Hunters of Daros is a Barbarian faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
Units
Thrall
ID: ABBX
Tier: 1
Race: Barbarian
Combat: 1
HP: 50
Mana: 0
Basic Primitive builder
Abilities: Can build, Counts as 0.25 towards army limit
Speed: 7
Damage: 1-5 Crushing
Attack: None
Resistance: 8
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 15g
Flags: Building 8, Medium, Land, Infantry
Rider
ID: ABCX
Tier: 2
Race: Barbarian
Combat: 5
HP: 150
Mana: 0
Basic Barbarian cavalry
Abilities: Excellent against missile units
Speed: 22
Damage: 17-22 Piercing
Attack: None
Resistance: 14
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Barbarian (Hunters of Daros)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 140g
Flags: Large, Land, Cavalry
War Dog
ID: ABDX
Tier: 1
Race: Misc
Combat: 3
HP: 80
Mana: 0
Basic Barbarian melee unit
Abilities: Fast attack speed, Excellent against missile units
Speed: 13
Damage: 8-12 Slashing
Attack: None
Resistance: 10
View: 11
Resists: 0,0,0,0,0,0,25
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Cavalry
Warlord
ID: ABEX
Tier: 4
Race: Barbarian
Combat: 6
HP: 270
Mana: 0
Elite Barbarian cavalry
Abilities: Can perform a Warcry, Excellent against small & medium infantry
Speed: 20
Damage: 30-40 Slashing
Attack: None
Resistance: 15
View: 6
Resists: 5
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Hunters of Daros)
General: N
Advanced: Y
i-m-----
Alignment: Neutral
Cost: 155g 180m
Flags: Large, Land, Cavalry
Tribesman
ID: ABIX
Tier: 2
Race: Barbarian
Combat: 3
HP: 80
Mana: 0
Basic Barbarian ranged unit
Abilities: Spears 'carry through' to hit multiple targets
Speed: 9
Damage: 8-12 Piercing
Attack: None
Resistance: 12
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Reaver
ID: ABGX
Tier: 2
Race: Barbarian
Combat: 5
HP: 150
Mana: 0
Advanced Barbarian spearman
Abilities: Excellent against cavalry & large & huge units
Speed: 9
Damage: 25-35 Slashing
Attack: None
Resistance: 15
View: 9
Resists: 2
Hotkey: v
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Palmyr) Knight (Theiran Trollslayers)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 140g
Flags: Medium, Land, Spearman
Tempest
ID: ATBX
Tier: 5
Race: Barbarian
Combat: 8
HP: 5150
Mana: 0
Barbarian titan
Abilities: Causes Terror, Ignores Armor
Speed: 17
Damage: 80-100 Electric
Attack: None
Resistance: 20
View: 22
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Hill Giant
ID: ABGG
Tier: 5
Race: Barbarian
Combat: 6
HP: 550
Mana: 0
Elite Barbarian ranged unit
Abilities: Converts, Causes Fear, +40 damage vs. buildings
Speed: 8
Damage: 29-37 Crushing
Attack: None
Resistance: 16
View: 11
Resists: 5
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth) Orc (Orcs of Darkmyr)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 225g 300m
Flags: Fear (str. 8 radius 0), Huge, Land, Missile
Witch Doctor
ID: ABMX
Tier: 3
Race: Barbarian
Combat: 4
HP: 120
Mana: 32
Advanced Barbarian missile unit
Abilities: Casts Cure, Dispel & Calm spells
Speed: 9
Damage: 16-21 Magic
Attack: None
Resistance: 17
View: 9
Resists: 4
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 90g 85m
Flags: Medium, Land, Missile
Storm Giant
ID: ABSG
Tier: 5
Race: Barbarian
Combat: 6
HP: 550
Mana: 0
Elite Barbarian ranged unit
Abilities: Converts, Causes Fear
Speed: 9
Damage: 29-37 Electric
Attack: None
Resistance: 16
View: 11
Resists: 2
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Empire (New Lysean Empire)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 225g 300m
Flags: Fear (str. 8 radius 0), Huge, Land, Missile
Buildings
Fortress
ID: BKB0
Race: Barbarian
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Thralls
Research: Level 2 Fortress, Environment adaption
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Seawatch Initiative (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB1
Race: Barbarian
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Thralls
Research: Level 3 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB2
Race: Barbarian
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Thralls
Research: Level 4 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB3
Race: Barbarian
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Thralls
Research: Level 5 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB4
Race: Barbarian
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Thralls
Research: Training, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Scout Tower
ID: BPST
Race: Barbarian
Combat: 10
HP: 1650
Seconds To Produce: 45
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Ambushing (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Guerrilla Raids (Powerup)
Camp
ID: BACA
Race: Barbarian
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces War Dogs, Tribesmen, Reavers, Battering Rams & their upgrades
Build: War Dog, Tribesmen, Reavers, Battering Rams
Research: War Dog, Tribesmen & Reaver abilities
Requires:
Produces: War Dog (Army), Imperial Archer (Army), Spearman (Army), Battering Ram (Army), Prowling (Powerup), Augmented Reflexes (Powerup), Unyielding Strike (Powerup), Northreach Partisans (Powerup)
Mill
ID: BPMI
Race: Barbarian
Combat: 10
HP: 1600
Seconds To Produce: 60
Provides trade and allows sacrificing Thralls to work for extra income
Build: Nothing
Research: Trade upgrade
Requires:
Produces: Trade (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Corral
ID: BPCO
Race: Barbarian
Combat: 5
HP: 1650
Seconds To Produce: 45
Produces Riders, Warlords & upgrades Riders, Warlords & Pegasi
Build: Rider & Warlord
Research: Rider, Warlord & Pegasus upgrades
Requires:
Produces: Rider (Army), Warlord (Army), Tribal Netting (Powerup), Horse Lord (Powerup), Horsemaster (Powerup), Ransacking (Powerup), Trampling (Powerup), Ride the Wind (Powerup)
Altar of Tempest
ID: BPAT
Race: Barbarian
Combat: 10
HP: 1750
Seconds To Produce: 60
Produces Witch Doctors, Hill Giants & Tempest
Build: Witch Doctors, Hill Giants & Tempest
Research: Conversion resilience & Shaman upgrades
Requires:
Produces: Druid (Army), Rune of Arbos (Powerup), Traditionalism (Powerup), Shaman (Powerup), Tempest (Army), Ragnaran Berserker (Powerup), Ragnaran Berserker (Powerup)
Kiln
ID: BBK0
Race: Barbarian
Combat: 13
HP: 1500
Seconds To Produce: 45
Allows combat/damage/HP/range advancement
Build: Nothing
Research: Combat, damage, HP & range upgrades
Requires: Tracking (Powerup), Training 2 (Powerup)
Produces: Kiln2 (Building), Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup)
Kiln2
ID: BBK1
Race: Barbarian
Combat: 13
HP: 1700
Seconds To Produce: 30
Allows combat/damage/HP/range advancement
Build: Nothing
Research: Combat, damage, HP & range upgrades
Requires: Training 2 (Powerup)
Produces: Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Tracking (Powerup)
Chieftain's Hut
ID: BPHU
Race: Barbarian
Combat: 10
HP: 1800
Seconds To Produce: 45
Researches Steppe Lord & Berserker
Build: Nothing
Research: Advanced unit upgrades & Berserker ability
Requires:
Produces: Hidden Refuge (Powerup), Steppe Lord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)
Linden Camp
ID: BACL
Race: Barbarian
Combat: 0
HP: 1650
Seconds To Produce: 45
Produces all types of infantry & their upgrades
Build: War Dog, Tribesmen, Reavers, Battering Rams & all Treants
Research: War Dog, Tribesmen & Reaver abilities
Requires:
Produces: