Alfheim, the Lost Valley is a Barbarian faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Rider

ID: ABCX

Tier: 2

Race: Barbarian

Combat: 5

HP: 150

Mana: 0

Basic Barbarian cavalry

Abilities: Excellent against missile units

Speed: 22

Damage: 17-22 Piercing

Attack: None

Resistance: 14

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: N

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Alignment: Neutral

Cost: 140g

Flags: Large, Land, Cavalry

War Dog

ID: ABDX

Tier: 1

Race: Misc

Combat: 3

HP: 80

Mana: 0

Basic Barbarian melee unit

Abilities: Fast attack speed, Excellent against missile units

Speed: 13

Damage: 8-12 Slashing

Attack: None

Resistance: 10

View: 11

Resists: 0,0,0,0,0,0,25

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

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Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Cavalry

Warlord

ID: ABEX

Tier: 4

Race: Barbarian

Combat: 6

HP: 270

Mana: 0

Elite Barbarian cavalry

Abilities: Can perform a Warcry, Excellent against small & medium infantry

Speed: 20

Damage: 30-40 Slashing

Attack: None

Resistance: 15

View: 6

Resists: 5

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: Y

i-m-----

Alignment: Neutral

Cost: 155g 180m

Flags: Large, Land, Cavalry

Tempest

ID: ATBX

Tier: 5

Race: Barbarian

Combat: 8

HP: 5150

Mana: 0

Barbarian titan

Abilities: Causes Terror, Ignores Armor

Speed: 17

Damage: 80-100 Electric

Attack: None

Resistance: 20

View: 22

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Hill Giant

ID: ABGG

Tier: 5

Race: Barbarian

Combat: 6

HP: 550

Mana: 0

Elite Barbarian ranged unit

Abilities: Converts, Causes Fear, +40 damage vs. buildings

Speed: 8

Damage: 29-37 Crushing

Attack: None

Resistance: 16

View: 11

Resists: 5

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth) Orc (Orcs of Darkmyr)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 225g 300m

Flags: Fear (str. 8 radius 0), Huge, Land, Missile

Witch Doctor

ID: ABMX

Tier: 3

Race: Barbarian

Combat: 4

HP: 120

Mana: 32

Advanced Barbarian missile unit

Abilities: Casts Cure, Dispel & Calm spells

Speed: 9

Damage: 16-21 Magic

Attack: None

Resistance: 17

View: 9

Resists: 4

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 90g 85m

Flags: Medium, Land, Missile

Storm Giant

ID: ABSG

Tier: 5

Race: Barbarian

Combat: 6

HP: 550

Mana: 0

Elite Barbarian ranged unit

Abilities: Converts, Causes Fear

Speed: 9

Damage: 29-37 Electric

Attack: None

Resistance: 16

View: 11

Resists: 2

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Empire (New Lysean Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 225g 300m

Flags: Fear (str. 8 radius 0), Huge, Land, Missile

Buildings

Fortress

ID: BKB0

Race: Barbarian

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Thralls

Research: Level 2 Fortress, Environment adaption

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Seawatch Initiative (Powerup), Bloodlust (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB1

Race: Barbarian

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Thralls

Research: Level 3 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 100g 200m 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB2

Race: Barbarian

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Thralls

Research: Level 4 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 200g 400m 200s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB3

Race: Barbarian

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Thralls

Research: Level 5 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 300g 600m 300s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By:

Fortress

ID: BKB4

Race: Barbarian

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Thralls

Research: Training, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 400g 800m 400s

Hotkey: f

Damage: None

Resistance: 18

View: 18

Resists: 8

-- advanced --

Used By:

Scout Tower

ID: BPST

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 30-40 Piercing

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By:

Camp

ID: BACA

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces War Dogs, Tribesmen, Reavers, Battering Rams & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces: War Dog (Army), Imperial Archer (Army), Spearman (Army), Battering Ram (Army), Prowling (Powerup), Augmented Reflexes (Powerup), Unyielding Strike (Powerup)

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 0

-- advanced --

Used By:

Mill

ID: BPMI

Race: Barbarian

Combat: 10

HP: 1600

Seconds To Produce: 60

Provides trade and allows sacrificing Thralls to work for extra income

Build: Nothing

Research: Trade upgrade

Requires:

Produces: Trade (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By: None

Corral

ID: BPCO

Race: Barbarian

Combat: 5

HP: 1650

Seconds To Produce: 45

Produces Riders, Warlords & upgrades Riders, Warlords & Pegasi

Build: Rider & Warlord

Research: Rider, Warlord & Pegasus upgrades

Requires:

Produces: Rider (Army), Warlord (Army), Tribal Netting (Powerup), Horse Lord (Powerup), Horsemaster (Powerup), Ransacking (Powerup), Trampling (Powerup), Ride the Wind (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Altar of Tempest

ID: BPAT

Race: Barbarian

Combat: 10

HP: 1750

Seconds To Produce: 60

Produces Witch Doctors, Hill Giants & Tempest

Build: Witch Doctors, Hill Giants & Tempest

Research: Conversion resilience & Shaman upgrades

Requires:

Produces: Druid (Army), Rune of Arbos (Powerup), Traditionalism (Powerup), Shaman (Powerup), Tempest (Army), Ragnaran Berserker (Powerup), Ragnaran Berserker (Powerup)

Cost: 100g 100m 100s

Hotkey: a

Damage: None

Resistance: 12

View: 12

Resists: 13

-- advanced --

Used By:

Kiln

ID: BBK0

Race: Barbarian

Combat: 13

HP: 1500

Seconds To Produce: 45

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Tracking (Powerup), Training 2 (Powerup)

Produces: Kiln2 (Building), Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Kiln2

ID: BBK1

Race: Barbarian

Combat: 13

HP: 1700

Seconds To Produce: 30

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Training 2 (Powerup)

Produces: Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Tracking (Powerup)

Cost: 50g 50s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Chieftain's Hut

ID: BPHU

Race: Barbarian

Combat: 10

HP: 1800

Seconds To Produce: 45

Researches Steppe Lord & Berserker

Build: Nothing

Research: Advanced unit upgrades & Berserker ability

Requires:

Produces: Hidden Refuge (Powerup), Steppe Lord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Seawatch Keep

ID: BPSW

Race: Barbarian

Combat: 10

HP: 3000

Seconds To Produce: 120

Cliffside fortress which fires ballista projectiles

Build: None

Research: None

Requires:

Produces:

Cost: 300g 600m 300s

Hotkey: s

Damage: 20-40 Piercing

Resistance: 20

View: 15

Resists: 8

-- advanced --

Used By:

Linden Camp

ID: BACL

Race: Barbarian

Combat: 0

HP: 1650

Seconds To Produce: 45

Produces all types of infantry & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams & all Treants

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces:

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 0

-- advanced --

Used By: