Light Elves of Twilight Woods is a Wood Elf faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2
Changes
- Removes Fletcher from Rangers' Guild
- Adds Mirror Root Arrows to Rangers' Guild
- Removes Wyvern from Nest
- Adds Pegasus to Nest
Units
Wisp
ID: AEBX
Tier: 1
Race: Fey
Combat: 1
HP: 25
Mana: 0
Basic Fey missile builder
Traits: Can build (skill 11)
Speed: 10
Damage: 35980-4 Magic
Attack: None
Resistance: 10
View: 12
Resists: 12940
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Good
Cost: 30g
Flags: Building 11, Small, Extra-Planar, Float, Missile
Forestguard
ID: AWIX
Tier: 1
Race: Wood Elf
Combat: 4
HP: 60
Mana: 0
Basic Wood Elf spearman
Traits: None
Speed: 11
Damage: 28270-12 Piercing
Attack: None
Resistance: 10
View: 14
Resists: 28260
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Spearman
Gladewarden
ID: AWMX
Tier: 2
Race: Wood Elf
Combat: 4
HP: 40
Mana: 0
Basic Wood Elf missile unit
Traits: None
Speed: 11
Damage: 28220-11 Piercing
Attack: None
Resistance: 10
View: 14
Resists: 28260
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Medium, Land, Missile
Woodrider
ID: AWCX
Tier: 2
Race: Wood Elf
Combat: 5
HP: 165
Mana: 0
Basic Wood Elf cavalry
Traits: None
Speed: 22
Damage: 30850-19 Slashing
Attack: None
Resistance: 12
View: 13
Resists: 30840
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 1 scenario Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 115g
Flags: Large, Land, Cavalry
Elven Hunter
ID: AEEX
Tier: 2
Race: Wood Elf
Combat: 5
HP: 110
Mana: 0
Wood Elf cavalry missile unit
Traits: None
Speed: 20
Damage: 28280-15 Piercing
Attack: None
Resistance: 12
View: 13
Resists: 18030
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 65g 35m
Flags: Large, Land, Cavalry
Phoenix
ID: AAPH
Tier: 2
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic flying missile unit
Traits: None
Speed: 16
Damage: 25700-8 Fire
Attack: None
Resistance: 12
View: 14
Resists: 44900
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Alfheim, the Lost Valley) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: N
--------
Alignment: Good
Cost: 45g
Flags: Small, Flying, Missile
Druid
ID: AWNX
Tier: 3
Race: Wood Elf
Combat: 6
HP: 105
Mana: 40
Advanced Wood Elf missile unit
Traits: None
Speed: 11
Damage: 25660-32 Electric
Attack: None
Resistance: 15
View: 15
Resists: 28260
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 75g 75m
Flags: Medium, Land, Missile
Soul Warden
ID: APCL
Tier: 3
Race: Wood Elf
Combat: 8
HP: 300
Mana: 40
Advanced Wood Elf missile unit that can convert buildings
Traits: Converts
Speed: 11
Damage: 25670-58 Electric
Attack: None
Resistance: 17
View: 15
Resists: 35940
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Sylvan Elves of Solhaven)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 130g 160m
Flags: Medium, Land, Missile
Treant
ID: AWJX
Tier: 3
Race: Wood Elf
Combat: 6
HP: 450
Mana: 15
Advanced Wood Elf infantry that causes Fear
Traits: Fear (strength 5, range 4)
Speed: 6
Damage: 33430-35 Crushing
Attack: None
Resistance: 12
View: 16
Resists: 12940
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 115g 115m
Flags: Building 15, Fear (str. 5 radius 0), Large, Land, Infantry
Ancient Treant
ID: AWKX
Tier: 5
Race: Wood Elf
Combat: 8
HP: 1100
Mana: 44
Elite Wood Elf infantry that can convert buildings and causes Fear
Traits: Converts, Fear (strength 10, range 6)
Speed: 6
Damage: 33430-80 Crushing
Attack: None
Resistance: 15
View: 17
Resists: 12940
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 240g 295m
Flags: Fear (str. 10 radius 0), Huge, Land, Infantry
Gardenkeeper
ID: AWK2
Tier: 5
Race: Wood Elf
Combat: 8
HP: 900
Mana: 44
Elite Undead infantry that can convert buildings and causes Fear
Traits: Converts, Fear (strength 10, range 6)
Speed: 8
Damage: 33430-75 Crushing
Attack: None
Resistance: 20
View: 16
Resists: 12940
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 215g 260m
Flags: Fear (str. 10 radius 0), Huge, Land, Infantry
Dryad
ID: AWGX
Tier: 4
Race: Wood Elf
Combat: 7
HP: 120
Mana: 40
Advanced Wood Elf missile unit that causes Awe
Traits: Fast attack speed (+45%), Awe (strength 8, range 5)
Speed: 16
Damage: 20560-25 Magic
Attack: None
Resistance: 17
View: 15
Resists: 30800
Hotkey: y
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 120g 130m
Flags: Awe (str. 8 radius 0), Medium, Land, Missile
Ironbark
ID: ATWX
Tier: 5
Race: Wood Elf
Combat: 8
HP: 4750
Mana: 0
Wood Elf titan
Traits: Causes Terror (strength 10, range 10), Splash damage, Ignores armor
