NOTICE! This is still heavily work in progress! Expect bugs. :)
This was last updated for TPE 0.9.1
Barbarian
Altar of Tempest
ID: BPAT
Race: Barbarian
Combat: 10
HP: 1750
Seconds To Produce: 60
Produces Witch Doctors, Hill Giants & Tempest
Build: Witch Doctors, Hill Giants & Tempest
Research: Conversion resilience & Shaman upgrades
Requires:
Produces: White Mage (Army), Rune of Arbos (Powerup), Traditionalism (Powerup), Shaman (Powerup), Tempest (Army), Thorns (Powerup), Thorns (Powerup), Ragnaran Berserker (Powerup), Barkskin (Powerup), Mighty Oaks (Powerup)
Camp
ID: BACA
Race: Barbarian
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces War Dogs, Tribesmen, Reavers, Battering Rams & their upgrades
Build: War Dog, Tribesmen, Reavers, Battering Rams
Research: War Dog, Tribesmen & Reaver abilities
Requires:
Produces: War Dog (Army), Imperial Archer (Army), Spearman (Army), Battering Ram (Army), Prowling (Powerup), Augmented Reflexes (Powerup), Unyielding Strike (Powerup), Northreach Partisans (Powerup)
Chieftain's Hut
ID: BPHU
Race: Barbarian
Combat: 10
HP: 1800
Seconds To Produce: 45
Researches Steppe Lord & Berserker
Build: Nothing
Research: Advanced unit upgrades & Berserker ability
Requires:
Produces: Legendary Trial (Powerup), Steppe Lord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)
Corral
ID: BPCO
Race: Barbarian
Combat: 5
HP: 1650
Seconds To Produce: 45
Produces Riders, Warlords & upgrades Riders, Warlords & Pegasi
Build: Rider & Warlord
Research: Rider, Warlord & Pegasus upgrades
Requires:
Produces: Rider (Army), Warlord (Army), Tribal Netting (Powerup), Horse Lord (Powerup), Horsemaster (Powerup), Ransacking (Powerup), Trampling (Powerup), Ride the Wind (Powerup), Mounted Javelineers (Powerup), Mounted Javelineers (Powerup)
Fortress
ID: BKB0
Race: Barbarian
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Thralls
Research: Level 2 Fortress, Environment adaption
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Seawatch Initiative (Powerup), Bloodlust (Powerup), Holy Bastion (Powerup)
Fortress
ID: BKB4
Race: Barbarian
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Thralls
Research: Training, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB2
Race: Barbarian
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Thralls
Research: Level 4 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB1
Race: Barbarian
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Thralls
Research: Level 3 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB3
Race: Barbarian
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Thralls
Research: Level 5 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Kiln
ID: BBK0
Race: Barbarian
Combat: 13
HP: 1500
Seconds To Produce: 45
Allows combat/damage/HP/range advancement
Build: Nothing
Research: Combat, damage, HP & range upgrades
Requires: Tracking (Powerup), Training 2 (Powerup)
Produces: Kiln2 (Building), Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Armorer (II) (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)
Kiln2
ID: BBK1
Race: Barbarian
Combat: 13
HP: 1700
Seconds To Produce: 30
Allows combat/damage/HP/range advancement
Build: Nothing
Research: Combat, damage, HP & range upgrades
Requires: Training 2 (Powerup)
Produces: Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Weaponsmith (I) (Powerup), Magical Tattoos (Powerup), Armorer (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Tracking (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)
Linden Camp
ID: BACL
Race: Barbarian
Combat: 0
HP: 1650
Seconds To Produce: 45
Produces all types of infantry & their upgrades
Build: War Dog, Tribesmen, Reavers, Battering Rams & all Treants
Research: War Dog, Tribesmen & Reaver abilities
Requires:
Produces: War Dog (Army), Tribesman (Army), Reaver (Army), Battering Ram (Army), Prowling (Powerup), Hooked Javelins (Powerup), Trial by Glory (Powerup), Oakman (Army), Treant (Army), Ancient Treant (Army)
Mill
ID: BPMI
Race: Barbarian
Combat: 10
HP: 1600
Seconds To Produce: 60
Provides trade and allows sacrificing Thralls to work for extra income
Build: Nothing
Research: Trade upgrade
Requires:
Produces: Trade (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Scout Tower
ID: BPST
Race: Barbarian
Combat: 10
HP: 1650
Seconds To Produce: 45
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Ambushing (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Guerrilla Raids (Powerup)
Daemon
Chaos Shrine
ID: BPCS
Race: Daemon
Combat: 10
HP: 1800
Seconds To Produce: 45
Produces Balora & researches affliction & Soul upgrades
Build: Balora
Research: Afflication & Soul devouring improvements
Requires:
Produces: Balora (Army), Hadeshan Warp (Powerup), Soul Splicing (Powerup), Spiritual Corruption (Powerup)
Daemonic Sanctum
ID: BATD
Race: Daemon
Combat: 0
HP: 1650
Seconds To Produce: 45
Can garrison up to 8 Supplicants. Each Supplicant generates 0.02 Devotion per second.
Build: Nothing
Research: Daemon upgrades
Requires:
Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Intangibility (I) (Powerup), Intangibility (II) (Powerup), Heralds of Damnation (Powerup), Dark Wind (Powerup), Dark Path Sacrifice (Powerup), Diabolic Invocation (Powerup)
Doomspire
ID: BKV2
Race: Daemon
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Quasits
Research: Level 4 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV4
Race: Daemon
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Quasits
Research: Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV1
Race: Daemon
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Quasits
Research: Level 3 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV3
Race: Daemon
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Quasits
Research: Level 5 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Doomspire
ID: BKV0
Race: Daemon
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Quasits
Research: Level 2 Doomspire, Soul devouring/manipulation improvements
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Gallows
ID: BPGA
Race: Daemon
Combat: 10
HP: 1600
Seconds To Produce: 60
Upgrades resource collection, produces Souls & Bone Catapults
Build: Souls & Bone Catapults
Research: Soul devouring, Requisitioning, Quasit/Imp/Bone Catapult upgrades
Requires:
Produces: Soul (Army), Bone Catapult (Army), Shackles (Powerup), Familiar (Powerup), Soul Absorption (I) (Powerup), Soul Absorption (II) (Powerup), Soul Absorption (III) (Powerup), Requisitioning (Powerup), Gruesome Shot (Powerup)
Iron Factory
ID: BKS1
Race: Daemon
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Quasits
Research: Level 3 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Iron Factory (Building), Iron Factory (Building)
Iron Factory
ID: BKS2
Race: Daemon
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Quasits
Research: Level 4 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Iron Factory (Building), Iron Factory (Building)
Iron Factory
ID: BKS3
Race: Daemon
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Quasits
Research: Level 5 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Iron Factory (Building), Iron Factory (Building)
Iron Factory
ID: BKS0
Race: Daemon
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Quasits
Research: Level 2 Iron Factory, Soul devouring/manipulation improvements
Requires:
Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Iron Factory (Building), Torment (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)
Pit
ID: BAPI
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces all Daemonic units
Build: Hell Hound, Imp, Nightmare, Succubus, Pit Fiend, Salamander & Summoner
Research: Nothing
Requires:
Produces: Hell Hound (Army), Nightmare (Army), Imp (Army), Succubus (Army), Salamander (Army), Pyro Hydra (Army), Summoner (Army), Pit Fiend (Army), Spy Squad (Powerup)
Planar Anchor
ID: BWL0
Race: Daemon
Combat: 12
HP: 800
Seconds To Produce: 60
Requires:
Produces: Planar Anchor (Building), Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)
Planar Anchor
ID: BWL1
Race: Daemon
Combat: 14
HP: 1650
Seconds To Produce: 30
Requires:
Produces: Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)
Portal
ID: BPPO
Race: Daemon
Combat: 10
HP: 1650
Seconds To Produce: 60
Upgrades Daemons & allows them to travel between Portals
Research: Daemon Combat upgrades
Note: Daemonic units can travel between Portals
Requires:
Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Cybermancy (I) (Powerup), Cybermancy (II) (Powerup), Heralds of Damnation (Powerup), Architectural Fabrication (Powerup)
Summoning Tower
ID: BAS1
Race: Daemon
Combat: 14
HP: 1850
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades, Breed & Level 3 Summoning Tower
Requires:
Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Breed (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Summoning Tower
ID: BAS0
Race: Daemon
Combat: 14
HP: 1750
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades, Breed & Level 2 Summoning Tower
Requires:
Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Summoning Tower
ID: BAS2
Race: Daemon
Combat: 14
HP: 1950
Seconds To Produce: 60
Upgrades Daemons & summons Quasits
Build: Quasits (via Breed)
Research: Production upgrades & Breed
Requires:
Produces: Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)
Tower (Daemon)
ID: BWTV
Race: Daemon
Combat: 12
HP: 1750
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 29-39 Fire
Resistance: 14
View: 15
Resists: 14
-- advanced --
Used By: None
Tower (Dragons)
ID: BWTX
Race: Daemon
Combat: 12
HP: 350
Seconds To Produce: 60
Requires:
Produces:
Cost: 250m 250s
Hotkey:
Damage: 4-30 Fire
Resistance: 20
View: 15
Resists: 4
-- advanced --
Used By: None
Dark Dwarf
Ancestral Hall
ID: BPAH
Race: Dark Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 45
Builds & upgrades Banshees
Build: Banshees
Research: Banshee upgrades & Command bonuses from buildings
Requires:
Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Orin's Tutelage (Powerup), Dwarf Lord (Army), Ghostly Overseers (Powerup), Last Stand (Powerup), Melancholy (Powerup)
Delete me
ID: BWFM
Race: Dark Dwarf
Combat: 10
HP: 50
Seconds To Produce: 45
Requires:
Produces:
