Dark Orcs of Toragnar is a Orc faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
- Removes Training from Battleyard
- Adds Wraith to Battleyard
- Removes Trolllord from Battleyard
- Adds Wailing to Battleyard
- Removes Scavenged Armor from Salvage Pit
- Adds Armorer (I) to Salvage Pit
- Removes Scavenged Weaponry from Salvage Pit
- Adds Armorer (II) to Salvage Pit
- Removes Go For The Throat! from Beast Pit
- Adds Slavehorde to Beast Pit
- Removes Goblin Shaman from Shaman’s Hut
- Adds Alchemist Fire (I) to Shaman’s Hut
- Removes Bat from Brood
- Adds Firebat to Brood
- Removes Harpy from Brood
- Adds Wyvern to Brood
- Adds Golden Wyvern to Brood
- Removes Vampire Bats from Brood
- Adds Golden Wyvern to Brood
Units
Kobold
ID: AOBX
Tier: 1
Race: Orc
Combat: 2
HP: 70
Mana: 0
Basic Orc builder
Abilities: Can build, Poison
Speed: 8
Damage: 3-7 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 25g
Flags: Building 9, Poison (str. 6), Medium, Land, Infantry
Wolfrider
ID: AOCX
Tier: 2
Race: Orc
Combat: 5
HP: 170
Mana: 0
Basic Orc cavalry
Abilities: Can be upgraded to have double armor & resitance vs. missiles & to transmit Disease, Excellent against missile units
Speed: 18
Damage: 17-25 Slashing
Attack: None
Resistance: 10
View: 9
Resists: 5
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: N
i-m-----
Alignment: Neutral
Cost: 165g
Flags: Large, Land, Cavalry
Fire Giant
ID: AOGX
Tier: 5
Race: Orc
Combat: 7
HP: 550
Mana: 0
Elite Orc infantry
Abilities: Converts, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings
Speed: 8
Damage: 40-60 Fire
Attack: None
Resistance: 16
View: 11
Resists: 3
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 210g 290m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Orc
ID: AOIX
Tier: 1
Race: Orc
Combat: 3
HP: 100
Mana: 0
Basic Orc infantry
Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against spearmen
Speed: 8
Damage: 11-15 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 5
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 65g
Flags: Medium, Land, Infantry
Ogre
ID: AOJX
Tier: 3
Race: Orc
Combat: 5
HP: 325
Mana: 0
Advanced Orc infantry
Abilities: Causes Fear, Excellent against small & medium infantry
Speed: 8
Damage: 25-35 Crushing
Attack: None
Resistance: 15
View: 7
Resists: 3
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 100m
Flags: Fear (str. 4 radius 0), Large, Land, Infantry
Troll
ID: AOMX
Tier: 3
Race: Orc
Combat: 5
HP: 240
Mana: 0
Advanced Orc ranged unit
Abilities: Can use Sheep, Penguins, Seals & Turtles as ammo, +40 damage vs. buildings
Speed: 8
Damage: 18-23 Crushing
Attack: None
Resistance: 13
View: 8
Resists: 5
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 115g 90m
Flags: Large, Land, Missile
Kobold Sniper
ID: AOOX
Tier: 2
Race: Orc
Combat: 4
HP: 55
Mana: 0
Basic Orc missile unit
Abilities: Can be upgraded to inflict Disease (Strength 1/2 Damage)
Speed: 6
Damage: 11-14 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 3 scenarios Orc (Orcs of Darkmyr)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 65g
Flags: Medium, Land, Missile
Goblin
ID: AOSX
Tier: 1
Race: Orc
Combat: 2
HP: 50
Mana: 0
Basic Orc infantry
Abilities: Disease, Counts as 0.5 towards army limit, Good against missiles
Speed: 11
Damage: 3-9 Crushing
Attack: None
Resistance: 8
View: 11
Resists: 5
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Disease (str. 4), Small, Land, Infantry
Goblin Chief
ID: AOKX
Tier: 3
Race: Orc
Combat: 4
HP: 120
Mana: 25
Basic Orc spearman
Abilities: Summon Goblins, Excellent against cavalry
Speed: 10
Damage: 12-18 Crushing
Attack: None
Resistance: 10
View: 10
Resists: 5
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g
Flags: Disease (str. 4), Small, Land, Spearman
Gornak Elfeater
ID: ATOX
Tier: 5
Race: Orc
Combat: 8
HP: 6500
Mana: 0
Orc titan
Abilities: Causes Terror, Ignores Armor, Turns its victims into stone
Speed: 8
Damage: 70-85 Ice
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Orog
ID: AOOR
Tier: 2
Race: Orc
Combat: 4
HP: 200
Mana: 0
Basic Orc infantry
Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against infantry
Speed: 10
Damage: 18-26 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 5
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Graww)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 50m
Flags: Large, Land, Infantry
Orc Giant
ID: AOGY
Tier: 5
Race: Orc
Combat: 16
HP: 260
Mana: 0
Orcish General
Abilities: Causes Fear, Hits multiple enemies with one strike, Converts buildings
Speed: 10
Damage: 15-50 Crushing
Attack: None
Resistance: 15
View: 14
Resists: 5
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 100m 150c
Flags: Fear (str. 9 radius 0), Huge, Land, Infantry
Buildings
Orchold
ID: BKO0
Race: Orc
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Kobolds
Research: Level 2 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO1
Race: Orc
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Kobolds
Research: Level 3 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO2
Race: Orc
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Kobolds
Research: Level 4 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO3
Race: Orc
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Kobolds
Research: Level 5 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO4
Race: Orc
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Kobolds
Research: Unit mobbing bonuses
Requires:
Produces: Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Goblin Tower
ID: BAGT
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 60
Requires:
Produces: Goblin (Army), Gobshooter (Army), Goblin Chief (Army), Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Back in Line! (Powerup), Reckless Charge (Powerup)
Battleyard
ID: BABY
Race: Orc
Combat: 10
HP: 1700
Seconds To Produce: 60
Produces infantry, archers & offers combat upgrades
Build: Orc Warriors, Ogres, Kobold Snipers, Fire Giants & Gornak Elfeater
Research: Training, Combat upgrades & Unit abilities
Requires:
Produces: Orc (Army), Kobold Sniper (Army), Orog (Army), Hill Giant (Army), Wraith (Army), Battlefield Medicine (Powerup), Necrophagous Cannibalism (Powerup), Wailing (Powerup), Giantlord (Powerup)
Manufactory
ID: BOWS
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 45
Allows armor/weapon advancement. Builds siege weapons
Build: Trebuchets, Firebombs, Hellbores & Flame Cannon
Research: Armor & Damage upgrades & Siege weapon abilities
Requires:
Produces: Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Firebomb (Army), Recoil Support (Powerup), Siege Drills (Powerup), Cloaking Field (Powerup)
Hovel
ID: BPOH
Race: Orc
Combat: 10
HP: 1500
Seconds To Produce: 60
Builds Trolls & critters
Build: Trolls & critters
Research: Unit abilities & combat upgrades
Requires:
Produces: Sheep (Army), Troll (Army), Goblin Ballistics (Powerup), Lingering Habitation (Powerup), Medicinal Subsistence (Powerup), Gorge (Powerup)
Beast Pit
ID: BABP
Race: Orc
Combat: 5
HP: 1650
Seconds To Produce: 60
Produces Wolfriders & upgrades them
Build: Wolfriders
Research: Wolfrider upgrades
Requires:
Produces: Wolfrider (Army), Slavehorde (Powerup), Wolfpack (I) (Powerup), Wolfpack (II) (Powerup), Wolfpack (III) (Powerup), Rabies (Powerup)
Salvage Pit
ID: BSVP
Race: Orc
Combat: 5
HP: 1500
Seconds To Produce: 60
Upgrades armor/weapons & gives the ability to salvage resources. Max. 3 salvage pits can be built.
Build: Nothing
Research: Armor/Weapon upgrades
Requires:
Produces: Trade (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Marksman Training (Powerup), Cowards! (Powerup), Spiralling Stones (Powerup), No Pain! (Powerup), Demolition (Powerup), Thump (Powerup)
Shaman's Hut
ID: BASM
Race: Orc
Combat: 10
HP: 1600
Seconds To Produce: 60
Produces Goblin Shamans
Build: Goblin Shaman
Research: Shaman & Fire Giant upgrades
Requires:
Produces: Alchemist Fire (I) (Powerup), Hardiness (Powerup), Shaman (Powerup), Embodiment of Fire (Powerup), Gornak Elfeater (Army)
Totem
ID: BWTP
Race: Orc
Combat: 15
HP: 1250
Seconds To Produce: 45
Requires:
Produces:
Cost: 100g 100m 100s
Hotkey:
Damage: 30-50 Magic
Resistance: 12
View: 15
Resists: 20
-- advanced --
Used By: None