The White Council is a High Elf faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

High Artisan

ID: AEB2

Tier: 1

Race: High Elf

Combat: 3

HP: 60

Mana: 0

Basic High Elf builder

Abilities: Can build, Counts as 2 men when placed in a mine

Speed: 10

Damage: 6-8 Magic

Attack: None

Resistance: 11

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Good

Cost: 35g

Flags: Building 11, Medium, Land, Missile

Dragon Knight

ID: AECX

Tier: 2

Race: High Elf

Combat: 5

HP: 150

Mana: 0

Advanced High Elf cavalry

Abilities: Immune to Fear, Terror, Despair & Frenzy, Excellent against missile units

Speed: 19

Damage: 21-27 Slashing

Attack: None

Resistance: 15

View: 6

Resists: 3

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: 1 scenario High Elf (The White Council)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 210g

Flags: Large, Land, Cavalry

Unicorn

ID: AEDX

Tier: 2

Race: Fey

Combat: 4

HP: 125

Mana: 42

Advanced Fey cavalry with healing spells

Abilities: Casts Heal Group & Cure spells, Emits Awe, Excellent against missile units

Speed: 20

Damage: 13-19 Piercing

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: u

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

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Alignment: Good

Cost: 245g

Flags: Awe (str. 7 radius 0), Large, Land, Cavalry

Moonguard

ID: AEGX

Tier: 5

Race: High Elf

Combat: 8

HP: 250

Mana: 0

Elite High Elf missile unit

Abilities: Converts, Casts Multitarget

Speed: 10

Damage: 33-40 Piercing

Attack: None

Resistance: 17

View: 8

Resists: 0

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: Y

Advanced: Y

is------

Alignment: Good

Cost: 195g 240m

Flags: Medium, Land, Missile

White Counsellor

ID: APGC

Tier: 5

Race: High Elf

Combat: 8

HP: 800

Mana: 75

Elite High Elf missile unit

Abilities: Converts, Casts...

Speed: 10

Damage: 65-85 Magic

Attack: None

Resistance: 20

View: 11

Resists: 4

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: Y

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Alignment: Good

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Medium, Land,

Iceguard

ID: AEIX

Tier: 1

Race: High Elf

Combat: 4

HP: 80

Mana: 0

Basic High Elf spearman

Abilities: Excellent against cavalry

Speed: 10

Damage: 10-14 Piercing

Attack: None

Resistance: 13

View: 9

Resists: 1

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Good

Cost: 65g

Flags: Medium, Land, Spearman

High Infantry

ID: AEI2

Tier: 1

Race: High Elf

Combat: 4

HP: 80

Mana: 0

Basic High Elf infantry

Abilities: Excellent against spearmen

Speed: 10

Damage: 10-14 Slashing

Attack: None

Resistance: 13

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Good

Cost: 65g

Flags: Medium, Land, Infantry

Longbow

ID: AEMX

Tier: 2

Race: High Elf

Combat: 4

HP: 50

Mana: 0

Basic High Elf missile unit

Abilities: None

Speed: 10

Damage: 8-12 Piercing

Attack: None

Resistance: 11

View: 9

Resists: 1

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

is------

Alignment: Good

Cost: 75g

Flags: Medium, Land, Missile

Mystic

ID: AENX

Tier: 4

Race: High Elf

Combat: 7

HP: 180

Mana: 45

Advanced High Elf missile unit

Abilities: Casts Ring of Ice & Resist Ice spells

Speed: 10

Damage: 35-45 Magic

Attack: None

Resistance: 17

View: 9

Resists: 1

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)

General: N

Advanced: Y

is------

Alignment: Good

Cost: 175g 215m

Flags: Medium, Land, Missile

Ice Maiden

ID: AEOX

Tier: 3

Race: High Elf

Combat: 6

HP: 100

Mana: 30

Advanced High Elf missile unit

Abilities: Casts Hand of Ice & Freeze spells

Speed: 10

Damage: 15-21 Ice

Attack: None

Resistance: 16

View: 9

Resists: 1

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)

General: N

Advanced: Y

is------

Alignment: Good

Cost: 110g 90m

Flags: Medium, Land, Missile

King Lunarion

ID: ATEX

Tier: 5

Race: High Elf

Combat: 8

HP: 7000

Mana: 0

High Elf titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 14

Damage: 130-150 Piercing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Halcyon Phoenix

ID: AAHP

Tier: 2

Race: Monster

Combat: 2

HP: 40

Mana: 0

Basic flying missile unit

Abilities: none

Speed: 18

Damage: 5-9 Ice

Attack: None

Resistance: 13

View: 10

Resists: 1

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 60g

Flags: Small, Flying, Missile

Lodestar Wisp

ID: AXBX

Tier: 1

Race: Fey

Combat: 1

HP: 40

Mana: 0

Basic Fey missile builder

Abilities: Can build but can't be placed in a mine

Speed: 8

Damage: 3-5 Ice

Attack: None

Resistance: 10

View: 8

Resists: 1

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Good

Cost: 25g

Flags: Building 11, Small, Extra-Planar, Float, Missile

Venerable Wisp

ID: AVWX

Tier: 2

Race: Fey

Combat: 3

HP: 150

Mana: 0

Advanced Fey missile builder that generates 0.5 crystal per second

Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second

Speed: 7

Damage: 8-12 Electric

Attack: None

Resistance: 12

View: 8

Resists: 1

Hotkey:

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

is------

Alignment: Good

Cost: 135g 65m

Flags: Building 12, Medium, Extra-Planar, Float, Missile

Celestial Hatchling

ID: ACHX

Tier: 3

Race: Dragon

Combat: 6

HP: 200

Mana: 0

Advanced flying melee unit

Abilities: May be upgraded to have a ranged magical attack

Speed: 11

Damage: 23-29 Slashing

Attack: None

Resistance: 16

View: 10

Resists: 4

Hotkey: h

-- advanced --

Movement Type: Stomp

Used By: Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 135g 100m

Flags: Large, Flying, Cavalry

Snare Orb

ID: AESO

Tier: 2

Race: Mechanical

Combat: 1

HP: 50

Mana: 0

Stationary Entangle casting unit

Abilities: Explodes on enemy proximity - casting Entangle, Invisible

Speed: 0

Damage: 1-1 Magic

Attack: None

Resistance: 10

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Small, Land, Cavalry

Buildings

White Tower

ID: BKE0

Race: High Elf

Combat: 14

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: High Artisans

Research: Level 2 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Engineering (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 100g 100s

Hotkey: w

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE1

Race: High Elf

Combat: 14

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: High Artisans

Research: Level 3 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 100g 200m 100s

Hotkey: w

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE2

Race: High Elf

Combat: 14

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: High Artisans

Research: Level 4 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 200g 400m 200s

Hotkey: w

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE3

Race: High Elf

Combat: 14

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: High Artisans

Research: Level 5 White Tower & ability upgrades

Requires:

Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 300g 600m 300s

Hotkey: w

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

White Tower

ID: BKE4

Race: High Elf

Combat: 14

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: High Artisans

Research: Ability upgrades

Requires:

Produces: High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)

Cost: 400g 800m 400s

Hotkey: w

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Healer

ID: BPHE

Race: High Elf

Combat: 10

HP: 500

Seconds To Produce: 60

Allows healing spells & regeneration upgrades

Build: Nothing

Research: Hit Point Regeneration, Curing & Healing upgrades

Requires:

Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Panacea (Powerup), Purification Rites (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 8

View: 12

Resists: 12

-- advanced --

Used By:

Tree of Gold

ID: BATG

Race: High Elf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds High Infantry, Iceguards & Dragon Knights

Build: High Infantry, Iceguards & Dragon Knights

Research: Basic unit abilities

Requires:

Produces: Rune of Cielos (Powerup), High Infantry (Army), Iceguard (Army), Dragon Knight (Army)

Cost: 100g 100s

Hotkey: t

Damage: None

Resistance: 9

View: 5

Resists: 8

-- advanced --

Used By: None

Merchant

ID: BPME

Race: High Elf

Combat: 10

HP: 1600

Seconds To Produce: 60

Allows income upgrades & trade

Build: Nothing

Research: Income & Trade upgrades

Requires:

Produces: Trade (Powerup), Magic Resonance (Powerup), Enchanted Mining (Powerup), Mineral Tracing (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By: None

Shooting Range

ID: BASR

Race: High Elf

Combat: 10

HP: 1500

Seconds To Produce: 60

Builds ranged units & upgrades archery

Build: Trebuchets, Manticores, Longbows & Moonguards

Research: Missile upgrades

Requires:

Produces: Longbow (Army), Trebuchet (Army), Manticore (Army), Moonguard (Army), Fletcher (Powerup), Bowyer (Powerup), Iceshard Arrows (Powerup), Bowmaster (Powerup)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Tower of the

ID: BPMT

Race: High Elf

Combat: 10

HP: 1750

Seconds To Produce: 60

Builds Mystics, Ice Maidens, upgrades Conversion, Holy Word & Blizzard Call

Build: Mystics, Ice Maidens & King Lunarion

Research: Conversion, Magic upgrades, Holy Word & Blizzard Call spells

Requires:

Produces: Rune of Manos (Powerup), Ice Maiden (Army), Mystic (Army), Holy Relic (Powerup), Divine Intervention (Powerup), Holy Word (Powerup), Arcane Finesse (Powerup), Magical Overload (Powerup), King Lunarion (Army), Architectural Runes (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup)

Cost: 100g 100m 100s

Hotkey: t

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Dragon Shrine

ID: BPDS

Race: High Elf

Combat: 20

HP: 1700

Seconds To Produce: 45

Provides armor/damage upgrades

Build: Nothing

Research: Weapon/Armor upgrades & Cavalry abilities

Requires:

Produces: Rune of Animos (Powerup), Knights of the Bronze Dragon (Powerup), Knights of the Silver Dragon (Powerup), Knights of the Gold Dragon (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Dragon Warriors (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Dragonstone

ID: BPDI

Race: High Elf

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds & upgrades Celestial Hatchlings

Build: Celestial Hatchlings

Research: Advanced unit abilities, Psyche resistence & Melee unit bonuses

Requires:

Produces: Rune of Vivos (Powerup), Celestial Hatchling (Army), Dauntless Resolve (Powerup), Voice of Iris (Powerup), Divine Accouterments (Powerup)

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Entropy Orb

ID: BWEO

Race: High Elf

Combat: 10

HP: 1250

Seconds To Produce: 60

Gives missile shield to nearby allies and slow to enemies

Note: Gives missile shield to nearby allies and slow to enemies

Damage: None

Requires:

Produces:

Cost: 150g 150m 150s

Hotkey: t

Damage: None

Resistance: 10

View: 12

Resists: 3

-- advanced --

Used By: None

Defence Orb

ID: BWDO

Race: High Elf

Combat: 12

HP: 200

Seconds To Produce: 45

Requires:

Produces:

Cost: 100c

Hotkey:

Damage: 17-23 Electric

Resistance: 12

View: 14

Resists: 13

-- advanced --

Used By: None