Dark Orcs of Toragnar is a Orc faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Kobold

ID: AOBX

Tier: 1

Race: Orc

Combat: 2

HP: 70

Mana: 0

Basic Orc builder

Abilities: Can build, Poison

Speed: 8

Damage: 3-7 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 25g

Flags: Building 9, Poison (str. 6), Medium, Land, Infantry

Wolfrider

ID: AOCX

Tier: 2

Race: Orc

Combat: 5

HP: 170

Mana: 0

Basic Orc cavalry

Abilities: Can be upgraded to have double armor & resitance vs. missiles & to transmit Disease, Excellent against missile units

Speed: 18

Damage: 17-25 Slashing

Attack: None

Resistance: 10

View: 9

Resists: 5

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)

General: N

Advanced: N

i-m-----

Alignment: Neutral

Cost: 165g

Flags: Large, Land, Cavalry

Fire Giant

ID: AOGX

Tier: 5

Race: Orc

Combat: 7

HP: 550

Mana: 0

Elite Orc infantry

Abilities: Converts, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings

Speed: 8

Damage: 40-60 Fire

Attack: None

Resistance: 16

View: 11

Resists: 3

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: Y

Advanced: Y

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Alignment: Neutral

Cost: 210g 290m

Flags: Fear (str. 8 radius 0), Huge, Land, Infantry

Orc

ID: AOIX

Tier: 1

Race: Orc

Combat: 3

HP: 100

Mana: 0

Basic Orc infantry

Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against spearmen

Speed: 8

Damage: 11-15 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 5

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 65g

Flags: Medium, Land, Infantry

Ogre

ID: AOJX

Tier: 3

Race: Orc

Combat: 5

HP: 325

Mana: 0

Advanced Orc infantry

Abilities: Causes Fear, Excellent against small & medium infantry

Speed: 8

Damage: 25-35 Crushing

Attack: None

Resistance: 15

View: 7

Resists: 3

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 115g 100m

Flags: Fear (str. 4 radius 0), Large, Land, Infantry

Troll

ID: AOMX

Tier: 3

Race: Orc

Combat: 5

HP: 240

Mana: 0

Advanced Orc ranged unit

Abilities: Can use Sheep, Penguins, Seals & Turtles as ammo, +40 damage vs. buildings

Speed: 8

Damage: 18-23 Crushing

Attack: None

Resistance: 13

View: 8

Resists: 5

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 115g 90m

Flags: Large, Land, Missile

Kobold Sniper

ID: AOOX

Tier: 2

Race: Orc

Combat: 4

HP: 55

Mana: 0

Basic Orc missile unit

Abilities: Can be upgraded to inflict Disease (Strength 1/2 Damage)

Speed: 6

Damage: 11-14 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 3 scenarios Orc (Orcs of Darkmyr)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 65g

Flags: Medium, Land, Missile

Goblin

ID: AOSX

Tier: 1

Race: Orc

Combat: 2

HP: 50

Mana: 0

Basic Orc infantry

Abilities: Disease, Counts as 0.5 towards army limit, Good against missiles

Speed: 11

Damage: 3-9 Crushing

Attack: None

Resistance: 8

View: 11

Resists: 5

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 40g

Flags: Disease (str. 4), Small, Land, Infantry

Goblin Chief

ID: AOKX

Tier: 3

Race: Orc

Combat: 4

HP: 120

Mana: 25

Basic Orc spearman

Abilities: Summon Goblins, Excellent against cavalry

Speed: 10

Damage: 12-18 Crushing

Attack: None

Resistance: 10

View: 10

Resists: 5

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 65g

Flags: Disease (str. 4), Small, Land, Spearman

Gornak Elfeater

ID: ATOX

Tier: 5

Race: Orc

Combat: 8

HP: 6500

Mana: 0

Orc titan

Abilities: Causes Terror, Ignores Armor, Turns its victims into stone

Speed: 8

Damage: 70-85 Ice

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

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Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Orog

ID: AOOR

Tier: 2

Race: Orc

Combat: 4

HP: 200

Mana: 0

Basic Orc infantry

Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against infantry

Speed: 10

Damage: 18-26 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 5

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Graww)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 100g 50m

Flags: Large, Land, Infantry

Orc Giant

ID: AOGY

Tier: 5

Race: Orc

Combat: 16

HP: 260

Mana: 0

Orcish General

Abilities: Causes Fear, Hits multiple enemies with one strike, Converts buildings

