Crownsmen of Bartonia is a Knight faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2
Changes
- Removes Order of the Dragon from Shrine of the
- Adds Morale (I) to Shrine of the
Units
Peasant
ID: AHBX
Tier: 1
Race: Knight
Combat: 2
HP: 40
Mana: 0
Basic Human builder
Traits: Can build (skill 10), Can mine (1 slot)
Speed: 8
Damage: 25700-4 Piercing
Attack: None
Resistance: 10
View: 12
Resists: 25700
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 10, Medium, Land, Infantry
Swordsman
ID: AHKX
Tier: 1
Race: Knight
Combat: 3
HP: 90
Mana: 0
Basic Knight infantry
Traits: None
Speed: 8
Damage: 33420-10 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 30840
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Infantry
Imperial Archer
ID: APMX
Tier: 2
Race: Knight
Combat: 4
HP: 55
Mana: 0
Basic Imperial missile unit
Traits: None
Speed: 9
Damage: 28270-9 Piercing
Attack: None
Resistance: 11
View: 12
Resists: 28270
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Knight Errant
ID: AHFX
Tier: 2
Race: Knight
Combat: 4
HP: 180
Mana: 0
Basic Knight cavalry
Traits: None
Speed: 20
Damage: 30850-16 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 12920
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 100g
Flags: Large, Land, Cavalry
Cavalier
ID: AHDX
Tier: 3
Race: Knight
Combat: 5
HP: 300
Mana: 0
Advanced Knight cavalry
Traits: None
Speed: 17
Damage: 38550-30 Slashing
Attack: None
Resistance: 12
View: 9
Resists: 28300
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 95g 90m
Flags: Large, Land, Cavalry
Paladin
ID: AHEX
Tier: 4
Race: Knight
Combat: 6
HP: 450
Mana: 24
Elite Knight cavalry
Traits: None
Speed: 17
Damage: 38550-45 Electric
Attack: None
Resistance: 15
View: 10
Resists: 33430
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 150g 160m
Flags: Large, Land, Cavalry
Inquisitor
ID: AHGX
Tier: 3
Race: Knight
Combat: 5
HP: 210
Mana: 26
Advanced Knight infantry that can convert buildings
Traits: Converts
Speed: 9
Damage: 25700-35 Electric
Attack: None
Resistance: 17
View: 12
Resists: 33380
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 75g 75m
Flags: Medium, Land, Infantry
Dancing Sword
ID: AHLX
Tier: 3
Race: Mechanical
Combat: 5
HP: 70
Mana: 0
Basic floating Knight melee Unit
Traits: None
Speed: 10
Damage: 38550-14 Slashing
Attack: None
Resistance: 12
View: 14
Resists: 35970
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: Knight (Crownsmen of Bartonia)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 45g 25m
Flags: Small, Extra-Planar, Float, Infantry
Sirian
ID: ATHX
Tier: 5
Race: Knight
Combat: 8
HP: 4500
Mana: 0
Knight titan
Traits: Causes Terror (strength 10, range 10), Splash damage, Ignores armor
Speed: 12
Damage: 44975-320 Fire
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Spearman
ID: AHI2
Tier: 1
Race: Knight
Combat: 3
HP: 80
Mana: 0
Basic Knight spearman
Traits: Has a melee reach of 2
Speed: 8
Damage: 30780-10 Piercing
Attack: None
Resistance: 10
View: 12
Resists: 28270
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Barbarian (Palmyr) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Spearman
Sentry
ID: APCM
Tier: 1
Race: Knight
Combat: 3
HP: 80
Mana: 0
Basic Knight infantry
Traits: Gain +1% armor for each nearby Sentry
Speed: 9
Damage: 33420-10 Slashing
Attack: None
Resistance: 12
View: 14
Resists: 30840
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Knight (The Guardian Order)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Medium, Land, Infantry
Buildings
Keep
ID: BKK0
Race: Knight
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Peasants
Research: Level 2 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 100g 100s
Hotkey: k
Damage: None
Resistance: 12
View: 8
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK1
Race: Knight
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Peasants
Research: Level 3 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 100g 200m 100s
Hotkey: k
Damage: None
Resistance: 12
View: 12
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK2
Race: Knight
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Peasants
Research: Level 4 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 400m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 12
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK3
Race: Knight
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Peasants
Research: Level 5 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 600m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 15
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK4
Race: Knight
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Peasants
Research: Crusade
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 400g 800m 400s
Hotkey: k
Damage: None
Resistance: 18
View: 18
Resists: 20580
-- advanced --
Used By: None
Shrine of the
ID: BPSS
Race: Knight
Combat: 10
HP: 1750
Seconds To Produce: 60
Allows Dancing Swords & upgrades all Knight units
Build: Nothing
Research: Unit upgrades & Sword of Sirian spell
Requires:
Produces: Sword of Sirian (Powerup), Order of the Bull (Powerup), Order of the Lion (Powerup), Morale (I) (Powerup)
Smithy
ID: BPSM
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 60
Allows damage/HP advancement & builds siege weapons
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)
Garrison
ID: BAGA
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces Infantry, Spearmen, Archers & generals
Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors
Research: Curing, Swordsmen/Spearmen abilities & XP upgrades
Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)
Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup), Emergency Plan (Powerup), Bounty Hunters (Powerup)
Market
ID: BPMA
Race: Knight
Combat: 10
HP: 1600
Seconds To Produce: 60
Teaches income & trade skills
Build: Nothing
Research: Income & Trade upgrades
Requires:
Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 20580
-- advanced --
Used By: None
Archery Range
ID: BPFL
Race: Knight
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Squires and upgrades archery skills
Build: Nothing
Research: Archery upgrades
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup), Augmented Reflexes (Powerup)
Stables
ID: BPSB
Race: Knight
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds Knight Errants, Cavaliers & Paladins
Build: Knight Errants, Cavaliers & Paladins
Research: Cavalry upgrades
Requires:
Produces: Knight Errant (Army), Cavalier (Army), Paladin (Army), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup)
Cathedral
ID: BPCA
Race: Knight
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn
Build: Archons & Sirian
Research: Conversion, spell, weather, archon and defensive upgrades
Requires:
Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Holy Relic (Powerup), Holy Word (Powerup), Morannin's Fervor (Powerup), Dauntless Resolve (Powerup)