, it adds 0.7 Stone & 0.8 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 0.7 Stone & 0.8 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Quarry Mine

ID: BWS3

Race: Resource

Combat: 50

HP: 1900

Seconds To Produce: 40

If owned by Wood Elf, it adds 1.3 Stone & 1.2 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 1.3 Stone & 1.2 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Tree Quarry Mine

ID: BWS0

Race: Resource

Combat: 50

HP: 1650

Seconds To Produce: 40

If owned by Wood Elf, it adds 0.4 Stone & 0.6 Gold per second to your tally

Abilities: If owned by Wood Elf, adds 0.4 Stone & 0.6 Gold per second to your tally

Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine

Requires:

Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By: None

Ssrathi

Altar of Couatl

ID: BPSA

Race: Ssrathi

Combat: 5

HP: 1600

Seconds To Produce: 60

Can be garrisoned to generate Faith to be used for income or combat bonuses

Research: Range, Combat & Sacrifice upgrades

Note: Ssrathi units can garrison the altar to generate faith

Requires:

Produces: Spiritualism (Powerup), Sanctity (Powerup), Dark Sacrifice (Powerup), Power of Couatl (II) (Powerup), Power of Tlatecolotl (I) (Powerup), Power of Tlatecolotl (II) (Powerup), Power of Tlatecolotl (III) (Powerup), Tlatecolotl's Favor (Powerup)

Cost: 150g 150s

Hotkey: a

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Altar of Teyahuotli

ID: BPCP

Race: Ssrathi

Combat: 50

HP: 1600

Seconds To Produce: 60

Can be garrisoned to generate Faith to be used for income or combat bonuses

Research: Range, Combat & Sacrifice upgrades

Note: Ssrathi units can garrison the altar to generate faith

Requires:

Produces: Spiritualism (Powerup), Sanctity (Powerup), Teyahuotli's Springwater (Powerup), Power of Couatl (I) (Powerup), Power of Couatl (II) (Powerup), Power of Couatl (II) (Powerup), Power of Couatl (III) (Powerup), Couatl's Favor (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)

Cost: 150g 150s

Hotkey: a

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Cover Totem

ID: BWCT

Race: Ssrathi

Combat: 0

HP: 800

Seconds To Produce: 30

Generates cover around itself

Build/Research: Nothing

Note: Generates cover around itself

Requires:

Produces:

Cost: 75g 50s

Hotkey: w

Damage: None

Resistance: 0

View: 10

Resists: 0

-- advanced --

Used By: None

Hatchery

ID: BPHA

Race: Ssrathi

Combat: 40

HP: 1700

Seconds To Produce: 60

Builds Cavalry & Dinosaurs

Build: Lizard Riders, Triceratops & T. Rex

Research: Lizard Rider & Triceratops abilities

Requires:

Produces: Lizard Rider (Army), Triceratops (Army), Tyrannosaurus (Army), Beast Trapping (Powerup), Stone Crushing (Powerup), Iriki (Army)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Religious Sect

ID: BARS

Race: Ssrathi

Combat: 50

HP: 1600

Seconds To Produce: 60

Builds Snakepriests & Nagas

Build: Snakepriests, Nagas & Iriki

Research: Snakepriest/Naga abilities & Morale

Requires:

Produces: Snakepriest (Army), Naga (Army), Sun's Kiss (Powerup), Rite of Acid (Powerup), Essence of Vitality (Powerup), Radiant Embrace (Powerup), Shadowy Embrace (Powerup)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Saurus Pen

ID: BPLP

Race: Ssrathi

Combat: 50

HP: 1800

Seconds To Produce: 60

Upgrades Dinosaurs

Build: Nothing

Research: Dinosaur upgrades

Requires:

Produces: Rage (I) (Powerup), Rage (II) (Powerup), Speed (I) (Powerup), Speed (II) (Powerup), Primeval Power (Powerup)

Cost: 100g 200m 100s

Hotkey: u

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Scrying Pool

ID: BPYP

Race: Ssrathi

Combat: 50

HP: 1700

Seconds To Produce: 45

Improves viewing range

Build: Nothing

Research: View range upgrades & Scry spell

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup), Serpent's Eye (Powerup)

Cost: 100g 100m 100s

Hotkey: y

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Sun Temple

ID: BKL2

Race: Ssrathi

Combat: 50

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Nothing

Research: Level 4 Sun Temple, Rites of Dawn & Cover usage traits

Requires:

Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)

Cost: 200g 400m 200s

Hotkey: h

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Sun Temple

ID: BKL1

Race: Ssrathi

Combat: 50

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Nothing

Research: Level 3 Sun Temple, Rites of Dawn & Cover usage traits

Requires:

Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Sun Temple

ID: BKL3

Race: Ssrathi

Combat: 50

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Nothing

Research: Level 5 Sun Temple, Rites of Dawn & Cover usage traits

Requires:

Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)

Cost: 300g 600m 300s

Hotkey: h

Damage: None

Resistance: 15

View: 15

Resists: 14

-- advanced --

Used By:

