Khamar, City of Artifice is a Dwarf faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
- Removes Dwarf Axe Thrower from Armory
- Adds Dark Dwarf Crossbow to Armory
- Removes Terra Sanctus Knight from Armory
- Adds Dwarf Lord to Armory
- Removes Runes of the Allfather from Workshop
- Adds Rifling to Workshop
- Removes Runes of Flight (II) from Workshop
- Adds Flintlock to Workshop
- Removes Weaponsmith (I) from Foundry
- Adds Firebomb to Foundry
Units
Dwarven Smith
ID: ADBX
Tier: 1
Race: Dwarf
Combat: 2
HP: 80
Mana: 0
Basic Dwarf builder that gains +3 build skill when drunk
Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine
Speed: 6
Damage: 5-9 Crushing
Attack: None
Resistance: 12
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 35g
Flags: Building 13, Small, Land, Infantry
Brawler
ID: ADSX
Tier: 1
Race: Dwarf
Combat: 3
HP: 100
Mana: 0
Basic Dwarf infantry that gains +2 combat and +25% attack speed when drunk
Abilities: 50% spell resistance, excellent against missiles
Speed: 13
Damage: 5-9 Crushing
Attack: None
Resistance: 12
View: 11
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Land, Infantry
Dwarf Infantry
ID: ADIX
Tier: 1
Race: Dwarf
Combat: 5
HP: 120
Mana: 0
Basic Dwarf infantry that gains +5 armor / resistance & 50% missile resistance when drunk
Abilities: 50% spell resistance, Excellent against spearmen
Speed: 6
Damage: 10-14 Slashing
Attack: None
Resistance: 10
View: 7
Resists: 8
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Land, Infantry
Dwarf Berserker
ID: ADJX
Tier: 3
Race: Dwarf
Combat: 5
HP: 300
Mana: 0
Advanced Dwarf infantry that ignores 15 points of armor when drunk
Abilities: 50% spell resistance, Excellent against small & medium infantry
Speed: 6
Damage: 24-32 Slashing
Attack: None
Resistance: 14
View: 5
Resists: 7
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 95g 90m
Flags: Small, Land, Infantry
Khazrimi Guard
ID: ADLX
Tier: 4
Race: Dwarf
Combat: 6
HP: 395
Mana: 0
Elite Dwarf infantry that deals +15 damage to spellcasters when drunk
Abilities: 50% spell resistance, Double chance of critical hit, Excellent against small & medium infantry
Speed: 8
Damage: 30-40 Electric
Attack: None
Resistance: 17
View: 6
Resists: 7
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth) Dwarf (Khamar, City of Artifice)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 140g 160m
Flags: Small, Land, Infantry
Runelord
ID: ADOX
Tier: 3
Race: Dwarf
Combat: 5
HP: 160
Mana: 35
Advanced Dwarf missile unit that gains +15% mana regen and +20 max mana when drunk
Abilities: 50% spell resistance, Casts Doomstones, Summons Earth Elementals
Speed: 6
Damage: 16-22 Fire
Attack: None
Resistance: 15
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 95g 95m
Flags: Small, Land, Missile
Dwarf Lord
ID: ADGX
Tier: 5
Race: Dwarf
Combat: 7
HP: 500
Mana: 0
Elite Dwarf spearman that deals +5 damage when drunk
Abilities: 50% spell resistance, +40 damage vs. buildings, Converts, Excellent against cavalry
Speed: 6
Damage: 35-45 Slashing
Attack: None
Resistance: 18
View: 7
Resists: 8
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 150g 175m
Flags: Small, Land, Spearman
King Khalid
ID: ATDX
Tier: 5
Race: Dwarf
Combat: 8
HP: 7000
Mana: 0
Dwarf titan
Abilities: Causes Terror, Ignores Armor
Speed: 8
Damage: 70-90 Electric
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Dwarf Vanguard
ID: ADI2
Tier: 2
Race: Dwarf
Combat: 4
HP: 250
Mana: 0
Basic Dwarf spearman
Abilities: 50% spell resistance, Excellent against cavalry
Speed: 6
Damage: 20-28 Slashing
Attack: None
Resistance: 13
View: 7
Resists: 8
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 135g
Flags: Small, Land, Spearman
Buildings
Citadel
ID: BKD0
Race: Dwarf
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Dwarf Smiths
Research: Citadel Level 2, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD1
Race: Dwarf
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 3, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD2
Race: Dwarf
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 4, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD3
Race: Dwarf
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 5, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD4
Race: Dwarf
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Dwarf Smiths
Research: Curing & building upgrades
Requires:
Produces: Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Foundry
ID: BPFO
Race: Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds Siege Weaponry / Researches damage/HP upgrades
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Ballista (Army), Battering Ram (Army), Trebuchet (Army), Firebomb (Army), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Armory
ID: BAAR
Race: Dwarf
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds most types of Dwarven infantry
Build: Dwarf Infantry, Axe Throwers, Berserkers, Khazrimi Guards & Lords
Research: Dwarf Infantry, Vanguard & Berserker upgrades
Requires: Berserker (Powerup)
Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Dark Dwarf Crossbow (Army), Dwarf Berserker (Army), Dwarf Lord (Army), Dwarf Lord (Army), Orin's Tutelage (Powerup)
Trading Post
ID: BPTP
Race: Dwarf
Combat: 10
HP: 1600
Seconds To Produce: 60
Upgrades stone income & allows resource trading
Build: Nothing
Research: Stonesense, Trade upgrade
Requires:
Produces: Magic Resonance (Powerup), Trade (Powerup)
Workshop
ID: BPWS
Race: Dwarf
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Axe Throwers, upgrades them & upgrades siege weapons
Build: Nothing
Research: Axe Thrower & Siege Weapon upgrades
Requires:
Produces: Siege Drills (Powerup), Marksman Training (Powerup), Rifling (Powerup), Flintlock (Powerup), Siegecraft (Powerup), POBL (Unknown)
Brewery
ID: BPBR
Race: Dwarf
Combat: 5
HP: 1650
Seconds To Produce: 45
Builds Brawlers / Researches morale & combat upgrades
Build: Dwarf Brawlers & King Khalid
Research: Dwarf Brawler upgrades, Morale upgrades & Dwarven Brew
Requires: Morale (II) (Powerup), Morale (III) (Powerup), Dwarven Brew (Powerup)
Produces: Brawler (Army), King Khalid (Army), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Morale (I) (Powerup)
College
ID: BPCL
Race: Dwarf
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Runelords & unlocks unit abilities
Build: Runelords
Research: Khazrimi Guard & Dwarf Lord abilities
Requires:
Produces: Runelord (Army), Demolition (Powerup), Last Stand (Powerup), Celestial Hatchling (Army), Celestial Hatchling (Army), Polytheistic Reverence (Powerup), Dragonguard of Drak-Dum (Powerup)