The Guardian Order is a Knight faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
- Removes Inquisitor from Garrison
- Adds White Mage to Garrison
- Removes Swordsman from Garrison
- Adds Sentry to Garrison
- Removes Bounty Hunters from Garrison
- Adds Emergency Plan to Garrison
- Adds Momentum to Garrison
Units
Peasant
ID: AHBX
Tier: 1
Race: Knight
Combat: 2
HP: 60
Mana: 0
Basic Human builder
Abilities: Can build, Counts as 0.5 towards army limit
Speed: 8
Damage: 3-7 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 10, Medium, Land, Infantry
Imperial Archer
ID: APMX
Tier: 2
Race: Knight
Combat: 4
HP: 50
Mana: 0
Basic Imperial missile unit
Abilities: None
Speed: 9
Damage: 5-9 Piercing
Attack: None
Resistance: 11
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Knight Errant
ID: AHFX
Tier: 2
Race: Knight
Combat: 4
HP: 150
Mana: 0
Basic Knight cavalry
Abilities: Excellent against missile units
Speed: 20
Damage: 14-18 Slashing
Attack: None
Resistance: 10
View: 4
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 125g
Flags: Large, Land, Cavalry
Cavalier
ID: AHDX
Tier: 3
Race: Knight
Combat: 5
HP: 250
Mana: 0
Advanced Knight cavalry
Abilities: Excellent against small & medium infantry
Speed: 17
Damage: 21-29 Slashing
Attack: None
Resistance: 12
View: 3
Resists: 7
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 120g 100m
Flags: Large, Land, Cavalry
Paladin
ID: AHEX
Tier: 4
Race: Knight
Combat: 6
HP: 385
Mana: 24
Elite Knight cavalry
Abilities: Excellent against small & medium infantry, casts Cure
Speed: 17
Damage: 30-40 Electric
Attack: None
Resistance: 15
View: 4
Resists: 7
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 155g 180m
Flags: Large, Land, Cavalry
Dancing Sword
ID: AHLX
Tier: 3
Race: Mechanical
Combat: 5
HP: 125
Mana: 0
Basic floating Knight melee Unit
Abilities: Excellent against spearmen
Speed: 10
Damage: 11-17 Slashing
Attack: None
Resistance: 12
View: 10
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: Knight (Crownsmen of Bartonia)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 45g 30m
Flags: Small, Extra-Planar, Float, Infantry
Sirian
ID: ATHX
Tier: 5
Race: Knight
Combat: 8
HP: 8000
Mana: 0
Knight titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 12
Damage: 120-140 Fire
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 5 radius 0), Huge, Titan, Land,
Spearman
ID: AHI2
Tier: 1
Race: Knight
Combat: 3
HP: 100
Mana: 0
Basic Knight spearman
Abilities: Excellent against cavalry
Speed: 8
Damage: 8-12 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 6
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Barbarian (Palmyr) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Spearman
Sentry
ID: APCM
Tier: 1
Race: Knight
Combat: 3
HP: 90
Mana: 0
Basic Knight infantry
Abilities: Excellent against spearmen
Speed: 9
Damage: 8-12 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 6
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Knight (The Guardian Order)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Infantry
Buildings
Keep
ID: BKK0
Race: Knight
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Peasants
Research: Level 2 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 100g 100s
Hotkey: k
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK1
Race: Knight
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Peasants
Research: Level 3 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 200g 200m 200s
Hotkey: k
Damage: None
Resistance: 12
View: 12
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK2
Race: Knight
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Peasants
Research: Level 4 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 400m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 12
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK3
Race: Knight
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Peasants
Research: Level 5 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 600m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK4
Race: Knight
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Peasants
Research: Crusade
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 400g 800m 400s
Hotkey: k
Damage: None
Resistance: 18
View: 18
Resists: 8
-- advanced --
Used By: None
Shrine of the
ID: BPSS
Race: Knight
Combat: 20
HP: 1750
Seconds To Produce: 60
Allows Dancing Swords & upgrades all Knight units
Build: Nothing
Research: Unit upgrades & Sword of Sirian spell
Requires:
Produces: Sword of Sirian (Powerup), Morale (I) (Powerup), Order of the Lion (Powerup), Order of the Dragon (Powerup)
Smithy
ID: BPSM
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 60
Allows damage/HP advancement & builds siege weapons
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)
Garrison
ID: BAGA
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces Infantry, Spearmen, Archers & generals
Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors
Research: Curing, Swordsmen/Spearmen abilities & XP upgrades
Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)
Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup), Emergency Plan (Powerup), Momentum (Powerup)
Market
ID: BPMA
Race: Knight
Combat: 10
HP: 1600
Seconds To Produce: 60
Teaches income & trade skills
Build: Nothing
Research: Income & Trade upgrades
Requires:
Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 0
-- advanced --
Used By: None
Archery Range
ID: BPFL
Race: Knight
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Squires and upgrades archery skills
Build: Nothing
Research: Archery upgrades
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup)
Stables
ID: BPSB
Race: Knight
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds Knight Errants, Cavaliers & Paladins
Build: Knight Errants, Cavaliers & Paladins
Research: Cavalry upgrades
Requires:
Produces: Imperial Sergeant (Army), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup)
Cathedral
ID: BPCA
Race: Knight
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn
Build: Archons & Sirian
Research: Conversion, spell, weather, archon and defensive upgrades
Requires: Holy Bastion (Powerup)
Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Holy Relic (Powerup), Holy Word (Powerup), Morannin's Fervor (Powerup), Dauntless Resolve (Powerup)