Sun Temple

ID: BKL0

Race: Ssrathi

Combat: 50

HP: 2000

Seconds To Produce: 45

Produces retinue

Build: Nothing

Research: Level 2 Sun Temple, Rites of Dawn & Cover usage traits

Requires:

Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Mist Dance (Powerup), Shadowdance (Powerup), Opening Blow (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 15

View: 8

Resists: 14

-- advanced --

Used By:

Sun Temple

ID: BKL4

Race: Ssrathi

Combat: 50

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Nothing

Research: Rites of Dawn & Cover usage traits

Requires:

Produces: Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)

Cost: 400g 800m 400s

Hotkey: h

Damage: None

Resistance: 15

View: 18

Resists: 14

-- advanced --

Used By:

Terror Totem

ID: BWST

Race: Ssrathi

Combat: 0

HP: 800

Seconds To Produce: 30

Has a terror aura

Build/Research: Nothing

Note: Causes Terror

Requires:

Produces:

Cost: 75g 50s

Hotkey: w

Damage: None

Resistance: 0

View: 10

Resists: 0

-- advanced --

Used By: None

Tower (Ssrathi)

ID: BWTL

Race: Ssrathi

Combat: 14

HP: 1650

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 33-43 Piercing

Resistance: 14

View: 15

Resists: 8

-- advanced --

Used By: None

Warrior Sect

ID: BAWS

Race: Ssrathi

Combat: 50

HP: 1650

Seconds To Produce: 60

Builds Ssrathi infantry, upgrades weapons

Build: Snakemen

Research: Weapon/Armor advancements & unit abilities

Requires:

Produces: Snakeman (Army), Serpentine Ferocity (Powerup), Wall Scaling (Powerup), Lacerating Arms (I) (Powerup), Lacerating Arms (II) (Powerup), Reptilian Regrowth (I) (Powerup), Reptilian Regrowth (II) (Powerup), Weaponsmith (I) (Powerup), Mind Link (Powerup), Yacalli Arts (Powerup)

Cost: 100g 100s

Hotkey: w

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Worker Sect

ID: BAKS

Race: Ssrathi

Combat: 50

HP: 1650

Seconds To Produce: 45

Produces Chameleons & upgrades them. Allows resource trading & curing

Build: Chameleons

Research: Chameleon upgrades, Trade & Curing

Requires:

Produces: Chameleon (Army), Breaching Sabotage (Powerup), Jungle Grace (Powerup), Deflection (Powerup), Construction (Powerup), Swimming (Powerup), Trade (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Swarm

Altar of Fecundity

ID: BPSQ

Race: Swarm

Combat: 50

HP: 1600

Seconds To Produce: 45

Upgrades Morale & Psyche resistance. Offers healing & curing

Research: Morale & Psyche upgrades, Healing & Curing abilities

Note: Giant Ants can bring corpses back here to be used in unit production or healing

Requires:

Produces: Flesh Purification (Powerup), Flesh Rejuvenation (Powerup), Hive Mind (I) (Powerup), Hive Mind (II) (Powerup), Corrosive Venom (Powerup), Nassapep's Teachings (Powerup), Blending (Powerup), Arachnid Dexterity (Powerup), Endless Hunger (Powerup)

Cost: 100g 100s

Hotkey: q

Damage: None

Resistance: 11

View: 8

Resists: 8

-- advanced --

Used By:

Burial Hall

ID: BABC

Race: Swarm

Combat: 50

HP: 1650

Seconds To Produce: 60

Offers diverse upgrades

Build: Nothing

Research: Weapon/Armor advancements, unit abilities & Sandstorm improvements

Requires: Enraging Pheromones (Powerup)

Produces: Aspect of Melkor (I) (Powerup), Aspect of Melkor (II) (Powerup), Natural Selection (I) (Powerup), Natural Selection (II) (Powerup), Sand Cloak (Powerup), Foreboding Winds (Powerup), Hadesha's Embrace (Powerup), Arcane Finesse (Powerup), Prolificacy (Powerup), Paralyzing Venom (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Dunekeep

ID: BKR4

Race: Swarm

Combat: 50

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Giant Ants

Research: Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 800m 400s

Hotkey: d

Damage: None

Resistance: 12

View: 18

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR3

Race: Swarm

Combat: 50

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Giant Ants

Research: Dunekeep Level 5, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 600m 300s

Hotkey: d

Damage: None

Resistance: 12

View: 15

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR0

Race: Swarm

Combat: 50

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Giant Ants

Research: Dunekeep Level 2, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Profane Venomancy (Powerup)

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR2

Race: Swarm

Combat: 50

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Giant Ants

Research: Dunekeep Level 4, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 400m 200s

Hotkey: d

Damage: None

Resistance: 12

View: 15

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR1

Race: Swarm

Combat: 50

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Giant Ants

Research: Dunekeep Level 3, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 200m 100s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Egg Chamber

ID: BPEC

Race: Swarm

Combat: 50

HP: 1600

Seconds To Produce: 45

Upgrades many units & increases the army limit when garrisoned with Giant Ants

Build: Nothing

Research: Combat upgrades, Requisitioning & Mine draining

Requires:

Produces: Requisitioning (Powerup), Exhaustion (I) (Powerup), Exhaustion (II) (Powerup), Exhaustion (III) (Powerup), Banubir's Ceremony (Powerup), Atrophic Domain (Powerup), Alacrity (I) (Powerup), Alacrity (II) (Powerup)

Cost: 150g 150s

Hotkey: e

Damage: None

Resistance: 10

View: 18

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH0

Race: Swarm

Combat: 50

HP: 1650

Seconds To Produce: 45

Produces Swarm Troops

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 2

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Cleric (Army), Devourer (Army)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH2

Race: Swarm

Combat: 50

HP: 1850

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 4

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH1

Race: Swarm

Combat: 50

HP: 1750

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 3

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH4

Race: Swarm

Combat: 50

HP: 2050

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Nothing

Requires:

Produces: Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH3

Race: Swarm

Combat: 50

HP: 1950

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 5

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Sandveil

ID: BSDV

Race: Swarm

Combat: 10

HP: 1000

Seconds To Produce: 45

Generates cover around itself

Build/Research: Nothing

Note: Generates cover around itself

Requires:

Produces:

Cost: 100g 100s

Hotkey: v

Damage: None

Resistance: 10

View: 12

Resists: 13

-- advanced --

Used By:

Shrine of Melkor

ID: BPSK

Race: Swarm

Combat: 50

HP: 1800

Seconds To Produce: 45

Upgrades Priests, Scarab Matriarchs & poison

Build: Melkor

Research: Poison & Scrab Matriarch upgrades, Devourer abilities

Requires:

Produces: Melkor (Army), Melkor's Curse (Powerup), All-Consuming Fire (Powerup), Melkor's Blessing (Powerup), Infestation (Powerup), Starvation (Powerup)

Cost: 100g 200m 100s

Hotkey: m

Damage: None

Resistance: 11

View: 8

Resists: 8

-- advanced --

Used By:

Tower (Swarm)

ID: BWTE

Race: Swarm

Combat: 50

HP: 1700

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 30-40 Magic

Resistance: 13

View: 15

Resists: 14

-- advanced --

Used By: None

Watcher

ID: BPWA

Race: Swarm

Combat: 50

HP: 1750

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)

Cost: 135g 135m 135s

Hotkey:

Damage: 1-1 Electric

Resistance: 11

View: 8

Resists: 13

-- advanced --

Used By: None

Temple

Celestial Temple

ID: BTCE

Race: Temple

Combat: 1

HP: 1800

Seconds To Produce: 60

Produces Archangels, if you are good aligned

Build: Archangels, if owner is good

Research: Alignment Temples (Note: This building may never be permanently destroyed)

Requires:

Produces: Archangel (Army), Primeval Temple (Building), Infernal Temple (Building)

Cost: 100g 20m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Daemonic Runes

ID: BTRE

Race: Temple

Combat: 10

HP: 1800

Seconds To Produce: 45

Have an aura of radius 30 which increases the level of the side-owner's unit spells/abilities by +5

Research: Nothing

Note: Have an aura of radius 30 which increases the level of the side-owner's unit spells/abilities by +5

Requires:

Produces:

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 14

-- advanced --

Used By: None

Dockyard

ID: BTSD

Race: Temple

Combat: 10

HP: 1800

Seconds To Produce: 45

Repairs Ships

Build: Nothing

Note: This building may never be permanently destroyed

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By: None

Dragon Temple

ID: BTDR

Race: Temple

Combat: 15

HP: 1800

Seconds To Produce: 60

Produces all Dragon variations

Build: All types of Dragons

Research: None (Note: This building may never be permanently destroyed)

Requires:

Produces: Celestial Dragon (Army), Chaos Dragon (Army), Dragonliche (Army), Fire Dragon (Army), Frost Dragon (Army), Night Dragon (Army), Sol Dragon (Army), Storm Dragon (Army), Swamp Dragon (Army)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Elemental Temple

ID: BTEL

Race: Temple

Combat: 15

HP: 1800

Seconds To Produce: 60

Produces the four Elementals

Build: Air, Earth, Fire and Water Elementals

Research: None (Note: This building may never be permanently destroyed)

Requires:

Produces: Air Elemental (Army), Fire Elemental (Army), Earth Elemental (Army), Water Elemental (Army)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Hell Gate

ID: BTGE

Race: Temple

Combat: 15

HP: 1700

Seconds To Produce: 45

Daemon heroes can curse their items here

Abilities: Daemon heroes can curse their items here, provides great protection and access bars to areas

Note: Damaging the Hell Gate raises the prices

Requires:

Produces:

Cost: 100g 10m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 14

-- advanced --

Used By: None

Home Portal

ID: BTET

Race: Temple

Combat: 15

HP: 1500

Seconds To Produce: 45

Allows units to travel between Warp Gates

Build/Research: Nothing

Note: Allows units to travel between Warp Gates

Requires:

Produces:

Cost:

Hotkey: p

Damage: None

Resistance: 15

View: 8

Resists: 8

-- advanced --

Used By: None

Infernal Temple

ID: BTIN

Race: Temple

Combat: 15

HP: 1800

Seconds To Produce: 60

Produces Archfiends, if you are evil aligned

Build: Archfiends, if owner is evil

Research: Alignment Temples (Note: This building may never be permanently destroyed)

Requires:

Produces: Archfiend (Army), Primeval Temple (Building), Celestial Temple (Building)

Cost: 100g 20m 100s

Hotkey: i

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Pantheon Temple

ID: BTPA

Race: Temple

Combat: 15

HP: 1800

Seconds To Produce: 60

Upgrades into a Celestial, Primeval or Infernal Temple based on your alignment

Research: Celestial, Primeval or Infernal Temple based on owner alignment

Note: This building may never be permanently destroyed

Requires:

Produces: Primeval Temple (Building), Infernal Temple (Building), Celestial Temple (Building)

Cost: 100g 20m 100s

Hotkey:

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Primeval Temple

ID: BTPE

Race: Temple

Combat: 15

HP: 1800

Seconds To Produce: 60

Produces Hero Spirits, if you are neutral aligned

Build: Hero Spirits, if owner is neutral

Research: Alignment Temples (Note: This building may never be permanently destroyed)

Requires:

Produces: Hero Spirit (Army), Infernal Temple (Building), Celestial Temple (Building)

Cost: 100g 20m 100s

Hotkey: p

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Prison

ID: BTPR

Race: Temple

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces slaves & researches Slavehorde

Build: Slaves (Note: This building may never be permanently destroyed)

Research: Slavehorde

Requires:

Produces: Slavehorde (Powerup), Engineer (Army), Slavehorde (Powerup), Kobold (Army), Slavehorde (Powerup), Thrall (Army)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Shipyard

ID: BTSH

Race: Temple

Combat: 10

HP: 2000

Seconds To Produce: 45

Produces Ships & researches Ship upgrades

Build: All ship types

Research: Ship upgrades (Note: This building may never be permanently destroyed)

Requires: Copper Plating (Powerup)

Produces: Ferry (Army), Scoutship (Army), Cruiser (Army), Warship (Army), Fire Ship (Army), Destroyer (Army), Heavy Shot (Powerup), Reinforced Hull (Powerup), Dual Sails (Powerup), Piracy (Powerup), Dual Sails (Powerup)

Cost: 100g 100s

Hotkey:

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Tavern

ID: BTTA

Race: Temple

Combat: 5

HP: 1600

Seconds To Produce: 30

Recruit Mercenaries here!

Build: Mercenaries

Note: This building may never be permanently destroyed)

Requires:

Produces:

Cost: 100g 150s

Hotkey:

Damage: None

Resistance: 20

View: 8

Resists: 8

-- advanced --

Used By: None

White Tree

ID: BPWT

Race: Temple

Combat: 5

HP: 1500

Seconds To Produce: 60

When converted, gives +10 Morale

Abilities: Gives +10 Morale to your army

Note: This building may never be permanently destroyed

Requires:

Produces:

Cost: 200g 40m 200s

Hotkey:

Damage: None

Resistance: 12

View: 5

Resists: 16

-- advanced --

Used By: None

Windmill

ID: BTAR

Race: Temple

Combat: 15

HP: 1700

Seconds To Produce: 45

When garisoned with worker units, it increases your army limit

When garisoned with worker units, it increases the owner's army limit

Note: This building may never be permanently destroyed

Requires:

Produces:

Cost: 100g 10m 100s

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Tower Wall

Civil Tower

ID: BWCV

Race: Tower Wall

Combat: 15

HP: 2625

Seconds To Produce: 115

Requires:

Produces:

Cost: 200g 400m 200s

Hotkey:

Damage: 40-50 Piercing

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Clay Guardian

ID: BWGC

Race: Tower Wall

Combat: 4

HP: 1600

Seconds To Produce: 30

Requires:

Produces:

Cost: 100s

Hotkey:

Damage: 25-35 Electric

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Iron Guardian

ID: BWGI

Race: Tower Wall

Combat: 12

HP: 1600

Seconds To Produce: 30

Requires:

Produces:

Cost: 250m

Hotkey:

Damage: 35-45 Fire

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Iron Tower

ID: BWTT

Race: Tower Wall

Combat: 15

HP: 3000

Seconds To Produce: 180

Requires:

Produces:

Cost: 500g 250m 250c

Hotkey:

Damage: 35-40 Electric

Resistance: 18

View: 12

Resists: 12

-- advanced --

Used By: None

Magic Tower

ID: BWMG

Race: Tower Wall

Combat: 15

HP: 2500

Seconds To Produce: 60

Requires:

Produces:

Cost: 450c 450s

Hotkey:

Damage: 50-60 Magic

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Petrified Guardian

ID: BWGA

Race: Tower Wall

Combat: 15

HP: 1600

Seconds To Produce: 45

Requires:

Produces:

Cost:

Hotkey:

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Primitive Tower

ID: BWPR

Race: Tower Wall

Combat: 15

HP: 2625

Seconds To Produce: 60

Requires:

