The Kagh’ri Sect is a Swarm faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Giant Ant

ID: ARBX

Tier: 1

Race: Swarm

Combat: 2

HP: 55

Mana: 0

Basic Swarm builder

Abilities: Can build

Speed: 8

Damage: 4-8 Piercing

Attack: None

Resistance: 8

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 20g

Flags: Building 8, Small, Land, Cavalry

Scarab Matriarch

ID: ARMX

Tier: 2

Race: Swarm

Combat: 2

HP: 55

Mana: 0

Basic Swarm missile unit

Abilities: Can be upgraded to have its attacks always set enemies alight

Speed: 10

Damage: 5-7 Fire

Attack: None

Resistance: 8

View: 8

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

is------

Alignment: Evil

Cost: 35g

Flags: Medium, Land, Missile

Scorpion

ID: ARIX

Tier: 1

Race: Swarm

Combat: 2

HP: 85

Mana: 0

Basic Swarm spearman

Abilities: Fast attack speed, Poison, Excellent against cavalry

Speed: 10

Damage: 7-11 Piercing

Attack: None

Resistance: 8

View: 8

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 45g

Flags: Poison (str. 8), Medium, Land, Spearman

Scartauri

ID: ARCX

Tier: 2

Race: Swarm

Combat: 3

HP: 175

Mana: 0

Basic Swarm cavalry

Abilities: Poison, Excellent against missile units

Speed: 17

Damage: 17-23 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 6

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)

General: N

Advanced: Y

i-m-----

Alignment: Evil

Cost: 150g

Flags: Poison (str. 10), Large, Land, Cavalry

Scartauri Priest

ID: ARGX

Tier: 4

Race: Swarm

Combat: 5

HP: 245

Mana: 80

Elite Swarm missile unit

Abilities: Converts, Casts Ring of Fire, Summons Dust Devils

Speed: 15

Damage: 20-27 Electric

Attack: None

Resistance: 14

View: 8

Resists: 3

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)

General: Y

Advanced: Y

is------

Alignment: Evil

Cost: 150g 180m

Flags: Large, Land, Missile

Husk

ID: ARJX

Tier: 1

Race: Swarm

Combat: 2

HP: 75

Mana: 6

Basic Swarm infantry

Abilities: Resistant to missiles, Can be upgraded to cast Drain Mana, Excellent against spearmen

Speed: 10

Damage: 7-11 Slashing

Attack: None

Resistance: 8

View: 8

Resists: 0

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 35g

Flags: Medium, Land, Infantry

Melkor

ID: ATRX

Tier: 5

Race: Swarm

Combat: 8

HP: 8500

Mana: 0

Swarm titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 12

Damage: 115-135 Crushing

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Dust Devil

ID: ARDD

Tier: -

Race: Misc

Combat: 4

HP: 175

Mana: 0

Advanced floating Swarm melee unit

Abilities: Splash damage, Highly resistant to electrical missiles, Excellent against missile units

Speed: 13

Damage: 9-13 Crushing

Attack: None

Resistance: 15

View: 10

Resists: 5

Hotkey: d

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 100g 95m

Flags: Large, Extra-Planar, Float, Infantry

Devourer

ID: ARDE

Tier: 5

Race: Swarm

Combat: 6

HP: 385

Mana: 0

Elite Swarm cavalry

Abilities: Causes Fear, Summons Scorpions, Gains mana on attack, Excellent against small, medium & large infantry

Speed: 12

Damage: 35-45 Crushing

Attack: None

Resistance: 15

View: 8

Resists: 6

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: Y

i-m-----

Alignment: Evil

Cost: 155g 220m

Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry

Scartauri Mage

ID: ARG2

Tier: 4

Race: Swarm

Combat: 5

HP: 200

Mana: 40

Elite Swarm missile unit

Abilities: Converts, Casts Spray Poison, Invisibility

Speed: 15

Damage: 19-25 Magic

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: Y

Advanced: Y

is------

Alignment: Evil

Cost: 150g 180m

Flags: Poison (str. 12), Large, Land, Missile

Gravel Ant

ID: AMWA

Tier: 2

Race: Swarm

Combat: 2

HP: 50

Mana: 0

Spitting ant

Abilities: Nothing

Speed: 10

Damage: 6-8 Magic

Attack: None

Resistance: 8

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 45g

Flags: Small, Land, Cavalry

Scarab

ID: ARMM

Tier: 1

Race: Swarm

Combat: 2

HP: 35

Mana: 0

Basic Swarm cavalry

Abilities: None

Speed: 11

Damage: 4-8 Slashing

Attack: None

Resistance: 7

View: 10

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 30g

Flags: UnknownPsych 9 (str. 8 radius 0), Small, Land, Cavalry

Scorpion Hatchling

ID: APCA

Tier: 1

Race: Swarm

Combat: 2

HP: 30

Mana: 0

Basic Swarm spearman

Abilities: Fast attack speed, Poison, Excellent against cavalry

Speed: 11

Damage: 5-9 Piercing

Attack: None

Resistance: 6

View: 8

Resists: 6

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 30g

Flags: Poison (str. 8), Small, Land, Cavalry

Wasp Hatchling

ID: APCK

Tier: 1

Race: Swarm

Combat: 2

HP: 25

Mana: 0

Basic flying melee unit

Abilities: Assassination (4% + level), Poison

Speed: 16

Damage: 4-8 Piercing

Attack: None

Resistance: 6

View: 10

Resists: 6

Hotkey: w

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 30g

Flags: Poison (str. 6), Small, Flying, Cavalry

Burrow

ID: ARXX

Tier: -

Race: Misc

Combat: 0

HP: 500

Mana: 0

Speed: 4

Damage: 1-1 Crushing

Attack: None

Resistance: 10

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost:

