The Dark Path is a Daemon faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2
Changes
- Removes Quasit from Doomspire
- Adds Peasant to Doomspire
- Removes Breed from Summoning Tower
- Adds Ritual Procession to Summoning Tower
- Removes Breed from Summoning Tower
- Adds Ritual Procession to Summoning Tower
- Removes Hellbore from Pit
- Adds Spy Squad to Pit
- Removes Frostbat from Brood
- Adds Bat to Brood
Units
Succubus
ID: AVIX
Tier: 2
Race: Daemon
Combat: 4
HP: 150
Mana: 10
Basic flying Daemon infantry that causes Awe
Traits: Awe (strength 8, range 2)
Speed: 12
Damage: 28270-20 Slashing
Attack: None
Resistance: 13
View: 12
Resists: 30830
Hotkey: s
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 120g
Flags: Awe (str. 8 radius 0), Medium, Extra-Planar, Flying, Infantry
Nightmare
ID: AVCX
Tier: 2
Race: Daemon
Combat: 5
HP: 200
Mana: 14
Basic Daemon cavalry that causes Fear
Traits: Fear (strength 7, range 2)
Speed: 20
Damage: 30850-25 Crushing
Attack: None
Resistance: 13
View: 11
Resists: 35900
Hotkey: n
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Daemon (The Iron Fortress) Minotaur (Order of Malignus)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 165g
Flags: Fear (str. 7 radius 0), Large, Extra-Planar, Land, Cavalry
Salamander
ID: AVDX
Tier: 2
Race: Daemon
Combat: 5
HP: 280
Mana: 10
Basic Daemon spearman with splash damage that causes Fear
Traits: Fear (strength 5, range 4), Splash damage, Can travel over lava
Speed: 8
Damage: 30800-30 Fire
Attack: None
Resistance: 14
View: 12
Resists: 41090
Hotkey: h
-- advanced --
Movement Type: Splash
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 190g
Flags: Fear (str. 5 radius 0), Large, Extra-Planar, Land, Spearman
Pit Fiend
ID: AADE
Tier: 5
Race: Daemon
Combat: 7
HP: 600
Mana: 60
Elite flying Daemon infantry that emits Chaos
Traits: Chaos (strength 9, range 4)
Speed: 11
Damage: 33410-60 Slashing
Attack: None
Resistance: 18
View: 14
Resists: 38530
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 165g 195m
Flags: Chaos (str. 9 radius 0), Large, Extra-Planar, Flying, Infantry
Imp
ID: AAIM
Tier: 2
Race: Daemon
Combat: 3
HP: 50
Mana: 0
Basic flying Daemon missile unit
Traits: Can garrison towers after researching Shackles
Speed: 15
Damage: 17990-8 Ice
Attack: None
Resistance: 13
View: 12
Resists: 30790
Hotkey: i
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 50g
Flags: Small, Extra-Planar, Flying, Missile
Summoner
ID: AVGX
Tier: 5
Race: Daemon
Combat: 6
HP: 250
Mana: 75
Elite Daemon missile unit
Traits: Converts
Speed: 9
Damage: 28250-35 Electric
Attack: None
Resistance: 16
View: 11
Resists: 33390
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 105g 115m
Flags: Medium, Land, Missile
Reaper
ID: AVJX
Tier: 5
Race: Undead
Combat: 8
HP: 365
Mana: 0
Elite floating Undead spearman
Traits: Gains an additional +1 XP from units it kills
Speed: 11
Damage: 41120-65 Slashing
Attack: None
Resistance: 19
View: 13
Resists: 12960
Hotkey: r
-- advanced --
Movement Type: Flap
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 160g 185m
Flags: UnknownPsych 11 (str. 4 radius 0), Medium, Float, Infantry
Balora
ID: ATVX
Tier: 5
Race: Daemon
Combat: 8
HP: 4400
Mana: 0
Daemon titan
Traits: Causes Terror (strength 10, range 10), Splash damage, Ignores armor
Speed: 16
Damage: 44975-360 Slashing
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Hell Hound
ID: AVHH
Tier: 1
Race: Daemon
Combat: 3
HP: 100
Mana: 0
Basic Daemon melee unit
Traits: Fast attack speed (+50%)
Speed: 14
Damage: 28260-11 Fire
Attack: None
Resistance: 12
View: 13
Resists: 38510
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 70g
Flags: Medium, Extra-Planar, Land, Cavalry
Incubus
ID: ADID
Tier: 4
Race: Daemon
Combat: 6
HP: 380
Mana: 40
Elite flying Daemon that causes Awe
Traits: Awe (strength 9, range 5)
Speed: 12
Damage: 33330-38 Slashing
Attack: None
Resistance: 16
View: 14
Resists: 35970
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 110g 135m
Flags: Awe (str. 9 radius 0), Large, Extra-Planar, Flying, Infantry
Sea Dragon
ID: AVSC
Tier: 2
Race: Daemon
Combat: 4
HP: 220
Mana: 0
Triton
Traits: None
Speed: 10
Damage: 28270-26 Piercing
Attack: None
Resistance: 14
View: 12
Resists: 30830
Hotkey: t
-- advanced --
Movement Type: Fire
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g 65m
Flags: Large, Float, Spearman
Scylla
ID: AVSN
Tier: 2
Race: Daemon
Combat: 4
HP: 80
Mana: 0
Mermaid
Traits: Awe (strength 8, range 5)
Speed: 10
Damage: 28270-19 Ice
Attack: None
Resistance: 13
View: 12
Resists: 30830
Hotkey: m
-- advanced --
Movement Type: Fire
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g 65m
Flags: Awe (str. 8 radius 0), Large, Float, Cavalry
Pyro Hydra
ID: AVPH
Tier: 5
Race: Daemon
Combat: 5
HP: 650
Mana: 55
Elite Daemon cavalry that causes Fear
Traits: Fear (strength 5, range 5), Splash damage
Speed: 6
Damage: 12930-19 Fire
Attack: None
Resistance: 15
View: 12
Resists: 38540
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 170g 170m
Flags: Fear (str. 5 radius 0), Huge, Land, Cavalry
Windrift
ID: APCD
Tier: -
Race: Misc
Combat: 5
HP: 200
Mana: 0
A fast melee unit aura of chaotic energy that causes damage to nearby enemy untis and buildings
Traits: Attacks hit all adjacent enemies
Speed: 16
Damage: 38550-12 Electric
Attack: None
Resistance: 15
View: 10
Resists: 38550
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 120g 80m
Flags: Float,
Riftstorm
ID: ARIF
Tier: -
Race: Misc
Combat: 0
HP: 1000
Mana: 0
A slow-moving aura of chaotic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings
Speed: 1
Damage: 25700-17 Magic
Attack: None
Resistance: 0
View: 10
Resists: 25700
Hotkey: r
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 500s
Flags: Flying,
Buildings
Doomspire
ID: BKV0
Race: Daemon
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Quasits
Research: Level 2 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV1
Race: Daemon
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Quasits
Research: Level 3 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV2
Race: Daemon
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Quasits
Research: Level 4 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV3
Race: Daemon
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Quasits
Research: Level 5 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV4
Race: Daemon
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Quasits
Research: Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Iron Factory
ID: BKS0
Race: Daemon
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Quasits
Research: Level 2 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Iron Factory (Building), Torment (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Iron Factory
ID: BKS1
Race: Daemon
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Quasits
Research: Level 3 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Iron Factory (Building), Iron Factory (Building)
Iron Factory
ID: BKS2
Race: Daemon
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Quasits
Research: Level 4 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Iron Factory (Building), Iron Factory (Building)
Iron Factory
ID: BKS3
Race: Daemon
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Quasits
Research: Level 5 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Iron Factory (Building), Iron Factory (Building)
Pit
ID: BAPI
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces all Daemonic units
Build: Hell Hound, Imp, Nightmare, Succubus, Pit Fiend, Salamander & Summoner
Research: Nothing
Requires:
Produces: Hell Hound (Army), Nightmare (Army), Imp (Army), Succubus (Army), Salamander (Army), Pyro Hydra (Army), Summoner (Army), Pit Fiend (Army), Spy Squad (Powerup)
Gallows
ID: BPGA
Race: Daemon
Combat: 10
HP: 1600
Seconds To Produce: 60
Upgrades resource collection, produces Souls & Bone Catapults
Build: Souls & Bone Catapults
Research: Soul devouring, Requisitioning, Quasit/Imp/Bone Catapult upgrades
Requires:
Produces: Soul (Army), Bone Catapult (Army), Shackles (Powerup), Familiar (Powerup), Soul Absorption (I) (Powerup), Soul Absorption (II) (Powerup), Soul Absorption (III) (Powerup), Requisitioning (Powerup)
Portal
ID: BPPO
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 60
Upgrades Daemons & allows them to travel between Portals
Research: Daemon Combat upgrades
Note: Daemonic units can travel between Portals
Requires:
Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Cybermancy (I) (Powerup), Cybermancy (II) (Powerup), Heralds of Damnation (Powerup), Architectural Fabrication (Powerup)
Daemonic Sanctum
ID: BATD
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 45
Can garrison up to 8 Supplicants. Each Supplicant generates 0.02 Devotion per second.
Build: Nothing
Research: Daemon upgrades
Requires:
Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Intangibility (I) (Powerup), Intangibility (II) (Powerup), Heralds of Damnation (Powerup), Dark Wind (Powerup)
Summoning Tower
ID: BAS0
Race: Daemon
Combat: 10
HP: 1750
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades, Breed & Level 2 Summoning Tower
Requires:
Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Summoning Tower
ID: BAS1
Race: Daemon
Combat: 10
HP: 1850
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades, Breed & Level 3 Summoning Tower
Requires:
Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Breed (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Summoning Tower
ID: BAS2
Race: Daemon
Combat: 10
HP: 1950
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades & Breed
Requires:
Produces: Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Planar Anchor
ID: BWL0
Race: Daemon
Combat: 10
HP: 800
Seconds To Produce: 60
Requires:
Produces: Planar Anchor (Building), Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)
Planar Anchor
ID: BWL1
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 45
Requires:
Produces: Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)
Chaos Shrine
ID: BPCS
Race: Daemon
Combat: 10
HP: 1800
Seconds To Produce: 45
Produces Balora & researches affliction & Soul upgrades
Build: Balora
Research: Afflication & Soul devouring improvements
Requires:
Produces: Balora (Army), Hadeshan Warp (Powerup), Soul Splicing (Powerup), Spiritual Corruption (Powerup)