Produces:

Cost: 450m 450s

Hotkey:

Damage: 45-55 Crushing

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Rampart

ID: BWRA

Race: Tower Wall

Combat: 8

HP: 1250

Seconds To Produce: 10

Basic wall

Build: Nothing

Note: Provides a small amount of protection

Requires:

Produces:

Cost: 25g 25s

Hotkey: r

Damage: None

Resistance: 8

View: 5

Resists: 8

-- advanced --

Used By:

Stone Guardian

ID: BWGS

Race: Tower Wall

Combat: 8

HP: 1600

Seconds To Produce: 30

Requires:

Produces:

Cost: 200s

Hotkey:

Damage: 30-40 Ice

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By: None

Tower (Minotaur)

ID: BWTR

Race: Tower Wall

Combat: 13

HP: 1600

Seconds To Produce: 45

Requires:

Produces:

Cost: 165g 165s

Hotkey:

Damage: 32-36 Crushing

Resistance: 11

View: 15

Resists: 8

-- advanced --

Used By:

Wall of Ice

ID: BWIC

Race: Tower Wall

Combat: 8

HP: 1700

Seconds To Produce: 45

Click and drag to build wall sections

Build: Nothing

Note: Provides decent protection. Causes Freeze (str 13 rad 5)

Requires:

Produces:

Cost: 115c

Hotkey: w

Damage: None

Resistance: 8

View: 5

Resists: 1

-- advanced --

Used By: None

Wall of Thorns

ID: BWBR

Race: Tower Wall

Combat: 20

HP: 1500

Seconds To Produce: 10

Click and drag to build wall sections

Build: Nothing

Note: Provides decent protection that also deals damage to nearby enemies.

Requires:

Produces:

Cost: 100c

Hotkey: w

Damage: None

Resistance: 5

View: 5

Resists: 0

-- advanced --

Used By:

Walls (1*2 evil)

ID: BWE5

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (1*2 good)

ID: BWG5

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Provides great protection

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (1*2 neut.)

ID: BWN5

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By:

Walls (1x2 evil)

ID: BWE2

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (1x2 good)

ID: BWG2

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Provides great protection

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (1x2 neut.)

ID: BWN2

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By:

Walls (2*1 evil)

ID: BWE4

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2*1 good)

ID: BWG4

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Provides great protection

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2*1 neut.)

ID: BWN4

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By:

Walls (2*2 evil)

ID: BWE3

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2*2 good)

ID: BWG3

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Provides great protection

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2*2 neut.)

ID: BWN3

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By:

Walls (2x1 evil)

ID: BWE1

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2x1 good)

ID: BWG1

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Provides great protection

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2x1 neut.)

ID: BWN1

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By:

Walls (2x2 evil)

ID: BWE0

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2x2 good)

ID: BWG0

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Provides great protection

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By: None

Walls (2x2 neut.)

ID: BWN0

Race: Tower Wall

Combat: 20

HP: 1700

Seconds To Produce: 15

Click and drag to build wall sections

Build: Nothing

Note: Provides great protection

Requires:

Produces:

Cost: 50g 50s

Hotkey: w

Damage: None

Resistance: 10

View: 5

Resists: 8

-- advanced --

Used By:

Wizzo's Tower

ID: BWWT

Race: Tower Wall

Combat: 15

HP: 2750

Seconds To Produce: 60

Requires:

Produces:

Cost: 350m 350c 350s

Hotkey:

Damage: 45-55 Electric

Resistance: 15

View: 15

Resists: 12

-- advanced --

Used By: None

Undead

Altar of Shadows

ID: BPAS

Race: Undead

Combat: 10

HP: 1750

Seconds To Produce: 45

Produces Dread Knights, Shadows & Vampires. Allows Shadows & Dread Knights

Build: Dread Knights, Shadows & Vampires

Research: Enemy morale penalties, Summon Mana & Reaper ability unlocks

Requires: Grip Of The Underworld (Powerup)

Produces: Slayer Knight (Army), Shadow (Army), Vampire (Army), Apprehension (Powerup), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Rotten Flesh (Powerup)

Cost: 100g 100m 100s

Hotkey: a

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Barrow

ID: BPBA

Race: Undead

Combat: 12

HP: 1700

Seconds To Produce: 45

Produces Skeleton Cavalry & improves them, as well as Cultists & Liches

Build: Skeleton Cavalry

Research: Upgrades Skeleton Cavalry, Cultists & Liches

Requires:

Produces: Skeleton Cavalry (Army), Memories of Brutality (Powerup), Staff of Damnation (Powerup), Staff of Dissension (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 12

View: 8

Resists: 12

-- advanced --

Used By:

Black Library

ID: BPBL

Race: Undead

Combat: 10

HP: 1800

Seconds To Produce: 45

Offers upgrades, produces Bane & allows Doom Knights & Liches

Build: Bane

Research: Dark Citadel, melee effect upgrades, Doom Knight abilities

Requires: Hopelessness (Powerup)

Produces: Bane (Army), Dark Citadel (Powerup), Paranormal Trepidation (Powerup), Torture (Powerup), Mark of Bane (Powerup), Black Host (Powerup)

Cost: 100g 200m 100s

Hotkey: l

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Burial Mound

ID: BPLD

Race: Undead

Combat: 10

HP: 750

Seconds To Produce: 45

Allows Shadows, produces Souls & Vampires

Build: Souls, Vampires

Research: Nothing

Requires:

Produces:

Cost: 100g 200s

Hotkey: a

Damage: None

Resistance: 11

View: 12

Resists: 12

-- advanced --

Used By: None

Cage

ID: BPCG

Race: Undead

Combat: 10

HP: 1600

Seconds To Produce: 45

Produces Engineers, researches Soul Harvesting which allows building Necromantic Conduits

Build: Engineers (via Slavehorde)

Research: Slavehorde, Soul Harvesting

Requires:

Produces: Soul Harvest (Powerup), Soul Harvest (Powerup)

Cost: 150g 150s

Hotkey: c

Damage: None

Resistance: 10

View: 8

Resists: 0

-- advanced --

Used By:

Cemetery

ID: BACE

Race: Undead

Combat: 12

HP: 700

Seconds To Produce: 60

Produces Skeletons, Skeleton Cavalry & Zombies

Build: Skeletons, Skeleton Cavalry & Zombies

Research: Burial Upgrade (required for Gravestones) & Rotten Flesh

Requires:

Produces:

Cost: 150g 150c

Hotkey: x

Damage: None

Resistance: 11

View: 12

Resists: 12

-- advanced --

Used By: None

Dark Mill

ID: BPDM

Race: Undead

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces Bone Catapults & allows damage/HP/trade advancement

Build: Bone Catapults

Research: Requisitioning, Damage & HP upgrades

Requires: Requisitioning (Powerup), Dark Mithril (Powerup)

Produces: Battering Ram (Army), Catapult (Army), Weaponsmith (II) (Powerup), Spiritual Veil (I) (Powerup), Spiritual Veil (II) (Powerup), Gruesome Shot (Powerup), Ornamental Brilliance (Powerup), Ornamental Brilliance (Powerup)

Cost: 100g 100s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Dark Mill

ID: BPML

Race: Undead

Combat: 10

HP: 500

Seconds To Produce: 60

Allows Wights and armor & weapon advancement

Build: Bone Catapults

Research: Damage & Armor upgrades

Requires:

Produces:

Cost: 150c 150s

Hotkey: m

Damage: None

Resistance: 11

View: 12

Resists: 12

-- advanced --

Used By: None

Deathkeep

ID: BKU0

Race: Undead

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces retinue

Build: Nothing

Research: Level 2 Deathkeep, Burial & Death upgrades

Requires:

Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 12

View: 8

Resists: 15

-- advanced --

Used By:

Deathkeep

ID: BKU1

Race: Undead

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Nothing

Research: Level 3 Deathkeep, Burial & Death upgrades

Requires:

Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 15

-- advanced --

Used By:

Deathkeep

ID: BKU3

Race: Undead

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Nothing

Research: Level 5 Deathkeep, Burial & Death upgrades

Requires:

Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)

Cost: 300g 600m 300s

Hotkey: d

Damage: None

Resistance: 15

View: 15

Resists: 15

-- advanced --

Used By:

Deathkeep

ID: BKU4

Race: Undead

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Nothing

Research: Burial & Death upgrades

Requires:

Produces: Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)

Cost: 400g 800m 400s

Hotkey: d

Damage: None

Resistance: 18

View: 18

Resists: 15

-- advanced --

Used By:

Deathkeep

ID: BKU2

Race: Undead

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Nothing

Research: Level 4 Deathkeep, Burial & Death upgrades

Requires:

Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)

Cost: 200g 400m 200s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 15

-- advanced --

Used By:

Deathspire

ID: BKN2

Race: Undead

Combat: 15

HP: 1400

Seconds To Produce: 80

Increases army limit

Build: Nothing

Research: Level 4 Deathspire, Miscellaneous upgrades & Dark Citadel

Requires:

Produces:

Cost: 450g 450m 450c 450s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By: None

Deathspire

ID: BKN0

Race: Undead

Combat: 15

HP: 500

Seconds To Produce: 45

Produces retinue

Build: Nothing

Research: Level 2 Deathspire, Miscellaneous upgrades & Dark Citadel

Requires:

Produces:

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 12

View: 8

Resists: 12

-- advanced --

Used By: None

Deathspire

ID: BKN1

Race: Undead

Combat: 15

HP: 900

Seconds To Produce: 60

Increases army limit

Build: Nothing

Research: Level 3 Deathspire, Miscellaneous upgrades & Dark Citadel

Requires:

Produces:

Cost: 300g 300m 300c 300s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By: None

Deathspire

ID: BKN4

Race: Undead

Combat: 15

HP: 3000

Seconds To Produce: 120

Increases army limit

Build: Nothing

Research: Miscellaneous upgrades & Dark Citadel

Requires:

Produces:

Cost: 800g 800m 800c 800s

Hotkey: d

Damage: None

Resistance: 12

View: 18

Resists: 12

-- advanced --

Used By: None

Deathspire

ID: BKN3

Race: Undead

Combat: 15

HP: 2000

Seconds To Produce: 100

Increases army limit

Build: Nothing

Research: Level 5 Deathspire, Miscellaneous upgrades & Dark Citadel

Requires:

Produces:

Cost: 600g 600m 600c 600s

Hotkey: d

Damage: None

Resistance: 12

View: 15

Resists: 12

-- advanced --

Used By: None

Gardenkeep

ID: BKC1

Race: Undead

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Nothing

Research: Level 3 Gardenkeep, Burial & Death upgrades

Requires:

Produces: Gardenkeep (Building)

Cost: 115g 230m 115s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Gardenkeep

ID: BKC0

Race: Undead

Combat: 15

HP: 2000

Seconds To Produce: 60

Produces retinue

Build: Nothing

Research: Level 2 Gardenkeep, Burial & Death upgrades

Requires:

Produces: Gardenkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)

Cost: 115g 115s

Hotkey: d

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Gardenkeep

ID: BKC3

Race: Undead

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Nothing

Research: Level 5 Gardenkeep, Burial & Death upgrades

Requires:

Produces: Gardenkeep (Building)

Cost: 345g 690m 345s

Hotkey: d

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Gardenkeep

ID: BKC2

Race: Undead

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Nothing

Research: Level 4 Gardenkeep, Burial & Death upgrades

Requires:

Produces: Gardenkeep (Building)

Cost: 230g 460m 230s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Gardenkeep

ID: BKC4

Race: Undead

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Nothing

Research: Burial & Death upgrades

Requires:

Produces:

Cost: 460g 920m 460s

Hotkey: d

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Gravestone

ID: BAGR

Race: Undead

Combat: 10

HP: 800

Seconds To Produce: 30

Upgrades garrisoning, can raise nearby corpses as zombies & skeletons

Build: Nothing (but may raise corpses)

Research: Defensive & healing upgrades

Requires:

Produces: Unhallowed Grounds (Powerup), Haunting (Powerup), Dread Shroud (Powerup), Unholy Ward (Powerup), Bone Ward (Powerup)

Cost: 50g 50s

Hotkey: g

Damage: None

Resistance: 10

View: 4

Resists: 8

-- advanced --

Used By:

Graveyard

ID: BAGY

Race: Undead

Combat: 12

HP: 1650

Seconds To Produce: 60

Produces Zombies, Skeletons, Wraiths, Cultists & Wights

Build: Zombies, Skeletons, Wraiths, Cultists & Wights

Research: Zombie, Skeleton, Wight & Wraith upgrades

Requires: Tombguard (Powerup), Wailing (Powerup)

Produces: Zombie (Army), Skeleton (Army), Wraith (Army), Cultist (Army), Wight (Army), Gardenkeeper (Army)

Cost: 100g 100s

Hotkey: x

Damage: None

Resistance: 10

View: 12

Resists: 15

-- advanced --

Used By:

Haunted Tree

ID: BPHT

Race: Undead

Combat: 10

HP: 1600

Seconds To Produce: 45

Researches Soul Harvesting which allows building Necromantic Conduits

Build: Nothing

Research: Soul Harvesting, has an Awe and Entangle aura

Requires:

Produces: Soul Harvest (Powerup)

Cost: 185g 185m 185s

Hotkey: h

Damage: None

Resistance: 20

View: 5

Resists: 8

-- advanced --

Used By:

Licheguard Library

ID: BPLL

Race: Undead

Combat: 10

HP: 750

Seconds To Produce: 45

Allows Liches & Cultists

Build: Bane

Research: Spell Research & Liche/Cultist upgrades

Requires:

Produces:

Cost: 50m 50s

Hotkey: l

Damage: None

Resistance: 11

View: 12

Resists: 12

-- advanced --

Used By: None

Necromantic Conduit

ID: BNCR

Race: Undead

Combat: 10

HP: 1500

Seconds To Produce: 40

Uses corpses to improve income

Build / Research: Nothing

Note: When active, offers a permanent income bonus

Requires:

Produces:

Cost: 80g 80s

Hotkey: n

Damage: None

Resistance: 20

View: 15

Resists: 15

-- advanced --

Used By:

Tower (Undead)

ID: BWTU

Race: Undead

Combat: 13

HP: 1600

Seconds To Produce: 60

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 32-42 Electric

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Tower (Undead)

ID: BWTI

Race: Undead

Combat: 13

HP: 1700

Seconds To Produce: 60

Requires:

Produces:

Cost: 250g 250s

Hotkey:

Damage: 30-30 Piercing

Resistance: 12

View: 15

Resists: 12

-- advanced --

Used By:

Undead Cathedral

ID: BPCC

Race: Undead

Combat: 10

HP: 600

Seconds To Produce: 45

Builds Archons, improves conversion & spells, Holy Word & Rites of Dawn

Build: Archons & Sirian

Research: Conversion & Spell Research, Holy Word & Rites of Dawn

Requires:

