Merchant State of Goldor is a Empire faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
- Removes White Mage from Library
- Adds Black Mage to Library
- Removes Trade from Quartermaster
- Adds Slavehorde to Quartermaster
- Removes Reconstruct from Quartermaster
- Adds Mercantile League to Quartermaster
- Removes Storm Dragon from Eyrie
- Adds Fire Dragon to Eyrie
Units
Imperial Pikeman
ID: AHIX
Tier: 1
Race: Knight
Combat: 4
HP: 90
Mana: 0
Basic Imperial spearman
Abilities: Excellent against cavalry
Speed: 9
Damage: 8-12 Piercing
Attack: None
Resistance: 11
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Spearman
Imperial Guard
ID: AHHS
Tier: 1
Race: Knight
Combat: 4
HP: 110
Mana: 0
Basic Imperial swordman
Abilities:
Speed: 9
Damage: 9-13 Slashing
Attack: None
Resistance: 11
View: 8
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Medium, Land, Infantry
Imperial Halberdier
ID: AHJX
Tier: 3
Race: Knight
Combat: 6
HP: 230
Mana: 0
Advanced Imperial spearman
Abilities: Excellent against cavalry
Speed: 9
Damage: 24-32 Slashing
Attack: None
Resistance: 14
View: 8
Resists: 6
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 90g 75m
Flags: Medium, Land, Spearman
Squire
ID: AHMX
Tier: 2
Race: Knight
Combat: 3
HP: 60
Mana: 0
Basic Knight missile unit
Abilities: None
Speed: 8
Damage: 5-9 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: q
-- advanced --
Movement Type: Walk
Used By: 4 scenarios Knight (Longbowmen of Elenia) Knight (Order of Crux Siria)
General: N
Advanced: N
is------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Missile
Imperial Sergeant
ID: AHCX
Tier: 2
Race: Knight
Combat: 5
HP: 145
Mana: 0
Basic Imperial cavalry
Abilities: Cast Encourage (makes units immune to psyche), Excellent against missile units
Speed: 22
Damage: 15-21 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 135g
Flags: Large, Land, Cavalry
Red Mage
ID: AHGR
Tier: 3
Race: Knight
Combat: 6
HP: 135
Mana: 33
Advanced Imperial missile unit
Abilities: Casts Ring of Fire & Resist Fire spells
Speed: 8
Damage: 28-34 Fire
Attack: None
Resistance: 16
View: 11
Resists: 3
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 150g 125m
Flags: Medium, Land, Missile
Black Mage
ID: AHGB
Tier: 3
Race: Knight
Combat: 9
HP: 150
Mana: 30
Advanced Imperial missile unit
Abilities: Casts Drain Mana & Hand of Ice spells, Gains 5 mana per kill
Speed: 8
Damage: 26-32 Electric
Attack: None
Resistance: 16
View: 11
Resists: 2
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 150g 125m
Flags: Medium, Land, Missile
Blue Mage
ID: AHGI
Tier: 3
Race: Knight
Combat: 6
HP: 135
Mana: 33
Advanced Imperial missile unit
Abilities: Casts Freeze & Ring of Ice spells
Speed: 8
Damage: 27-33 Ice
Attack: None
Resistance: 16
View: 14
Resists: 1
Hotkey: u
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 150g 125m
Flags: Medium, Land, Missile
War Elephant
ID: APDX
Tier: 5
Race: Misc
Combat: 7
HP: 580
Mana: 0
Elite Imperial cavalry
Abilities: Causes Fear, Splash damage, Excellent against small, medium & large infantry
Speed: 11
Damage: 40-50 Piercing
Attack: None
Resistance: 16
View: 8
Resists: 8
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: N
Advanced: Y
i-m-----
Alignment: Neutral
Cost: 245g 305m
Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry
The Lion Throne
ID: ATPX
Tier: 5
Race: Knight
Combat: 8
HP: 4000
Mana: 0
Imperial titan
Abilities: Causes Terror, Ignores Armor
Speed: 15
Damage: 90-110 Fire
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Praetor
ID: APGX
Tier: 5
Race: Knight
Combat: 6
HP: 300
Mana: 18
Advanced Imperial infantry
Abilities: Converts, Casts Soul Flame, Can bribe enemy units to join his side, Excellent against spearmen
Speed: 9
Damage: 45-50 Fire
Attack: None
Resistance: 18
View: 10
Resists: 3
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 155g 180m
Flags: Medium, Land, Infantry
Buildings
Palace
ID: BKP0
Race: Empire
Combat: 50
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Peasants
Research: Palace Level 2 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Experiential Learning (Powerup)
Palace
ID: BKP1
Race: Empire
Combat: 50
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Peasants
Research: Palace Level 3 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Palace
ID: BKP2
Race: Empire
Combat: 50
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Peasants
Research: Palace Level 4 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Palace
ID: BKP3
Race: Empire
Combat: 50
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Peasants
Research: Palace Level 5 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Palace
ID: BKP4
Race: Empire
Combat: 50
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Peasants
Research: Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Barracks
ID: BABA
Race: Empire
Combat: 50
HP: 1650
Seconds To Produce: 45
Produces Infantry, Spearmen, Archers & generals
Build: Pikemen, Guardsmen, Archers, Halberdiers & Praetors
Research: Pikemen & Guardsmen abilities
Requires:
Produces: Imperial Pikeman (Army), Imperial Guard (Army), Imperial Archer (Army), Vigorous Endurance (Powerup), Lawless Vigilante (Powerup), Purification Rites (Powerup), Guardianship (Powerup), Pike Square (Powerup), Storm Giant (Army)
Barn
ID: BABN
Race: Empire
Combat: 50
HP: 1700
Seconds To Produce: 60
Produces Cavalry & War Elephants
Build: Imperial Sergeants & War Elephants
Research: Sergeants & War Elephant upgrades
Requires:
Produces: Knight Errant (Army), War Elephant (Army), Pious Chivalry (Powerup), Tamed Instinct (Powerup), Revitalizing Command (Powerup), Professional Camaraderie (Powerup)
Blacksmith
ID: BPBS
Race: Empire
Combat: 50
HP: 1650
Seconds To Produce: 60
Allows armor/weapon advancement. Builds siege weapons
Build: Battering Rams, Catapults & Ballistae
Research: Armor & Damage upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup)
Library
ID: BPLI
Race: Empire
Combat: 50
HP: 1750
Seconds To Produce: 45
Produces Spellcasters & can cast Silence spell
Build: Red & Blue Mages
Research: Faster construction, Mage upgrades, Silence spell
Requires:
Produces: White Mage (Army), Black Mage (Army), Public Education (Powerup), Philosophy (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup), Nullification Spell (Powerup), Electrical Channelling (Powerup)
Granary
ID: BPGR
Race: Empire
Combat: 45
HP: 1600
Seconds To Produce: 60
Allows army limit & HP regen bonuses
Build: Nothing
Research: Army limit & HP regen bonuses
Requires:
Produces: Nutritional Science (Powerup), Cultivation (I) (Powerup), Self-Sufficiency (I) (Powerup)
Archway
ID: BPAC
Race: Empire
Combat: 50
HP: 1800
Seconds To Produce: 45
Improves conversions & critical hit chances
Build: The Lion Throne
Research: Conversion & Crit Chance upgrades
Requires:
Produces: Cosmopolitanism (Powerup), Traditionalism (Powerup), Hypnotic Persuation (Powerup), Urban Defense (Powerup)
Quartermaster
ID: BPQM
Race: Empire
Combat: 50
HP: 500
Seconds To Produce: 60
Allows missile advancement, Trading & Hires mercenaries
Build: Mercenaries
Research: Trade & Missile upgrades
Requires:
Produces: Slavehorde (Powerup), Augmented Reflexes (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Mercantile League (Powerup)
Embassy
ID: BPEM
Race: Empire
Combat: 10
HP: 1650
Seconds To Produce: 60
Converts buildings & upgrades morale & culture
Research: Morale & culture upgrades
Note: Converts & spreads culture
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)
Wizard College
ID: BPWC
Race: Empire
Combat: 10
HP: 600
Seconds To Produce: 45
Produces Spellcasters & can cast Silence spell
Build: Red & Black Mages
Research: Faster construction, Mage upgrades & Silence spell
Requires:
Produces:
Cost: 200g 200s
Hotkey: l
Damage: None
Resistance: 10
View: 15
Resists: 8
-- advanced --
Used By: None