Speed: 10

Damage: 15-50 Crushing

Attack: None

Resistance: 15

View: 14

Resists: 5

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

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Alignment: Neutral

Cost: 100m 150c

Flags: Fear (str. 9 radius 0), Huge, Land, Infantry

Buildings

Orchold

ID: BKO0

Race: Orc

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Kobolds

Research: Level 2 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO1

Race: Orc

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Kobolds

Research: Level 3 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 100g 200m 100s

Hotkey: o

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO2

Race: Orc

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Kobolds

Research: Level 4 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 200g 400m 200s

Hotkey: o

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO3

Race: Orc

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Kobolds

Research: Level 5 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 300g 600m 300s

Hotkey: o

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO4

Race: Orc

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Kobolds

Research: Unit mobbing bonuses

Requires:

Produces: Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 400g 800m 400s

Hotkey: o

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Goblin Tower

ID: BAGT

Race: Orc

Combat: 10

HP: 1650

Seconds To Produce: 60

Requires:

Produces: Goblin (Army), Gobshooter (Army), Goblin Chief (Army), Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Back in Line! (Powerup), Reckless Charge (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 25-35 Piercing

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By:

Battleyard

ID: BABY

Race: Orc

Combat: 10

HP: 1700

Seconds To Produce: 60

Produces infantry, archers & offers combat upgrades

Build: Orc Warriors, Ogres, Kobold Snipers, Fire Giants & Gornak Elfeater

Research: Training, Combat upgrades & Unit abilities

Requires:

Produces: Orc (Army), Kobold Sniper (Army), Orog (Army), Hill Giant (Army), Wraith (Army), Battlefield Medicine (Powerup), Necrophagous Cannibalism (Powerup), Wailing (Powerup), Giantlord (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Manufactory

ID: BOWS

Race: Orc

Combat: 10

HP: 1650

Seconds To Produce: 45

Allows armor/weapon advancement. Builds siege weapons

Build: Trebuchets, Firebombs, Hellbores & Flame Cannon

Research: Armor & Damage upgrades & Siege weapon abilities

Requires:

Produces: Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Firebomb (Army), Recoil Support (Powerup), Siege Drills (Powerup), Cloaking Field (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Hovel

ID: BPOH

Race: Orc

Combat: 10

HP: 1500

Seconds To Produce: 60

Builds Trolls & critters

Build: Trolls & critters

Research: Unit abilities & combat upgrades

Requires:

Produces: Sheep (Army), Troll (Army), Goblin Ballistics (Powerup), Lingering Habitation (Powerup), Medicinal Subsistence (Powerup), Gorge (Powerup)

Cost: 100g 100m 100s

Hotkey: h

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Beast Pit

ID: BABP

Race: Orc

Combat: 5

HP: 1650

Seconds To Produce: 60

Produces Wolfriders & upgrades them

Build: Wolfriders

Research: Wolfrider upgrades

Requires:

Produces: Wolfrider (Army), Slavehorde (Powerup), Wolfpack (I) (Powerup), Wolfpack (II) (Powerup), Wolfpack (III) (Powerup), Rabies (Powerup)

Cost: 100m 100s

Hotkey: p

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Salvage Pit

ID: BSVP

Race: Orc

Combat: 5

HP: 1500

Seconds To Produce: 60

Upgrades armor/weapons & gives the ability to salvage resources. Max. 3 salvage pits can be built.

Build: Nothing

Research: Armor/Weapon upgrades

Requires:

Produces: Trade (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Marksman Training (Powerup), Cowards! (Powerup), Spiralling Stones (Powerup), No Pain! (Powerup), Demolition (Powerup), Thump (Powerup)

Cost: 120g 120s

Hotkey: v

Damage: None

Resistance: 5

View: 12

Resists: 8

-- advanced --

Used By:

Shaman's Hut

ID: BASM

Race: Orc

Combat: 10

HP: 1600

Seconds To Produce: 60

Produces Goblin Shamans

Build: Goblin Shaman

Research: Shaman & Fire Giant upgrades

Requires:

Produces: Alchemist Fire (I) (Powerup), Hardiness (Powerup), Shaman (Powerup), Embodiment of Fire (Powerup), Gornak Elfeater (Army)

Cost: 100g 200m 100s

Hotkey: s

Damage: None

Resistance: 11

View: 12

Resists: 8

-- advanced --

Used By:

Totem

ID: BWTP

Race: Orc

Combat: 15

HP: 1250

Seconds To Produce: 45

Requires:

Produces:

Cost: 100g 100m 100s

Hotkey:

Damage: 30-50 Magic

Resistance: 12

View: 15

Resists: 20

-- advanced --

Used By: None