Diraqine Empire is a Empire faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.2

Changes

Units

Imperial Pikeman

ID: AHIX

Tier: 1

Race: Knight

Combat: 4

HP: 75

Mana: 0

Basic Imperial spearman

Traits: Has a melee reach of 2

Speed: 9

Damage: 30840-10 Piercing

Attack: None

Resistance: 11

View: 12

Resists: 28270

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: N

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Alignment: Neutral

Cost: 55g

Flags: Medium, Land, Spearman

Imperial Guard

ID: AHHS

Tier: 1

Race: Knight

Combat: 4

HP: 90

Mana: 0

Basic Imperial swordman

Traits: None

Speed: 9

Damage: 33420-11 Slashing

Attack: None

Resistance: 11

View: 12

Resists: 30840

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: N

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Alignment: Neutral

Cost: 55g

Flags: Medium, Land, Infantry

Imperial Halberdier

ID: AHJX

Tier: 3

Race: Knight

Combat: 6

HP: 265

Mana: 0

Advanced Imperial spearman

Traits: None

Speed: 9

Damage: 38550-28 Slashing

Attack: None

Resistance: 14

View: 12

Resists: 30860

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 80g 75m

Flags: Medium, Land, Spearman

Squire

ID: AHMX

Tier: 2

Race: Knight

Combat: 3

HP: 60

Mana: 0

Basic Knight missile unit

Traits: None

Speed: 8

Damage: 30780-9 Piercing

Attack: None

Resistance: 10

View: 12

Resists: 28270

Hotkey: q

-- advanced --

Movement Type: Walk

Used By: 4 scenarios Knight (Longbowmen of Elenia) Knight (Order of Crux Siria)

General: N

Advanced: N

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Alignment: Good

Cost: 55g

Flags: Medium, Land, Missile

Imperial Sergeant

ID: AHCX

Tier: 2

Race: Knight

Combat: 5

HP: 170

Mana: 0

Basic Imperial cavalry

Traits: None

Speed: 22

Damage: 30840-18 Slashing

Attack: None

Resistance: 12

View: 12

Resists: 30840

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 105g

Flags: Large, Land, Cavalry

White Mage

ID: AHGW

Tier: 3

Race: Knight

Combat: 6

HP: 155

Mana: 42

Advanced Imperial missile unit that converts buildings

Traits: Converts

Speed: 9

Damage: 25700-34 Electric

Attack: None

Resistance: 16

View: 15

Resists: 30820

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Barbarian (Palmyr) Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire) Knight (Order of Crux Siria)

General: Y

Advanced: Y

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Alignment: Good

Cost: 85g 80m

Flags: Medium, Land, Missile

Red Mage

ID: AHGR

Tier: 3

Race: Knight

Combat: 6

HP: 155

Mana: 33

Advanced Imperial missile unit that converts buildings

Traits: Converts

Speed: 8

Damage: 25700-32 Fire

Attack: None

Resistance: 16

View: 15

Resists: 38500

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 85g 80m

Flags: Medium, Land, Missile

Black Mage

ID: AHGB

Tier: 3

Race: Knight

Combat: 6

HP: 170

Mana: 30

Advanced Imperial missile unit that converts buildings

Traits: Converts, Gains 5 mana per kill

Speed: 8

Damage: 25700-33 Electric

Attack: None

Resistance: 16

View: 15

Resists: 30820

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 85g 80m

Flags: Medium, Land, Missile

Blue Mage

ID: AHGI

Tier: 3

Race: Knight

Combat: 6

HP: 160

Mana: 33

Advanced Imperial missile unit that converts buildings

Traits: Converts

Speed: 8

Damage: 25700-36 Ice

Attack: None

Resistance: 16

View: 18

Resists: 25700

Hotkey: u

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 85g 80m

Flags: Medium, Land, Missile

War Elephant

ID: APDX

Tier: 5

Race: Misc

Combat: 7

HP: 1200

Mana: 0

Elite Imperial cavalry that causes Fear

Traits: Fear (strength 10, range 6), Splash damage

Speed: 11

Damage: 30840-70 Piercing

Attack: None

Resistance: 16

View: 12

Resists: 12920

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 230g 260m

Flags: Fear (str. 10 radius 0), Huge, Land, Cavalry

Praetor

ID: APGX

Tier: 5

Race: Knight

Combat: 6

HP: 350

Mana: 18

Advanced Imperial infantry that converts buildings

Traits: Converts

Speed: 9

Damage: 30840-45 Fire

Attack: None

Resistance: 18

View: 14

Resists: 35960

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 130m

Flags: Medium, Land, Infantry

Buildings

Palace

ID: BKP0

Race: Empire

Combat: 10

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Peasants

Research: Palace Level 2 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Experiential Learning (Powerup)

Cost: 100g 100s

Hotkey: p

Damage: None

Resistance: 12

View: 8

Resists: 20580

-- advanced --

Used By:

Palace

ID: BKP1

Race: Empire

Combat: 10

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Peasants

Research: Palace Level 3 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 100g 200m 100s

Hotkey: p

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Palace

ID: BKP2

Race: Empire

Combat: 10

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Peasants

Research: Palace Level 4 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 200g 400m 200s

Hotkey: p

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Palace

ID: BKP3

Race: Empire

Combat: 10

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Peasants

Research: Palace Level 5 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 300g 600m 300s

Hotkey: p

Damage: None

Resistance: 12

View: 15

Resists: 20580

-- advanced --

Used By:

Palace

ID: BKP4

Race: Empire

Combat: 10

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Peasants

Research: Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 400g 800m 400s

Hotkey: p

Damage: None

Resistance: 12

View: 18

Resists: 20580

-- advanced --

Used By:

Barracks

ID: BABA

Race: Empire

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces Infantry, Spearmen, Archers & generals

Build: Pikemen, Guardsmen, Archers, Halberdiers & Praetors

Research: Pikemen & Guardsmen abilities

Requires:

Produces: Imperial Pikeman (Army), Imperial Guard (Army), Imperial Archer (Army), Vigorous Endurance (Powerup), Lawless Vigilante (Powerup), Purification Rites (Powerup), Guardianship (Powerup), Pike Square (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By:

Foreign Exchange

ID: BEEF

Race: Empire

Combat: 10

HP: 1800

Seconds To Produce: 60

Converts buildings & upgrades culture

Research: Culture upgrades

Note: Converts & Spreads culture

Requires:

Produces: Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)

Cost: 165g 165s

Hotkey: f

Damage: None

Resistance: 15

View: 12

Resists: 20580

-- advanced --

Used By:

Barn

ID: BABN

Race: Empire

Combat: 10

HP: 1700

Seconds To Produce: 60

Produces Cavalry & War Elephants

Build: Imperial Sergeants & War Elephants

Research: Sergeants & War Elephant upgrades

Requires:

Produces: Knight Errant (Army), War Elephant (Army), Pious Chivalry (Powerup), Tamed Instinct (Powerup), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Cavalier (Army), Paladin (Army)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 8

Resists: 20580

-- advanced --

Used By:

Blacksmith

ID: BPBS

Race: Empire

Combat: 10

HP: 1650

Seconds To Produce: 60

Allows armor/weapon advancement. Builds siege weapons

Build: Battering Rams, Catapults & Ballistae

Research: Armor & Damage upgrades

Requires:

Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 8

View: 8

Resists: 20580

-- advanced --

Used By:

Library

ID: BPLI

Race: Empire

Combat: 10

HP: 1750

Seconds To Produce: 45

Produces Spellcasters & can cast Silence spell

Build: Red & Blue Mages

Research: Faster construction, Mage upgrades, Silence spell

Requires:

Produces: White Mage (Army), White Mage (Army), Public Education (Powerup), Philosophy (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup), Nullification Spell (Powerup)

Cost: 100g 100m 100s

Hotkey: l

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By:

Granary

ID: BPGR

Race: Empire

Combat: 10

HP: 1600

Seconds To Produce: 60

Allows army limit & HP regen bonuses

Build: Nothing

Research: Army limit & HP regen bonuses

Requires:

Produces: Nutritional Science (Powerup), Cultivation (I) (Powerup), Self-Sufficiency (I) (Powerup), Self-Sufficiency (II) (Powerup), Self-Sufficiency (III) (Powerup)

Cost: 150g 150s

Hotkey: g

Damage: None

Resistance: 5

View: 8

Resists: 20580

-- advanced --

Used By:

Archway

ID: BPAC

Race: Empire

Combat: 10

HP: 1800

Seconds To Produce: 45

Improves conversions & critical hit chances

Build: The Lion Throne

Research: Conversion & Crit Chance upgrades

Requires:

Produces: Cosmopolitanism (Powerup), Traditionalism (Powerup), Hypnotic Persuation (Powerup)

Cost: 100g 200m 100s

Hotkey: a

Damage: None

Resistance: 8

View: 8

Resists: 25680

-- advanced --

Used By:

Quartermaster

ID: BPQM

Race: Empire

Combat: 10

HP: 500

Seconds To Produce: 60

Allows missile advancement, Trading & Hires mercenaries

Build: Mercenaries

Research: Trade & Missile upgrades

Requires:

Produces: Slavehorde (Powerup), Augmented Reflexes (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Reconstruct (Powerup), Exotic Goods (Powerup)

Cost: 100g 100s

Hotkey: q

Damage: None

Resistance: 8

View: 8

Resists: 20580

-- advanced --

Used By:

Embassy

ID: BPEM

Race: Empire

Combat: 10

HP: 1650

Seconds To Produce: 60

Converts buildings & upgrades morale & culture

Research: Morale & culture upgrades

Note: Converts & spreads culture

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)

Cost: 165g 165s

Hotkey: e

Damage: None

Resistance: 20

View: 12

Resists: 20580

-- advanced --

Used By:

Wizard College

ID: BPWC

Race: Empire

Combat: 10

HP: 600

Seconds To Produce: 45

Produces Spellcasters & can cast Silence spell

Build: Red & Black Mages

Research: Faster construction, Mage upgrades & Silence spell

Requires:

Produces:

Cost: 200g 200s

Hotkey: l

Damage: None

Resistance: 10

View: 15

Resists: 20580

-- advanced --

Used By: None