Flags: Land,

Buildings

Dunekeep

ID: BKR0

Race: Swarm

Combat: 50

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Giant Ants

Research: Dunekeep Level 2, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Profane Venomancy (Powerup)

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR1

Race: Swarm

Combat: 50

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Giant Ants

Research: Dunekeep Level 3, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 200m 100s

Hotkey: d

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR2

Race: Swarm

Combat: 50

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Giant Ants

Research: Dunekeep Level 4, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 400m 200s

Hotkey: d

Damage: None

Resistance: 12

View: 15

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR3

Race: Swarm

Combat: 50

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Giant Ants

Research: Dunekeep Level 5, Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 600m 300s

Hotkey: d

Damage: None

Resistance: 12

View: 15

Resists: 14

-- advanced --

Used By:

Dunekeep

ID: BKR4

Race: Swarm

Combat: 50

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Giant Ants

Research: Sandstorms & unit production improvements

Requires:

Produces: Giant Ant (Army), Resurrect Hero (Powerup), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)

Cost: 800m 400s

Hotkey: d

Damage: None

Resistance: 12

View: 18

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH0

Race: Swarm

Combat: 50

HP: 1650

Seconds To Produce: 45

Produces Swarm Troops

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 2

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Mage (Army), Devourer (Army)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH1

Race: Swarm

Combat: 50

HP: 1750

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 3

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH2

Race: Swarm

Combat: 50

HP: 1850

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 4

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH3

Race: Swarm

Combat: 50

HP: 1950

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Hive Level 5

Requires:

Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Hive

ID: BAH4

Race: Swarm

Combat: 50

HP: 2050

Seconds To Produce: 25

Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants

Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults

Research: Nothing

Requires:

Produces: Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)

Cost: 100s

Hotkey: h

Damage: None

Resistance: 10

View: 8

Resists: 14

-- advanced --

Used By:

Burial Hall

ID: BABC

Race: Swarm

Combat: 50

HP: 1650

Seconds To Produce: 60

Offers diverse upgrades

Build: Nothing

Research: Weapon/Armor advancements, unit abilities & Sandstorm improvements

Requires: Enraging Pheromones (Powerup)

Produces: Aspect of Melkor (I) (Powerup), Aspect of Melkor (II) (Powerup), Natural Selection (I) (Powerup), Natural Selection (II) (Powerup), Sand Cloak (Powerup), Foreboding Winds (Powerup), Hadesha's Embrace (Powerup), Arcane Finesse (Powerup), Prolificacy (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Egg Chamber

ID: BPEC

Race: Swarm

Combat: 50

HP: 1600

Seconds To Produce: 45

Upgrades many units & increases the army limit when garrisoned with Giant Ants

Build: Nothing

Research: Combat upgrades, Requisitioning & Mine draining

Requires:

Produces: Requisitioning (Powerup), Exhaustion (I) (Powerup), Exhaustion (II) (Powerup), Exhaustion (III) (Powerup), Banubir's Ceremony (Powerup), Atrophic Domain (Powerup), Alacrity (I) (Powerup), Alacrity (II) (Powerup)

Cost: 150g 150s

Hotkey: e

Damage: None

Resistance: 10

View: 18

Resists: 14

-- advanced --

Used By:

Watcher

ID: BPWA

Race: Swarm

Combat: 50

HP: 1750

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)

Cost: 135g 135m 135s

Hotkey:

Damage: 1-1 Electric

Resistance: 11

View: 8

Resists: 13

-- advanced --

Used By: None

Altar of Fecundity

ID: BPSQ

Race: Swarm

Combat: 50

HP: 1600

Seconds To Produce: 45

Upgrades Morale & Psyche resistance. Offers healing & curing

Research: Morale & Psyche upgrades, Healing & Curing abilities

Note: Giant Ants can bring corpses back here to be used in unit production or healing

Requires:

Produces: Flesh Purification (Powerup), Flesh Rejuvenation (Powerup), Hive Mind (I) (Powerup), Hive Mind (II) (Powerup), Corrosive Venom (Powerup), Nassapep's Teachings (Powerup), Blending (Powerup), Arachnid Dexterity (Powerup), Endless Hunger (Powerup)

Cost: 100g 100s

Hotkey: q

Damage: None

Resistance: 11

View: 8

Resists: 8

-- advanced --

Used By:

Sandveil

ID: BSDV

Race: Swarm

Combat: 10

HP: 1000

Seconds To Produce: 45

Generates cover around itself

Build/Research: Nothing

Note: Generates cover around itself

Requires:

Produces:

Cost: 100g 100s

Hotkey: v

Damage: None

Resistance: 10

View: 12

Resists: 13

-- advanced --

Used By:

Shrine of Melkor

ID: BPSK

Race: Swarm

Combat: 50

HP: 1800

Seconds To Produce: 45

Upgrades Priests, Scarab Matriarchs & poison

Build: Melkor

Research: Poison & Scrab Matriarch upgrades, Devourer abilities

Requires:

Produces: Melkor (Army), Melkor's Curse (Powerup), All-Consuming Fire (Powerup), Melkor's Blessing (Powerup), Infestation (Powerup), Starvation (Powerup)

Cost: 100g 200m 100s

Hotkey: m

Damage: None

Resistance: 11

View: 8

Resists: 8

-- advanced --

Used By: