Theiran Trollslayers is a Knight faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2
Changes
- Removes Spearman from Garrison
- Adds Reaver to Garrison
- Removes Momentum from Garrison
- Adds Bounty Hunters to Garrison
- Removes Fire Dragon from Eyrie
- Adds Storm Dragon to Eyrie
Units
Peasant
ID: AHBX
Tier: 1
Race: Knight
Combat: 2
HP: 40
Mana: 0
Basic Human builder
Traits: Can build (skill 10), Can mine (1 slot)
Speed: 8
Damage: 25700-4 Piercing
Attack: None
Resistance: 10
View: 12
Resists: 25700
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 10, Medium, Land, Infantry
Swordsman
ID: AHKX
Tier: 1
Race: Knight
Combat: 3
HP: 90
Mana: 0
Basic Knight infantry
Traits: None
Speed: 8
Damage: 33420-10 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 30840
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Infantry
Imperial Archer
ID: APMX
Tier: 2
Race: Knight
Combat: 4
HP: 55
Mana: 0
Basic Imperial missile unit
Traits: None
Speed: 9
Damage: 28270-9 Piercing
Attack: None
Resistance: 11
View: 12
Resists: 28270
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Knight Errant
ID: AHFX
Tier: 2
Race: Knight
Combat: 4
HP: 180
Mana: 0
Basic Knight cavalry
Traits: None
Speed: 20
Damage: 30850-16 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 12920
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 100g
Flags: Large, Land, Cavalry
Cavalier
ID: AHDX
Tier: 3
Race: Knight
Combat: 5
HP: 300
Mana: 0
Advanced Knight cavalry
Traits: None
Speed: 17
Damage: 38550-30 Slashing
Attack: None
Resistance: 12
View: 9
Resists: 28300
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 95g 90m
Flags: Large, Land, Cavalry
Paladin
ID: AHEX
Tier: 4
Race: Knight
Combat: 6
HP: 450
Mana: 24
Elite Knight cavalry
Traits: None
Speed: 17
Damage: 38550-45 Electric
Attack: None
Resistance: 15
View: 10
Resists: 33430
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 150g 160m
Flags: Large, Land, Cavalry
Inquisitor
ID: AHGX
Tier: 3
Race: Knight
Combat: 5
HP: 210
Mana: 26
Advanced Knight infantry that can convert buildings
Traits: Converts
Speed: 9
Damage: 25700-35 Electric
Attack: None
Resistance: 17
View: 12
Resists: 33380
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 75g 75m
Flags: Medium, Land, Infantry
Dancing Sword
ID: AHLX
Tier: 3
Race: Mechanical
Combat: 5
HP: 70
Mana: 0
Basic floating Knight melee Unit
Traits: None
Speed: 10
Damage: 38550-14 Slashing
Attack: None
Resistance: 12
View: 14
Resists: 35970
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: Knight (Crownsmen of Bartonia)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 45g 25m
Flags: Small, Extra-Planar, Float, Infantry
Sirian
ID: ATHX
Tier: 5
Race: Knight
Combat: 8
HP: 4500
Mana: 0
Knight titan
Traits: Causes Terror (strength 10, range 10), Splash damage, Ignores armor
Speed: 12
Damage: 44975-320 Fire
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Sentry
ID: APCM
Tier: 1
Race: Knight
Combat: 3
HP: 80
Mana: 0
Basic Knight infantry
Traits: Gain +1% armor for each nearby Sentry
Speed: 9
Damage: 33420-10 Slashing
Attack: None
Resistance: 12
View: 14
Resists: 30840
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Knight (The Guardian Order)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Medium, Land, Infantry
Buildings
Keep
ID: BKK0
Race: Knight
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Peasants
Research: Level 2 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 100g 100s
Hotkey: k
Damage: None
Resistance: 12
View: 8
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK1
Race: Knight
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Peasants
Research: Level 3 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 100g 200m 100s
Hotkey: k
Damage: None
Resistance: 12
View: 12
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK2
Race: Knight
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Peasants
Research: Level 4 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 400m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 12
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK3
Race: Knight
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Peasants
Research: Level 5 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 600m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 15
Resists: 20580
-- advanced --
Used By: None
Keep
ID: BKK4
Race: Knight
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Peasants
Research: Crusade
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 400g 800m 400s
Hotkey: k
Damage: None
Resistance: 18
View: 18
Resists: 20580
-- advanced --
Used By: None
Shrine of the
ID: BPSS
Race: Knight
Combat: 10
HP: 1750
Seconds To Produce: 60
Allows Dancing Swords & upgrades all Knight units
Build: Nothing
Research: Unit upgrades & Sword of Sirian spell
Requires:
Produces: Sword of Sirian (Powerup), Order of the Bull (Powerup), Order of the Lion (Powerup), Morale (I) (Powerup)
Smithy
ID: BPSM
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 60
Allows damage/HP advancement & builds siege weapons
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)
Garrison
ID: BAGA
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces Infantry, Spearmen, Archers & generals
Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors
Research: Curing, Swordsmen/Spearmen abilities & XP upgrades
Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)
Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup), Emergency Plan (Powerup), Bounty Hunters (Powerup)
Market
ID: BPMA
Race: Knight
Combat: 10
HP: 1600
Seconds To Produce: 60
Teaches income & trade skills
Build: Nothing
Research: Income & Trade upgrades
Requires:
Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 20580
-- advanced --
Used By: None
Archery Range
ID: BPFL
Race: Knight
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Squires and upgrades archery skills
Build: Nothing
Research: Archery upgrades
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup), Augmented Reflexes (Powerup)
Stables
ID: BPSB
Race: Knight
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds Knight Errants, Cavaliers & Paladins
Build: Knight Errants, Cavaliers & Paladins
Research: Cavalry upgrades
Requires:
Produces: Knight Errant (Army), Cavalier (Army), Paladin (Army), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup)
Cathedral
ID: BPCA
Race: Knight
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn
Build: Archons & Sirian
Research: Conversion, spell, weather, archon and defensive upgrades
Requires:
Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup)