The Kagh’ri Sect is a Swarm faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2d
Changes
- Removes Morale (I) from Altar of Fecundity
- Adds Survival Drills to Altar of Fecundity
- Removes Morale (II) from Altar of Fecundity
- Adds Blending to Altar of Fecundity
- Removes Morale (III) from Altar of Fecundity
- Adds Arachnid Dexterity to Altar of Fecundity
- Removes Foreign Ally from Dunekeep
- Adds Profane Venomancy to Dunekeep
- Removes Scartauri Priest from Hive
- Adds Scartauri Mage to Hive
Units
Giant Ant
ID: ARBX
Tier: 1
Race: Swarm
Combat: 2
HP: 55
Mana: 0
Basic Swarm builder
Traits: Can build (skill 8), Can mine (1 slot)
Speed: 8
Damage: 30840-6 Piercing
Attack: None
Resistance: 8
View: 12
Resists: 28210
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 20g
Flags: Building 8, Small, Land, Cavalry
Scarab Matriarch
ID: ARMX
Tier: 2
Race: Swarm
Combat: 2
HP: 60
Mana: 0
Basic Swarm missile unit
Traits: None
Speed: 10
Damage: 30840-7 Fire
Attack: None
Resistance: 8
View: 12
Resists: 35890
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 40g
Flags: Medium, Land, Missile
Scorpion
ID: ARIX
Tier: 1
Race: Swarm
Combat: 2
HP: 85
Mana: 0
Basic Swarm spearman with Poison
Traits: Poison attacks (strength 8), Fast attack speed (+50%)
Speed: 10
Damage: 33410-9 Piercing
Attack: None
Resistance: 8
View: 12
Resists: 28210
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 45g
Flags: Poison (str. 8), Medium, Land, Spearman
Scartauri
ID: ARCX
Tier: 2
Race: Swarm
Combat: 3
HP: 210
Mana: 0
Basic Swarm cavalry with Poison
Traits: Poison attacks (strength 10)
Speed: 17
Damage: 35980-27 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 30830
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 150g
Flags: Poison (str. 10), Large, Land, Cavalry
Husk
ID: ARJX
Tier: 1
Race: Swarm
Combat: 2
HP: 60
Mana: 6
Basic Swarm infantry
Traits: None
Speed: 10
Damage: 25775-9 Slashing
Attack: None
Resistance: 8
View: 12
Resists: 25700
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 40g
Flags: Medium, Land, Infantry
Melkor
ID: ATRX
Tier: 5
Race: Swarm
Combat: 8
HP: 4800
Mana: 0
Swarm titan
Traits: Causes Terror (strength 10, range 10), Splash damage, Ignores armor
Speed: 12
Damage: 44975-330 Crushing
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Dust Devil
ID: ARDD
Tier: -
Race: Misc
Combat: 4
HP: 195
Mana: 0
Advanced floating Swarm melee unit
Traits: Attacks hit all adjacent enemies
Speed: 13
Damage: 33420-16 Crushing
Attack: None
Resistance: 15
View: 14
Resists: 33430
Hotkey: d
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 105g 105m
Flags: Large, Extra-Planar, Float, Infantry
Devourer
ID: ARDE
Tier: 5
Race: Swarm
Combat: 6
HP: 700
Mana: 0
Elite Swarm cavalry that causes Fear
Traits: Fear (strength 9, range 6), Consumes its victims to use for abilities
Speed: 12
Damage: 35980-65 Crushing
Attack: None
Resistance: 15
View: 12
Resists: 30840
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 190g 230m
Flags: Fear (str. 9 radius 0), Huge, Land, Cavalry
Scartauri Mage
ID: ARG2
Tier: 4
Race: Swarm
Combat: 5
HP: 250
Mana: 40
Elite Swarm missile unit that converts buildings
Traits: Converts, Poison attacks (strength 12)
Speed: 15
Damage: 35980-37 Magic
Attack: None
Resistance: 13
View: 12
Resists: 33340
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 145g 170m
Flags: Poison (str. 12), Large, Land, Missile
Scartauri Cleric
ID: ARG3
Tier: 4
Race: Swarm
Combat: 5
HP: 320
Mana: 40
Elite Swarm missile unit that converts buildings
Traits: Converts
Speed: 15
Damage: 35980-36 Fire
Attack: None
Resistance: 15
View: 12
Resists: 38460
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Swarm (The Fertilum Sect)
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 145g 170m
Flags: Large, Land, Missile
Gravel Ant
ID: AMWA
Tier: 2
Race: Swarm
Combat: 2
HP: 45
Mana: 0
Spitting ant
Traits: None
Speed: 10
Damage: 30840-7 Magic
Attack: None
Resistance: 8
View: 11
Resists: 25650
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 40g
Flags: Small, Land, Cavalry
Scarab
ID: ARMM
Tier: 1
Race: Swarm
Combat: 2
HP: 35
Mana: 0
Basic Swarm cavalry that causes bleeding
Traits: Bleeding attacks (strength 8)
Speed: 11
Damage: 28270-6 Slashing
Attack: None
Resistance: 7
View: 14
Resists: 30770
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: UnknownPsych 9 (str. 8 radius 0), Small, Land, Cavalry
Scorpion Hatchling
ID: APCA
Tier: 1
Race: Swarm
Combat: 2
HP: 30
Mana: 0
Basic Swarm spearman with Poison
Traits: Poison attacks (strength 8)
Speed: 11
Damage: 28270-7 Piercing
Attack: None
Resistance: 6
View: 12
Resists: 25650
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: Poison (str. 8), Small, Land, Cavalry
Wasp Hatchling
ID: APCK
Tier: 1
Race: Swarm
Combat: 2
HP: 25
Mana: 0
Basic flying melee unit with Poison attacks
Traits: Poison attacks (strength 6), Counts as 0.5 towards army limit
Speed: 16
Damage: 28270-6 Piercing
Attack: None
Resistance: 6
View: 14
Resists: 17990
Hotkey: w
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: Poison (str. 6), Small, Flying, Cavalry
Burrow
ID: ARXX
Tier: -
Race: Misc
Combat: 0
HP: 500
Mana: 0
A Scorpion burrowed in the ground
Traits: Gains 100% crit chance and a boost to damage upon unborrowing
Speed: 4
Damage: 25700-1 Crushing
Attack: None
Resistance: 10
View: 2
Resists: 25700
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost:
Flags: Land,
Queen Ant
ID: ARQA
Tier: 2
Race: Swarm
Combat: 3
HP: 200
Mana: 0
Swarm mine income booster
Traits: Improves the income of nearby mines and stats of nearby Giant Ants
Speed: 6
Damage: 33410-13 Piercing
Attack: None
Resistance: 10
View: 12
Resists: 28210
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 80g 80c
Flags: Large, Land, Cavalry
Buildings
Dunekeep
ID: BKR0
Race: Swarm
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue. Reduces the repair cost of nearby buildings when garrisoned with Giant Ants
Build: Giant Ants
Research: Dunekeep Level 2, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Profane Venomancy (Powerup)
Dunekeep
ID: BKR1
Race: Swarm
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit and allows for more Ants to be added to them
Build: Giant Ants
Research: Dunekeep Level 3, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Foreign Ally (Powerup)
Dunekeep
ID: BKR2
Race: Swarm
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit and allows for more Ants to be added to them
Build: Giant Ants
Research: Dunekeep Level 4, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Foreign Ally (Powerup)
Dunekeep
ID: BKR3
Race: Swarm
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit and allows for more Ants to be added to them
Build: Giant Ants
Research: Dunekeep Level 5, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Foreign Ally (Powerup)
Dunekeep
ID: BKR4
Race: Swarm
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit and allows for more Ants to be added to them
Build: Giant Ants
Research: Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Foreign Ally (Powerup)
Hive
ID: BAH0
Race: Swarm
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces Swarm Troops.
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 2
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Cleric (Army), Devourer (Army)
Hive
ID: BAH1
Race: Swarm
Combat: 10
HP: 1750
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 3
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH2
Race: Swarm
Combat: 10
HP: 1850
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 4
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH3
Race: Swarm
Combat: 10
HP: 1950
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 5
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH4
Race: Swarm
Combat: 10
HP: 2050
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Nothing
Requires:
Produces: Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Burial Hall
ID: BABC
Race: Swarm
Combat: 10
HP: 1650
Seconds To Produce: 60
Offers diverse upgrades
Build: Nothing
Research: Weapon/Armor advancements, unit abilities & Sandstorm improvements
Requires: Noxious Accumulation (Powerup)
Produces: Aspect of Melkor (II) (Powerup), Natural Selection (I) (Powerup), Natural Selection (I) (Powerup), Natural Selection (II) (Powerup), Hollow Reawakening (Powerup), Foreboding Winds (Powerup), Foreboding Winds (Powerup), Arcane Finesse (Powerup), Hadesha's Embrace (Powerup)
Egg Chamber
ID: BPEC
Race: Swarm
Combat: 10
HP: 1600
Seconds To Produce: 45
Produces Queen Ants, upgrades many units & increases the army limit when garrisoned with Giant Ants
Build: Queen Ants
Research: Combat upgrades, Requisitioning & Mine draining
Requires:
Produces: Queen Ant (Army), Requisitioning (Powerup), Exhaustion (II) (Powerup), Exhaustion (III) (Powerup), Banubir's Ceremony (Powerup), Subterranean Network (Powerup), Hive Mind (I) (Powerup), Alacrity (I) (Powerup), Alacrity (II) (Powerup)
Watcher
ID: BPWA
Race: Swarm
Combat: 10
HP: 1750
Seconds To Produce: 45
Tower that causes paralysis
Research: Vision upgrades
Note: Attacks don't deal damage but they cause paralysis
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)
Cost: 135g 135m 135s
Hotkey: w
Damage: 25700-1 UnknownElectric
Resistance: 11
View: 8
Resists: 25680
-- advanced --
Used By: None
Altar of Fecundity
ID: BPSQ
Race: Swarm
Combat: 10
HP: 1600
Seconds To Produce: 45
Upgrades Morale & Psyche resistance. Offers healing & curing
Research: Morale & Psyche upgrades, Healing & Curing abilities
Note: Giant Ants can bring corpses back here to be used in unit production or healing
Requires:
Produces: Flesh Rejuvenation (Powerup), Defiling Witchery (Powerup), Hive Mind (II) (Powerup), Hive Mind (III) (Powerup), Tombcurse (Powerup), Survival Drills (Powerup), Blending (Powerup), Arachnid Dexterity (Powerup), Endless Hunger (Powerup)
Shrine of Melkor
ID: BPSK
Race: Swarm
Combat: 10
HP: 1800
Seconds To Produce: 45
Upgrades Priests, Scarab Matriarchs & poison
Build: Melkor
Research: Poison & Scrab Matriarch upgrades, Devourer abilities
Requires:
Produces: Melkor (Army), Melkor's Curse (Powerup), All-Consuming Fire (Powerup), Infestation (Powerup), Subterranean Network (Powerup), Incubation (Powerup)