Hunters of Daros is a Barbarian faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.2

Changes

Units

Thrall

ID: ABBX

Tier: 1

Race: Barbarian

Combat: 1

HP: 30

Mana: 0

Basic Primitive builder

Traits: Can build (skill 8), Can mine (1 slot), Counts as 0.5 towards army limit

Speed: 7

Damage: 25700-3 Crushing

Attack: None

Resistance: 8

View: 11

Resists: 25700

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

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Alignment: Neutral

Cost: 15g

Flags: Building 8, Medium, Land, Infantry

Rider

ID: ABCX

Tier: 2

Race: Barbarian

Combat: 5

HP: 180

Mana: 0

Basic Barbarian cavalry

Traits: None

Speed: 22

Damage: 25700-15 Piercing

Attack: None

Resistance: 14

View: 12

Resists: 25700

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: N

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Alignment: Neutral

Cost: 85g

Flags: Large, Land, Cavalry

War Dog

ID: ABDX

Tier: 1

Race: Misc

Combat: 3

HP: 80

Mana: 0

Basic Barbarian melee unit

Traits: Fast attack speed (+50%)

Speed: 13

Damage: 25700-10 Slashing

Attack: None

Resistance: 10

View: 15

Resists: 25700

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Cavalry

Warlord

ID: ABEX

Tier: 4

Race: Barbarian

Combat: 6

HP: 500

Mana: 0

Elite Barbarian cavalry

Traits: None

Speed: 20

Damage: 30830-40 Slashing

Attack: None

Resistance: 15

View: 10

Resists: 12930

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 125g 140m

Flags: Large, Land, Cavalry

Tribesman

ID: ABIX

Tier: 2

Race: Barbarian

Combat: 3

HP: 80

Mana: 0

Basic Barbarian ranged unit

Traits: Spears 'carry through' to hit multiple targets

Speed: 9

Damage: 25700-10 Piercing

Attack: None

Resistance: 12

View: 13

Resists: 25700

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley)

General: N

Advanced: N

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Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Missile

Reaver

ID: ABGX

Tier: 2

Race: Barbarian

Combat: 5

HP: 250

Mana: 0

Advanced Barbarian spearman

Traits: Excellent against cavalry & large & huge units

Speed: 9

Damage: 25700-35 Slashing

Attack: None

Resistance: 15

View: 13

Resists: 25700

Hotkey: v

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr) Knight (Theiran Trollslayers)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 115g 110m

Flags: Medium, Land, Spearman

Tempest

ID: ATBX

Tier: 5

Race: Barbarian

Combat: 8

HP: 3750

Mana: 0

Barbarian titan

Traits: Causes Terror (strength 10, range 10), Ignores armor

Speed: 17

Damage: 44975-195 Electric

Attack: None

Resistance: 20

View: 20

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 500g 1500m 500s 500c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Hill Giant

ID: ABGG

Tier: 5

Race: Barbarian

Combat: 6

HP: 800

Mana: 0

Elite Barbarian ranged unit that can convert buildings and causes Fear

Traits: Converts, Fear (strength 10, range 6), Slow attack speed (-25%)

Speed: 8

Damage: 28210-70 Crushing

Attack: None

Resistance: 16

View: 15

Resists: 28290

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth) Orc (Orcs of Darkmyr)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 200g 245m

Flags: Fear (str. 10 radius 0), Huge, Land, Missile

Witch Doctor

ID: ABMX

Tier: 3

Race: Barbarian

Combat: 4

HP: 120

Mana: 32

Advanced Barbarian missile unit

Traits: None

Speed: 9

Damage: 25700-21 Magic

Attack: None

Resistance: 17

View: 13

Resists: 30820

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 70g 65m

Flags: Medium, Land, Missile

Storm Giant

ID: ABSG

Tier: 5

Race: Barbarian

Combat: 6

HP: 800

Mana: 0

Elite Barbarian ranged unit that can convert buildings and causes Fear

Traits: Converts, Fear (strength 10, range 6), Slow attack speed (-25%)

Speed: 9

Damage: 28210-67 Electric

Attack: None

Resistance: 16

View: 15

Resists: 30840

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Empire (New Lysean Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 200g 245m

Flags: Fear (str. 10 radius 0), Huge, Land, Missile

Buildings

Fortress

ID: BKB0

Race: Barbarian

Combat: 10

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Thralls

Research: Level 2 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Seawatch Initiative (Powerup), Bloodlust (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB1

Race: Barbarian

Combat: 10

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Thralls

Research: Level 3 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 100g 200m 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB2

Race: Barbarian

Combat: 10

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Thralls

Research: Level 4 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 200g 400m 200s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB3

Race: Barbarian

Combat: 10

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Thralls

Research: Level 5 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 300g 600m 300s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB4

Race: Barbarian

Combat: 10

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Thralls

Research: Training, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 400g 800m 400s

Hotkey: f

Damage: None

Resistance: 18

View: 18

Resists: 20580

-- advanced --

Used By:

Scout Tower

ID: BPST

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup)

Cost: 140g 140s

Hotkey:

Damage: 30840-40 UnknownPiercing

Resistance: 10

View: 18

Resists: 20580

-- advanced --

Used By:

Camp

ID: BACA

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces War Dogs, Tribesmen, Reavers, Battering Rams & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces: War Dog (Army), Imperial Archer (Army), Imperial Pikeman (Army), Battering Ram (Army), Prowling (Powerup), Augmented Reflexes (Powerup), Unyielding Strike (Powerup)

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 20580

-- advanced --

Used By:

Mill

ID: BPMI

Race: Barbarian

Combat: 10

HP: 1600

Seconds To Produce: 60

Provides trade and allows sacrificing Thralls to work for extra income

Build: Nothing

Research: Trade upgrade

Requires:

Produces: Trade (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 25680

-- advanced --

Used By: None

Corral

ID: BPCO

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces Riders, Warlords & upgrades Riders, Warlords & Pegasi

Build: Rider & Warlord

Research: Rider, Warlord & Pegasus upgrades

Requires:

Produces: Rider (Army), Warlord (Army), Tribal Netting (Powerup), Horse Lord (Powerup), Horsemaster (Powerup), Rearing (Powerup), Trampling (Powerup), Ride the Wind (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By:

Altar of Tempest

ID: BPAT

Race: Barbarian

Combat: 10

HP: 1750

Seconds To Produce: 60

Produces Witch Doctors, Hill Giants & Tempest

Build: Witch Doctors, Hill Giants & Tempest

Research: Conversion resilience & Shaman upgrades

Requires:

Produces: Druid (Army), Rune of Arbos (Powerup), Traditionalism (Powerup), Shaman (Powerup), Tempest (Army)

Cost: 100g 100m 100s

Hotkey: a

Damage: None

Resistance: 12

View: 12

Resists: 25680

-- advanced --

Used By:

Kiln

ID: BBK0

Race: Barbarian

Combat: 10

HP: 1500

Seconds To Produce: 45

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Tracking (Powerup), Training 2 (Powerup)

Produces: Kiln2 (Building), Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Armorer (I) (Powerup), Magical Tattoos (Powerup), Weaponsmith (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 25680

-- advanced --

Used By:

Kiln2

ID: BBK1

Race: Barbarian

Combat: 10

HP: 1700

Seconds To Produce: 30

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Training 2 (Powerup)

Produces: Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Armorer (I) (Powerup), Magical Tattoos (Powerup), Weaponsmith (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Tracking (Powerup)

Cost: 50g 50s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 25680

-- advanced --

Used By:

Chieftain's Hut

ID: BPHU

Race: Barbarian

Combat: 10

HP: 1800

Seconds To Produce: 45

Researches Steppe Lord & Berserker

Build: Nothing

Research: Advanced unit upgrades & Berserker ability

Requires:

Produces: Legendary Trial (Powerup), Steppe Lord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Seawatch Keep

ID: BPSW

Race: Barbarian

Combat: 10

HP: 3000

Seconds To Produce: 120

Cliffside fortress which fires ballista projectiles

Build: None

Research: None

Requires:

Produces:

Cost: 300g 600m 300s

Hotkey: s

Damage: 30840-40 UnknownPiercing

Resistance: 20

View: 15

Resists: 20580

-- advanced --

Used By:

Linden Camp

ID: BACL

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces all types of infantry & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams & all Treants

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces:

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 20580

-- advanced --

Used By: