The Fertilum Sect is a Swarm faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
- Removes Frost Dragon from Brood
- Adds Night Dragon to Brood
- Removes Subterranean Network from Egg Chamber
- Adds Banubir’s Ceremony to Egg Chamber
- Removes Scartauri Priest from Hive
- Adds Scartauri Cleric to Hive
Units
Giant Ant
ID: ARBX
Tier: 1
Race: Swarm
Combat: 2
HP: 55
Mana: 0
Basic Swarm builder
Abilities: Can build
Speed: 8
Damage: 4-8 Piercing
Attack: None
Resistance: 8
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 20g
Flags: Building 8, Small, Land, Cavalry
Scarab Matriarch
ID: ARMX
Tier: 2
Race: Swarm
Combat: 2
HP: 55
Mana: 0
Basic Swarm missile unit
Abilities: Can be upgraded to have its attacks always set enemies alight
Speed: 10
Damage: 5-7 Fire
Attack: None
Resistance: 8
View: 8
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
is------
Alignment: Evil
Cost: 35g
Flags: Medium, Land, Missile
Scorpion
ID: ARIX
Tier: 1
Race: Swarm
Combat: 2
HP: 85
Mana: 0
Basic Swarm spearman
Abilities: Fast attack speed, Poison, Excellent against cavalry
Speed: 10
Damage: 7-11 Piercing
Attack: None
Resistance: 8
View: 8
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 45g
Flags: Poison (str. 8), Medium, Land, Spearman
Scartauri
ID: ARCX
Tier: 2
Race: Swarm
Combat: 3
HP: 175
Mana: 0
Basic Swarm cavalry
Abilities: Poison, Excellent against missile units
Speed: 17
Damage: 17-23 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 6
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)
General: N
Advanced: Y
i-m-----
Alignment: Evil
Cost: 150g
Flags: Poison (str. 10), Large, Land, Cavalry
Husk
ID: ARJX
Tier: 1
Race: Swarm
Combat: 2
HP: 75
Mana: 6
Basic Swarm infantry
Abilities: Resistant to missiles, Can be upgraded to cast Drain Mana, Excellent against spearmen
Speed: 10
Damage: 7-11 Slashing
Attack: None
Resistance: 8
View: 8
Resists: 0
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 35g
Flags: Medium, Land, Infantry
Melkor
ID: ATRX
Tier: 5
Race: Swarm
Combat: 8
HP: 8500
Mana: 0
Swarm titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 12
Damage: 115-135 Crushing
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Dust Devil
ID: ARDD
Tier: -
Race: Misc
Combat: 4
HP: 175
Mana: 0
Advanced floating Swarm melee unit
Abilities: Splash damage, Highly resistant to electrical missiles, Excellent against missile units
Speed: 13
Damage: 9-13 Crushing
Attack: None
Resistance: 15
View: 10
Resists: 5
Hotkey: d
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 95m
Flags: Large, Extra-Planar, Float, Infantry
Devourer
ID: ARDE
Tier: 5
Race: Swarm
Combat: 6
HP: 385
Mana: 0
Elite Swarm cavalry
Abilities: Causes Fear, Summons Scorpions, Gains mana on attack, Excellent against small, medium & large infantry
Speed: 12
Damage: 35-45 Crushing
Attack: None
Resistance: 15
View: 8
Resists: 6
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: Y
i-m-----
Alignment: Evil
Cost: 155g 220m
Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry
Scartauri Mage
ID: ARG2
Tier: 4
Race: Swarm
Combat: 5
HP: 200
Mana: 40
Elite Swarm missile unit
Abilities: Converts, Casts Spray Poison, Invisibility
Speed: 15
Damage: 19-25 Magic
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: Y
Advanced: Y
is------
Alignment: Evil
Cost: 150g 180m
Flags: Poison (str. 12), Large, Land, Missile
Scartauri Cleric
ID: ARG3
Tier: 4
Race: Swarm
Combat: 5
HP: 270
Mana: 40
Elite Swarm missile unit
Abilities: Converts, Casts Blessing, Eternal Servitude
Speed: 15
Damage: 20-26 Fire
Attack: None
Resistance: 15
View: 8
Resists: 3
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Swarm (The Fertilum Sect)
General: Y
Advanced: Y
is------
Alignment: Evil
Cost: 150g 180m
Flags: Large, Land, Missile
Gravel Ant
ID: AMWA
Tier: 2
Race: Swarm
Combat: 2
HP: 50
Mana: 0
Spitting ant
Abilities: Nothing
Speed: 10
Damage: 6-8 Magic
Attack: None
Resistance: 8
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 45g
Flags: Small, Land, Cavalry
Scarab
ID: ARMM
Tier: 1
Race: Swarm
Combat: 2
HP: 35
Mana: 0
Basic Swarm cavalry
Abilities: None
Speed: 11
Damage: 4-8 Slashing
Attack: None
Resistance: 7
View: 10
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: UnknownPsych 9 (str. 8 radius 0), Small, Land, Cavalry
Scorpion Hatchling
ID: APCA
Tier: 1
Race: Swarm
Combat: 2
HP: 30
Mana: 0
Basic Swarm spearman
Abilities: Fast attack speed, Poison, Excellent against cavalry
Speed: 11
Damage: 5-9 Piercing
Attack: None
Resistance: 6
View: 8
Resists: 6
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: Poison (str. 8), Small, Land, Cavalry
Wasp Hatchling
ID: APCK
Tier: 1
Race: Swarm
Combat: 2
HP: 25
Mana: 0
Basic flying melee unit
Abilities: Assassination (4% + level), Poison
Speed: 16
Damage: 4-8 Piercing
Attack: None
Resistance: 6
View: 10
Resists: 6
Hotkey: w
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: Poison (str. 6), Small, Flying, Cavalry
Burrow
ID: ARXX
Tier: -
Race: Misc
Combat: 0
HP: 500
Mana: 0
Speed: 4
Damage: 1-1 Crushing
Attack: None
Resistance: 10
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost:
Flags: Land,
Buildings
Dunekeep
ID: BKR0
Race: Swarm
Combat: 50
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Giant Ants
Research: Dunekeep Level 2, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Profane Venomancy (Powerup)
Dunekeep
ID: BKR1
Race: Swarm
Combat: 50
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Giant Ants
Research: Dunekeep Level 3, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Dunekeep
ID: BKR2
Race: Swarm
Combat: 50
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Giant Ants
Research: Dunekeep Level 4, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Dunekeep
ID: BKR3
Race: Swarm
Combat: 50
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Giant Ants
Research: Dunekeep Level 5, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Dunekeep
ID: BKR4
Race: Swarm
Combat: 50
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Giant Ants
Research: Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Hive
ID: BAH0
Race: Swarm
Combat: 50
HP: 1650
Seconds To Produce: 45
Produces Swarm Troops
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 2
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Mage (Army), Devourer (Army)
Hive
ID: BAH1
Race: Swarm
Combat: 50
HP: 1750
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 3
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH2
Race: Swarm
Combat: 50
HP: 1850
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 4
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH3
Race: Swarm
Combat: 50
HP: 1950
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 5
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH4
Race: Swarm
Combat: 50
HP: 2050
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Nothing
Requires:
Produces: Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Burial Hall
ID: BABC
Race: Swarm
Combat: 50
HP: 1650
Seconds To Produce: 60
Offers diverse upgrades
Build: Nothing
Research: Weapon/Armor advancements, unit abilities & Sandstorm improvements
Requires: Enraging Pheromones (Powerup)
Produces: Aspect of Melkor (I) (Powerup), Aspect of Melkor (II) (Powerup), Natural Selection (I) (Powerup), Natural Selection (II) (Powerup), Sand Cloak (Powerup), Foreboding Winds (Powerup), Hadesha's Embrace (Powerup), Arcane Finesse (Powerup), Prolificacy (Powerup)
Egg Chamber
ID: BPEC
Race: Swarm
Combat: 50
HP: 1600
Seconds To Produce: 45
Upgrades many units & increases the army limit when garrisoned with Giant Ants
Build: Nothing
Research: Combat upgrades, Requisitioning & Mine draining
Requires:
Produces: Requisitioning (Powerup), Exhaustion (I) (Powerup), Exhaustion (II) (Powerup), Exhaustion (III) (Powerup), Banubir's Ceremony (Powerup), Atrophic Domain (Powerup), Alacrity (I) (Powerup), Alacrity (II) (Powerup)
Watcher
ID: BPWA
Race: Swarm
Combat: 50
HP: 1750
Seconds To Produce: 45
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)
Cost: 135g 135m 135s
Hotkey:
Damage: 1-1 Electric
Resistance: 11
View: 8
Resists: 13
-- advanced --
Used By: None
Altar of Fecundity
ID: BPSQ
Race: Swarm
Combat: 50
HP: 1600
Seconds To Produce: 45
Upgrades Morale & Psyche resistance. Offers healing & curing
Research: Morale & Psyche upgrades, Healing & Curing abilities
Note: Giant Ants can bring corpses back here to be used in unit production or healing
Requires:
Produces: Flesh Purification (Powerup), Flesh Rejuvenation (Powerup), Hive Mind (I) (Powerup), Hive Mind (II) (Powerup), Corrosive Venom (Powerup), Nassapep's Teachings (Powerup), Blending (Powerup), Arachnid Dexterity (Powerup), Endless Hunger (Powerup)
Shrine of Melkor
ID: BPSK
Race: Swarm
Combat: 50
HP: 1800
Seconds To Produce: 45
Upgrades Priests, Scarab Matriarchs & poison
Build: Melkor
Research: Poison & Scrab Matriarch upgrades, Devourer abilities
Requires:
Produces: Melkor (Army), Melkor's Curse (Powerup), All-Consuming Fire (Powerup), Melkor's Blessing (Powerup), Infestation (Powerup), Starvation (Powerup)