Speed: 8
Damage: 44975-340 Crushing
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Ancient Wisp
ID: AWAX
Tier: 2
Race: Fey
Combat: 3
HP: 90
Mana: 0
Advanced Fey missile builder that generates 0.5 crystal per second
Traits: Can build (skill 12), Generates 0.5 crystal per second
Speed: 8
Damage: 35980-11 Magic
Attack: None
Resistance: 12
View: 12
Resists: 12940
Hotkey:
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 25g 45m
Flags: Building 12, Medium, Extra-Planar, Float, Missile
Buildings
Haven
ID: BKW0
Race: Wood Elf
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Oakmen
Research: Haven Level 2, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 100g 100s
Hotkey: h
Damage: None
Resistance: 12
View: 12
Resists: 20580
-- advanced --
Used By: None
Haven
ID: BKW1
Race: Wood Elf
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Oakmen
Research: Haven Level 3, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 100g 200m 100s
Hotkey: h
Damage: None
Resistance: 12
View: 15
Resists: 20580
-- advanced --
Used By: None
Haven
ID: BKW2
Race: Wood Elf
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Oakmen
Research: Haven Level 4, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 200g 400m 200s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 20580
-- advanced --
Used By: None
Haven
ID: BKW3
Race: Wood Elf
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Oakmen
Research: Haven Level 5, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 300g 600m 300s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 20580
-- advanced --
Used By: None
Haven
ID: BKW4
Race: Wood Elf
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Oakmen
Research: Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 400g 800m 400s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 20580
-- advanced --
Used By: None
Healing Orb
ID: BPHO
Race: Wood Elf
Combat: 10
HP: 1500
Seconds To Produce: 60
Allows healing spells & regeneration upgrades
Build: Nothing
Research: Hit Point Regeneration, Curing & Healing upgrades
Requires:
Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Balm (Powerup), Purification Rites (Powerup)
Forest Tower
ID: BPFT
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 50
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)
Cost: 135g 135s
Hotkey:
Damage: 30840-40 UnknownPiercing
Resistance: 12
View: 18
Resists: 20580
-- advanced --
Used By: None
Tree of Life
ID: BATL
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds most infantry & cavalry units
Build: Forestguard, Woodriders, Treants & Ancient Treants
Research: Unit abilities
Requires:
Produces: Forestguard (Army), Woodrider (Army), Treant (Army), Soul Warden (Army), Rune of Cielos (Powerup), Rune of Animos (Powerup), Rune of Arbos (Powerup), Training (Powerup)
Rangers' Guild
ID: BPRG
Race: Wood Elf
Combat: 10
HP: 1600
Seconds To Produce: 60
Builds Gladewardens, Hunters & allows missile upgrades
Build: Gladewardens & Hunters
Research: Missile upgrades
Requires:
Produces: Gladewarden (Army), Elven Hunter (Army), Mirror Root Arrows (Powerup), Bowyer (Powerup), Hunters Instinct (Powerup), Bowmaster (Powerup)
Hostel
ID: BPHS
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Provides damage/armor upgrades & trading
Build: Nothing
Research: Morale, Trade & Weapon/Armor upgrades
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Trade (Powerup)
Magic Well
ID: BPMW
Race: Wood Elf
Combat: 10
HP: 1800
Seconds To Produce: 45
Allows Spell Research
Build: Nothing
Research: Offensive upgrades
Requires:
Produces: Arcane Finesse (Powerup), Voice of Lurinth (Powerup), Burgeoning Refuge (Powerup)
Arboreal Henge
ID: BPWH
Race: Wood Elf
Combat: 10
HP: 1750
Seconds To Produce: 60
Builds Druids, Dryads & improves Treants
Build: Druids, Dryads & Ironbark
Research: Treant upgrades & Wizard abilities
Requires:
Produces: Druid (Army), Dryad (Army), Galvanizing Light (Powerup), Shielding Bough (Powerup), Barkskin (Powerup), Mighty Oaks (Powerup), Thorns (Powerup), Ironbark (Army)
Thorn Sentinel
ID: BWTS
Race: Wood Elf
Combat: 10
HP: 1250
Seconds To Produce: 15
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: 25720-30 UnknownPiercing
Resistance: 12
View: 14
Resists: 20580
-- advanced --
Used By: None
Ceremonial Grounds
ID: BCGR
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 45
Provides damage/armor/morale upgrades
Research: Morale, Trade & Weapon/Armor upgrades
Note: Generates 0.72 crystal a second
Requires:
Produces: