The League of Gildine Merchants is a Knight faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.2

Changes

Units

Peasant

ID: AHBX

Tier: 1

Race: Knight

Combat: 2

HP: 40

Mana: 0

Basic Human builder

Traits: Can build (skill 10), Can mine (1 slot)

Speed: 8

Damage: 25700-4 Piercing

Attack: None

Resistance: 10

View: 12

Resists: 25700

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: N

--------

Alignment: Good

Cost: 25g

Flags: Building 10, Medium, Land, Infantry

Swordsman

ID: AHKX

Tier: 1

Race: Knight

Combat: 3

HP: 90

Mana: 0

Basic Knight infantry

Traits: None

Speed: 8

Damage: 33420-10 Slashing

Attack: None

Resistance: 10

View: 12

Resists: 30840

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: N

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Alignment: Good

Cost: 55g

Flags: Medium, Land, Infantry

Imperial Archer

ID: APMX

Tier: 2

Race: Knight

Combat: 4

HP: 55

Mana: 0

Basic Imperial missile unit

Traits: None

Speed: 9

Damage: 28270-9 Piercing

Attack: None

Resistance: 11

View: 12

Resists: 28270

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Missile

Knight Errant

ID: AHFX

Tier: 2

Race: Knight

Combat: 4

HP: 180

Mana: 0

Basic Knight cavalry

Traits: None

Speed: 20

Damage: 30850-16 Slashing

Attack: None

Resistance: 10

View: 12

Resists: 12920

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: N

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Alignment: Good

Cost: 100g

Flags: Large, Land, Cavalry

Cavalier

ID: AHDX

Tier: 3

Race: Knight

Combat: 5

HP: 300

Mana: 0

Advanced Knight cavalry

Traits: None

Speed: 17

Damage: 38550-30 Slashing

Attack: None

Resistance: 12

View: 9

Resists: 28300

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 95g 90m

Flags: Large, Land, Cavalry

Paladin

ID: AHEX

Tier: 4

Race: Knight

Combat: 6

HP: 450

Mana: 24

Elite Knight cavalry

Traits: None

Speed: 17

Damage: 38550-45 Electric

Attack: None

Resistance: 15

View: 10

Resists: 33430

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 150g 160m

Flags: Large, Land, Cavalry

Inquisitor

ID: AHGX

Tier: 3

Race: Knight

Combat: 5

HP: 210

Mana: 26

Advanced Knight infantry that can convert buildings

Traits: Converts

Speed: 9

Damage: 25700-35 Electric

Attack: None

Resistance: 17

View: 12

Resists: 33380

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria)

General: Y

Advanced: Y

--------

Alignment: Good

Cost: 75g 75m

Flags: Medium, Land, Infantry

Dancing Sword

ID: AHLX

Tier: 3

Race: Mechanical

Combat: 5

HP: 70

Mana: 0

Basic floating Knight melee Unit

Traits: None

Speed: 10

Damage: 38550-14 Slashing

Attack: None

Resistance: 12

View: 14

Resists: 35970

Hotkey: s

-- advanced --

Movement Type: Flap

Used By: Knight (Crownsmen of Bartonia)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 45g 25m

Flags: Small, Extra-Planar, Float, Infantry

Sirian

ID: ATHX

Tier: 5

Race: Knight

Combat: 8

HP: 4500

Mana: 0

Knight titan

Traits: Causes Terror (strength 10, range 10), Splash damage, Ignores armor

Speed: 12

Damage: 44975-320 Fire

Attack: None

Resistance: 20

View: 20

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 500g 1500m 500s 500c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Spearman

ID: AHI2

Tier: 1

Race: Knight

Combat: 3

HP: 80

Mana: 0

Basic Knight spearman

Traits: Has a melee reach of 2

Speed: 8

Damage: 30780-10 Piercing

Attack: None

Resistance: 10

View: 12

Resists: 28270

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Barbarian (Palmyr) Knight (Theiran Trollslayers)

