The Iron Fortress is a Daemon faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
- Removes Dark Wind from Portal
- Adds Architectural Fabrication to Portal
- Removes Intangibility (I) from Portal
- Adds Cybermancy (I) to Portal
- Removes Intangibility (II) from Portal
- Adds Cybermancy (II) to Portal
- Removes Spy Squad from Pit
- Adds Hellbore to Pit
- Removes Swamp Dragon from Brood
- Adds Night Dragon to Brood
- Removes Soul Binding from Iron Factory
- Adds Iron Factory to Iron Factory
Units
Quasit
ID: AVBX
Tier: 1
Race: Daemon
Combat: 3
HP: 60
Mana: 17
Daemon builder
Abilities: Can build, Poison, Counts as 2 men when placed in a mine
Speed: 10
Damage: 8-10 Slashing
Attack: None
Resistance: 12
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: q
-- advanced --
Movement Type: Walk
Used By: Daemon (The Dark Path)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 55g
Flags: Building 12, Poison (str. 7), Small, Extra-Planar, Land, Infantry
Succubus
ID: AVIX
Tier: 2
Race: Daemon
Combat: 4
HP: 130
Mana: 10
Basic flying Daemon infantry
Abilities: Create souls upon killing living units, Devours souls for HP, Emits Awe, Excellent against spearmen
Speed: 12
Damage: 12-18 Slashing
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: s
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 120g
Flags: Awe (str. 8 radius 0), Medium, Extra-Planar, Flying, Infantry
Nightmare
ID: AVCX
Tier: 2
Race: Daemon
Combat: 5
HP: 160
Mana: 14
Basic Daemon cavalry
Abilities: Causes Fear, Uses souls to casts Terrify, Excellent against missile units
Speed: 20
Damage: 22-28 Crushing
Attack: None
Resistance: 13
View: 7
Resists: 3
Hotkey: n
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Daemon (The Iron Fortress) Minotaur (Order of Malignus)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 250g
Flags: Fear (str. 7 radius 0), Large, Extra-Planar, Land, Cavalry
Salamander
ID: AVDX
Tier: 2
Race: Daemon
Combat: 5
HP: 230
Mana: 10
Basic Daemon spearman with splash damage
Abilities: Splash damage, Causes Fear, Heals rapidly when set alight, Excellent against cavalry
Speed: 8
Damage: 24-30 Fire
Attack: None
Resistance: 14
View: 8
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Splash
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 240g
Flags: Fear (str. 4 radius 0), Large, Extra-Planar, Land, Spearman
Pit Fiend
ID: AADE
Tier: 5
Race: Daemon
Combat: 7
HP: 500
Mana: 60
Elite flying Daemon infantry
Abilities: Summons Imps, Devours souls for HP & mana, Emits Chaos, Excellent against non-huge infantry
Speed: 9
Damage: 35-45 Slashing
Attack: None
Resistance: 18
View: 10
Resists: 3
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 200g 250m
Flags: Chaos (str. 9 radius 0), Large, Extra-Planar, Flying, Infantry
Imp
ID: AAIM
Tier: 2
Race: Daemon
Combat: 3
HP: 50
Mana: 0
Basic flying Daemon missile unit
Abilities: Can devour souls for HP
Speed: 15
Damage: 5-9 Ice
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: i
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: N
is------
Alignment: Evil
Cost: 50g
Flags: Small, Extra-Planar, Flying, Missile
Summoner
ID: AVGX
Tier: 5
Race: Daemon
Combat: 6
HP: 250
Mana: 75
Elite Daemon missile unit
Abilities: Converts, Casts Blink, Summons Pit Fiends, Devours souls for HP and mana
Speed: 9
Damage: 25-31 Electric
Attack: None
Resistance: 16
View: 7
Resists: 2
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)
General: Y
Advanced: Y
is------
Alignment: Evil
Cost: 155g 180m
Flags: Medium, Land, Missile
Reaper
ID: AVJX
Tier: 5
Race: Undead
Combat: 8
HP: 365
Mana: 0
Elite floating Undead spearman
Abilities: Gains +20xp for each soul devoured, Immune to psyche, Cannot be Banished, Excellent against cavalry
Speed: 10
Damage: 50-60 Slashing
Attack: None
Resistance: 19
View: 9
Resists: 1
Hotkey: r
-- advanced --
Movement Type: Flap
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 200g 250m
Flags: UnknownPsych 11 (str. 4 radius 0), Medium, Float, Infantry
Balora
ID: ATVX
Tier: 5
Race: Daemon
Combat: 8
HP: 7500
Mana: 0
Daemon titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 16
Damage: 125-145 Slashing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Hell Hound
ID: AVHH
Tier: 1
Race: Daemon
Combat: 3
HP: 100
Mana: 0
Basic Daemon melee unit
Abilities: Fast attack speed, Excellent against missile units
Speed: 14
Damage: 9-13 Fire
Attack: None
Resistance: 12
View: 9
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 80g
Flags: Medium, Extra-Planar, Land, Cavalry
Incubus
ID: ADID
Tier: 4
Race: Daemon
Combat: 6
HP: 380
Mana: 40
Elite flying Daemon
Abilities: Casts Banish, causes fear
Speed: 12
Damage: 30-40 Slashing
Attack: None
Resistance: 16
View: 10
Resists: 4
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 180g 240m
Flags: Awe (str. 6 radius 0), Large, Extra-Planar, Flying, Infantry
Sea Dragon
ID: AVSC
Tier: 2
Race: Daemon
Combat: 4
HP: 220
Mana: 0
Triton
Abilities: None
Speed: 10
Damage: 23-29 Piercing
Attack: None
Resistance: 14
View: 8
Resists: 3
Hotkey: t
-- advanced --
Movement Type: Fire
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 75m
Flags: Large, Float, Spearman
Scylla
ID: AVSN
Tier: 2
Race: Daemon
Combat: 4
HP: 80
Mana: 0
Mermaid
Abilities: None
Speed: 10
Damage: 14-19 Slashing
Attack: None
Resistance: 13
View: 8
Resists: 3
Hotkey: m
-- advanced --
Movement Type: Fire
Used By: None
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 120g 75m
Flags: Awe (str. 8 radius 0), Large, Float, Cavalry
Pyro Hydra
ID: AVPH
Tier: 5
Race: Daemon
Combat: 5
HP: 450
Mana: 55
Elite Daemon cavalry
Abilities: Causes Fear, Splash damage,
Speed: 6
Damage: 16-22 Fire
Attack: None
Resistance: 15
View: 8
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 240g 200m
Flags: Fear (str. 4 radius 0), Huge, Land, Cavalry
Windrift
ID: APCD
Tier: -
Race: Misc
Combat: 5
HP: 200
Mana: 0
A fast melee unit aura of chaotic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings, attacks can hit multiple opponents, Causes Fear, Can cross water
Speed: 16
Damage: 8-12 Electric
Attack: None
Resistance: 15
View: 10
Resists: 2
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 120g 80m
Flags: Float,
Riftstorm
ID: ARIF
Tier: -
Race: Misc
Combat: 0
HP: 1000
Mana: 0
A slow-moving aura of chaotic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings
Speed: 1
Damage: 1-18 Magic
Attack: None
Resistance: 0
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 500s
Flags: Flying,
Buildings
Doomspire
ID: BKV0
Race: Daemon
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Quasits
Research: Level 2 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV1
Race: Daemon
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Quasits
Research: Level 3 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV2
Race: Daemon
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Quasits
Research: Level 4 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV3
Race: Daemon
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Quasits
Research: Level 5 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV4
Race: Daemon
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Quasits
Research: Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Iron Factory
ID: BKS0
Race: Daemon
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Quasits
Research: Level 2 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces:
Iron Factory
Iron Factory
Iron Factory
Pit
ID: BAPI
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces all Daemonic units
Build: Hell Hound, Imp, Nightmare, Succubus, Pit Fiend, Salamander & Summoner
Research: Nothing
Requires:
Produces: Hell Hound (Army), Nightmare (Army), Imp (Army), Succubus (Army), Salamander (Army), Pyro Hydra (Army), Summoner (Army), Pit Fiend (Army), Hellbore (Army)
Gallows
ID: BPGA
Race: Daemon
Combat: 10
HP: 1600
Seconds To Produce: 60
Upgrades resource collection, produces Souls & Bone Catapults
Build: Souls & Bone Catapults
Research: Soul devouring, Requisitioning, Quasit/Imp/Bone Catapult upgrades
Requires:
Produces: Soul (Army), Bone Catapult (Army), Shackles (Powerup), Familiar (Powerup), Soul Absorption (I) (Powerup), Soul Absorption (II) (Powerup), Soul Absorption (III) (Powerup), Requisitioning (Powerup), Gruesome Shot (Powerup)
Portal
ID: BPPO
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 60
Upgrades Daemons & allows them to travel between Portals
Research: Daemon Combat upgrades
Note: Daemonic units can travel between Portals
Requires:
Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Cybermancy (I) (Powerup), Cybermancy (II) (Powerup), Heralds of Damnation (Powerup), Architectural Fabrication (Powerup)
Daemonic Sanctum
ID: BATD
Race: Daemon
Combat: 0
HP: 1650
Seconds To Produce: 45
Can garrison up to 8 Supplicants. Each Supplicant generates 0.02 Devotion per second.
Build: Nothing
Research: Daemon upgrades
Requires:
Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Intangibility (I) (Powerup), Intangibility (II) (Powerup), Heralds of Damnation (Powerup), Dark Wind (Powerup), Dark Path Sacrifice (Powerup), Diabolic Invocation (Powerup)
Summoning Tower
ID: BAS0
Race: Daemon
Combat: 14
HP: 1750
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades, Breed & Level 2 Summoning Tower
Requires:
Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Summoning Tower
ID: BAS1
Race: Daemon
Combat: 14
HP: 1850
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades, Breed & Level 3 Summoning Tower
Requires:
Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Breed (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Summoning Tower
ID: BAS2
Race: Daemon
Combat: 14
HP: 1950
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades & Breed
Requires:
Produces: Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Planar Anchor
ID: BWL0
Race: Daemon
Combat: 12
HP: 800
Seconds To Produce: 60
Requires:
Produces: Planar Anchor (Building), Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)
Planar Anchor
ID: BWL1
Race: Daemon
Combat: 14
HP: 1650
Seconds To Produce: 30
Requires:
Produces: Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)
Chaos Shrine
ID: BPCS
Race: Daemon
Combat: 10
HP: 1800
Seconds To Produce: 45
Produces Balora & researches affliction & Soul upgrades
Build: Balora
Research: Afflication & Soul devouring improvements
Requires:
Produces: Balora (Army), Hadeshan Warp (Powerup), Soul Splicing (Powerup), Spiritual Corruption (Powerup)