Produces:

Cost: 200g 200s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By: None

Undead Smithy

ID: BPGS

Race: Undead

Combat: 10

HP: 500

Seconds To Produce: 30

Allows damage/HP advancement & builds siege weapons

Build: Catapults and Battering Rams

Research: Damage & HP upgrades

Requires:

Produces:

Cost: 100g 100s

Hotkey: y

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By: None

Wood Elf

Arboreal Henge

ID: BPWH

Race: Wood Elf

Combat: 10

HP: 1750

Seconds To Produce: 60

Builds Druids, Dryads & improves Treants

Build: Druids, Dryads & Ironbark

Research: Treant upgrades & Wizard abilities

Requires:

Produces: Druid (Army), Dryad (Army), Galvanizing Light (Powerup), Shielding Bough (Powerup), Barkskin (Powerup), Mighty Oaks (Powerup), Thorns (Powerup), Ironbark (Army)

Cost: 100g 100m 100s

Hotkey: a

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Ceremonial Grounds

ID: BCGR

Race: Wood Elf

Combat: 0

HP: 1650

Seconds To Produce: 45

Provides damage/armor/morale upgrades

Research: Morale, Trade & Weapon/Armor upgrades

Note: Generates 0.72 crystal a second

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Magical Tattoos (Powerup), Magical Tattoos (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Requisitioning (Powerup)

Cost: 150g 150s

Hotkey: l

Damage: None

Resistance: 0

View: 8

Resists: 0

-- advanced --

Used By:

Forest Tower

ID: BPFT

Race: Wood Elf

Combat: 10

HP: 1650

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 20-40 Piercing

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW3

Race: Wood Elf

Combat: 14

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Oakmen

Research: Haven Level 5, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 300g 600m 300s

Hotkey: h

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW2

Race: Wood Elf

Combat: 14

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Oakmen

Research: Haven Level 4, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 200g 400m 200s

Hotkey: h

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW1

Race: Wood Elf

Combat: 14

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Oakmen

Research: Haven Level 3, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW0

Race: Wood Elf

Combat: 14

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Oakmen

Research: Haven Level 2, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW4

Race: Wood Elf

Combat: 14

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Oakmen

Research: Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 400g 800m 400s

Hotkey: h

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Healing Orb

ID: BPHO

Race: Wood Elf

Combat: 10

HP: 1500

Seconds To Produce: 60

Allows healing spells & regeneration upgrades

Build: Nothing

Research: Hit Point Regeneration, Curing & Healing upgrades

Requires:

Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Balm (Powerup), Purification Rites (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 8

View: 12

Resists: 12

-- advanced --

Used By:

Hostel

ID: BPHS

Race: Wood Elf

Combat: 7

HP: 1650

Seconds To Produce: 60

Provides damage/armor upgrades & trading

Build: Nothing

Research: Morale, Trade & Weapon/Armor upgrades

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Trade (Powerup)

Cost: 150g 150s

Hotkey: l

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Magic Well

ID: BPMW

Race: Wood Elf

Combat: 10

HP: 1800

Seconds To Produce: 45

Allows Spell Research

Build: Nothing

Research: Offensive upgrades

Requires:

Produces: Arcane Finesse (Powerup), Voice of Lurinth (Powerup), Burgeoning Refuge (Powerup)

Cost: 100g 200m 100s

Hotkey: m

Damage: None

Resistance: 8

View: 15

Resists: 16

-- advanced --

Used By:

Rangers' Guild

ID: BPRG

Race: Wood Elf

Combat: 14

HP: 1600

Seconds To Produce: 60

Builds Gladewardens, Hunters & allows missile upgrades

Build: Gladewardens & Hunters

Research: Missile upgrades

Requires:

Produces: Gladewarden (Army), Elven Hunter (Army), Mirror Root Arrows (Powerup), Bowyer (Powerup), Hunters Instinct (Powerup), Bowmaster (Powerup)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Thorn Sentinel

ID: BWTS

Race: Wood Elf

Combat: 12

HP: 1250

Seconds To Produce: 15

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: 20-30 Piercing

Resistance: 12

View: 14

Resists: 13

-- advanced --

Used By: None

Tower (Wood Elf)

ID: BWTW

Race: Wood Elf

Combat: 12

HP: 1500

Seconds To Produce: 45

Requires:

Produces:

Cost: 200g 200s

Hotkey:

Damage: 35-45 Piercing

Resistance: 12

View: 15

Resists: 12

-- advanced --

Used By: None

Tree of Life

ID: BATL

Race: Wood Elf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds most infantry & cavalry units

Build: Forestguard, Woodriders, Treants & Ancient Treants

Research: Unit abilities

Requires:

Produces: Forestguard (Army), Woodrider (Army), Treant (Army), Soul Warden (Army), Rune of Cielos (Powerup), Rune of Animos (Powerup), Rune of Arbos (Powerup), Training (Powerup)

Cost: 100g 100s

Hotkey: t

Damage: None

Resistance: 12

View: 5

Resists: 8

-- advanced --

Used By: