Merchant State of Goldor is a Empire faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Imperial Pikeman

ID: AHIX

Tier: 1

Race: Knight

Combat: 4

HP: 90

Mana: 0

Basic Imperial spearman

Abilities: Excellent against cavalry

Speed: 9

Damage: 8-12 Piercing

Attack: None

Resistance: 11

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: N

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Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Spearman

Imperial Guard

ID: AHHS

Tier: 1

Race: Knight

Combat: 4

HP: 110

Mana: 0

Basic Imperial swordman

Abilities:

Speed: 9

Damage: 9-13 Slashing

Attack: None

Resistance: 11

View: 8

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: N

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Alignment: Neutral

Cost: 60g

Flags: Medium, Land, Infantry

Imperial Halberdier

ID: AHJX

Tier: 3

Race: Knight

Combat: 6

HP: 230

Mana: 0

Advanced Imperial spearman

Abilities: Excellent against cavalry

Speed: 9

Damage: 24-32 Slashing

Attack: None

Resistance: 14

View: 8

Resists: 6

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 90g 75m

Flags: Medium, Land, Spearman

Squire

ID: AHMX

Tier: 2

Race: Knight

Combat: 3

HP: 60

Mana: 0

Basic Knight missile unit

Abilities: None

Speed: 8

Damage: 5-9 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: q

-- advanced --

Movement Type: Walk

Used By: 4 scenarios Knight (Longbowmen of Elenia) Knight (Order of Crux Siria)

General: N

Advanced: N

is------

Alignment: Good

Cost: 55g

Flags: Medium, Land, Missile

Imperial Sergeant

ID: AHCX

Tier: 2

Race: Knight

Combat: 5

HP: 145

Mana: 0

Basic Imperial cavalry

Abilities: Cast Encourage (makes units immune to psyche), Excellent against missile units

Speed: 22

Damage: 15-21 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 135g

Flags: Large, Land, Cavalry

Red Mage

ID: AHGR

Tier: 3

Race: Knight

Combat: 6

HP: 135

Mana: 33

Advanced Imperial missile unit

Abilities: Casts Ring of Fire & Resist Fire spells

Speed: 8

Damage: 28-34 Fire

Attack: None

Resistance: 16

View: 11

Resists: 3

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 150g 125m

Flags: Medium, Land, Missile

Black Mage

ID: AHGB

Tier: 3

Race: Knight

Combat: 9

HP: 150

Mana: 30

Advanced Imperial missile unit

Abilities: Casts Drain Mana & Hand of Ice spells, Gains 5 mana per kill

Speed: 8

Damage: 26-32 Electric

Attack: None

Resistance: 16

View: 11

Resists: 2

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 150g 125m

Flags: Medium, Land, Missile

Blue Mage

ID: AHGI

Tier: 3

Race: Knight

Combat: 6

HP: 135

Mana: 33

Advanced Imperial missile unit

Abilities: Casts Freeze & Ring of Ice spells

Speed: 8

Damage: 27-33 Ice

Attack: None

Resistance: 16

View: 14

Resists: 1

Hotkey: u

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 150g 125m

Flags: Medium, Land, Missile

War Elephant

ID: APDX

Tier: 5

Race: Misc

Combat: 7

HP: 580

Mana: 0

Elite Imperial cavalry

Abilities: Causes Fear, Splash damage, Excellent against small, medium & large infantry

Speed: 11

Damage: 40-50 Piercing

Attack: None

Resistance: 16

View: 8

Resists: 8

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: Y

i-m-----

Alignment: Neutral

Cost: 245g 305m

Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry

The Lion Throne

ID: ATPX

Tier: 5

Race: Knight

Combat: 8

HP: 4000

Mana: 0

Imperial titan

Abilities: Causes Terror, Ignores Armor

Speed: 15

Damage: 90-110 Fire

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

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Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Praetor

ID: APGX

Tier: 5

Race: Knight

Combat: 6

HP: 300

Mana: 18

Advanced Imperial infantry

Abilities: Converts, Casts Soul Flame, Can bribe enemy units to join his side, Excellent against spearmen

Speed: 9

Damage: 45-50 Fire

Attack: None

Resistance: 18

View: 10

Resists: 3

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: Y

Advanced: Y

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Alignment: Neutral

Cost: 155g 180m

Flags: Medium, Land, Infantry

Buildings

Palace

ID: BKP0

Race: Empire

Combat: 50

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Peasants

Research: Palace Level 2 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Experiential Learning (Powerup)

Cost: 100g 100s

Hotkey: p

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP1

Race: Empire

Combat: 50

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Peasants

Research: Palace Level 3 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 100g 200m 100s

Hotkey: p

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP2

Race: Empire

Combat: 50

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Peasants

Research: Palace Level 4 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 200g 400m 200s

Hotkey: p

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP3

Race: Empire

Combat: 50

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Peasants

Research: Palace Level 5 & Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 300g 600m 300s

Hotkey: p

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Palace

ID: BKP4

Race: Empire

Combat: 50

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Peasants

Research: Tactical upgrades

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)

Cost: 400g 800m 400s

Hotkey: p

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Barracks

ID: BABA

Race: Empire

Combat: 50

HP: 1650

Seconds To Produce: 45

Produces Infantry, Spearmen, Archers & generals

Build: Pikemen, Guardsmen, Archers, Halberdiers & Praetors

Research: Pikemen & Guardsmen abilities

Requires:

Produces: Imperial Pikeman (Army), Imperial Guard (Army), Imperial Archer (Army), Vigorous Endurance (Powerup), Lawless Vigilante (Powerup), Purification Rites (Powerup), Guardianship (Powerup), Pike Square (Powerup), Storm Giant (Army)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Foreign Exchange

ID: BEEF

Race: Empire

Combat: 10

HP: 1800

Seconds To Produce: 60

Converts buildings & upgrades culture

Research: Culture upgrades

Note: Converts & Spreads culture

Requires:

Produces:

Cost: 165g 165s

Hotkey: f

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By:

Barn

ID: BABN

Race: Empire

Combat: 50

HP: 1700

Seconds To Produce: 60

Produces Cavalry & War Elephants

Build: Imperial Sergeants & War Elephants

Research: Sergeants & War Elephant upgrades

Requires:

Produces: Knight Errant (Army), War Elephant (Army), Pious Chivalry (Powerup), Tamed Instinct (Powerup), Revitalizing Command (Powerup), Professional Camaraderie (Powerup)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Blacksmith

ID: BPBS

Race: Empire

Combat: 50

HP: 1650

Seconds To Produce: 60

Allows armor/weapon advancement. Builds siege weapons

Build: Battering Rams, Catapults & Ballistae

Research: Armor & Damage upgrades

Requires:

Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Library

ID: BPLI

Race: Empire

Combat: 50

HP: 1750

Seconds To Produce: 45

Produces Spellcasters & can cast Silence spell

Build: Red & Blue Mages

Research: Faster construction, Mage upgrades, Silence spell

Requires:

Produces: White Mage (Army), Black Mage (Army), Public Education (Powerup), Philosophy (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup), Nullification Spell (Powerup), Electrical Channelling (Powerup)

Cost: 100g 100m 100s

Hotkey: l

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Granary

ID: BPGR

Race: Empire

Combat: 45

HP: 1600

Seconds To Produce: 60

Allows army limit & HP regen bonuses

Build: Nothing

Research: Army limit & HP regen bonuses

Requires:

Produces: Nutritional Science (Powerup), Cultivation (I) (Powerup), Self-Sufficiency (I) (Powerup)

Cost: 150g 150s

Hotkey: g

Damage: None

Resistance: 5

View: 8

Resists: 8

-- advanced --

Used By:

Archway

ID: BPAC

Race: Empire

Combat: 50

HP: 1800

Seconds To Produce: 45

Improves conversions & critical hit chances

Build: The Lion Throne

Research: Conversion & Crit Chance upgrades

Requires:

Produces: Cosmopolitanism (Powerup), Traditionalism (Powerup), Hypnotic Persuation (Powerup), Urban Defense (Powerup)

Cost: 100g 200m 100s

Hotkey: a

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Quartermaster

ID: BPQM

Race: Empire

Combat: 50

HP: 500

Seconds To Produce: 60

Allows missile advancement, Trading & Hires mercenaries

Build: Mercenaries

Research: Trade & Missile upgrades

Requires:

Produces: Slavehorde (Powerup), Augmented Reflexes (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Mercantile League (Powerup)

Cost: 100g 100s

Hotkey: q

Damage: None

Resistance: 8

View: 8

Resists: 8

-- advanced --

Used By:

Embassy

ID: BPEM

Race: Empire

Combat: 10

HP: 1650

Seconds To Produce: 60

Converts buildings & upgrades morale & culture

Research: Morale & culture upgrades

Note: Converts & spreads culture

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)

Cost: 165g 165s

Hotkey: e

Damage: None

Resistance: 20

View: 12

Resists: 8

-- advanced --

Used By:

Wizard College

ID: BPWC

Race: Empire

Combat: 10

HP: 600

Seconds To Produce: 45

Produces Spellcasters & can cast Silence spell

Build: Red & Black Mages

Research: Faster construction, Mage upgrades & Silence spell

Requires:

Produces:

Cost: 200g 200s

Hotkey: l

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By: None