General: N

Advanced: N

--------

Alignment: Good

Cost: 55g

Flags: Medium, Land, Spearman

Sentry

ID: APCM

Tier: 1

Race: Knight

Combat: 3

HP: 80

Mana: 0

Basic Knight infantry

Traits: Gain +1% armor for each nearby Sentry

Speed: 9

Damage: 33420-10 Slashing

Attack: None

Resistance: 12

View: 14

Resists: 30840

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Knight (The Guardian Order)

General: N

Advanced: N

--------

Alignment: Good

Cost: 60g

Flags: Medium, Land, Infantry

Buildings

Keep

ID: BKK0

Race: Knight

Combat: 10

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Peasants

Research: Level 2 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 12

View: 8

Resists: 20580

-- advanced --

Used By: None

Keep

ID: BKK1

Race: Knight

Combat: 10

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Peasants

Research: Level 3 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 100g 200m 100s

Hotkey: k

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By: None

Keep

ID: BKK2

Race: Knight

Combat: 10

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Peasants

Research: Level 4 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 300g 400m 300s

Hotkey: k

Damage: None

Resistance: 15

View: 12

Resists: 20580

-- advanced --

Used By: None

Keep

ID: BKK3

Race: Knight

Combat: 10

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Peasants

Research: Level 5 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 300g 600m 300s

Hotkey: k

Damage: None

Resistance: 15

View: 15

Resists: 20580

-- advanced --

Used By: None

Keep

ID: BKK4

Race: Knight

Combat: 10

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Peasants

Research: Crusade

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 400g 800m 400s

Hotkey: k

Damage: None

Resistance: 18

View: 18

Resists: 20580

-- advanced --

Used By: None

Shrine of the

ID: BPSS

Race: Knight

Combat: 10

HP: 1750

Seconds To Produce: 60

Allows Dancing Swords & upgrades all Knight units

Build: Nothing

Research: Unit upgrades & Sword of Sirian spell

Requires:

Produces: Sword of Sirian (Powerup), Order of the Bull (Powerup), Order of the Lion (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)

Cost: 100g 100m 100s

Hotkey: w

Damage: None

Resistance: 12

View: 12

Resists: 25680

-- advanced --

Used By:

Smithy

ID: BPSM

Race: Knight

Combat: 10

HP: 1650

Seconds To Produce: 60

Allows damage/HP advancement & builds siege weapons

Build: Battering Rams, Catapults & Ballistae

Research: Damage & HP upgrades

Requires:

Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)

Cost: 100g 100s

Hotkey: y

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By:

Garrison

ID: BAGA

Race: Knight

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces Infantry, Spearmen, Archers & generals

Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors

Research: Curing, Swordsmen/Spearmen abilities & XP upgrades

Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)

Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup), Emergency Plan (Powerup), Bounty Hunters (Powerup)

Cost: 100g 100s

Hotkey: g

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By:

Market

ID: BPMA

Race: Knight

Combat: 10

HP: 1600

Seconds To Produce: 60

Teaches income & trade skills

Build: Nothing

Research: Income & Trade upgrades

Requires:

Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By: None

Archery Range

ID: BPFL

Race: Knight

Combat: 10

HP: 1500

Seconds To Produce: 45

Unlocks Squires and upgrades archery skills

Build: Nothing

Research: Archery upgrades

Requires:

Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup), Augmented Reflexes (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By:

Stables

ID: BPSB

Race: Knight

Combat: 10

HP: 1700

Seconds To Produce: 60

Builds Knight Errants, Cavaliers & Paladins

Build: Knight Errants, Cavaliers & Paladins

Research: Cavalry upgrades

Requires:

Produces: Imperial Sergeant (Army), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup), Jousting (Powerup), Jousting (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Cathedral

ID: BPCA

Race: Knight

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn

Build: Archons & Sirian

Research: Conversion, spell, weather, archon and defensive upgrades

Requires:

Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Holy Relic (Powerup), Holy Word (Powerup), Morannin's Fervor (Powerup), Dauntless Resolve (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 15

Resists: 20580

-- advanced --

Used By: