Holy City of Duernoth is a Dwarf faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2
Changes
- Removes Archon from Cathedral
- Adds Brawler to Cathedral
- Removes Sirian from Cathedral
- Adds King Khalid to Cathedral
- Removes Holy Relic from Cathedral
- Adds Medical Wards to Cathedral
- Removes Polytheistic Reverence from Cathedral
- Adds Martial Force to Cathedral
- Removes Righteous Glory from Cathedral
- Adds Finesse (I) to Cathedral
- Removes Dwarf Lord from Armory
- Adds Terra Sanctus Knight to Armory
- Removes Stonesense from Trading Post
- Adds Magic Resonance to Trading Post
- Removes Rifling from Workshop
- Adds Runes of the Allfather to Workshop
- Removes Fire Dragon from Eyrie
- Adds Celestial Dragon to Eyrie
Units
Dwarven Smith
ID: ADBX
Tier: 1
Race: Dwarf
Combat: 2
HP: 80
Mana: 0
Basic Dwarf builder
Traits: Can build (skill 13), Can mine (2 slots)
Speed: 6
Damage: 25700-7 Crushing
Attack: None
Resistance: 12
View: 12
Resists: 28260
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Good
Cost: 35g
Flags: Building 13, Small, Land, Infantry
Brawler
ID: ADSX
Tier: 1
Race: Dwarf
Combat: 3
HP: 100
Mana: 0
Basic Dwarf infantry
Traits: None
Speed: 13
Damage: 25700-7 Crushing
Attack: None
Resistance: 12
View: 15
Resists: 28260
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Small, Land, Infantry
Dwarf Infantry
ID: ADIX
Tier: 1
Race: Dwarf
Combat: 5
HP: 115
Mana: 0
Basic Dwarf infantry
Traits: None
Speed: 6
Damage: 33420-12 Slashing
Attack: None
Resistance: 10
View: 11
Resists: 15480
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Land, Infantry
Dwarf Berserker
ID: ADJX
Tier: 3
Race: Dwarf
Combat: 5
HP: 280
Mana: 0
Advanced Dwarf infantry
Traits: None
Speed: 6
Damage: 41120-32 Slashing
Attack: None
Resistance: 14
View: 9
Resists: 33430
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 95g 90m
Flags: Small, Land, Infantry
Khazrimi Guard
ID: ADLX
Tier: 4
Race: Dwarf
Combat: 6
HP: 380
Mana: 0
Elite Dwarf infantry
Traits: Double chance of critical hit
Speed: 8
Damage: 41120-40 Electric
Attack: None
Resistance: 17
View: 10
Resists: 36000
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Dwarf (Holy City of Duernoth) Dwarf (Khamar, City of Artifice)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 135g 155m
Flags: Small, Land, Infantry
Runelord
ID: ADOX
Tier: 3
Race: Dwarf
Combat: 5
HP: 160
Mana: 35
Advanced Dwarf missile unit
Traits: None
Speed: 6
Damage: 25650-30 Fire
Attack: None
Resistance: 15
View: 11
Resists: 35940
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 95m
Flags: Small, Land, Missile
King Khalid
ID: ATDX
Tier: 5
Race: Dwarf
Combat: 8
HP: 4000
Mana: 0
Dwarf titan
Traits: Causes Terror (strength 10, range 10), Ignores armor
Speed: 8
Damage: 44975-200 Electric
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Dwarf Axe Thrower
ID: ADIA
Tier: 2
Race: Dwarf
Combat: 5
HP: 95
Mana: 0
Basic Dwarven ranged unit
Traits: Axes 'carry thorugh' to hit multiple foes
Speed: 6
Damage: 30800-10 Slashing
Attack: None
Resistance: 12
View: 11
Resists: 30840
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Land, Missile
Terra Sanctus Knight
ID: ADTS
Tier: 4
Race: Dwarf
Combat: 6
HP: 400
Mana: 60
Elite Dwarf infantry
Traits: Double chance of critical hit
Speed: 6
Damage: 38550-45 Magic
Attack: None
Resistance: 18
View: 10
Resists: 33430
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 140g 160m
Flags: Small, Land, Infantry
Dwarf Vanguard
ID: ADI2
Tier: 2
Race: Dwarf
Combat: 4
HP: 225
Mana: 0
Basic Dwarf spearman
Traits: None
Speed: 6
Damage: 38550-28 Crushing
Attack: None
Resistance: 13
View: 11
Resists: 30860
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 140g
Flags: Small, Land, Spearman
Dwarf Gunner
ID: ADMA
Tier: 2
Race: Dwarf
Combat: 3
HP: 65
Mana: 0
Dwarf missile unit
Traits: None
Speed: 6
Damage: 28280-35 Piercing
Attack: None
Resistance: 12
View: 11
Resists: 28270
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 95g
Flags: Small, Land, Missile
Buildings
Citadel
ID: BKD0
Race: Dwarf
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Dwarf Smiths
Research: Citadel Level 2, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD1
Race: Dwarf
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 3, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD2
Race: Dwarf
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 4, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD3
Race: Dwarf
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 5, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD4
Race: Dwarf
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Dwarf Smiths
Research: Curing & building upgrades
Requires:
Produces: Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Foundry
ID: BPFO
Race: Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds Siege Weaponry / Researches damage/HP upgrades
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Ballista (Army), Battering Ram (Army), Trebuchet (Army), Firebomb (Army), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup), Flame Cannon (Army), Flame Cannon (Army), Cloaking Field (Powerup), Recoil Support (Powerup)
Armory
ID: BAAR
Race: Dwarf
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds most types of Dwarven infantry
Build: Dwarf Infantry, Axe Throwers, Berserkers, Khazrimi Guards & Lords
Research: Dwarf Infantry, Vanguard & Berserker upgrades
Requires: Berserker (Powerup)
Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Dwarf Gunner (Army), Dwarf Berserker (Army), Terra Sanctus Knight (Army), Dwarf Lord (Army), Orin's Tutelage (Powerup), Stakewall (Powerup), Stakewall (Powerup), Berserker (Powerup), Berserker (Powerup)
Trading Post
ID: BPTP
Race: Dwarf
Combat: 10
HP: 1600
Seconds To Produce: 60
Upgrades stone income & allows resource trading
Build: Nothing
Research: Stonesense, Trade upgrade
Requires:
Produces: Magic Resonance (Powerup), Trade (Powerup)
Workshop
ID: BPWS
Race: Dwarf
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Axe Throwers, upgrades them & upgrades siege weapons
Build: Nothing
Research: Axe Thrower & Siege Weapon upgrades
Requires:
Produces: Siege Drills (Powerup), Marksman Training (Powerup), Runes of the Allfather (Powerup), Flintlock (Powerup), Siegecraft (Powerup), POBL (Unknown), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup)
Brewery
ID: BPBR
Race: Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 45
Builds Brawlers / Researches morale & combat upgrades
Build: Dwarf Brawlers & King Khalid
Research: Dwarf Brawler upgrades, Morale upgrades & Dwarven Brew
Requires: Morale (II) (Powerup), Morale (III) (Powerup), Dwarven Brew (Powerup)
Produces: Brawler (Army), King Khalid (Army), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Morale (I) (Powerup)
College
ID: BPCL
Race: Dwarf
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Runelords & unlocks unit abilities
Build: Runelords
Research: Khazrimi Guard & Dwarf Lord abilities
Requires:
Produces: Runelord (Army), Demolition (Powerup), Last Stand (Powerup)