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This was last updated for TPE 0.9.1

Barbarian

Hill Giant

ID: ABGG

Tier: 5

Race: Barbarian

Combat: 6

HP: 550

Mana: 0

Elite Barbarian ranged unit

Abilities: Converts, Causes Fear, +40 damage vs. buildings

Speed: 8

Damage: 29-37 Crushing

Attack: None

Resistance: 16

View: 11

Resists: 5

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth) Orc (Orcs of Darkmyr)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 225g 300m

Flags: Fear (str. 8 radius 0), Huge, Land, Missile

Reaver

ID: ABGX

Tier: 2

Race: Barbarian

Combat: 5

HP: 150

Mana: 0

Advanced Barbarian spearman

Abilities: Excellent against cavalry & large & huge units

Speed: 9

Damage: 25-35 Slashing

Attack: None

Resistance: 15

View: 9

Resists: 2

Hotkey: v

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Palmyr) Knight (Theiran Trollslayers)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 140g

Flags: Medium, Land, Spearman

Rider

ID: ABCX

Tier: 2

Race: Barbarian

Combat: 5

HP: 150

Mana: 0

Basic Barbarian cavalry

Abilities: Excellent against missile units

Speed: 22

Damage: 17-22 Piercing

Attack: None

Resistance: 14

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 140g

Flags: Large, Land, Cavalry

Storm Giant

ID: ABSG

Tier: 5

Race: Barbarian

Combat: 6

HP: 550

Mana: 0

Elite Barbarian ranged unit

Abilities: Converts, Causes Fear

Speed: 9

Damage: 29-37 Electric

Attack: None

Resistance: 16

View: 11

Resists: 2

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Empire (New Lysean Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 225g 300m

Flags: Fear (str. 8 radius 0), Huge, Land, Missile

Tempest

ID: ATBX

Tier: 5

Race: Barbarian

Combat: 8

HP: 5150

Mana: 0

Barbarian titan

Abilities: Causes Terror, Ignores Armor

Speed: 17

Damage: 80-100 Electric

Attack: None

Resistance: 20

View: 22

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Thrall

ID: ABBX

Tier: 1

Race: Barbarian

Combat: 1

HP: 50

Mana: 0

Basic Primitive builder

Abilities: Can build, Counts as 0.25 towards army limit

Speed: 7

Damage: 1-5 Crushing

Attack: None

Resistance: 8

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 15g

Flags: Building 8, Medium, Land, Infantry

Tribesman

ID: ABIX

Tier: 2

Race: Barbarian

Combat: 3

HP: 80

Mana: 0

Basic Barbarian ranged unit

Abilities: Spears 'carry through' to hit multiple targets

Speed: 9

Damage: 8-12 Piercing

Attack: None

Resistance: 12

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Missile

Warlord

ID: ABEX

Tier: 4

Race: Barbarian

Combat: 6

HP: 270

Mana: 0

Elite Barbarian cavalry

Abilities: Can perform a Warcry, Excellent against small & medium infantry

Speed: 20

Damage: 30-40 Slashing

Attack: None

Resistance: 15

View: 6

Resists: 5

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: Y

i-m-----

Alignment: Neutral

Cost: 155g 180m

Flags: Large, Land, Cavalry

Witch Doctor

ID: ABMX

Tier: 3

Race: Barbarian

Combat: 4

HP: 120

Mana: 32

Advanced Barbarian missile unit

Abilities: Casts Cure, Dispel & Calm spells

Speed: 9

Damage: 16-21 Magic

Attack: None

Resistance: 17

View: 9

Resists: 4

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 90g 85m

Flags: Medium, Land, Missile

Daemon

Balora

ID: ATVX

Tier: 5

Race: Daemon

Combat: 8

HP: 7500

Mana: 0

Daemon titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 16

Damage: 125-145 Slashing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Black Pegasus

ID: AABP

Tier: 3

Race: Daemon

Combat: 5

HP: 165

Mana: 0

Advanced flying melee unit

Abilities: Excellent against missile units

Speed: 15

Damage: 21-29 Ice

Attack: None

Resistance: 15

View: 12

Resists: 0,0,0,0,0,0,25

Hotkey: p

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Iron Fortress) Dark Elf (Tierremar, Land of Eternal Grief) Dark Elf (Yrm, Stronghold of Sorcery) Minotaur (Order of the Broken Sword)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 125g 90m

Flags: Fear (str. 7 radius 0), Large, Extra-Planar, Flying, Cavalry

Hell Hound

ID: AVHH

Tier: 1

Race: Daemon

Combat: 3

HP: 100

Mana: 0

Basic Daemon melee unit

Abilities: Fast attack speed, Excellent against missile units

Speed: 14

Damage: 9-13 Fire

Attack: None

Resistance: 12

View: 9

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Daemon (The Iron Fortress)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 80g

Flags: Medium, Extra-Planar, Land, Cavalry

Imp

ID: AAIM

Tier: 2

Race: Daemon

Combat: 3

HP: 50

Mana: 0

Basic flying Daemon missile unit

Abilities: Can devour souls for HP

Speed: 15

Damage: 5-9 Ice

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: i

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Iron Fortress)

General: N

Advanced: N

is------

Alignment: Evil

Cost: 50g

Flags: Small, Extra-Planar, Flying, Missile

Incubus

ID: ADID

Tier: 4

Race: Daemon

Combat: 6

HP: 380

Mana: 40

Elite flying Daemon

Abilities: Casts Banish, causes fear

Speed: 12

Damage: 30-40 Slashing

Attack: None

Resistance: 16

View: 10

Resists: 4

Hotkey: d

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 180g 240m

Flags: Awe (str. 6 radius 0), Large, Extra-Planar, Flying, Infantry

Lord Datura

ID: APCS

Tier: 2

Race: Daemon

Combat: 6

HP: 250

Mana: 10

Daemon Lord

Abilities: ...

Speed: 9

Damage: 28-36 Electric

Attack: None

Resistance: 16

View: 7

Resists: 2

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 155g 180m

Flags: Large, Extra-Planar, Land, Spearman

Nightmare

ID: AVCX

Tier: 2

Race: Daemon

Combat: 5

HP: 160

Mana: 14

Basic Daemon cavalry

Abilities: Causes Fear, Uses souls to casts Terrify, Excellent against missile units

Speed: 20

Damage: 22-28 Crushing

Attack: None

Resistance: 13

View: 7

Resists: 3

Hotkey: n

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Daemon (The Iron Fortress) Minotaur (Order of Malignus)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 250g

Flags: Fear (str. 7 radius 0), Large, Extra-Planar, Land, Cavalry

Pit Fiend

ID: AADE

Tier: 5

Race: Daemon

Combat: 7

HP: 500

Mana: 60

Elite flying Daemon infantry

Abilities: Summons Imps, Devours souls for HP & mana, Emits Chaos, Excellent against non-huge infantry

Speed: 9

Damage: 35-45 Slashing

Attack: None

Resistance: 18

View: 10

Resists: 3

Hotkey: d

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 200g 250m

Flags: Chaos (str. 9 radius 0), Large, Extra-Planar, Flying, Infantry

Pyro Hydra

ID: AVPH

Tier: 5

Race: Daemon

Combat: 5

HP: 450

Mana: 55

Elite Daemon cavalry

Abilities: Causes Fear, Splash damage,

Speed: 6

Damage: 16-22 Fire

Attack: None

Resistance: 15

View: 8

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 240g 200m

Flags: Fear (str. 4 radius 0), Huge, Land, Cavalry

Quasit

ID: AVBX

Tier: 1

Race: Daemon

Combat: 3

HP: 60

Mana: 17

Daemon builder

Abilities: Can build, Poison, Counts as 2 men when placed in a mine

Speed: 10

Damage: 8-10 Slashing

Attack: None

Resistance: 12

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: q

-- advanced --

Movement Type: Walk

Used By: Daemon (The Dark Path)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 55g

Flags: Building 12, Poison (str. 7), Small, Extra-Planar, Land, Infantry

Salamander

ID: AVDX

Tier: 2

Race: Daemon

Combat: 5

HP: 230

Mana: 10

Basic Daemon spearman with splash damage

Abilities: Splash damage, Causes Fear, Heals rapidly when set alight, Excellent against cavalry

Speed: 8

Damage: 24-30 Fire

Attack: None

Resistance: 14

View: 8

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Splash

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 240g

Flags: Fear (str. 4 radius 0), Large, Extra-Planar, Land, Spearman

Scylla

ID: AVSN

Tier: 2

Race: Daemon

Combat: 4

HP: 80

Mana: 0

Mermaid

Abilities: None

Speed: 10

Damage: 14-19 Slashing

Attack: None

Resistance: 13

View: 8

Resists: 3

Hotkey: m

-- advanced --

Movement Type: Fire

Used By: None

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 120g 75m

Flags: Awe (str. 8 radius 0), Large, Float, Cavalry

Sea Dragon

ID: AVSC

Tier: 2

Race: Daemon

Combat: 4

HP: 220

Mana: 0

Triton

Abilities: None

Speed: 10

Damage: 23-29 Piercing

Attack: None

Resistance: 14

View: 8

Resists: 3

Hotkey: t

-- advanced --

Movement Type: Fire

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 75m

Flags: Large, Float, Spearman

Succubus

ID: AVIX

Tier: 2

Race: Daemon

Combat: 4

HP: 130

Mana: 10

Basic flying Daemon infantry

Abilities: Create souls upon killing living units, Devours souls for HP, Emits Awe, Excellent against spearmen

Speed: 12

Damage: 12-18 Slashing

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: s

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 120g

Flags: Awe (str. 8 radius 0), Medium, Extra-Planar, Flying, Infantry

Summoner

ID: AVGX

Tier: 5

Race: Daemon

Combat: 6

HP: 250

Mana: 75

Elite Daemon missile unit

Abilities: Converts, Casts Blink, Summons Pit Fiends, Devours souls for HP and mana

Speed: 9

Damage: 25-31 Electric

Attack: None

Resistance: 16

View: 7

Resists: 2

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)

General: Y

Advanced: Y

is------

Alignment: Evil

Cost: 155g 180m

Flags: Medium, Land, Missile

Dark Dwarf

Dark Dwarf Crossbow

ID: ADMX

Tier: 2

Race: Dark Dwarf

Combat: 3

HP: 80

Mana: 0

Basic Dark Dwarf missile unit

Abilities: 50% spell resistance, Can be upgraded to have bolts ignore armor

Speed: 6

Damage: 11-15 Piercing

Attack: None

Resistance: 12

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Dwarf (Khamar, City of Artifice)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 60g

Flags: Small, Land, Missile

Engineer

ID: AABX

Tier: 1

Race: Dark Dwarf

Combat: 2

HP: 85

Mana: 18

Dark Dwarven builder

Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine, Casts Earthpower

Speed: 6

Damage: 5-9 Crushing

Attack: None

Resistance: 12

View: 8

Resists: 6

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 35g

Flags: Building 12, Small, Land, Infantry

Grond

ID: ATAX

Tier: 5

Race: Dark Dwarf

Combat: 8

HP: 10000

Mana: 0

Dark Dwarf titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 5

Damage: 110-130 Crushing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Dark Elf

Blackguard

ID: AKGX

Tier: 5

Race: Dark Elf

Combat: 8

HP: 420

Mana: 52

Elite Dark Elf spearman

Abilities: Converts, Poison, Casts Invisibility, Excellent against cavalry

Speed: 9

Damage: 45-55 Slashing

Attack: None

Resistance: 18

View: 7

Resists: 3

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dark Elf (Yrm, Stronghold of Sorcery)

General: Y

Advanced: Y

--------

Alignment: Evil

Cost: 200g 270m

Flags: Poison (str. 15), Medium, Land, Spearman

Dark Archer

ID: AKMX

Tier: 2

Race: Dark Elf

Combat: 4

HP: 40

Mana: 0

Basic Dark Elf missile unit

Abilities: Poison Arrows (Strength 1/2 this unit's damage)

Speed: 9

Damage: 9-12 Piercing

Attack: None

Resistance: 8

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

is------

Alignment: Evil

Cost: 75g

Flags: Medium, Land, Missile

Dark Knight

ID: AKCX

Tier: 2

Race: Dark Elf

Combat: 5

HP: 140

Mana: 0

Advanced Dark Elf cavalry

Abilities: Excellent against missile units

Speed: 20

Damage: 17-23 Slashing

Attack: None

Resistance: 10

View: 6

Resists: 3

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: 1 scenario Dark Elf (Yrm, Stronghold of Sorcery)

General: N

Advanced: Y

i-m-----

Alignment: Evil

Cost: 155g

Flags: Large, Land, Cavalry

Dark Path Assassin

ID: ADPA

Tier: 1

Race: Dark Elf

Combat: 4

HP: 80

Mana: 0

Basic Dark Elf infantry

Abilities: Assassination (4 + level/2), Poison, Excellent against spearmen

Speed: 11

Damage: 11-15 Slashing

Attack: None

Resistance: 8

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: z

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 75g

Flags: Poison (str. 7), Medium, Land, Infantry

Dark Spearman

ID: AKIX

Tier: 1

Race: Dark Elf

Combat: 4

HP: 70

Mana: 0

Basic Dark Elf spearman

Abilities: Excellent against cavalry, Bleeding

Speed: 9

Damage: 11-15 Piercing

Attack: None

Resistance: 8

View: 9

Resists: 3

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 60g

Flags: UnknownPsych 9 (str. 7 radius 0), Medium, Land, Spearman

Kargoth

ID: ATKX

Tier: 5

Race: Dark Elf

Combat: 8

HP: 4750

Mana: 0

Dark Elf titan

Abilities: Causes Terror, Ignores Armor

Speed: 8

Damage: 90-110 Electric

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Nightblade

ID: AKJX

Tier: 1

Race: Dark Elf

Combat: 4

HP: 80

Mana: 0

Basic Dark Elf infantry

Abilities: Assassination (4 + level/2), Poison, Excellent against spearmen

Speed: 11

Damage: 11-15 Slashing

Attack: None

Resistance: 8

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: z

-- advanced --

Movement Type: Walk

Used By: Dark Elf (Doomwood, The Dark Forest)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 75g

Flags: Poison (str. 7), Medium, Land, Infantry

Sorceror

ID: AKNX

Tier: 4

Race: Dark Elf

Combat: 7

HP: 150

Mana: 45

Advanced Dark Elf missile unit

Abilities: Casts Raise Zombie, Sunfall & Nightcall spells

Speed: 10

Damage: 34-42 Fire

Attack: None

Resistance: 15

View: 9

Resists: 3

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Dark Elf (Yrm, Stronghold of Sorcery)

General: N

Advanced: Y

is------

Alignment: Evil

Cost: 175g 220m

Flags: Medium, Land, Missile

Spider Priestess

ID: AKOX

Tier: 3

Race: Dark Elf

Combat: 6

HP: 90

Mana: 35

Advanced Dark Elf missile unit

Abilities: Summons Queen Spiders & casts Poison Cloud, Turns into spiders upon death

Speed: 10

Damage: 17-22 Electric

Attack: None

Resistance: 14

View: 9

Resists: 4

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Dark Elf (Doomwood, The Dark Forest)

General: N

Advanced: Y

is------

Alignment: Evil

Cost: 115g 95m

Flags: Medium, Land, Missile

Dragon

Celestial Dragon

ID: AADC

Tier: 5

Race: Dragon

Combat: 8

HP: 1150

Mana: 0

Elite flying ranged unit

Abilities: Causes Terror, Breath does splash damage & crystalises

Speed: 12

Damage: 50-60 Magic

Attack: None

Resistance: 20

View: 11

Resists: 4

Hotkey: c

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Celestial Hatchling

ID: ACHX

Tier: 3

Race: Dragon

Combat: 6

HP: 200

Mana: 0

Advanced flying melee unit

Abilities: May be upgraded to have a ranged magical attack

Speed: 11

Damage: 23-29 Slashing

Attack: None

Resistance: 16

View: 10

Resists: 4

Hotkey: h

-- advanced --

Movement Type: Stomp

Used By: Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 135g 100m

Flags: Large, Flying, Cavalry

Chaos Dragon

ID: AADD

Tier: 5

Race: Dragon

Combat: 8

HP: 1000

Mana: 0

Elite flying ranged unit

Abilities: Causes Terror, Breath does splash damage & spreads Chaos

Speed: 11

Damage: 55-65 Magic

Attack: None

Resistance: 20

View: 11

Resists: 4

Hotkey: x

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Dragonliche

ID: AADU

Tier: 5

Race: Dragon

Combat: 8

HP: 900

Mana: 0

Elite flying ranged unit which is resistant to missiles

Abilities: Causes Terror, Resists arrows, Breath does splash damage & drains xp

Speed: 14

Damage: 58-68 Magic

Attack: None

Resistance: 20

View: 12

Resists: 0

Hotkey: u

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Fire Dragon

ID: AADR

Tier: 5

Race: Dragon

Combat: 8

HP: 1200

Mana: 0

Elite flying ranged unit

Abilities: Causes Terror, Breath does splash damage & ignites

Speed: 9

Damage: 52-62 Fire

Attack: None

Resistance: 20

View: 11

Resists: 3

Hotkey: d

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Frost Dragon

ID: AADW

Tier: 5

Race: Dragon

Combat: 8

HP: 1400

Mana: 0

Elite flying ranged unit

Abilities: Causes Terror, Breath does splash damage & freezes

Speed: 8

Damage: 45-55 Ice

Attack: None

Resistance: 20

View: 11

Resists: 1

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Huge Chaos Dragon

ID: AECD

Tier: 5

Race: Dragon

Combat: 100

HP: 8000

Mana: 0

- run away!

Abilities: Causes Terror, Breath does splash damage and spreads Chaos

Speed: 14

Damage: 100-75 Magic

Attack: None

Resistance: 100

View: 9

Resists: 4

Hotkey:

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 1200g 1200m 1200s 1200c

Flags: Terror (str. 4 radius 0), Huge, Flying,

Huge Dragon

ID: APCX

Tier: 5

Race: Dragon

Combat: 100

HP: 30000

Mana: 0

- run away!

Abilities: Breath does splash damage and ignites, Causes Terror

Speed: 14

Damage: 80-75 Fire

Attack: None

Resistance: 80

View: 9

Resists: 7

Hotkey:

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 5000g 5000m 5000s 5000c

Flags: Terror (str. 4 radius 0), Huge, Flying,

Huge Fire Dragon

ID: APCR

Tier: 5

Race: Dragon

Combat: 100

HP: 8000

Mana: 0

- run away!

Abilities: Causes Terror, Breath does splash damage and ignites

Speed: 14

Damage: 40-75 Fire

Attack: None

Resistance: 40

View: 9

Resists: 3

Hotkey:

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 5000g 5000m 5000s 5000c

Flags: Terror (str. 4 radius 0), Huge, Flying,

Huge Frost Dragon

ID: APCW

Tier: 5

Race: Dragon

Combat: 100

HP: 8000

Mana: 0

- run away!

Abilities: Causes Terror, Breath does splash damage and freezes

Speed: 14

Damage: 40-75 Ice

Attack: None

Resistance: 40

View: 9

Resists: 1

Hotkey:

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 5000g 5000m 5000s 5000c

Flags: Terror (str. 4 radius 0), Huge, Flying,

Huge Sol Dragon

ID: APCY

Tier: 5

Race: Dragon

Combat: 100

HP: 8000

Mana: 20

- run away!

Abilities: Causes Terror, Breath does splash damage and drains mana, Casts Vigor

Speed: 14

Damage: 40-75 Fire

Attack: None

Resistance: 40

View: 9

Resists: 3

Hotkey:

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 5000g 5000m 5000s 5000c

Flags: Terror (str. 4 radius 0), Huge, Flying,

Night Dragon

ID: AADN

Tier: 5

Race: Dragon

Combat: 8

HP: 1150

Mana: 0

Elite flying melee unit with vampirism

Abilities: Causes Terror, Vampirism (15), Ignores armor

Speed: 11

Damage: 90-100 Piercing

Attack: None

Resistance: 20

View: 11

Resists: 1

Hotkey: n

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Rotting Dragon

ID: AARD

Tier: 4

Race: Dragon

Combat: 7

HP: 600

Mana: 30

Elite flying melee unit

Abilities: Casts Epidemic and Sickening Touch, Causes Terror

Speed: 10

Damage: 55-75 Slashing

Attack: None

Resistance: 17

View: 10

Resists: 5

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 325g 425m

Flags: Terror (str. 7 radius 0), Huge, Flying,

Sol Dragon

ID: AADY

Tier: 5

Race: Dragon

Combat: 8

HP: 1100

Mana: 0

Elite flying ranged unit

Abilities: Causes Terror, Casts Vigor

Speed: 11

Damage: 60-70 Fire

Attack: None

Resistance: 20

View: 12

Resists: 3

Hotkey: n

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Storm Dragon

ID: AADB

Tier: 5

Race: Dragon

Combat: 8

HP: 1050

Mana: 0

Elite flying ranged unit

Abilities: Causes Terror, Breath does splash damage & drains mana

Speed: 13

Damage: 52-62 Electric

Attack: None

Resistance: 20

View: 11

Resists: 2

Hotkey: z

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Empire (New Lysean Empire) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Swamp Dragon

ID: AADG

Tier: 5

Race: Dragon

Combat: 8

HP: 1300

Mana: 0

Elite flying ranged unit

Abilities: Causes Terror, Breath does splash damage & inflicts scourge

Speed: 9

Damage: 48-58 Magic

Attack: None

Resistance: 20

View: 11

Resists: 4

Hotkey: s

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Huge, Flying,

Dwarf

Brawler

ID: ADSX

Tier: 1

Race: Dwarf

Combat: 3

HP: 100

Mana: 0

Basic Dwarf infantry that gains +2 combat and +25% attack speed when drunk

Abilities: 50% spell resistance, excellent against missiles

Speed: 13

Damage: 5-9 Crushing

Attack: None

Resistance: 12

View: 11

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)

General: N

Advanced: N

--------

Alignment: Good

Cost: 60g

Flags: Small, Land, Infantry

Dwarf Axe Thrower

ID: ADIA

Tier: 2

Race: Dwarf

Combat: 5

HP: 90

Mana: 0

Basic Dwarven ranged unit that gains +5 critical hit chance when drunk

Abilities: 50% spell resistance, Axes 'carry thorugh' to hit multiple foes

Speed: 6

Damage: 7-11 Slashing

Attack: None

Resistance: 10

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)

General: N

Advanced: N

is------

Alignment: Good

Cost: 60g

Flags: Small, Land, Missile

Dwarf Berserker

ID: ADJX

Tier: 3

Race: Dwarf

Combat: 5

HP: 300

Mana: 0

Advanced Dwarf infantry that ignores 15 points of armor when drunk

Abilities: 50% spell resistance, Excellent against small & medium infantry

Speed: 6

Damage: 24-32 Slashing

Attack: None

Resistance: 14

View: 5

Resists: 7

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 95g 90m

Flags: Small, Land, Infantry

Dwarf Elite Guard

ID: AOGM

Tier: 4

Race: Dwarf

Combat: 15

HP: 260

Mana: 30

Dwarf Elite Unit

Abilities: Causes Psychic Blast, Demolition & Warcry

Speed: 10

Damage: 4-40 Crushing

Attack: None

Resistance: 6

View: 14

Resists: 9

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 200m 300c

Flags: Fear (str. 3 radius 0), Small, Land, Infantry

Dwarf Infantry

ID: ADIX

Tier: 1

Race: Dwarf

Combat: 5

HP: 120

Mana: 0

Basic Dwarf infantry that gains +5 armor / resistance & 50% missile resistance when drunk

Abilities: 50% spell resistance, Excellent against spearmen

Speed: 6

Damage: 10-14 Slashing

Attack: None

Resistance: 10

View: 7

Resists: 8

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: N

--------

Alignment: Good

Cost: 60g

Flags: Small, Land, Infantry

Dwarf Lord

ID: ADGX

Tier: 5

Race: Dwarf

Combat: 7

HP: 500

Mana: 0

Elite Dwarf spearman that deals +5 damage when drunk

Abilities: 50% spell resistance, +40 damage vs. buildings, Converts, Excellent against cavalry

Speed: 6

Damage: 35-45 Slashing

Attack: None

Resistance: 18

View: 7

Resists: 8

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)

General: Y

Advanced: Y

--------

Alignment: Good

Cost: 150g 175m

Flags: Small, Land, Spearman

Dwarf Vanguard

ID: ADI2

Tier: 2

Race: Dwarf

Combat: 4

HP: 250

Mana: 0

Basic Dwarf spearman

Abilities: 50% spell resistance, Excellent against cavalry

Speed: 6

Damage: 20-28 Slashing

Attack: None

Resistance: 13

View: 7

Resists: 8

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: N

--------

Alignment: Good

Cost: 135g

Flags: Small, Land, Spearman

Dwarven Smith

ID: ADBX

Tier: 1

Race: Dwarf

Combat: 2

HP: 80

Mana: 0

Basic Dwarf builder that gains +3 build skill when drunk

Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine

Speed: 6

Damage: 5-9 Crushing

Attack: None

Resistance: 12

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: N

--------

Alignment: Good

Cost: 35g

Flags: Building 13, Small, Land, Infantry

Khazrimi Guard

ID: ADLX

Tier: 4

Race: Dwarf

Combat: 6

HP: 395

Mana: 0

Elite Dwarf infantry that deals +15 damage to spellcasters when drunk

Abilities: 50% spell resistance, Double chance of critical hit, Excellent against small & medium infantry

Speed: 8

Damage: 30-40 Electric

Attack: None

Resistance: 17

View: 6

Resists: 7

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth) Dwarf (Khamar, City of Artifice)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 140g 160m

Flags: Small, Land, Infantry

King Khalid

ID: ATDX

Tier: 5

Race: Dwarf

Combat: 8

HP: 7000

Mana: 0

Dwarf titan

Abilities: Causes Terror, Ignores Armor

Speed: 8

Damage: 70-90 Electric

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Runelord

ID: ADOX

Tier: 3

Race: Dwarf

Combat: 5

HP: 160

Mana: 35

Advanced Dwarf missile unit that gains +15% mana regen and +20 max mana when drunk

Abilities: 50% spell resistance, Casts Doomstones, Summons Earth Elementals

Speed: 6

Damage: 16-22 Fire

Attack: None

Resistance: 15

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 95g 95m

Flags: Small, Land, Missile

Terra Sanctus Knight

ID: ADTS

Tier: 4

Race: Dwarf

Combat: 6

HP: 450

Mana: 60

Elite Dwarf infantry that deals +15 damage to spellcasters when drunk

Abilities: 50% spell resistance, Double chance of critical hit, Excellent against small,medium & large infantry

Speed: 6

Damage: 35-45 Magic

Attack: None

Resistance: 18

View: 6

Resists: 7

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 160g 180m

Flags: Small, Land, Infantry

Turim

ID: APDG

Tier: 5

Race: Dwarf

Combat: 12

HP: 95

Mana: 30

Dwarf Leader

Abilities: Causes Earthpower & Call Thrall

Speed: 8

Damage: 7-13 Electric

Attack: None

Resistance: 7

View: 5

Resists: 7

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 55s 20c

Flags: Small, Land,

Fey

Ancient Wisp

ID: AWAX

Tier: 2

Race: Fey

Combat: 3

HP: 90

Mana: 0

Advanced Fey missile builder that generates 0.5 crystal per second

Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second

Speed: 8

Damage: 9-13 Magic

Attack: None

Resistance: 12

View: 8

Resists: 4

Hotkey:

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

is------

Alignment: Good

Cost: 135g 65m

Flags: Building 12, Medium, Extra-Planar, Float, Missile

Centaur

ID: AFCN

Tier: 5

Race: Fey

Combat: 6

HP: 175

Mana: 0

Advanced Fey missile unit

Abilities: None

Speed: 20

Damage: 26-34 Piercing

Attack: None

Resistance: 16

View: 9

Resists: 4

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: N

--------

Alignment: Good

Cost: 300g 405m

Flags: Large, Land, Missile

Crystal Sword

ID: AHLY

Tier: 3

Race: Fey

Combat: 5

HP: 125

Mana: 0

Basic floating Fey melee Unit

Abilities: Excellent against spearmen

Speed: 10

Damage: 11-17 Slashing

Attack: None

Resistance: 12

View: 10

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 45g 30m

Flags: Small, Land, Spearman

Faerie Dragon

ID: AFMX

Tier: 2

Race: Fey

Combat: 2

HP: 55

Mana: 0

Basic flying Fey missile unit

Abilities: None

Speed: 11

Damage: 5-9 Fire

Attack: None

Resistance: 11

View: 10

Resists: 3

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 70g

Flags: Small, Flying, Missile

Leprechaun

ID: AFNX

Tier: 4

Race: Fey

Combat: 5

HP: 100

Mana: 0

Advanced Fey missile unit

Abilities: Generates 0.75 gold per second

Speed: 10

Damage: 21-27 Magic

Attack: None

Resistance: 15

View: 10

Resists: 4

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: Fey (Sacred Guard of Vivellius Madra)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 260g 310m

Flags: UnknownPsych 16 (str. 8 radius 0), Small, Land, Missile

Lodestar Wisp

ID: AXBX

Tier: 1

Race: Fey

Combat: 1

HP: 40

Mana: 0

Basic Fey missile builder

Abilities: Can build but can't be placed in a mine

Speed: 8

Damage: 3-5 Ice

Attack: None

Resistance: 10

View: 8

Resists: 1

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Good

Cost: 25g

Flags: Building 11, Small, Extra-Planar, Float, Missile

Pixie

ID: AEXX

Tier: 3

Race: Fey

Combat: 4

HP: 75

Mana: 33

Basic Fey missile unit

Abilities: None

Speed: 14

Damage: 13-18 Ice

Attack: None

Resistance: 14

View: 10

Resists: 4

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 205g 150m

Flags: Small, Land, Missile

Siren

ID: AFGN

Tier: 4

Race: Fey

Combat: 5

HP: 130

Mana: 40

Elite Fey missile unit

Abilities: Converts, Emits Awe

Speed: 10

Damage: 22-28 Magic

Attack: None

Resistance: 15

View: 10

Resists: 1

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Fey (Sacred Guard of Vivellius Madra)

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 275g 325m

Flags: Awe (str. 10 radius 0), Medium, Land, Missile

Spriggan

ID: AFIX

Tier: 1

Race: Fey

Combat: 2

HP: 50

Mana: 0

Basic Fey spearman

Abilities: Double attack speed, Excellent against cavalry

Speed: 10

Damage: 4-8 Piercing

Attack: None

Resistance: 8

View: 10

Resists: 4

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 75g

Flags: Small, Land, Spearman

Sprite

ID: AASP

Tier: 2

Race: Fey

Combat: 2

HP: 40

Mana: 0

Basic flying Fey missile unit

Abilities: None

Speed: 12

Damage: 4-7 Piercing

Attack: None

Resistance: 11

View: 10

Resists: 4

Hotkey: i

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

is------

Alignment: Good

Cost: 75g

Flags: Small, Flying, Missile

Stygian Wisp

ID: AEAX

Tier: 2

Race: Fey

Combat: 4

HP: 75

Mana: 0

Advanced Fey missile builder that generates 0.5 crystal per second

Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second

Speed: 8

Damage: 11-15 Electric

Attack: None

Resistance: 12

View: 8

Resists: 3

Hotkey:

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

is------

Alignment: Evil

Cost: 135g 65m

Flags: Building 12, Medium, Extra-Planar, Float, Missile

Sylph

ID: AFJX

Tier: 1

Race: Fey

Combat: 1

HP: 30

Mana: 0

Basic floating Fey infantry

Abilities: Fast attack speed, Excellent against spearmen

Speed: 15

Damage: 3-5 Piercing

Attack: None

Resistance: 10

View: 11

Resists: 4

Hotkey: y

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 55g

Flags: Small, Float, Infantry

The Forestmaster

ID: ATFX

Tier: 5

Race: Fey

Combat: 8

HP: 4600

Mana: 0

Fey titan

Abilities: Causes Terror, Ignores Armor

Speed: 14

Damage: 85-105 Piercing

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: f

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Unicorn

ID: AEDX

Tier: 2

Race: Fey

Combat: 4

HP: 125

Mana: 42

Advanced Fey cavalry with healing spells

Abilities: Casts Heal Group & Cure spells, Emits Awe, Excellent against missile units

Speed: 20

Damage: 13-19 Piercing

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: u

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 245g

Flags: Awe (str. 7 radius 0), Large, Land, Cavalry

Venerable Wisp

ID: AVWX

Tier: 2

Race: Fey

Combat: 3

HP: 150

Mana: 0

Advanced Fey missile builder that generates 0.5 crystal per second

Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second

Speed: 7

Damage: 8-12 Electric

Attack: None

Resistance: 12

View: 8

Resists: 1

Hotkey:

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

is------

Alignment: Good

Cost: 135g 65m

Flags: Building 12, Medium, Extra-Planar, Float, Missile

Will O Wisp

ID: AKBX

Tier: 1

Race: Fey

Combat: 2

HP: 25

Mana: 0

Basic Fey missile builder

Abilities: Can build but can't be placed in a mine

Speed: 10

Damage: 4-6 Electric

Attack: None

Resistance: 10

View: 8

Resists: 2

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 25g

Flags: Building 11, Small, Extra-Planar, Float, Missile

Wisp

ID: AEBX

Tier: 1

Race: Fey

Combat: 1

HP: 30

Mana: 0

Basic Fey missile builder

Abilities: Can build but can't be placed in a mine

Speed: 10

Damage: 3-5 Magic

Attack: None

Resistance: 10

View: 8

Resists: 4

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Good

Cost: 25g

Flags: Building 11, Small, Extra-Planar, Float, Missile

High Elf

Dragon Knight

ID: AECX

Tier: 2

Race: High Elf

Combat: 5

HP: 150

Mana: 0

Advanced High Elf cavalry

Abilities: Immune to Fear, Terror, Despair & Frenzy, Excellent against missile units

Speed: 19

Damage: 21-27 Slashing

Attack: None

Resistance: 15

View: 6

Resists: 3

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: 1 scenario High Elf (The White Council)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 210g

Flags: Large, Land, Cavalry

High Artisan

ID: AEB2

Tier: 1

Race: High Elf

Combat: 3

HP: 60

Mana: 0

Basic High Elf builder

Abilities: Can build, Counts as 2 men when placed in a mine

Speed: 10

Damage: 6-8 Magic

Attack: None

Resistance: 11

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Good

Cost: 35g

Flags: Building 11, Medium, Land, Missile

High Infantry

ID: AEI2

Tier: 1

Race: High Elf

Combat: 4

HP: 80

Mana: 0

Basic High Elf infantry

Abilities: Excellent against spearmen

Speed: 10

Damage: 10-14 Slashing

Attack: None

Resistance: 13

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Good

Cost: 65g

Flags: Medium, Land, Infantry

Ice Maiden

ID: AEOX

Tier: 3

Race: High Elf

Combat: 6

HP: 100

Mana: 30

Advanced High Elf missile unit

Abilities: Casts Hand of Ice & Freeze spells

Speed: 10

Damage: 15-21 Ice

Attack: None

Resistance: 16

View: 9

Resists: 1

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)

General: N

Advanced: Y

is------

Alignment: Good

Cost: 110g 90m

Flags: Medium, Land, Missile

Iceguard

ID: AEIX

Tier: 1

Race: High Elf

Combat: 4

HP: 80

Mana: 0

Basic High Elf spearman

Abilities: Excellent against cavalry

Speed: 10

Damage: 10-14 Piercing

Attack: None

Resistance: 13

View: 9

Resists: 1

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Good

Cost: 65g

Flags: Medium, Land, Spearman

King Lunarion

ID: ATEX

Tier: 5

Race: High Elf

Combat: 8

HP: 7000

Mana: 0

High Elf titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 14

Damage: 130-150 Piercing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Longbow

ID: AEMX

Tier: 2

Race: High Elf

Combat: 4

HP: 50

Mana: 0

Basic High Elf missile unit

Abilities: None

Speed: 10

Damage: 8-12 Piercing

Attack: None

Resistance: 11

View: 9

Resists: 1

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: N

is------

Alignment: Good

Cost: 75g

Flags: Medium, Land, Missile

Moonguard

ID: AEGX

Tier: 5

Race: High Elf

Combat: 8

HP: 250

Mana: 0

Elite High Elf missile unit

Abilities: Converts, Casts Multitarget

Speed: 10

Damage: 33-40 Piercing

Attack: None

Resistance: 17

View: 8

Resists: 0

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: Y

Advanced: Y

is------

Alignment: Good

Cost: 195g 240m

Flags: Medium, Land, Missile

Mystic

ID: AENX

Tier: 4

Race: High Elf

Combat: 7

HP: 180

Mana: 45

Advanced High Elf missile unit

Abilities: Casts Ring of Ice & Resist Ice spells

Speed: 10

Damage: 35-45 Magic

Attack: None

Resistance: 17

View: 9

Resists: 1

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)

General: N

Advanced: Y

is------

Alignment: Good

Cost: 175g 215m

Flags: Medium, Land, Missile

White Counsellor

ID: APGC

Tier: 5

Race: High Elf

Combat: 8

HP: 800

Mana: 75

Elite High Elf missile unit

Abilities: Converts, Casts...

Speed: 10

Damage: 65-85 Magic

Attack: None

Resistance: 20

View: 11

Resists: 4

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: High Elf (The White Council)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 850m

Flags: Terror (str. 8 radius 0), Medium, Land,

Knight

Black Mage

ID: AHGB

Tier: 3

Race: Knight

Combat: 9

HP: 150

Mana: 30

Advanced Imperial missile unit

Abilities: Casts Drain Mana & Hand of Ice spells, Gains 5 mana per kill

Speed: 8

Damage: 26-32 Electric

Attack: None

Resistance: 16

View: 11

Resists: 2

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 150g 125m

Flags: Medium, Land, Missile

Blue Mage

ID: AHGI

Tier: 3

Race: Knight

Combat: 6

HP: 135

Mana: 33

Advanced Imperial missile unit

Abilities: Casts Freeze & Ring of Ice spells

Speed: 8

Damage: 27-33 Ice

Attack: None

Resistance: 16

View: 14

Resists: 1

Hotkey: u

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 150g 125m

Flags: Medium, Land, Missile

Cavalier

ID: AHDX

Tier: 3

Race: Knight

Combat: 5

HP: 250

Mana: 0

Advanced Knight cavalry

Abilities: Excellent against small & medium infantry

Speed: 17

Damage: 21-29 Slashing

Attack: None

Resistance: 12

View: 3

Resists: 7

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 120g 100m

Flags: Large, Land, Cavalry

Devin

ID: APDV

Tier: 5

Race: Knight

Combat: 13

HP: 255

Mana: 0

Mage Leader

Abilities: Converts

Speed: 8

Damage: 6-16 Electric

Attack: None

Resistance: 7

View: 10

Resists: 1

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 135s 45c

Flags: Medium, Land,

Imperial Archer

ID: APMX

Tier: 2

Race: Knight

Combat: 4

HP: 50

Mana: 0

Basic Imperial missile unit

Abilities: None

Speed: 9

Damage: 5-9 Piercing

Attack: None

Resistance: 11

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Missile

Imperial Guard

ID: AHHS

Tier: 1

Race: Knight

Combat: 4

HP: 110

Mana: 0

Basic Imperial swordman

Abilities:

Speed: 9

Damage: 9-13 Slashing

Attack: None

Resistance: 11

View: 8

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 60g

Flags: Medium, Land, Infantry

Imperial Halberdier

ID: AHJX

Tier: 3

Race: Knight

Combat: 6

HP: 230

Mana: 0

Advanced Imperial spearman

Abilities: Excellent against cavalry

Speed: 9

Damage: 24-32 Slashing

Attack: None

Resistance: 14

View: 8

Resists: 6

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 90g 75m

Flags: Medium, Land, Spearman

Imperial Pikeman

ID: AHIX

Tier: 1

Race: Knight

Combat: 4

HP: 90

Mana: 0

Basic Imperial spearman

Abilities: Excellent against cavalry

Speed: 9

Damage: 8-12 Piercing

Attack: None

Resistance: 11

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Spearman

Imperial Sergeant

ID: AHCX

Tier: 2

Race: Knight

Combat: 5

HP: 145

Mana: 0

Basic Imperial cavalry

Abilities: Cast Encourage (makes units immune to psyche), Excellent against missile units

Speed: 22

Damage: 15-21 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 135g

Flags: Large, Land, Cavalry

Inquisitor

ID: AHGX

Tier: 3

Race: Knight

Combat: 5

HP: 195

Mana: 26

Advanced Knight infantry

Abilities: Casts Purify, Summons Dancing Swords, Converts, Excellent against spearmen

Speed: 9

Damage: 30-40 Electric

Attack: None

Resistance: 17

View: 8

Resists: 2

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order)

General: Y

Advanced: Y

--------

Alignment: Good

Cost: 100g 100m

Flags: Medium, Land, Infantry

Isen

ID: AHHZ

Tier: 1

Race: Knight

Combat: 3

HP: 100

Mana: 0

Imperial Leader

Abilities:

Speed: 8

Damage: 8-12 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 55g

Flags: Medium, Land, Infantry

Knight Errant

ID: AHFX

Tier: 2

Race: Knight

Combat: 4

HP: 150

Mana: 0

Basic Knight cavalry

Abilities: Excellent against missile units

Speed: 20

Damage: 14-18 Slashing

Attack: None

Resistance: 10

View: 4

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: N

--------

Alignment: Good

Cost: 125g

Flags: Large, Land, Cavalry

Old Minotaur Slayer Knight

ID: AMLX

Tier: 3

Race: Knight

Combat: 6

HP: 200

Mana: 0

Basic Minotaur spearman

Abilities: Emits Chaos, Excellent against cavalry

Speed: 8

Damage: 21-29 Unknown25

Attack: None

Resistance: 14

View: 5

Resists: 7

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 125g 70m

Flags: Chaos (str. 7 radius 0), Medium, Land, Spearman

Paladin

ID: AHEX

Tier: 4

Race: Knight

Combat: 6

HP: 385

Mana: 24

Elite Knight cavalry

Abilities: Excellent against small & medium infantry, casts Cure

Speed: 17

Damage: 30-40 Electric

Attack: None

Resistance: 15

View: 4

Resists: 7

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 155g 180m

Flags: Large, Land, Cavalry

Peasant

ID: AHBX

Tier: 1

Race: Knight

Combat: 2

HP: 60

Mana: 0

Basic Human builder

Abilities: Can build, Counts as 0.5 towards army limit

Speed: 8

Damage: 3-7 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: N

--------

Alignment: Good

Cost: 25g

Flags: Building 10, Medium, Land, Infantry

Praetor

ID: APGX

Tier: 5

Race: Knight

Combat: 6

HP: 300

Mana: 18

Advanced Imperial infantry

Abilities: Converts, Casts Soul Flame, Can bribe enemy units to join his side, Excellent against spearmen

Speed: 9

Damage: 45-50 Fire

Attack: None

Resistance: 18

View: 10

Resists: 3

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 155g 180m

Flags: Medium, Land, Infantry

Red Mage

ID: AHGR

Tier: 3

Race: Knight

Combat: 6

HP: 135

Mana: 33

Advanced Imperial missile unit

Abilities: Casts Ring of Fire & Resist Fire spells

Speed: 8

Damage: 28-34 Fire

Attack: None

Resistance: 16

View: 11

Resists: 3

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 150g 125m

Flags: Medium, Land, Missile

Sentry

ID: APCM

Tier: 1

Race: Knight

Combat: 3

HP: 90

Mana: 0

Basic Knight infantry

Abilities: Excellent against spearmen

Speed: 9

Damage: 8-12 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 6

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Knight (The Guardian Order)

General: N

Advanced: N

--------

Alignment: Good

Cost: 55g

Flags: Medium, Land, Infantry

Sirian

ID: ATHX

Tier: 5

Race: Knight

Combat: 8

HP: 8000

Mana: 0

Knight titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 12

Damage: 120-140 Fire

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 5 radius 0), Huge, Titan, Land,

Spearman

ID: AHI2

Tier: 1

Race: Knight

Combat: 3

HP: 100

Mana: 0

Basic Knight spearman

Abilities: Excellent against cavalry

Speed: 8

Damage: 8-12 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 6

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Barbarian (Palmyr) Knight (Theiran Trollslayers)

General: N

Advanced: N

--------

Alignment: Good

Cost: 55g

Flags: Medium, Land, Spearman

Squire

ID: AHMX

Tier: 2

Race: Knight

Combat: 3

HP: 60

Mana: 0

Basic Knight missile unit

Abilities: None

Speed: 8

Damage: 5-9 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: q

-- advanced --

Movement Type: Walk

Used By: 4 scenarios Knight (Longbowmen of Elenia) Knight (Order of Crux Siria)

General: N

Advanced: N

is------

Alignment: Good

Cost: 55g

Flags: Medium, Land, Missile

Swordsman

ID: AHKX

Tier: 1

Race: Knight

Combat: 3

HP: 100

Mana: 0

Basic Knight infantry

Abilities: Excellent against spearmen

Speed: 8

Damage: 8-12 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: N

--------

Alignment: Good

Cost: 55g

Flags: Medium, Land, Infantry

The Lion Throne

ID: ATPX

Tier: 5

Race: Knight

Combat: 8

HP: 4000

Mana: 0

Imperial titan

Abilities: Causes Terror, Ignores Armor

Speed: 15

Damage: 90-110 Fire

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

White Mage

ID: AHGW

Tier: 3

Race: Knight

Combat: 6

HP: 135

Mana: 42

Advanced Imperial missile unit

Abilities: Casts Heal & Cure spells

Speed: 9

Damage: 27-33 Electric

Attack: None

Resistance: 16

View: 11

Resists: 1

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Barbarian (Palmyr) Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire) Knight (Order of Crux Siria) Knight (The Guardian Order)

General: Y

Advanced: Y

is------

Alignment: Good

Cost: 150g 125m

Flags: Medium, Land, Missile

Mechanical

Ballista

ID: ADNX

Tier: 2

Race: Mechanical

Combat: 5

HP: 110

Mana: 0

Advanced missile siege weapon

Abilities: Ballista bolts ignore armor & 'carry through' to hit multiple targets

Speed: 6

Damage: 15-21 Piercing

Attack: None

Resistance: 15

View: 5

Resists: 0

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Longbowmen of Elenia)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 80m

Flags: Medium, Land, Missile

Basalt Golem

ID: AAI3

Tier: 5

Race: Mechanical

Combat: 7

HP: 800

Mana: 0

Elite Dark Dwarf infantry

Abilities: None

Speed: 5

Damage: 50-60 Fire

Attack: None

Resistance: 20

View: 9

Resists: 7

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: 1 scenario

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 225g 315m

Flags: Huge, Land, Cavalry

Battering Ram

ID: ASBA

Tier: 2

Race: Mechanical

Combat: 4

HP: 250

Mana: 0

Basic melee siege weapon

Abilities: +100 damage vs. buildings

Speed: 6

Damage: 2-10 Crushing

Attack: None

Resistance: 12

View: 5

Resists: 0

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Longbowmen of Elenia) Orc (Orcs of Darkmyr) Plaguelords (Gol-Draaka) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 80g 40m

Flags: Medium, Land, Infantry

Bone Catapult

ID: ASBC

Tier: 3

Race: Mechanical

Combat: 5

HP: 100

Mana: 0

Basic Undead missile siege weapon

Abilities: Splash & +120 damage vs. buildings, Can use Cows and Camels as ammo

Speed: 6

Damage: 8-12 Crushing

Attack: None

Resistance: 15

View: 5

Resists: 0

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Daemon (Hadesha, World of Nightmares) Daemon (The Dark Path) Daemon (The Iron Fortress) Plaguelords (Gol-Draaka) Plaguelords (Plaguebearers of Treb T'lar) Plaguelords (Revenants of K'Oulis) Swarm (Famra, the Mouth of Hunger) Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 80m

Flags: Medium, Land, Missile

Bronze Golem

ID: AAGX

Tier: 5

Race: Mechanical

Combat: 6

HP: 500

Mana: 30

Elite Dark Dwarf infantry

Abilities: Converts, Casts Haste, Creates Firebombs, Excellent against small, medium & large infantry

Speed: 5

Damage: 40-50 Crushing

Attack: None

Resistance: 18

View: 9

Resists: 0

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 170g 195m

Flags: Large, Land, Infantry

Catapult

ID: ASCA

Tier: 3

Race: Mechanical

Combat: 5

HP: 110

Mana: 0

Basic missile siege weapon

Abilities: Splash damage & +120 damage vs. buildings, Can use Cows & Camels as ammo

Speed: 6

Damage: 8-12 Crushing

Attack: None

Resistance: 15

View: 5

Resists: 0

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Longbowmen of Elenia) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 80m

Flags: Medium, Land, Missile

Clay Golem

ID: AACG

Tier: 1

Race: Mechanical

Combat: 3

HP: 120

Mana: 0

Basic Dark Dwarf infantry

Abilities: Excellent against spearmen

Speed: 7

Damage: 11-15 Crushing

Attack: None

Resistance: 10

View: 8

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 60g

Flags: Large, Land, Infantry

Cruiser

ID: ASWP

Tier: -

Race: Mechanical

Combat: 4

HP: 300

Mana: 0

Basic missile ship

Excellent versus: Ferries/Fire Ships

Speed: 12

Damage: 21-28 Piercing

Attack: None

Resistance: 12

View: 9

Resists: 0

Hotkey: c

-- advanced --

Movement Type: Trot

Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 115g 60m

Flags: Huge, Swim,

Dancing Sword

ID: AHLX

Tier: 3

Race: Mechanical

Combat: 5

HP: 125

Mana: 0

Basic floating Knight melee Unit

Abilities: Excellent against spearmen

Speed: 10

Damage: 11-17 Slashing

Attack: None

Resistance: 12

View: 10

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Flap

Used By: Knight (Crownsmen of Bartonia)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 45g 30m

Flags: Small, Extra-Planar, Float, Infantry

Dark Mithril Golem

ID: AAI2

Tier: 5

Race: Mechanical

Combat: 7

HP: 800

Mana: 0

Elite Dark Dwarf infantry

Abilities: None

Speed: 5

Damage: 50-60 Fire

Attack: None

Resistance: 20

View: 9

Resists: 7

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 225g 315m

Flags: Huge, Land, Cavalry

Destroyer

ID: ASWC

Tier: -

Race: Mechanical

Combat: 5

HP: 1000

Mana: 0

Elite missile ship

Excellent versus: Scout Ships/Cruisers

Speed: 8

Damage: 35-45 Crushing

Attack: None

Resistance: 18

View: 9

Resists: 8

Hotkey: d

-- advanced --

Movement Type: Trot

Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 200g 250m

Flags: Huge, Swim,

Ferry

ID: ASFP

Tier: -

Race: Mechanical

Combat: 3

HP: 300

Mana: 0

Basic transport ship

Has no special effectiveness but can transport up to 12 units

Speed: 10

Damage: 13-17 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0

Hotkey: f

-- advanced --

Movement Type: Trot

Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Ssrathi (Night Ssrathi of Tzicolotl) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 110g

Flags: Huge, Swim,

Fire Ship

ID: ASWM

Tier: -

Race: Mechanical

Combat: 4

HP: 225

Mana: 0

Advanced missile ship

Excellent versus: War Ships/Destroyers

Speed: 14

Damage: 17-23 Fire

Attack: None

Resistance: 16

View: 10

Resists: 3

Hotkey: i

-- advanced --

Movement Type: Trot

Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 65g 35m

Flags: Huge, Swim,

Firebomb

ID: AASX

Tier: 2

Race: Mechanical

Combat: 13

HP: 50

Mana: 0

Basic Dark Dwarven suicide unit

Abilities: Explodes upon death & attack, Deals splash damage, Excellent against missile units

Speed: 14

Damage: 35-45 Fire

Attack: None

Resistance: 10

View: 6

Resists: 0,0,0,0,0,0,25

Hotkey: f

-- advanced --

Movement Type: Walk

Used By: Dwarf (Khamar, City of Artifice) Orc (Dark Orcs of Toragnar)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Small, Land, Cavalry

Firemine

ID: AASM

Tier: 2

Race: Mechanical

Combat: 13

HP: 50

Mana: 0

Stationary explosive unit

Abilities: Explodes on enemy proximity, Deals splash damage, Invisible, Doesn't trigger if revealed

Speed: 0

Damage: 35-45 Fire

Attack: None

Resistance: 10

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: f

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Small, Land, Cavalry

Flame Cannon

ID: AAMX

Tier: 5

Race: Mechanical

Combat: 6

HP: 150

Mana: 0

Advanced Dark Dwarf missile siege weapon

Abilities: Splash damage & +90 damage vs. buildings

Speed: 5

Damage: 15-21 Fire

Attack: None

Resistance: 18

View: 5

Resists: 0

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Dwarf (Khamar, City of Artifice) Minotaur (Raiders of the Pale Sea) Orc (Dark Orcs of Toragnar)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 160g 195m

Flags: Medium, Land, Missile

Gobshooter

ID: ASGS

Tier: 3

Race: Mechanical

Combat: 4

HP: 100

Mana: 0

Basic Orc missile siege weapon

Abilities: Splash Damage, +75 damage vs. buildings, 12.5% chance to spawn rampant Goblin on miss

Speed: 6

Damage: 10-16 Crushing

Attack: None

Resistance: 12

View: 8

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 80m

Flags: Medium, Land, Missile

Gold Golem

ID: AAGG

Tier: 3

Race: Mechanical

Combat: 6

HP: 450

Mana: 30

Elite Dark Dwarf infantry

Abilities: Converts

Speed: 6

Damage: 40-50 Crushing

Attack: None

Resistance: 17

View: 9

Resists: 0

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 170g 195m

Flags: Large, Land, Infantry

Hellbore

ID: AANX

Tier: 4

Race: Mechanical

Combat: 5

HP: 135

Mana: 0

Advanced Dark Dwarf missile siege weapon

Abilities: None

Speed: 6

Damage: 34-42 Electric

Attack: None

Resistance: 17

View: 6

Resists: 2

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Daemon (The Iron Fortress) Orc (Dark Orcs of Toragnar)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 120g 95m

Flags: Medium, Land, Missile

Iron Golem

ID: AAJX

Tier: 2

Race: Mechanical

Combat: 4

HP: 350

Mana: 0

Basic Dark Dwarf spearman

Abilities: Attacks all adjacent enemies, Slow attack speed, Excellent against cavalry

Speed: 5

Damage: 10-15 Slashing

Attack: None

Resistance: 15

View: 7

Resists: 6

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: 2 scenarios

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 165g 55m

Flags: Large, Land, Infantry

Manticore

ID: ASSC

Tier: 4

Race: Mechanical

Combat: 6

HP: 110

Mana: 0

Advanced High Elf missile siege weapon

Abilities: Casts Multitarget, Bolts 'carry through' to hit multiple targets

Speed: 6

Damage: 16-21 Piercing

Attack: None

Resistance: 16

View: 5

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 150g 180m

Flags: Medium, Land, Missile

Scoutship

ID: ASFM

Tier: -

Race: Mechanical

Combat: 3

HP: 200

Mana: 0

Basic ship with conversion ability

Has no special effectiveness but can convert buildings

Speed: 17

Damage: 17-23 Piercing

Attack: None

Resistance: 10

View: 12

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Trot

Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Ssrathi (Night Ssrathi of Tzicolotl) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 90g

Flags: Huge, Swim,

Snare Orb

ID: AESO

Tier: 2

Race: Mechanical

Combat: 1

HP: 50

Mana: 0

Stationary Entangle casting unit

Abilities: Explodes on enemy proximity - casting Entangle, Invisible

Speed: 0

Damage: 1-1 Magic

Attack: None

Resistance: 10

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Small, Land, Cavalry

Steel Golem

ID: AASG

Tier: 4

Race: Mechanical

Combat: 5

HP: 425

Mana: 35

Elite Dark Dwarf infantry

Abilities: Converts, Casts Rubble masonry

Speed: 5

Damage: 30-40 Crushing

Attack: None

Resistance: 15

View: 9

Resists: 0

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 160g 150m

Flags: Large, Land, Infantry

Stone Golem

ID: AAIX

Tier: 2

Race: Mechanical

Combat: 3

HP: 300

Mana: 0

Basic Dark Dwarf infantry

Abilities: Slow attack speed, Excellent against spearmen

Speed: 5

Damage: 26-34 Crushing

Attack: None

Resistance: 15

View: 7

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 115g 40m

Flags: Large, Land, Infantry

Trebuchet

ID: ASDC

Tier: 3

Race: Mechanical

Combat: 5

HP: 120

Mana: 0

Advanced missile siege weapon

Abilities: Splash damage & +120 damage vs. buildings, Can use Cows & Camels as ammo

Speed: 6

Damage: 10-14 Crushing

Attack: None

Resistance: 10

View: 5

Resists: 0

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: 1 scenario Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice) Orc (Dark Orcs of Toragnar)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 130g 90m

Flags: Medium, Land, Missile

Warship

ID: ASFC

Tier: -

Race: Mechanical

Combat: 5

HP: 500

Mana: 0

Advanced missile ship

Excellent versus: Scout Ships/Cruisers

Speed: 8

Damage: 20-26 Crushing

Attack: None

Resistance: 15

View: 9

Resists: 8

Hotkey: w

-- advanced --

Movement Type: Trot

Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 170g 195m

Flags: Huge, Swim,

Minotaur

Minotaur Axe Thrower

ID: AMNX

Tier: 2

Race: Minotaur

Combat: 4

HP: 135

Mana: 0

Basic Minotaur ranged unit

Abilities: Can eat animals to heal, Axes 'carry through' to hit multiple targets

Speed: 7

Damage: 15-21 Slashing

Attack: None

Resistance: 14

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 80g 30m

Flags: Large, Land, Missile

Minotaur Brute

ID: AMIX

Tier: 1

Race: Minotaur

Combat: 4

HP: 180

Mana: 0

Basic Minotaur infantry

Abilities: Can eat animals to heal, Excellent against small & medium infantry

Speed: 7

Damage: 21-27 Crushing

Attack: None

Resistance: 14

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 110g

Flags: Large, Land, Infantry

Minotaur King

ID: AMGX

Tier: 5

Race: Minotaur

Combat: 8

HP: 550

Mana: 0

Elite Minotaur infantry

Abilities: Converts, Eats animals to heal, Causes Fear, Excellent against infantry

Speed: 8

Damage: 50-70 Slashing

Attack: None

Resistance: 18

View: 11

Resists: 0,0,0,0,0,0,25

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: Minotaur (Order of Malignus)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 225g 300m

Flags: Fear (str. 8 radius 0), Huge, Land, Infantry

Minotaur Scamp

ID: APCB

Tier: 1

Race: Minotaur

Combat: 4

HP: 115

Mana: 0

Basic Minotaur infantry

Abilities: Can eat animals to heal, Excellent against small & medium spearmen

Speed: 8

Damage: 9-13 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Infantry

Minotaur Shaman

ID: AMMX

Tier: 4

Race: Minotaur

Combat: 6

HP: 260

Mana: 33

Advanced Minotaur missile unit

Abilities: Eats animals to heal, Casts Ring of Fire, Chaos Aura & Sunfall spells

Speed: 7

Damage: 24-32 Fire

Attack: None

Resistance: 16

View: 8

Resists: 3

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Minotaur (Order of Malignus) Minotaur (Raiders of the Pale Sea)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 155g 180m

Flags: Large, Land, Missile

Minotaur Slayer

ID: AMSW

Tier: 2

Race: Minotaur

Combat: 5

HP: 250

Mana: 0

Basic Minotaur spearman

Abilities: Can eat animals to heal, Excellent against cavalry and large/huge units

Speed: 7

Damage: 22-30 Piercing

Attack: None

Resistance: 14

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 250g

Flags: Chaos (str. 7 radius 0), Large, Land, Spearman

Skull of Sartek

ID: ATMX

Tier: 5

Race: Minotaur

Combat: 8

HP: 5500

Mana: 0

Minotaur titan

Abilities: Causes Terror, Ignores Armor

Speed: 7

Damage: 90-110 Electric

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Misc

Air Elemental

ID: AAEA

Tier: 3

Race: Misc

Combat: 5

HP: 200

Mana: 0

Fast melee unit

Abilities: Attacks can hit multiple opponents, Causes Fear, Can cross water

Speed: 16

Damage: 8-12 Electric

Attack: None

Resistance: 15

View: 10

Resists: 2

Hotkey: a

-- advanced --

Movement Type: Wagon

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 80m

Flags: Large, Extra-Planar, Float, Infantry

Archangel

ID: AAAA

Tier: 5

Race: Misc

Combat: 8

HP: 1300

Mana: 0

Elite flying melee unit

Abilities: None

Speed: 11

Damage: 85-105 Magic

Attack: None

Resistance: 20

View: 10

Resists: 4

Hotkey: a

-- advanced --

Movement Type: Stomp

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 850m

Flags: Awe (str. 20 radius 0), Large, Extra-Planar, Flying,

Archfiend

ID: APCF

Tier: 5

Race: Misc

Combat: 8

HP: 1500

Mana: 0

Elite flying melee unit

Abilities: None

Speed: 9

Damage: 80-100 Fire

Attack: None

Resistance: 20

View: 10

Resists: 3

Hotkey: a

-- advanced --

Movement Type: Stomp

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 650g 850m

Flags: Chaos (str. 16 radius 0), Large, Extra-Planar, Flying,

Archon

ID: AAAR

Tier: 5

Race: Misc

Combat: 7

HP: 480

Mana: 20

Elite flying Knight infantry unit with Awe

Abilities: Casts Encourage, Emits Awe, Excellent against spearmen

Speed: 11

Damage: 35-45 Fire

Attack: None

Resistance: 18

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Stomp

Used By: Knight (Order of Crux Siria)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 200g 250m

Flags: Awe (str. 6 radius 0), Medium, Extra-Planar, Flying, Infantry

Burrow

ID: ARXX

Tier: -

Race: Misc

Combat: 0

HP: 500

Mana: 0

Speed: 4

Damage: 1-1 Crushing

Attack: None

Resistance: 10

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost:

Flags: Land,

Camel

ID: ACCA

Tier: 1

Race: Misc

Combat: 0

HP: 45

Mana: 0

Useful for loading up in Catapults as ammunition

Abilities: None

Speed: 3

Damage: 1-0 Piercing

Attack: None

Resistance: 8

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 40g

Flags: Large, Land,

Chicken

ID: ACCI

Tier: 1

Race: Misc

Combat: 0

HP: 15

Mana: 0

Useful for healing & curing Minotaurs

Abilities: None

Speed: 3

Damage: 1-0 Piercing

Attack: None

Resistance: 6

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 35g

Flags: Small, Land,

Cow

ID: ACCO

Tier: 1

Race: Misc

Combat: 0

HP: 40

Mana: 0

Useful for healing & curing Minotaurs & as Catapult ammunition

Abilities: None

Speed: 3

Damage: 1-0 Piercing

Attack: None

Resistance: 8

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Orc (Dark Orcs of Toragnar)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 40g

Flags: Large, Land,

Dimensional Breach

ID: ADRS

Tier: -

Race: Misc

Combat: 0

HP: 1000

Mana: 0

A slow-moving aura of chaotic energy that causes damage to nearby enemy untis and buildings

Causes damage to nearby enemy units and buildings

Speed: 0

Damage: 1-0 Magic

Attack: None

Resistance: 0

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost:

Flags: Fear (str. 10 radius 0), Flying,

Dust Devil

ID: ARDD

Tier: -

Race: Misc

Combat: 4

HP: 175

Mana: 0

Advanced floating Swarm melee unit

Abilities: Splash damage, Highly resistant to electrical missiles, Excellent against missile units

Speed: 13

Damage: 9-13 Crushing

Attack: None

Resistance: 15

View: 10

Resists: 5

Hotkey: d

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 100g 95m

Flags: Large, Extra-Planar, Float, Infantry

Eagle

ID: AAEG

Tier: 2

Race: Misc

Combat: 2

HP: 45

Mana: 0

Basic flying melee builder

Abilities: Can build but can't be placed in a mine

Speed: 18

Damage: 6-8 Slashing

Attack: None

Resistance: 8

View: 12

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Building 5, Small, Flying, Cavalry

Earth Elemental

ID: AAEE

Tier: 3

Race: Misc

Combat: 5

HP: 300

Mana: 0

Advanced melee unit

Abilities: +20 extra damage vs. buildings

Speed: 6

Damage: 26-34 Crushing

Attack: None

Resistance: 16

View: 10

Resists: 2

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 80m

Flags: Large, Extra-Planar, Land, Infantry

Fire Elemental

ID: AAEF

Tier: 3

Race: Misc

Combat: 5

HP: 120

Mana: 0

Advanced missile unit

Abilities: Highly resistant to fire missiles

Speed: 12

Damage: 14-20 Fire

Attack: None

Resistance: 16

View: 10

Resists: 3

Hotkey: f

-- advanced --

Movement Type: Wagon

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 120g 80m

Flags: Large, Extra-Planar, Float, Missile

Goose

ID: ACGO

Tier: 1

Race: Misc

Combat: 0

HP: 15

Mana: 0

Useful for scouting the map

Abilities: None

Speed: 9

Damage: 1-0 Piercing

Attack: None

Resistance: 6

View: 13

Resists: 0,0,0,0,0,0,25

Hotkey:

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 15g

Flags: Small, Flying,

Hero Spirit

ID: AAHS

Tier: 5

Race: Misc

Combat: 8

HP: 1200

Mana: 0

Elite flying melee unit

Abilities: None

Speed: 16

Damage: 75-95 Crushing

Attack: None

Resistance: 20

View: 10

Resists: 5

Hotkey: h

-- advanced --

Movement Type: Stomp

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 850m

Flags: UnknownPsych 255 (str. 18 radius 0), Large, Extra-Planar, Flying,

Ice Storm

ID: APCE

Tier: 1

Race: Misc

Combat: 0

HP: 1000

Mana: 0

A slow-moving aura of magic energy that causes damage to nearby enemy untis and buildings

Causes damage to nearby enemy units and buildings

Speed: 4

Damage: 1-5 Ice

Attack: None

Resistance: 0

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost: 500s

Flags: Flying,

Magic Rift

ID: APCG

Tier: -

Race: Misc

Combat: 0

HP: 1000

Mana: 125

A slow-moving aura of magic energy that causes damage to nearby enemy untis and buildings

Causes damage to nearby enemy units and buildings

Speed: 1

Damage: 1-0 Magic

Attack: None

Resistance: 0

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost: 500s

Flags: Flying,

Penguin

ID: ACPE

Tier: 1

Race: Misc

Combat: 0

HP: 15

Mana: 0

Useful for boosting Trolls' attacks

Abilities: None

Speed: 3

Damage: 1-0 Piercing

Attack: None

Resistance: 7

View: 7

Resists: 1

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 35g

Flags: Small, Land,

Riftstorm

ID: ARIF

Tier: -

Race: Misc

Combat: 0

HP: 1000

Mana: 0

A slow-moving aura of chaotic energy that causes damage to nearby enemy untis and buildings

Causes damage to nearby enemy units and buildings

Speed: 1

Damage: 1-18 Magic

Attack: None

Resistance: 0

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost: 500s

Flags: Flying,

Seal

ID: ACSE

Tier: 1

Race: Misc

Combat: 0

HP: 35

Mana: 0

Useful for boosting Trolls' attacks

Abilities: None

Speed: 2

Damage: 1-0 Piercing

Attack: None

Resistance: 7

View: 7

Resists: 1

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 35g

Flags: Small, Land,

Sheep

ID: ACSH

Tier: 1

Race: Misc

Combat: 0

HP: 25

Mana: 0

Useful for healing & curing Minotaurs

Abilities: Counts as 0.25 towards army limit

Speed: 4

Damage: 1-0 Piercing

Attack: None

Resistance: 7

View: 7

Resists: 1

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr) Orc (Orcs of Kor)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 35g

Flags: Small, Land,

Turtle

ID: ACTU

Tier: 1

Race: Misc

Combat: 0

HP: 15

Mana: 0

Useful for boosting Trolls' attacks

Abilities: None

Speed: 1

Damage: 1-0 Piercing

Attack: None

Resistance: 6

View: 7

Resists: 6

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 35g

Flags: Small, Land,

War Dog

ID: ABDX

Tier: 1

Race: Misc

Combat: 3

HP: 80

Mana: 0

Basic Barbarian melee unit

Abilities: Fast attack speed, Excellent against missile units

Speed: 13

Damage: 8-12 Slashing

Attack: None

Resistance: 10

View: 11

Resists: 0,0,0,0,0,0,25

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Cavalry

War Elephant

ID: APDX

Tier: 5

Race: Misc

Combat: 7

HP: 580

Mana: 0

Elite Imperial cavalry

Abilities: Causes Fear, Splash damage, Excellent against small, medium & large infantry

Speed: 11

Damage: 40-50 Piercing

Attack: None

Resistance: 16

View: 8

Resists: 8

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire)

General: N

Advanced: Y

i-m-----

Alignment: Neutral

Cost: 245g 305m

Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry

Water Elemental

ID: AAEW

Tier: 3

Race: Misc

Combat: 5

HP: 150

Mana: 0

Advanced missile unit

Abilities: Highly resistant to fire missiles

Speed: 6

Damage: 16-22 Ice

Attack: None

Resistance: 15

View: 10

Resists: 1

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 120g 80m

Flags: Large, Extra-Planar, Float, Missile

Windrift

ID: APCD

Tier: -

Race: Misc

Combat: 5

HP: 200

Mana: 0

A fast melee unit aura of chaotic energy that causes damage to nearby enemy untis and buildings

Causes damage to nearby enemy units and buildings, attacks can hit multiple opponents, Causes Fear, Can cross water

Speed: 16

Damage: 8-12 Electric

Attack: None

Resistance: 15

View: 10

Resists: 2

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost: 120g 80m

Flags: Float,

Monster

Basilisk

ID: AOXX

Tier: 3

Race: Monster

Combat: 5

HP: 180

Mana: 0

Advanced Minotaur missile unit which turns enemies into stone

Abilities: Turns its victims into 50 Stone

Speed: 6

Damage: 15-21 Ice

Attack: None

Resistance: 18

View: 8

Resists: 6

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 115g 65m

Flags: Medium, Land, Cavalry

Bat

ID: AABA

Tier: 2

Race: Monster

Combat: 1

HP: 25

Mana: 0

Basic flying melee unit

Abilities: Disease, Only counts as 0.5 towards your army limit

Speed: 16

Damage: 4-6 Slashing

Attack: None

Resistance: 6

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Dark Path) Minotaur (Raiders of the Pale Sea) Orc (Dark Orcs of Toragnar) Orc (Graww) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 30g

Flags: Disease (str. 2), Small, Flying, Cavalry

Dragonfly

ID: AADF

Tier: 2

Race: Monster

Combat: 2

HP: 40

Mana: 0

Basic flying melee unit

Abilities: Poison

Speed: 17

Damage: 5-9 Crushing

Attack: None

Resistance: 9

View: 10

Resists: 4

Hotkey: d

-- advanced --

Movement Type: Stomp

Used By: Plaguelords (Gol-Draaka)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 45g

Flags: Poison (str. 6), Small, Flying, Cavalry

Eye of Oros

ID: AAEY

Tier: 1

Race: Monster

Combat: 3

HP: 55

Mana: 0

Basic floating Plague scout

Abilities: Can see invisible units

Speed: 22

Damage: 1-0 Piercing

Attack: None

Resistance: 10

View: 15

Resists: 0,0,0,0,0,0,25

Hotkey: e

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 40g

Flags: Small, Extra-Planar, Float, Cavalry

Firebat

ID: AAFB

Tier: 2

Race: Monster

Combat: 2

HP: 40

Mana: 0

Basic flying melee unit

Abilities: Can be upgraded to be highly Resistant to fire & unaffected by most weather conditions

Speed: 16

Damage: 7-11 Fire

Attack: None

Resistance: 8

View: 8

Resists: 3

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Dark Path) Daemon (The Iron Fortress) Orc (Dark Orcs of Toragnar)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 45g

Flags: Small, Flying, Cavalry

Frostbat

ID: AAIB

Tier: 2

Race: Monster

Combat: 2

HP: 55

Mana: 0

Basic flying melee unit

Abilities: None

Speed: 15

Damage: 5-9 Ice

Attack: None

Resistance: 10

View: 8

Resists: 21

Hotkey: i

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Dragonslayers of Northern Reach) Dark Dwarf (The Verkanian Coalition) Dark Elf (Tierremar, Land of Eternal Grief) Minotaur (Order of the Broken Sword) Minotaur (Raiders of the Pale Sea) Orc (Graww) Plaguelords (Gol-Draaka)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 40g

Flags: Small, Flying, Cavalry

Gnoll Raider

ID: AMJX

Tier: 2

Race: Monster

Combat: 4

HP: 100

Mana: 0

Basic Minotaur infantry that gains +2 speed and +3 assassination when drunk

Abilities: Assassination (4 + level/2, with a bonus +3 if drunk), Excellent against missile units

Speed: 14

Damage: 11-17 Slashing

Attack: None

Resistance: 13

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Minotaur (Order of Malignus)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 70g

Flags: Medium, Land, Infantry

Gnoll Scrapper

ID: AGNO

Tier: 1

Race: Monster

Combat: 3

HP: 60

Mana: 0

Basic Minotaur builder

Abilities: Can build

Speed: 11

Damage: 4-6 Crushing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Minotaur (Raiders of the Pale Sea)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 20g

Flags: Building 8, Medium, Land, Infantry

Griffon

ID: AARI

Tier: 3

Race: Monster

Combat: 5

HP: 200

Mana: 0

Advanced flying melee unit

Abilities: Excellent against small & medium infantry

Speed: 11

Damage: 23-31 Slashing

Attack: None

Resistance: 15

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Stomp

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Crownsmen of Bartonia) Knight (Longbowmen of Elenia) Knight (The League of Gildine Merchants) Minotaur (Order of Malignus) Minotaur (Order of the Broken Sword) Orc (Orcs of Darkmyr) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

i-m-----

Alignment: Neutral

Cost: 130g 90m

Flags: Large, Flying, Cavalry

Halcyon Phoenix

ID: AAHP

Tier: 2

Race: Monster

Combat: 2

HP: 40

Mana: 0

Basic flying missile unit

Abilities: none

Speed: 18

Damage: 5-9 Ice

Attack: None

Resistance: 13

View: 10

Resists: 1

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: High Elf (The White Council)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 60g

Flags: Small, Flying, Missile

Harpy

ID: AAHA

Tier: 3

Race: Monster

Combat: 5

HP: 60

Mana: 6

Advanced flying melee unit

Abilities: Casts Drain Mana, Poison, Excellent against spearmen

Speed: 12

Damage: 9-13 Slashing

Attack: None

Resistance: 10

View: 9

Resists: 4

Hotkey: h

-- advanced --

Movement Type: Stomp

Used By: Dark Elf (Tierremar, Land of Eternal Grief) Dark Elf (Yrm, Stronghold of Sorcery) Minotaur (Order of Malignus) Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr) Plaguelords (Gol-Draaka) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 45g 20m

Flags: Poison (str. 1), Medium, Flying, Infantry

Lightning Hawk

ID: AALH

Tier: 2

Race: Monster

Combat: 5

HP: 40

Mana: 0

Basic flying missile unit

Abilities: None

Speed: 19

Damage: 6-10 Electric

Attack: None

Resistance: 8

View: 11

Resists: 2

Hotkey: l

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Alfheim, the Lost Valley)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 60g

Flags: Small, Flying, Missile

Pegasus

ID: AAPE

Tier: 3

Race: Monster

Combat: 5

HP: 165

Mana: 0

Advanced flying melee unit

Abilities: Excellent against missile units

Speed: 16

Damage: 21-29 Crushing

Attack: None

Resistance: 15

View: 12

Resists: 0,0,0,0,0,0,25

Hotkey: p

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Hunters of Daros) Barbarian (Lindenloth) High Elf (The White Council) Knight (Crownsmen of Bartonia) Knight (Longbowmen of Elenia) Knight (The League of Gildine Merchants) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 110g 90m

Flags: Large, Flying, Cavalry

Phoenix

ID: AAPH

Tier: 2

Race: Monster

Combat: 2

HP: 40

Mana: 0

Basic flying missile unit

Abilities: None

Speed: 16

Damage: 6-10 Fire

Attack: None

Resistance: 12

View: 10

Resists: 3

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Alfheim, the Lost Valley) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: N

--------

Alignment: Good

Cost: 60g

Flags: Small, Flying, Missile

Pterodactyl

ID: AAPT

Tier: 3

Race: Monster

Combat: 5

HP: 170

Mana: 0

Advanced flying melee unit

Abilities: None

Speed: 18

Damage: 22-28 Slashing

Attack: None

Resistance: 10

View: 12

Resists: 0,0,0,0,0,0,25

Hotkey: p

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

i-m-----

Alignment: Neutral

Cost: 100g 75m

Flags: Large, Flying, Cavalry

Queen Spider

ID: AKLX

Tier: 3

Race: Monster

Combat: 6

HP: 180

Mana: 0

Advanced extraplanar Dark Elf melee unit with Lethal Poison & lays eggs

Abilities: Poison, Lays eggs in victims, Excellent against small & medium infantry

Speed: 12

Damage: 25-31 Piercing

Attack: None

Resistance: 13

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: q

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

i-m-----

Alignment: Neutral

Cost: 125g 90m

Flags: UnknownPsych 7 (str. 9 radius 0), Small, Extra-Planar, Land, Cavalry

Spider

ID: AKKX

Tier: 1

Race: Monster

Combat: 2

HP: 40

Mana: 0

Basic extraplanar Dark Elf melee unit with strong Poison

Abilities: Poison, Counts as 0.5 towards army limit, Excellent against missile units

Speed: 12

Damage: 4-8 Piercing

Attack: None

Resistance: 8

View: 11

Resists: 0,0,0,0,0,0,25

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 40g

Flags: Poison (str. 7), Small, Extra-Planar, Land, Cavalry

Triceratops

ID: ALDX

Tier: 3

Race: Monster

Combat: 5

HP: 350

Mana: 0

Advanced Ssrathi cavalry

Abilities: +20 damage vs. buildings, Excellent against small & medium infantry

Speed: 8

Damage: 24-30 Piercing

Attack: None

Resistance: 10

View: 7

Resists: 8

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 90g 85m

Flags: Large, Land, Cavalry

Tyrannosaurus

ID: ALEX

Tier: 5

Race: Monster

Combat: 7

HP: 580

Mana: 0

Elite Ssrathi melee unit

Abilities: Can eat animals to heal, Causes Fear, Excellent against non-huge infantry

Speed: 7

Damage: 50-60 Slashing

Attack: None

Resistance: 13

View: 11

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Ssrathi (Night Ssrathi of Tzicolotl)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 185g 265m

Flags: Fear (str. 9 radius 0), Huge, Land, Cavalry

Umbral Phoenix

ID: AAUP

Tier: 2

Race: Monster

Combat: 5

HP: 40

Mana: 0

Basic flying missile unit

Abilities: None

Speed: 19

Damage: 6-10 Electric

Attack: None

Resistance: 5

View: 16

Resists: 2

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: Dark Elf (Tierremar, Land of Eternal Grief) Minotaur (Order of the Broken Sword)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 60g

Flags: Small, Flying, Missile

Wyvern

ID: AAWY

Tier: 3

Race: Monster

Combat: 6

HP: 175

Mana: 0

Advanced flying melee unit

Abilities: Poison

Speed: 14

Damage: 20-28 Piercing

Attack: None

Resistance: 15

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: w

-- advanced --

Movement Type: Stomp

Used By: 2 scenarios Barbarian (Lindenloth) Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Plaguelords (Gol-Draaka)

General: N

Advanced: Y

i-m-----

Alignment: Neutral

Cost: 150g 130m

Flags: Poison (str. 10), Large, Flying, Cavalry

Mutant

Abomination

ID: AGAB

Tier: 5

Race: Mutant

Combat: 6

HP: 635

Mana: 0

Elite Plague cavalry

Abilities: Can spawn Ghouls at the cost of HP and consume enemies to restore HP

Speed: 7

Damage: 50-60 Slashing

Attack: None

Resistance: 16

View: 8

Resists: 10

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 280g 350m

Flags: Disease (str. 12), Large, Land, Infantry

Antharg

ID: ATGX

Tier: 5

Race: Mutant

Combat: 8

HP: 9000

Mana: 0

Plaguelords titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 6

Damage: 120-140 Slashing

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Bloodspawn

ID: AGBY

Tier: 1

Race: Mutant

Combat: 2

HP: 110

Mana: 0

Basic Plague melee unit

Abilities: Vampirism (10), Permanently under the effects of Bleeding & Frenzy, Excellent against small & medium infantry

Speed: 17

Damage: 9-13 Slashing

Attack: None

Resistance: 8

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 50g

Flags: UnknownPsych 255 (str. 7 radius 0), Medium, Land, Cavalry

Bloody Phlegm

ID: AGBP

Tier: 1

Race: Mutant

Combat: 2

HP: 75

Mana: 0

Basic parasite

Abilities: None

Speed: 6

Damage: 7-11 Magic

Attack: None

Resistance: 10

View: 8

Resists: 4

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 40g

Flags: Fear (str. 10 radius 0), Medium, Land, Spearman

Clot Hydra

ID: AGCY

Tier: 4

Race: Mutant

Combat: 4

HP: 270

Mana: 0

Advanced Plague cavalry which splits into Bloodspawn upon death

Abilities: Spawns 3 Bloodspawns upon death, Excellent against small, medium & large infantry

Speed: 7

Damage: 12-18 Slashing

Attack: None

Resistance: 12

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 130g 110m

Flags: Huge, Land, Cavalry

Contaminator

ID: AGFL

Tier: 3

Race: Mutant

Combat: 5

HP: 150

Mana: 0

Advanced floating Plague missile unit

Abilities: Breath does splash damage & spreads disease

Speed: 10

Damage: 12-18 Fire

Attack: None

Resistance: 15

View: 10

Resists: 3

Hotkey: f

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

is------

Alignment: Evil

Cost: 160g 130m

Flags: Disease (str. 8), Medium, Extra-Planar, Float, Missile

Cryohydra

ID: AGCR

Tier: 4

Race: Mutant

Combat: 4

HP: 400

Mana: 0

Advanced Plague cavalry

Abilities: Splash damage, Excellent against small, medium & large infantry

Speed: 6

Damage: 15-20 Ice

Attack: None

Resistance: 13

View: 8

Resists: 1

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 185g 155m

Flags: Fear (str. 4 radius 0), Huge, Land, Cavalry

Cyst Hydra

ID: AGHY

Tier: 3

Race: Mutant

Combat: 2

HP: 160

Mana: 0

Basic Plague cavalry

Abilities: Causes Fear, Splash damage, Excellent against small & medium infantry

Speed: 15

Damage: 8-12 Magic

Attack: None

Resistance: 10

View: 7

Resists: 4

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 145g

Flags: Large, Land, Cavalry

Gazer

ID: AGGZ

Tier: 2

Race: Mutant

Combat: 3

HP: 65

Mana: 0

Basic floating Plague missile unit

Abilities: None

Speed: 10

Damage: 8-12 Electric

Attack: None

Resistance: 8

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

is------

Alignment: Evil

Cost: 55g

Flags: Medium, Extra-Planar, Float, Missile

Ghoul

ID: AGPC

Tier: 1

Race: Mutant

Combat: 2

HP: 110

Mana: 0

Basic Plague infantry

Abilities: Disease, Can be upgraded to transform victims into Ghouls, Excellent against spearmen

Speed: 7

Damage: 9-13 Crushing

Attack: None

Resistance: 8

View: 7

Resists: 5

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 65g

Flags: Ghoulplague (str. 7), Medium, Land, Infantry

Gurgling Phlegm

ID: AGGP

Tier: 1

Race: Mutant

Combat: 2

HP: 75

Mana: 0

Advanced parasite

Abilities: Vampirism

Speed: 6

Damage: 7-11 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 4

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 40g

Flags: Large, Land, Spearman

Ooze

ID: AGOZ

Tier: 3

Race: Mutant

Combat: 4

HP: 185

Mana: 0

Advanced Plague spearman

Abilities: Disease, Splits into 2 Slimes upon death, -20% combat vs. units, +15 damage vs. buildings, Excellent against cavalry

Speed: 6

Damage: 26-34 Magic

Attack: None

Resistance: 12

View: 8

Resists: 16

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 105g 90m

Flags: Disease (str. 10), Large, Land, Spearman

Plague Priest

ID: AGGX

Tier: 5

Race: Mutant

Combat: 6

HP: 370

Mana: 40

Plague spellcaster

Abilities: Converts, Casts Plague Cloud, Summons Eyes of Oros, Emits Chaos, Excellent against cavalry

Speed: 7

Damage: 58-67 Magic

Attack: None

Resistance: 18

View: 9

Resists: 10

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka)

General: Y

Advanced: Y

--------

Alignment: Evil

Cost: 265g 330m

Flags: UnknownPsych 20 (str. 14 radius 0), Medium, Land, Spearman

Plague Taster

ID: AGBX

Tier: 1

Race: Mutant

Combat: 2

HP: 60

Mana: 0

Basic Plague infantry builder

Abilities: Can build, Can be upgraded to scavenge resources, Counts as 2 men when placed in a mine

Speed: 7

Damage: 5-9 Crushing

Attack: None

Resistance: 8

View: 6

Resists: 5

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 40g

Flags: Building 9, Ghoulplague (str. 7), Medium, Land, Infantry

Slime

ID: AGSL

Tier: 1

Race: Mutant

Combat: 2

HP: 105

Mana: 0

Basic Plague spearman

Abilities: Disease, -20% combat vs. units, +10 damage vs. buildings, Excellent against cavalry

Speed: 6

Damage: 8-12 Magic

Attack: None

Resistance: 10

View: 8

Resists: 16

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 55g

Flags: Disease (str. 7), Medium, Land, Spearman

Spore

ID: AGSP

Tier: 2

Race: Mutant

Combat: 1

HP: 80

Mana: 0

Basic floating Plague suicide unit

Abilities: Explodes upon death & attack - splitting into 3 Slimes, Splash damage, Disease, Excellent against missile units

Speed: 14

Damage: 35-45 Fire

Attack: None

Resistance: 10

View: 6

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 85g 65m

Flags: Medium, Extra-Planar, Float, Cavalry

Spore Hydra

ID: AGPY

Tier: 5

Race: Mutant

Combat: 5

HP: 450

Mana: 40

Elite Plague cavalry

Abilities: Causes Fear, Splash damage, Excellent against small, medium & large infantry

Speed: 6

Damage: 16-22 Fire

Attack: None

Resistance: 15

View: 7

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 250g 310m

Flags: UnknownPsych 20 (str. 10 radius 0), Huge, Land, Cavalry

Urghoul

ID: APCP

Tier: 5

Race: Mutant

Combat: 4

HP: 165

Mana: 40

Plague spellcaster

Abilities: Casts Plague Cloud, Summons Eyes of Oros, Emits Chaos, Excellent against cavalry

Speed: 7

Damage: 23-29 Magic

Attack: None

Resistance: 13

View: 8

Resists: 5

Hotkey: u

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka)

General: N

Advanced: Y

is------

Alignment: Evil

Cost: 135g 110m

Flags: Medium, Land, Missile

Orc

Fire Giant

ID: AOGX

Tier: 5

Race: Orc

Combat: 7

HP: 550

Mana: 0

Elite Orc infantry

Abilities: Converts, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings

Speed: 8

Damage: 40-60 Fire

Attack: None

Resistance: 16

View: 11

Resists: 3

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 210g 290m

Flags: Fear (str. 8 radius 0), Huge, Land, Infantry

Goblin

ID: AOSX

Tier: 1

Race: Orc

Combat: 2

HP: 50

Mana: 0

Basic Orc infantry

Abilities: Disease, Counts as 0.5 towards army limit, Good against missiles

Speed: 11

Damage: 3-9 Crushing

Attack: None

Resistance: 8

View: 11

Resists: 5

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 40g

Flags: Disease (str. 4), Small, Land, Infantry

Goblin Chief

ID: AOKX

Tier: 3

Race: Orc

Combat: 4

HP: 120

Mana: 25

Basic Orc spearman

Abilities: Summon Goblins, Excellent against cavalry

Speed: 10

Damage: 12-18 Crushing

Attack: None

Resistance: 10

View: 10

Resists: 5

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 65g

Flags: Disease (str. 4), Small, Land, Spearman

Goblin Shaman

ID: AONX

Tier: 4

Race: Orc

Combat: 5

HP: 120

Mana: 40

Advanced Orc missile unit

Abilities: Casts Lightning, Light/Darkness & Berserker spells

Speed: 10

Damage: 16-22 Ice

Attack: None

Resistance: 17

View: 12

Resists: 2

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 55g 105m

Flags: Small, Land, Missile

Gornak Elfeater

ID: ATOX

Tier: 5

Race: Orc

Combat: 8

HP: 6500

Mana: 0

Orc titan

Abilities: Causes Terror, Ignores Armor, Turns its victims into stone

Speed: 8

Damage: 70-85 Ice

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Kobold

ID: AOBX

Tier: 1

Race: Orc

Combat: 2

HP: 70

Mana: 0

Basic Orc builder

Abilities: Can build, Poison

Speed: 8

Damage: 3-7 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Orc (Orcs of Darkmyr)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 25g

Flags: Building 9, Poison (str. 6), Medium, Land, Infantry

Kobold Sniper

ID: AOOX

Tier: 2

Race: Orc

Combat: 4

HP: 55

Mana: 0

Basic Orc missile unit

Abilities: Can be upgraded to inflict Disease (Strength 1/2 Damage)

Speed: 6

Damage: 11-14 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 3 scenarios Orc (Orcs of Darkmyr)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 65g

Flags: Medium, Land, Missile

Ogre

ID: AOJX

Tier: 3

Race: Orc

Combat: 5

HP: 325

Mana: 0

Advanced Orc infantry

Abilities: Causes Fear, Excellent against small & medium infantry

Speed: 8

Damage: 25-35 Crushing

Attack: None

Resistance: 15

View: 7

Resists: 3

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 115g 100m

Flags: Fear (str. 4 radius 0), Large, Land, Infantry

Orc

ID: AOIX

Tier: 1

Race: Orc

Combat: 3

HP: 100

Mana: 0

Basic Orc infantry

Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against spearmen

Speed: 8

Damage: 11-15 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 5

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 65g

Flags: Medium, Land, Infantry

Orc Giant

ID: AOGY

Tier: 5

Race: Orc

Combat: 16

HP: 260

Mana: 0

Orcish General

Abilities: Causes Fear, Hits multiple enemies with one strike, Converts buildings

Speed: 10

Damage: 15-50 Crushing

Attack: None

Resistance: 15

View: 14

Resists: 5

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 100m 150c

Flags: Fear (str. 9 radius 0), Huge, Land, Infantry

Orog

ID: AOOR

Tier: 2

Race: Orc

Combat: 4

HP: 200

Mana: 0

Basic Orc infantry

Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against infantry

Speed: 10

Damage: 18-26 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 5

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Graww)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 100g 50m

Flags: Large, Land, Infantry

Troll

ID: AOMX

Tier: 3

Race: Orc

Combat: 5

HP: 240

Mana: 0

Advanced Orc ranged unit

Abilities: Can use Sheep, Penguins, Seals & Turtles as ammo, +40 damage vs. buildings

Speed: 8

Damage: 18-23 Crushing

Attack: None

Resistance: 13

View: 8

Resists: 5

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 115g 90m

Flags: Large, Land, Missile

Wolfrider

ID: AOCX

Tier: 2

Race: Orc

Combat: 5

HP: 170

Mana: 0

Basic Orc cavalry

Abilities: Can be upgraded to have double armor & resitance vs. missiles & to transmit Disease, Excellent against missile units

Speed: 18

Damage: 17-25 Slashing

Attack: None

Resistance: 10

View: 9

Resists: 5

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)

General: N

Advanced: N

i-m-----

Alignment: Neutral

Cost: 165g

Flags: Large, Land, Cavalry

Ssrathi

Chameleon

ID: ALBX

Tier: 1

Race: Ssrathi

Combat: 3

HP: 75

Mana: 8

Basic Ssrathi builder

Abilities: Can build, Can be upgraded to cast Invisibility & to be resistant to missiles, Good against spearmen, Counts as 2 men when placed in a mine

Speed: 11

Damage: 6-10 Slashing

Attack: None

Resistance: 7

View: 10

Resists: 6

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 55g

Flags: Building 11, Poison (str. 8), Small, Land, Infantry

Dragling

ID: AXBD

Tier: -

Race: Ssrathi

Combat: 2

HP: 10

Mana: 0

Speed: 12

Damage: 5-5 Slashing

Attack: None

Resistance: 5

View: 12

Resists: 6

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 25g

Flags: Building 11, Poison (str. 3), Small, Land,

Iriki

ID: ATLX

Tier: 5

Race: Ssrathi

Combat: 8

HP: 5500

Mana: 0

Ssrathi titan

Abilities: Causes Terror, Ignores Armor

Speed: 16

Damage: 80-100 Fire

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Lizard Rider

ID: ALCX

Tier: 2

Race: Ssrathi

Combat: 5

HP: 150

Mana: 0

Basic Ssrathi cavalry

Abilities: Poison, Excellent against missile units

Speed: 20

Damage: 13-19 Piercing

Attack: None

Resistance: 9

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 135g

Flags: Poison (str. 10), Large, Land, Cavalry

Naga

ID: ALGX

Tier: 4

Race: Ssrathi

Combat: 6

HP: 230

Mana: 43

Elite Ssrathi missile unit

Abilities: Converts, Casts Defense Lore

Speed: 10

Damage: 19-25 Magic

Attack: None

Resistance: 13

View: 9

Resists: 4

Hotkey: n

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

is------

Alignment: Neutral

Cost: 120g 145m

Flags: Fear (str. 8 radius 0), Medium, Land, Missile

Snakeman

ID: ALIX

Tier: 1

Race: Ssrathi

Combat: 3

HP: 90

Mana: 0

Basic Ssrathi spearman

Abilities: Poison, Excellent against cavalry

Speed: 11

Damage: 10-14 Slashing

Attack: None

Resistance: 8

View: 10

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 75g

Flags: Poison (str. 8), Medium, Land, Spearman

Snakepriest

ID: ALMX

Tier: 2

Race: Ssrathi

Combat: 3

HP: 60

Mana: 17

Basic Ssrathi missile unit

Abilities: Casts Poison Cloud & Cauterize spells

Speed: 8

Damage: 6-10 Fire

Attack: None

Resistance: 8

View: 10

Resists: 6

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Ssrathi (Night Ssrathi of Tzicolotl) Ssrathi (Tongu, the Blessed Haven)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 65g

Flags: Medium, Land, Missile

Swarm

Devourer

ID: ARDE

Tier: 5

Race: Swarm

Combat: 6

HP: 385

Mana: 0

Elite Swarm cavalry

Abilities: Causes Fear, Summons Scorpions, Gains mana on attack, Excellent against small, medium & large infantry

Speed: 12

Damage: 35-45 Crushing

Attack: None

Resistance: 15

View: 8

Resists: 6

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: Y

i-m-----

Alignment: Evil

Cost: 155g 220m

Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry

Giant Ant

ID: ARBX

Tier: 1

Race: Swarm

Combat: 2

HP: 55

Mana: 0

Basic Swarm builder

Abilities: Can build

Speed: 8

Damage: 4-8 Piercing

Attack: None

Resistance: 8

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 20g

Flags: Building 8, Small, Land, Cavalry

Gravel Ant

ID: AMWA

Tier: 2

Race: Swarm

Combat: 2

HP: 50

Mana: 0

Spitting ant

Abilities: Nothing

Speed: 10

Damage: 6-8 Magic

Attack: None

Resistance: 8

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 45g

Flags: Small, Land, Cavalry

Husk

ID: ARJX

Tier: 1

Race: Swarm

Combat: 2

HP: 75

Mana: 6

Basic Swarm infantry

Abilities: Resistant to missiles, Can be upgraded to cast Drain Mana, Excellent against spearmen

Speed: 10

Damage: 7-11 Slashing

Attack: None

Resistance: 8

View: 8

Resists: 0

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 35g

Flags: Medium, Land, Infantry

Melkor

ID: ATRX

Tier: 5

Race: Swarm

Combat: 8

HP: 8500

Mana: 0

Swarm titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 12

Damage: 115-135 Crushing

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Scarab

ID: ARMM

Tier: 1

Race: Swarm

Combat: 2

HP: 35

Mana: 0

Basic Swarm cavalry

Abilities: None

Speed: 11

Damage: 4-8 Slashing

Attack: None

Resistance: 7

View: 10

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 30g

Flags: UnknownPsych 9 (str. 8 radius 0), Small, Land, Cavalry

Scarab Matriarch

ID: ARMX

Tier: 2

Race: Swarm

Combat: 2

HP: 55

Mana: 0

Basic Swarm missile unit

Abilities: Can be upgraded to have its attacks always set enemies alight

Speed: 10

Damage: 5-7 Fire

Attack: None

Resistance: 8

View: 8

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

is------

Alignment: Evil

Cost: 35g

Flags: Medium, Land, Missile

Scartauri

ID: ARCX

Tier: 2

Race: Swarm

Combat: 3

HP: 175

Mana: 0

Basic Swarm cavalry

Abilities: Poison, Excellent against missile units

Speed: 17

Damage: 17-23 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 6

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)

General: N

Advanced: Y

i-m-----

Alignment: Evil

Cost: 150g

Flags: Poison (str. 10), Large, Land, Cavalry

Scartauri Cleric

ID: ARG3

Tier: 4

Race: Swarm

Combat: 5

HP: 270

Mana: 40

Elite Swarm missile unit

Abilities: Converts, Casts Blessing, Eternal Servitude

Speed: 15

Damage: 20-26 Fire

Attack: None

Resistance: 15

View: 8

Resists: 3

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Swarm (The Fertilum Sect)

General: Y

Advanced: Y

is------

Alignment: Evil

Cost: 150g 180m

Flags: Large, Land, Missile

Scartauri Mage

ID: ARG2

Tier: 4

Race: Swarm

Combat: 5

HP: 200

Mana: 40

Elite Swarm missile unit

Abilities: Converts, Casts Spray Poison, Invisibility

Speed: 15

Damage: 19-25 Magic

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: Y

Advanced: Y

is------

Alignment: Evil

Cost: 150g 180m

Flags: Poison (str. 12), Large, Land, Missile

Scartauri Priest

ID: ARGX

Tier: 4

Race: Swarm

Combat: 5

HP: 245

Mana: 80

Elite Swarm missile unit

Abilities: Converts, Casts Ring of Fire, Summons Dust Devils

Speed: 15

Damage: 20-27 Electric

Attack: None

Resistance: 14

View: 8

Resists: 3

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)

General: Y

Advanced: Y

is------

Alignment: Evil

Cost: 150g 180m

Flags: Large, Land, Missile

Scorpion

ID: ARIX

Tier: 1

Race: Swarm

Combat: 2

HP: 85

Mana: 0

Basic Swarm spearman

Abilities: Fast attack speed, Poison, Excellent against cavalry

Speed: 10

Damage: 7-11 Piercing

Attack: None

Resistance: 8

View: 8

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 45g

Flags: Poison (str. 8), Medium, Land, Spearman

Scorpion Hatchling

ID: APCA

Tier: 1

Race: Swarm

Combat: 2

HP: 30

Mana: 0

Basic Swarm spearman

Abilities: Fast attack speed, Poison, Excellent against cavalry

Speed: 11

Damage: 5-9 Piercing

Attack: None

Resistance: 6

View: 8

Resists: 6

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Swarm (The Kagh'ri Sect)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 30g

Flags: Poison (str. 8), Small, Land, Cavalry

Wasp

ID: AAWA

Tier: 2

Race: Swarm

Combat: 2

HP: 40

Mana: 0

Basic flying melee unit

Abilities: Assassination (4% + level), Poison

Speed: 16

Damage: 6-10 Piercing

Attack: None

Resistance: 8

View: 10

Resists: 6

Hotkey: d

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Poison (str. 7), Small, Flying, Cavalry

Wasp Hatchling

ID: APCK

Tier: 1

Race: Swarm

Combat: 2

HP: 25

Mana: 0

Basic flying melee unit

Abilities: Assassination (4% + level), Poison

Speed: 16

Damage: 4-8 Piercing

Attack: None

Resistance: 6

View: 10

Resists: 6

Hotkey: w

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 30g

Flags: Poison (str. 6), Small, Flying, Cavalry

Undead

Bane

ID: ATUX

Tier: 5

Race: Undead

Combat: 8

HP: 4350

Mana: 0

Undead titan

Abilities: Causes Terror, Ignores Armor

Speed: 10

Damage: 90-110 Fire

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Banshee

ID: AFGX

Tier: 1

Race: Undead

Combat: 3

HP: 85

Mana: 10

Basic Dark Dwarf spearman

Abilities: Casts Scare, Emits Despair, Excellent against cavalry

Speed: 9

Damage: 9-13 Magic

Attack: None

Resistance: 12

View: 8

Resists: 1

Hotkey: b

-- advanced --

Movement Type: Flap

Used By: Dark Dwarf (The Verkanian Coalition)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 60g

Flags: Medium, Extra-Planar, Float, Spearman

Cultist

ID: AUNX

Tier: 2

Race: Undead

Combat: 3

HP: 50

Mana: 10

Basic Undead missile unit

Abilities: Raise Corpse

Speed: 7

Damage: 6-10 Ice

Attack: None

Resistance: 8

View: 8

Resists: 1

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)

General: N

Advanced: Y

is------

Alignment: Evil

Cost: 50g

Flags: Medium, Land, Missile

Doom Knight

ID: AUAX

Tier: 4

Race: Undead

Combat: 7

HP: 435

Mana: 0

Elite Undead infantry

Abilities: Emits Chaos, Excellent against small, medium and large infantry

Speed: 8

Damage: 35-45 Slashing

Attack: None

Resistance: 17

View: 7

Resists: 8

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 155g 180m

Flags: Chaos (str. 9 radius 0), Large, Land, Infantry

Empowering Soul

ID: AES4

Tier: -

Race: Undead

Combat: 1

HP: 10

Mana: 0

Gives medium stat bonuses to your hero

Abilities: Gives the owner's hero medium stat bonuses

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 1

Resists: 0,0,0,0,0,0,25

Hotkey: e

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 200s

Flags: Medium, Extra-Planar, Flying,

Empowering Soul

ID: AESD

Tier: -

Race: Undead

Combat: 1

HP: 10

Mana: 0

Gives large stat bonuses to your hero

Abilities: Gives the owner's hero large stat bonuses

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 1

Resists: 0,0,0,0,0,0,25

Hotkey: e

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 200s

Flags: Medium, Extra-Planar, Flying,

Empowering Soul

ID: AES2

Tier: -

Race: Undead

Combat: 1

HP: 10

Mana: 0

Gives small stat bonuses to your hero

Abilities: Gives the owner's hero small stat bonuses

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 1

Resists: 0,0,0,0,0,0,25

Hotkey: e

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 200s

Flags: Medium, Extra-Planar, Flying,

Empowering Soul

ID: AES1

Tier: -

Race: Undead

Combat: 1

HP: 10

Mana: 0

Gives minor stat bonuses to your hero

Abilities: Gives the owner's hero minor stat bonuses

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 1

Resists: 0,0,0,0,0,0,25

Hotkey: e

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 200s

Flags: Medium, Extra-Planar, Flying,

Ghost

ID: AUKG

Tier: 1

Race: Undead

Combat: 2

HP: 50

Mana: 0

Floating Undead

Abilities: causes terror

Speed: 9

Damage: 8-12 Ice

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 45g

Flags: Medium, Extra-Planar, Float, Infantry

Guardian Skull

ID: AXXX

Tier: 1

Race: Undead

Combat: 5

HP: 100

Mana: 0

Floating missile unit

Abilities: None

Speed: 9

Damage: 14-20 Electric

Attack: None

Resistance: 13

View: 8

Resists: 9

Hotkey:

-- advanced --

Movement Type: Flap

Used By: Daemon (The Iron Fortress)

General: N

Advanced: N

is------

Alignment: Evil

Cost: 155g 85m

Flags: Medium, Float, Missile

Khorin

ID: APUG

Tier: 5

Race: Undead

Combat: 12

HP: 95

Mana: 80

Dwarf Leader

Abilities: Casts Doomstones, Summon Guardian & Reconstruction

Speed: 8

Damage: 7-13 Electric

Attack: None

Resistance: 7

View: 5

Resists: 7

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

--------

Alignment: Evil

Cost: 55s 20c

Flags: Medium, Land, Infantry

Liche

ID: AUMX

Tier: 4

Race: Undead

Combat: 7

HP: 240

Mana: 36

Elite Undead missile unit

Abilities: Casts Call the Dead

Speed: 8

Damage: 26-34 Fire

Attack: None

Resistance: 17

View: 10

Resists: 1

Hotkey:

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)

General: N

Advanced: Y

is------

Alignment: Evil

Cost: 135g 200m

Flags: Medium, Land, Missile

Minotaur Spirit

ID: AMGS

Tier: 5

Race: Undead

Combat: 8

HP: 550

Mana: 0

Elite Extraplanar Minotaur infantry

Abilities: Converts, Causes Frenzy, Excellent against infantry

Speed: 11

Damage: 45-65 Ice

Attack: None

Resistance: 18

View: 11

Resists: 1

Hotkey: p

-- advanced --

Movement Type: Flap

Used By: None

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 225g 300m

Flags: UnknownPsych 16 (str. 9 radius 0), Huge, Extra-Planar, Land, Infantry

Reaper

ID: AVJX

Tier: 5

Race: Undead

Combat: 8

HP: 365

Mana: 0

Elite floating Undead spearman

Abilities: Gains +20xp for each soul devoured, Immune to psyche, Cannot be Banished, Excellent against cavalry

Speed: 10

Damage: 50-60 Slashing

Attack: None

Resistance: 19

View: 9

Resists: 1

Hotkey: r

-- advanced --

Movement Type: Flap

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 200g 250m

Flags: UnknownPsych 11 (str. 4 radius 0), Medium, Float, Infantry

Shadow

ID: AUXX

Tier: 3

Race: Undead

Combat: 6

HP: 175

Mana: 0

Advanced floating Undead spearman

Abilities: Drains XP from units it kills, Excellent against cavalry

Speed: 11

Damage: 21-29 Ice

Attack: None

Resistance: 13

View: 12

Resists: 21

Hotkey: s

-- advanced --

Movement Type: Flap

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 115g 80m

Flags: Medium, Extra-Planar, Float, Spearman

Skeleton

ID: AUIX

Tier: 1

Race: Undead

Combat: 2

HP: 70

Mana: 0

Basic Undead infantry

Abilities: Double armor & resistance vs. missiles, Excellent against spearmen

Speed: 9

Damage: 6-10 Slashing

Attack: None

Resistance: 8

View: 8

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Evil

Cost: 40g

Flags: Medium, Land, Infantry

Skeleton Cavalry

ID: AUCX

Tier: 2

Race: Undead

Combat: 4

HP: 130

Mana: 0

Undead cavalry

Abilities: Excellent against missile units

Speed: 21

Damage: 12-18 Slashing

Attack: None

Resistance: 10

View: 6

Resists: 0

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 110g

Flags: Large, Land, Cavalry

Slayer Knight

ID: AULX

Tier: 3

Race: Undead

Combat: 6

HP: 200

Mana: 0

Advanced Undead infantry

Abilities: Emits Chaos, Excellent against small and medium infantry

Speed: 8

Damage: 21-29 Slashing

Attack: None

Resistance: 12

View: 7

Resists: 8

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 115g 80m

Flags: Chaos (str. 7 radius 0), Medium, Land, Infantry

Soul

ID: ACSO

Tier: 1

Race: Undead

Combat: 1

HP: 10

Mana: 0

Can be devoured by Daemonic units for HP and Mana

Abilities: Can be devoured by Daemonic units to increase their stats

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Wagon

Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 35s

Flags: Medium, Extra-Planar, Float,

Spectral Rider

ID: ASPR

Tier: 4

Race: Undead

Combat: 10

HP: 255

Mana: 0

Elite Undead cavalry

Abilities: Causes Awe

Speed: 10

Damage: 11-8 Ice

Attack: None

Resistance: 6

View: 4

Resists: 7

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

i-m-----

Alignment: Evil

Cost: 155g 180m

Flags: Awe (str. 4 radius 0), Large, Land, Cavalry

Toren Ruk

ID: APDH

Tier: 5

Race: Undead

Combat: 12

HP: 95

Mana: 80

Dwarf Leader

Abilities: Casts Earthpower, War Machine & Earthquake

Speed: 8

Damage: 7-13 Electric

Attack: None

Resistance: 7

View: 5

Resists: 7

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

--------

Alignment: Evil

Cost: 55s 20c

Flags: Medium, Land,

Tortured Soul

ID: ATS2

Tier: -

Race: Undead

Combat: 1

HP: 1

Mana: 0

Generates an amount of resources of each type

Abilities: Generates 1 of all resources per second

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 400s

Flags: Medium, Extra-Planar, Flying,

Tortured Soul

ID: ATS4

Tier: -

Race: Undead

Combat: 1

HP: 1

Mana: 0

Generates a large amount of resources of each type

Abilities: Generates 2 of all resources per second

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 800s

Flags: Medium, Extra-Planar, Flying,

Tortured Soul

ID: ATSD

Tier: -

Race: Undead

Combat: 1

HP: 1

Mana: 0

Generates a huge amount of resources of each type

Abilities: Generates 6 of all resources per second

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 2400s

Flags: Medium, Extra-Planar, Flying,

Tortured Soul

ID: ATS1

Tier: -

Race: Undead

Combat: 1

HP: 1

Mana: 0

Generates a small amount of resources of each type

Abilities: Generates 0.5 of all resources per second

Speed: 0

Damage: 1-0 Piercing

Attack: None

Resistance: 0

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 200s

Flags: Medium, Extra-Planar, Flying,

Undead Dwarf

ID: AUDX

Tier: 4

Race: Undead

Combat: 15

HP: 80

Mana: 80

Undead Elite Unit

Abilities: Casts Demolition, Shatter & Fear

Speed: 7

Damage: 43-16 Slashing

Attack: None

Resistance: 5

View: 8

Resists: 10

Hotkey:

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost:

Flags: Fear (str. 5 radius 0), Medium, Land, Infantry

Undead Hammerlord

ID: APCH

Tier: 4

Race: Undead

Combat: 15

HP: 80

Mana: 80

Undead Leader

Abilities: Casts Major Earhpower, Earthquake & Undermine

Speed: 7

Damage: 43-16 Crushing

Attack: None

Resistance: 5

View: 8

Resists: 10

Hotkey: m

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

--------

Alignment: Evil

Cost:

Flags: Fear (str. 5 radius 0), Medium, Land, Infantry

Vampire

ID: AUGX

Tier: 5

Race: Undead

Combat: 8

HP: 380

Mana: 40

Advanced Undead infantry with Awe

Abilities: Converts, Summons Bats, Emits Awe, Vampirism (15), Excellent against spearmen

Speed: 12

Damage: 45-55 Piercing

Attack: None

Resistance: 19

View: 10

Resists: 1

Hotkey: v

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)

General: Y

Advanced: Y

--------

Alignment: Evil

Cost: 180g 230m

Flags: Awe (str. 10 radius 0), Medium, Land, Infantry

Wight

ID: AUJX

Tier: 2

Race: Undead

Combat: 3

HP: 110

Mana: 0

Undead infantry

Abilities: Excellent against spearmen

Speed: 8

Damage: 10-14 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 0

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 55g

Flags: Medium, Land, Infantry

Wraith

ID: AUKX

Tier: 1

Race: Undead

Combat: 3

HP: 80

Mana: 10

Floating Undead spearman

Abilities: Drains XP from units it kills, Excellent against cavalry

Speed: 9

Damage: 10-14 Ice

Attack: None

Resistance: 10

View: 8

Resists: 1

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: Orc (Dark Orcs of Toragnar) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 55g

Flags: Medium, Extra-Planar, Float, Spearman

Zombie

ID: AUBX

Tier: 1

Race: Undead

Combat: 2

HP: 105

Mana: 0

Basic Undead infantry builder

Abilities: Can build, Can be upgraded to scavenge resources, Excellent against spearmen, Counts as 2 men when placed in a mine

Speed: 6

Damage: 8-11 Crushing

Attack: None

Resistance: 8

View: 6

Resists: 5

Hotkey: z

-- advanced --

Movement Type: Walk

Used By: Plaguelords (Gol-Draaka) Plaguelords (Plaguebearers of Treb T'lar) Plaguelords (Revenants of K'Oulis) Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 45g

Flags: Building 8, Disease (str. 2), Medium, Land, Infantry

Wood Elf

Ancient Treant

ID: AWKX

Tier: 5

Race: Wood Elf

Combat: 8

HP: 650

Mana: 44

Elite Wood Elf infantry

Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings

Speed: 6

Damage: 40-60 Crushing

Attack: None

Resistance: 15

View: 13

Resists: 0

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth)

General: Y

Advanced: Y

--------

Alignment: Good

Cost: 215g 290m

Flags: Fear (str. 8 radius 0), Huge, Land, Infantry

Druid

ID: AWNX

Tier: 3

Race: Wood Elf

Combat: 6

HP: 105

Mana: 40

Advanced Wood Elf missile unit

Abilities: Casts Call Lightning

Speed: 11

Damage: 23-28 Electric

Attack: None

Resistance: 15

View: 11

Resists: 2

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

is------

Alignment: Good

Cost: 110g 90m

Flags: Medium, Land, Missile

Dryad

ID: AWGX

Tier: 4

Race: Wood Elf

Combat: 7

HP: 120

Mana: 40

Advanced Wood Elf missile unit

Abilities: Emits Awe, Casts Seduction

Speed: 16

Damage: 26-32 Magic

Attack: None

Resistance: 17

View: 11

Resists: 4

Hotkey: y

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

is------

Alignment: Good

Cost: 175g 220m

Flags: Awe (str. 8 radius 0), Medium, Land, Missile

Elven Hunter

ID: AEEX

Tier: 2

Race: Wood Elf

Combat: 5

HP: 110

Mana: 0

Wood Elf cavalry missile unit

Abilities: Call Eagles

Speed: 20

Damage: 10-15 Piercing

Attack: None

Resistance: 12

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 90g 45m

Flags: Large, Land, Cavalry

Forestguard

ID: AWIX

Tier: 1

Race: Wood Elf

Combat: 4

HP: 70

Mana: 0

Basic Wood Elf spearman

Abilities: Excellent against cavalry

Speed: 11

Damage: 9-13 Piercing

Attack: None

Resistance: 10

View: 10

Resists: 2

Hotkey: f

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: N

--------

Alignment: Good

Cost: 55g

Flags: Medium, Land, Spearman

Gardenkeeper

ID: AWK2

Tier: 5

Race: Wood Elf

Combat: 8

HP: 600

Mana: 44

Elite Undead infantry

Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings

Speed: 8

Damage: 36-56 Crushing

Attack: None

Resistance: 15

View: 12

Resists: 0

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)

General: Y

Advanced: Y

--------

Alignment: Good

Cost: 185g 245m

Flags: Fear (str. 8 radius 0), Huge, Land, Infantry

Gladewarden

ID: AWMX

Tier: 2

Race: Wood Elf

Combat: 4

HP: 40

Mana: 0

Basic Wood Elf missile unit

Abilities: None

Speed: 11

Damage: 7-11 Piercing

Attack: None

Resistance: 10

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: N

is------

Alignment: Good

Cost: 60g

Flags: Medium, Land, Missile

Ironbark

ID: ATWX

Tier: 5

Race: Wood Elf

Combat: 8

HP: 9000

Mana: 0

Wood Elf titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 8

Damage: 110-130 Crushing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Oakman

ID: AFBX

Tier: 1

Race: Wood Elf

Combat: 4

HP: 120

Mana: 0

Wood Elf infantry builder

Abilities: Can build, Excellent against spearmen, Counts as 3 men when placed in a mine

Speed: 6

Damage: 11-15 Crushing

Attack: None

Resistance: 10

View: 10

Resists: 0

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth)

General: N

Advanced: N

--------

Alignment: Good

Cost: 65g

Flags: Building 12, Medium, Land, Infantry

Soul Warden

ID: APCL

Tier: 3

Race: Wood Elf

Combat: 8

HP: 200

Mana: 40

Advanced Wood Elf missile unit

Abilities: Casts...

Speed: 11

Damage: 42-52 Electric

Attack: None

Resistance: 17

View: 11

Resists: 3

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Sylvan Elves of Solhaven)

General: Y

Advanced: Y

is------

Alignment: Good

Cost: 175g 240m

Flags: Medium, Land, Missile

Treant

ID: AWJX

Tier: 3

Race: Wood Elf

Combat: 6

HP: 400

Mana: 15

Advanced Wood Elf infantry

Abilities: Casts Entangle, Causes Fear, Excellent against small & medium infantry, +40 damage vs. buildings

Speed: 6

Damage: 26-34 Crushing

Attack: None

Resistance: 12

View: 12

Resists: 0

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 140g 95m

Flags: Building 15, Fear (str. 4 radius 0), Large, Land, Infantry

Woodrider

ID: AWCX

Tier: 2

Race: Wood Elf

Combat: 5

HP: 140

Mana: 0

Basic Wood Elf cavalry

Abilities: Excellent against missile units

Speed: 22

Damage: 15-21 Slashing

Attack: None

Resistance: 12

View: 9

Resists: 5

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: 1 scenario Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 145g

Flags: Large, Land, Cavalry