Cost: 110c
Hotkey:
Damage: 0-50 Fire
Resistance: 12
View: 3
Resists: 13
-- advanced --
Used By: None
Furnace
ID: BKA1
Race: Dark Dwarf
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Nothing
Research: Furnace Level 3, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA3
Race: Dark Dwarf
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Nothing
Research: Furnace Level 5, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA0
Race: Dark Dwarf
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces retinue
Build: Nothing
Research: Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA2
Race: Dark Dwarf
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Nothing
Research: Furnace Level 4, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA4
Race: Dark Dwarf
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Nothing
Research: Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Guild
ID: BAGU
Race: Dark Dwarf
Combat: 5
HP: 1500
Seconds To Produce: 45
Builds Engineers & Crossbows, upgrades Siege Weapons & teaches Earthpower
Build: Engineers & Crossbows
Research: Unit abilities & Siege Weapon upgrades
Requires:
Produces: Engineer (Army), Dark Dwarf Crossbow (Army), Medical Wards (Powerup), Earthpower (Powerup), Explosive Fuses (Powerup), Forge (Powerup), Siegecraft (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)
Hall of Golems
ID: BAHG
Race: Dark Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds & upgrades Golems
Build: All Golem types & Grond
Research: Golem upgrades
Requires: Construction Directive (Powerup), Confluence of Power (Powerup), Earthshaking Force (Powerup)
Produces: Clay Golem (Army), Stone Golem (Army), Iron Golem (Army), Gold Golem (Army), Dark Mithril Golem (Army), Iron Fist (Powerup), Resilience (Powerup), Bronze General (Powerup), Grond (Army)
Siege Workshop
ID: BASW
Race: Dark Dwarf
Combat: 15
HP: 1700
Seconds To Produce: 60
Builds Siege Weapons
Build: All siege Weapon types
Research: Siege weapon abilities
Requires:
Produces: Ballista (Army), Battering Ram (Army), Firebomb (Army), Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Siege Drills (Powerup), Cloaking Field (Powerup), Recoil Support (Powerup)
Cost: 100g 100s
Hotkey: s
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Supply Depot
ID: BPSD
Race: Dark Dwarf
Combat: 10
HP: 1750
Seconds To Produce: 45
Advances Crossbows & Fire based siege weapons
Build: Nothing
Research: Missile upgrades & Firebomb/Flame Cannon damage improvements
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup), Mithril Bolts (Powerup), Surprise Attack (Powerup), Momentum (Powerup), Dwarven Brew (Powerup), Tactical Opportunism (Powerup)
Tower (D. Dwarf)
ID: BWTA
Race: Dark Dwarf
Combat: 13
HP: 1800
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 28-38 Piercing
Resistance: 11
View: 15
Resists: 8
-- advanced --
Used By: None
Trader
ID: BPTR
Race: Dark Dwarf
Combat: 10
HP: 1600
Seconds To Produce: 60
Allows mine upgrades, trade & faster Golem production
Build: Nothing
Research: Mining improvements, Resource trading & Faster Golem production
Requires:
Produces: Slavehorde (Powerup), Shaft Mining (I) (Powerup), Shaft Mining (II) (Powerup), Shaft Mining (III) (Powerup), Trade (Powerup), Spare Parts (Powerup)
Dark Elf
Dark Tower
ID: BKT0
Race: Dark Elf
Combat: 14
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Thralls
Research: Dark Tower Level 2 & Sorcery upgrades
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Necrotic Weave (Powerup)
Dark Tower
ID: BKT3
Race: Dark Elf
Combat: 14
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Thralls
Research: Dark Tower Level 5 & Sorcery upgrades
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)
Dark Tower
ID: BKT2
Race: Dark Elf
Combat: 14
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Thralls
Research: Dark Tower Level 4 & Sorcery upgrades
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)
Dark Tower
ID: BKT4
Race: Dark Elf
Combat: 14
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Thralls
Research: Sorcery upgrades
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)
Dark Tower
ID: BKT1
Race: Dark Elf
Combat: 14
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Thralls
Research: Dark Tower Level 3 & Sorcery upgrades
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Dark Tower (Building), Infiltration (Powerup), Ensorcelled Grid (Powerup), Aranea's Aura (Powerup), Kargothian Sacrifice (Powerup), Sundering Hex (Powerup)
Gallery
ID: BPGL
Race: Dark Elf
Combat: 10
HP: 1500
Seconds To Produce: 45
Builds Dark Archers, Trebuchets & allows missile upgrades
Build: Dark Archers & Trebuchets
Research: Missile upgrades
Requires:
Produces: Dark Archer (Army), Trebuchet (Army), Fletcher (Powerup), Bowyer (Powerup), Spiderfang Arrows (Powerup), Bowmaster (Powerup)
Cost: 100g 100s
Hotkey: l
Damage: None
Resistance: 7
View: 12
Resists: 0
-- advanced --
Used By: None
Kargothian Gate
ID: BAAG
Race: Dark Elf
Combat: 10
HP: 1800
Seconds To Produce: 45
Researches affliction upgardes & produces Kargoth
Build: Kargoth
Research: Affliction upgrades
Requires:
Produces: Kargoth (Army), Voice of Kargoth (Powerup), Susceptibility (Powerup)
Cost: 100g 200m 100s
Hotkey: k
Damage: None
Resistance: 12
View: 15
Resists: 12
-- advanced --
Used By: None
Orb of Sorrow
ID: BPOS
Race: Dark Elf
Combat: 10
HP: 1500
Seconds To Produce: 60
Allows curse spells & affliction upgrades
Build: Nothing
Research: Hit Point Degeneration & Affliction upgrades
Requires:
Produces: Mordaine's Ruination (Powerup), Paragons of Grief (Powerup), Paragons of Anger (Powerup), Paragons of Loss (Powerup), Bloodletting (Powerup), Annihilation (I) (Powerup), Annihilation (II) (Powerup)
Reformatory
ID: BPDU
Race: Dark Elf
Combat: 10
HP: 1600
Seconds To Produce: 60
Upgrades units & allows Tortured Souls to be created
Build: Thralls (via Slavehorde)
Research: Soul torturing, Slavehorde, Assassination & Armor/Weapon upgrades
Requires:
Produces: Cutthroat Diplomacy (Powerup), Soul Torturing (I) (Powerup), Soul Torturing (II) (Powerup), Soul Torturing (III) (Powerup), The Dark Order (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Possessed Arms (Powerup), Requisitioning (Powerup), Garranoth's Dominion (Powerup), Spy Squad (Powerup)
Tomb
ID: BPTO
Race: Dark Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds Spiders, Queen Spiders & Spider Priestesses. Upgrades Spiders & resistances
Build: Spiders, Queen Spiders & Spider Priestesses
Research: Resistance & Spider upgrades
Requires:
Produces: Spider (Army), Queen Spider (Army), Spider Priestess (Army), Black Ward (I) (Powerup), Black Ward (II) (Powerup), Black Ward (III) (Powerup), Minions of Lorbriss (Powerup)
Tower (Dark Elf)
ID: BWTK
Race: Dark Elf
Combat: 12
HP: 1500
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 35-45 Fire
Resistance: 12
View: 15
Resists: 14
-- advanced --
Used By: None
Tree of Pain
ID: BATP
Race: Dark Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds Infantry, Spearmen, Cavalry, Sorcerers & Blackguards
Build: Nightblades, Dark Spearmen, Dark Knights, Sorcerers & Blackguards
Research: Unit abilities
Requires:
Produces: Nightblade (Army), Dark Spearman (Army), Dark Knight (Army), Sorceror (Army), Blackguard (Army), Rune of Cielos (Powerup), Rune of Animos (Powerup), Rune of Mortos (Powerup), Blood Potion (Powerup)
Cost: 100g 100s
Hotkey: t
Damage: None
Resistance: 9
View: 5
Resists: 8
-- advanced --
Used By: None
Void
ID: BPVO
Race: Dark Elf
Combat: 10
HP: 1750
Seconds To Produce: 45
Requires:
Produces: Rune of Manos (Powerup), Sorcery (I) (Powerup), Sorcery (II) (Powerup), Necropotence (Powerup), Darkbolt (Powerup)
Dragon
Dragon Gallows
ID: BPXA
Race: Dragon
Combat: 10
HP: 600
Seconds To Produce: 45
Requires:
Produces:
Cost: 100g 100m 200s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 4
-- advanced --
Used By: None
Dragon Pit
ID: BAXI
Race: Dragon
Combat: 10
HP: 600
Seconds To Produce: 45
Requires:
Produces:
Cost: 100g 150s
Hotkey:
Damage: None
Resistance: 20
View: 18
Resists: 4
-- advanced --
Used By: None
Dragon Portal
ID: BPXO
Race: Dragon
Combat: 12
HP: 350
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: 4-50 Magic
Resistance: 20
View: 15
Resists: 4
-- advanced --
Used By: None
Dragon Shrine
ID: BPXS
Race: Dragon
Combat: 10
HP: 450
Seconds To Produce: 60
Requires:
Produces:
Cost: 100c 100s
Hotkey:
Damage: None
Resistance: 20
View: 12
Resists: 4
-- advanced --
Used By: None
Dragon Spire
ID: BWX1
Race: Dragon
Combat: 14
HP: 600
Seconds To Produce: 45
Requires:
Produces:
Cost: 50g 50m 50c 50s
Hotkey:
Damage: 4-60 Magic
Resistance: 20
View: 15
Resists: 4
-- advanced --
Used By: None
Dragon Spire
ID: BWX0
Race: Dragon
Combat: 12
HP: 350
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: 4-50 Magic
Resistance: 20
View: 15
Resists: 4
-- advanced --
Used By: None
Dragon Tower
ID: BAX2
Race: Dragon
Combat: 14
HP: 800
Seconds To Produce: 60
Requires:
Produces:
Cost: 600c 400s
Hotkey:
Damage: None
Resistance: 20
View: 12
Resists: 4
-- advanced --
Used By: None
Dragon Tower
ID: BAX0
Race: Dragon
Combat: 14
HP: 500
Seconds To Produce: 60
Requires:
Produces:
Cost: 250c 200s
Hotkey:
Damage: None
Resistance: 20
View: 12
Resists: 4
-- advanced --
Used By: None
Dragon Tower
ID: BAX1
Race: Dragon
Combat: 14
HP: 600
Seconds To Produce: 60
Requires:
Produces:
Cost: 400c 300s
Hotkey:
Damage: None
Resistance: 20
View: 12
Resists: 4
-- advanced --
Used By: None
DragonKeep
ID: BKX3
Race: Dragon
Combat: 15
HP: 900
Seconds To Produce: 120
Requires:
Produces:
Cost: 500g 500m 1000c 1000s
Hotkey:
Damage: None
Resistance: 20
View: 18
Resists: 4
-- advanced --
Used By: None
DragonKeep
ID: BKX2
Race: Dragon
Combat: 15
HP: 700
Seconds To Produce: 60
Requires:
Produces:
Cost: 100g 500c 500s
Hotkey:
Damage: None
Resistance: 20
View: 12
Resists: 4
-- advanced --
Used By: None
DragonKeep
ID: BKX1
Race: Dragon
Combat: 15
HP: 600
Seconds To Produce: 60
Requires:
Produces:
Cost: 100g 300c 300s
Hotkey:
Damage: None
Resistance: 20
View: 12
Resists: 4
-- advanced --
Used By: None
DragonKeep
ID: BKX4
Race: Dragon
Combat: 15
HP: 900
Seconds To Produce: 120
Requires:
Produces:
Cost: 500g 500m 1000c 1000s
Hotkey:
Damage: None
Resistance: 20
View: 18
Resists: 4
-- advanced --
Used By: None
Dragonkeep
ID: BKX0
Race: Dragon
Combat: 15
HP: 500
Seconds To Produce: 60
Requires:
Produces:
Cost: 50g 100c 100s
Hotkey:
Damage: None
Resistance: 20
View: 8
Resists: 4
-- advanced --
Used By: None
Dwarf
Armory
ID: BAAR
Race: Dwarf
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds most types of Dwarven infantry
Build: Dwarf Infantry, Axe Throwers, Berserkers, Khazrimi Guards & Lords
Research: Dwarf Infantry, Vanguard & Berserker upgrades
Requires: Berserker (Powerup)
Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Dark Dwarf Crossbow (Army), Dwarf Berserker (Army), Dwarf Lord (Army), Dwarf Lord (Army), Orin's Tutelage (Powerup), Stakewall (Powerup), Stakewall (Powerup), Berserker (Powerup), Berserker (Powerup)
Brewery
ID: BPBR
Race: Dwarf
Combat: 5
HP: 1650
Seconds To Produce: 45
Builds Brawlers / Researches morale & combat upgrades
Build: Dwarf Brawlers & King Khalid
Research: Dwarf Brawler upgrades, Morale upgrades & Dwarven Brew
Requires: Morale (II) (Powerup), Morale (III) (Powerup), Dwarven Brew (Powerup)
Produces: Brawler (Army), King Khalid (Army), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Morale (I) (Powerup)
Citadel
ID: BKD3
Race: Dwarf
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 5, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD4
Race: Dwarf
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Dwarf Smiths
Research: Curing & building upgrades
Requires:
Produces: Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD1
Race: Dwarf
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 3, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD2
Race: Dwarf
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Dwarf Smiths
Research: Citadel Level 4, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
Citadel
ID: BKD0
Race: Dwarf
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Dwarf Smiths
Research: Citadel Level 2, curing & building upgrades
Requires:
Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)
College
ID: BPCL
Race: Dwarf
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Runelords & unlocks unit abilities
Build: Runelords
Research: Khazrimi Guard & Dwarf Lord abilities
Requires:
Produces: Runelord (Army), Demolition (Powerup), Last Stand (Powerup), Celestial Hatchling (Army), Celestial Hatchling (Army), Polytheistic Reverence (Powerup), Dragonguard of Drak-Dum (Powerup)
Foundry
ID: BPFO
Race: Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds Siege Weaponry / Researches damage/HP upgrades
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Ballista (Army), Battering Ram (Army), Trebuchet (Army), Firebomb (Army), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup), Flame Cannon (Army), Flame Cannon (Army), Cloaking Field (Powerup), Recoil Support (Powerup)
Tower (Dwarf)
ID: BWTD
Race: Dwarf
Combat: 13
HP: 1800
Seconds To Produce: 60
Requires:
Produces: Civil Tower (Building)
Cost: 200g 200s
Hotkey:
Damage: 28-38 Piercing
Resistance: 10
View: 15
Resists: 8
-- advanced --
Used By: None
Trading Post
ID: BPTP
Race: Dwarf
Combat: 10
HP: 1600
Seconds To Produce: 60
Upgrades stone income & allows resource trading
Build: Nothing
Research: Stonesense, Trade upgrade
Requires:
Produces: Magic Resonance (Powerup), Trade (Powerup)
Workshop
ID: BPWS
Race: Dwarf
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Axe Throwers, upgrades them & upgrades siege weapons
Build: Nothing
Research: Axe Thrower & Siege Weapon upgrades
Requires:
Produces: Siege Drills (Powerup), Marksman Training (Powerup), Rifling (Powerup), Flintlock (Powerup), Siegecraft (Powerup), POBL (Unknown), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup)
Dwarf Mine
Dwarven Crystal Mine
ID: BDC3
Race: Dwarf Mine
Combat: 10
HP: 1900
Seconds To Produce: 30
If owned, it adds +50% Crystal & +50% Gold per second to your tally
Abilities: If owned, it adds +50% Crystal & +50% Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Crystal Mine
ID: BDC2
Race: Dwarf Mine
Combat: 10
HP: 1900
Seconds To Produce: 30
If owned, it adds +50% Crystal & +50% Gold per second to your tally
Abilities: If owned, adds +50% Crystal & +50% Gold per second to your tally
Note: +0.13 Crystal & +0.12 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Crystal Mine
ID: BDC1
Race: Dwarf Mine
Combat: 10
HP: 1775
Seconds To Produce: 30
If owned, it adds +50% Crystal & +50% Gold per second to your tally
Abilities: If owned, adds +50% Crystal & +50% Gold per second to your tally
Note: +0.13 Crystal & +0.12 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100c
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Crystal Mine
ID: BDC0
Race: Dwarf Mine
Combat: 10
HP: 1650
Seconds To Produce: 30
If owned, it adds +50% Crystal & +50% Gold per second to your tally
Abilities: If owned, adds +50% Crystal & +50% Gold per second to your tally
Note: +0.13 Crystal & +0.12 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Gold Mine
ID: BDG1
Race: Dwarf Mine
Combat: 10
HP: 1775
Seconds To Produce: 0
If owned, it adds +50% Gold per second to your tally
Abilities: If owned, adds +50% Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 12
View: 12
Resists: 8
-- advanced --
Used By: None
Dwarven Gold Mine
ID: BDG2
Race: Dwarf Mine
Combat: 10
HP: 1900
Seconds To Produce: 0
If owned, it adds +50% Gold per second to your tally
Abilities: If owned, adds +50% Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 12
Resists: 8
-- advanced --
Used By: None
Dwarven Gold Mine
ID: BDG0
Race: Dwarf Mine
Combat: 10
HP: 1650
Seconds To Produce: 0
If owned, it adds +50% Gold per second to your tally
Abilities: If owned, adds +50% Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Dwarven Gold Mine
ID: BDG3
Race: Dwarf Mine
Combat: 10
HP: 1900
Seconds To Produce: 0
If owned, it adds +50% Gold per second to your tally
Abilities: If owned, it adds +50% Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 12
Resists: 8
-- advanced --
Used By: None
Dwarven Ore Mine
ID: BDM0
Race: Dwarf Mine
Combat: 10
HP: 1650
Seconds To Produce: 30
If owned, it adds +50% Metal & +50% Gold per second to your tally
Abilities: If owned, adds +50% Metal & +50% Gold per second to your tally
Note: +0.22 Gold & +0.03 Metal per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Ore Mine
ID: BDM3
Race: Dwarf Mine
Combat: 10
HP: 1890
Seconds To Produce: 30
If owned, it adds +50% Metal & +50% Gold per second to your tally
Abilities: If owned, it adds +50% Metal & +50% Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Ore Mine
ID: BDM2
Race: Dwarf Mine
Combat: 10
HP: 1890
Seconds To Produce: 30
If owned, it adds +50% Metal & +50% Gold per second to your tally
Abilities: If owned, adds +50% Metal & +50% Gold per second to your tally
Note: +0.22 Gold & +0.03 Metal per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Ore Mine
ID: BDM1
Race: Dwarf Mine
Combat: 10
HP: 1775
Seconds To Produce: 30
If owned, it adds +50% Metal & +50% Gold per second to your tally
Abilities: If owned, adds +50% Metal & +50% Gold per second to your tally
Note: +0.22 Gold & +0.03 Metal per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Dwarven Quarry
ID: BDS1
Race: Dwarf Mine
Combat: 10
HP: 1775
Seconds To Produce: 30
If owned, it adds +50% Stone & +50% Gold per second to your tally
Abilities: If owned, adds +50% Stone & +50% Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 12
View: 15
Resists: 8
-- advanced --
Used By: None
Dwarven Quarry
ID: BDS2
Race: Dwarf Mine
Combat: 10
HP: 1900
Seconds To Produce: 30
If owned, it adds +50% Stone & +50% Gold per second to your tally
Abilities: If owned, adds +50% Stone & +50% Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Dwarven Quarry
ID: BDS0
Race: Dwarf Mine
Combat: 10
HP: 1650
Seconds To Produce: 30
If owned, it adds +50% Stone & +50% Gold per second to your tally
Abilities: If owned, adds +50% Stone & +50% Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 15
Resists: 8
-- advanced --
Used By: None
Dwarven Quarry
ID: BDS3
Race: Dwarf Mine
Combat: 10
HP: 1900
Seconds To Produce: 30
If owned, it adds +50% Stone & +50% Gold per second to your tally
Abilities: If owned, it adds +50% Stone & +50% Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Empire
Archway
ID: BPAC
Race: Empire
Combat: 50
HP: 1800
Seconds To Produce: 45
Improves conversions & critical hit chances
Build: The Lion Throne
Research: Conversion & Crit Chance upgrades
Requires:
Produces: Cosmopolitanism (Powerup), Traditionalism (Powerup), Cultural Utopia (Powerup), Urban Defense (Powerup)
Barn
ID: BABN
Race: Empire
Combat: 50
HP: 1700
Seconds To Produce: 60
Produces Cavalry & War Elephants
Build: Imperial Sergeants & War Elephants
Research: Sergeants & War Elephant upgrades
Requires:
Produces: Knight Errant (Army), War Elephant (Army), Pious Chivalry (Powerup), Tamed Instinct (Powerup), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Cavalier (Army), Paladin (Army)
Barracks
ID: BABA
Race: Empire
Combat: 50
HP: 1650
Seconds To Produce: 45
Produces Infantry, Spearmen, Archers & generals
Build: Pikemen, Guardsmen, Archers, Halberdiers & Praetors
Research: Pikemen & Guardsmen abilities
Requires:
Produces: Imperial Pikeman (Army), Imperial Guard (Army), Imperial Archer (Army), Vigorous Endurance (Powerup), Lawless Vigilante (Powerup), Purification Rites (Powerup), Guardianship (Powerup), Pike Square (Powerup), Storm Giant (Army)
Blacksmith
ID: BPBS
Race: Empire
Combat: 50
HP: 1650
Seconds To Produce: 60
Allows armor/weapon advancement. Builds siege weapons
Build: Battering Rams, Catapults & Ballistae
Research: Armor & Damage upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup)
Embassy
ID: BPEM
Race: Empire
Combat: 10
HP: 1650
Seconds To Produce: 60
Converts buildings & upgrades morale & culture
Research: Morale & culture upgrades
Note: Converts & spreads culture
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)
Foreign Exchange
ID: BEEF
Race: Empire
Combat: 10
HP: 1800
Seconds To Produce: 60
Converts buildings & upgrades culture
Research: Culture upgrades
Note: Converts & Spreads culture
Requires:
Produces: Standardized Architecture (Powerup), Acculturation (I) (Powerup), Acculturation (II) (Powerup), Acculturation (III) (Powerup)
Granary
ID: BPGR
Race: Empire
Combat: 45
HP: 1600
Seconds To Produce: 60
Allows army limit & HP regen bonuses
Build: Nothing
Research: Army limit & HP regen bonuses
Requires:
Produces: Nutritional Science (Powerup), Cultivation (I) (Powerup), Self-Sufficiency (I) (Powerup), Self-Sufficiency (II) (Powerup), Self-Sufficiency (III) (Powerup)
Library
ID: BPLI
Race: Empire
Combat: 50
HP: 1750
Seconds To Produce: 45
Produces Spellcasters & can cast Silence spell
Build: Red & Blue Mages
Research: Faster construction, Mage upgrades, Silence spell
Requires:
Produces: White Mage (Army), White Mage (Army), Public Education (Powerup), Philosophy (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup), Nullification Spell (Powerup), Twilight Pact (Powerup)
Palace
ID: BKP3
Race: Empire
Combat: 50
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Peasants
Research: Palace Level 5 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Palace
ID: BKP0
Race: Empire
Combat: 50
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Peasants
Research: Palace Level 2 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Experiential Learning (Powerup)
Palace
ID: BKP1
Race: Empire
Combat: 50
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Peasants
Research: Palace Level 3 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Palace
ID: BKP2
Race: Empire
Combat: 50
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Peasants
Research: Palace Level 4 & Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace (Building), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Palace
ID: BKP4
Race: Empire
Combat: 50
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Peasants
Research: Tactical upgrades
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Palace Guard (Powerup), Tactical Formations (Powerup), Imperial Pride (Powerup), Fame (Powerup), Consonance (Powerup)
Quartermaster
ID: BPQM
Race: Empire
Combat: 50
HP: 500
Seconds To Produce: 60
Allows missile advancement, Trading & Hires mercenaries
Build: Mercenaries
Research: Trade & Missile upgrades
Requires:
Produces: Slavehorde (Powerup), Augmented Reflexes (Powerup), Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Reconstruct (Powerup), Exotic Goods (Powerup)
Wizard College
ID: BPWC
Race: Empire
Combat: 10
HP: 600
Seconds To Produce: 45
Produces Spellcasters & can cast Silence spell
Build: Red & Black Mages
Research: Faster construction, Mage upgrades & Silence spell
Requires:
Produces:
Cost: 200g 200s
Hotkey: l
Damage: None
Resistance: 10
View: 15
Resists: 8
-- advanced --
Used By: None
Fey
Crystal Tower
ID: BWTF
Race: Fey
Combat: 12
HP: 1500
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 30-40 Magic
Resistance: 14
View: 15
Resists: 12
-- advanced --
Used By: None
Dreamhold
ID: BKF0
Race: Fey
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns
Research: Level 2 Dreamhold
Requires:
Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Siren (Army), Resurrect Hero (Powerup), Dreamhold (Building)
Dreamhold
ID: BKF2
Race: Fey
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns
Research: Level 4 Dreamhold
Requires:
Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup), Dreamhold (Building)
Dreamhold
ID: BKF4
Race: Fey
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns
Research: Nothing
Requires:
Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup)
Dreamhold
ID: BKF1
Race: Fey
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns
Research: Level 3 Dreamhold
Requires:
Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup), Dreamhold (Building)
Dreamhold
ID: BKF3
Race: Fey
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Wisps, Sylphs, Spriggans, Sprites, Pixies & Leprechauns
Research: Level 5 Dreamhold
Requires:
Produces: Lodestar Wisp (Army), Sylph (Army), Spriggan (Army), Sprite (Army), Pixie (Army), Leprechaun (Army), Resurrect Hero (Powerup), Dreamhold (Building)
Faerie Ring
ID: BPFR
Race: Fey
Combat: 5
HP: 1500
Seconds To Produce: 45
Upgrades all Faerie units
Build: Nothing
Research: Combat upgrades & Unit abilities
Requires:
Produces: Knights of Faerie (Powerup), Faerie Sight (Powerup), Faerie Blade (Powerup), Verdant Melody (Powerup), Mischievous Larceny (Powerup), Glittering Wings (Powerup), Bewildering Force (Powerup), Dementia (Powerup)
Magic Pool
ID: BPMP
Race: Fey
Combat: 10
HP: 1700
Seconds To Produce: 45
Allows vision / weather upgrades & advanced combat upgrades
Build: Nothing
Research: View Range, Weather & Advanced combat upgrades
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup), Faerie Fire (Powerup), Celune's Favor (Powerup), Magical Weave (Powerup), Magical Osmosis (Powerup), Shield of Celune (Powerup)
Cost: 100g 100m 100s
Hotkey: p
Damage: None
Resistance: 10
View: 15
Resists: 12
-- advanced --
Used By: None
Mirrorwood Tree
ID: BPWD
Race: Fey
Combat: 10
HP: 1650
Seconds To Produce: 45
Buffs building mana regeneration & income
Abilities: Buffs building mana regeneration & building income nearby
Note: This bonus does not stack with other Mirrorwood Trees
Requires:
Produces: Herbal Breeze (Powerup)
Cost: 100g 100s
Hotkey: m
Damage: None
Resistance: 12
View: 18
Resists: 12
-- advanced --
Used By: None
Orb of Wonder
ID: BPOW
Race: Fey
Combat: 10
HP: 800
Seconds To Produce: 45
Increases XP for all units
Build: Nothing
Research: XP & HP upgrades
Requires:
Produces: Lore (I) (Powerup), Lore (II) (Powerup), Lore (III) (Powerup), Lore (IV) (Powerup), Lore (V) (Powerup), Panoply (I) (Powerup), Panoply (II) (Powerup)
Cost: 100g 100s
Hotkey: o
Damage: None
Resistance: 8
View: 4
Resists: 16
-- advanced --
Used By: None
Rainbow
ID: BPRB
Race: Fey
Combat: 15
HP: 900
Seconds To Produce: 60
Offers missile upgrades, unlocks unit abilities & resource trading
Build: Nothing
Research: Missile upgrades, Requisitioning & Income improvements
Requires:
Produces: Elder Wisp (Powerup), Fletcher (Powerup), Bowyer (Powerup), Celestial Arrows (Powerup), Requisitioning (Powerup), Efflorescence (I) (Powerup), Efflorescence (II) (Powerup), Efflorescence (III) (Powerup), Fortune's Favor (Powerup)
Tome
ID: BPTM
Race: Fey
Combat: 10
HP: 1000
Seconds To Produce: 45
Researches unit psyche resistence & Centaur abilities
Build: Nothing
Research: Psyche resistence & Centaur abilities
Requires:
Produces: Haunting Apparition (Powerup), Dauntless Resolve (Powerup), Mistform (Powerup)
Unicorn Grove
ID: BAUG
Race: Fey
Combat: 10
HP: 1600
Seconds To Produce: 60
Produces & upgrades Unicorns & Centaurs
Build: Unicorns, Centaurs & The Forest Master
Research: Unicorn & Speed upgrades
Requires:
Produces: Unicorn (Army), Centaur (Army), Restoration (I) (Powerup), Restoration (II) (Powerup), Zephyr (I) (Powerup), Zephyr (II) (Powerup), Zephyr (III) (Powerup), The Alicorn (Powerup), The Forestmaster (Army)
Fliers
Brood
ID: BAE1
Race: Fliers
Combat: 10
HP: 1750
Seconds To Produce: 60
] Research: Level 3 Brood, Harpy upgrades
Requires:
Produces: Bat (Army), Wyvern (Army), Brood (Building), Vampire Bats (Powerup), Bat (Army), Golden Wyvern (Powerup), Brood (Building), Harpy Hag (Powerup), Umbral Phoenix (Army), Harpy (Army), Brood (Building), Harpy Hag (Powerup), Firebat (Army), Black Pegasus (Army), Brood (Building), Doombat (Powerup), Dragonfly (Army), Wyvern (Army), Brood (Building), Wasp (Army), Harpy (Army), Brood (Building)
Brood
ID: BAE2
Race: Fliers
Combat: 10
HP: 1850
Seconds To Produce: 60
] Research: Harpy upgrades
Requires:
Produces: Bat (Army), Harpy (Army), Frost Dragon (Army), Night Dragon (Army), Golden Wyvern (Powerup), Strip Dragon Flesh (Powerup), Bat (Army), Harpy (Army), Fire Dragon (Army), Night Dragon (Army), Harpy Hag (Powerup), Umbral Phoenix (Army), Harpy (Army), Night Dragon (Army), Storm Dragon (Army), Harpy Hag (Powerup), Firebat (Army), Black Pegasus (Army), Fire Dragon (Army), Chaos Dragon (Army), Doombat (Powerup), Dragonfly (Army), Wyvern (Army), Chaos Dragon (Army), Swamp Dragon (Army), Wasp (Army), Harpy (Army), Rotting Dragon (Army), Chaos Dragon (Army), Strip Dragon Flesh (Powerup)
Brood
ID: BAE0
Race: Fliers
Combat: 10
HP: 1650
Seconds To Produce: 45
] Research: Level 2 Brood, Giant Bat upgrades
Requires:
Produces: Bat (Army), Brood (Building), Vampire Bats (Powerup), Bat (Army), Brood (Building), Umbral Phoenix (Army), Brood (Building), Firebat (Army), Brood (Building), Doombat (Powerup), Dragonfly (Army), Brood (Building), Wasp (Army), Brood (Building)
Eyrie
ID: BAV0
Race: Fliers
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces basic fliers
Build: Basic Fliers
Research: Level 2 Eyrie
Requires:
Produces: Umbral Phoenix (Army), Eyrie (Building), Eagle (Army), Eyrie (Building), Frostbat (Army), Eyrie (Building), Frostbat (Army), Eyrie (Building), Eagle (Army), Eyrie (Building)
Eyrie
ID: BAV2
Race: Fliers
Combat: 10
HP: 1850
Seconds To Produce: 60
] Research: Wyvern upgrades
Requires:
Produces: Eagle (Army), Pegasus (Army), Frost Dragon (Army), Swamp Dragon (Army), Harpy Hag (Powerup), Griffon (Army), Frost Dragon (Army), Storm Dragon (Army), Swooping (Powerup), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Griffon (Army), Storm Dragon (Army), Chaos Dragon (Army), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Wyvern (Army), Fire Dragon (Army), Frost Dragon (Army), Golden Wyvern (Powerup), Eagle (Army), Griffon (Army), Swamp Dragon (Army), Sol Dragon (Army)
Eyrie
ID: BAV1
Race: Fliers
Combat: 10
HP: 1750
Seconds To Produce: 60
] Research: Level 3 Eyrie, Wyvern upgrades
Requires:
Produces: Eagle (Army), Harpy (Army), Eyrie (Building), Eagle (Army), Griffon (Army), Harpy Hag (Powerup), Swooping (Powerup), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Griffon (Army), Eyrie (Building), Soaring 1 (Powerup), Soaring 2 (Powerup), Frostbat (Army), Wyvern (Army), Eyrie (Building), Golden Wyvern (Powerup), Eagle (Army), Griffon (Army), Eyrie (Building)
Nest
ID: BAN0
Race: Fliers
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces basic fliers
Build: Basic Fliers
Research: Level 2 Nest
Requires:
Produces: Frostbat (Army), Nest (Building), Halcyon Phoenix (Army), Nest (Building), Phoenix (Army), Wonderful Radiance (Powerup), Faerie Dragon (Army), Nest (Building), Dragonfly (Army), Nest (Building)
Nest
ID: BAN2
Race: Fliers
Combat: 10
HP: 1850
Seconds To Produce: 60
Produces Dragons
Build: Dragons, Basic & Advanced Fliers
Research: Nothing
Requires:
Produces: Phoenix (Army), Wyvern (Army), Celestial Dragon (Army), White Counsellor (Army), Thundering Hooves (Powerup), Divine Heralds (Powerup), Halcyon Phoenix (Army), Pegasus (Army), Celestial Dragon (Army), Frost Dragon (Army), Phoenix (Army), Griffon (Army), Sol Dragon (Army), Celestial Dragon (Army), Faerie Dragon (Army), Pegasus (Army), Celestial Dragon (Army), Swamp Dragon (Army), Dragonfly (Army), Pterodactyl (Army), Fire Dragon (Army), Sol Dragon (Army), Sky Raiders (Powerup)
Nest
ID: BAN1
Race: Fliers
Combat: 10
HP: 1750
Seconds To Produce: 60
Produces advanced fliers
Build: Basic & Advanced Fliers
Research: Level 3 Nest
Requires:
Produces: Phoenix (Army), Pegasus (Army), Nest (Building), Thundering Hooves (Powerup), Divine Heralds (Powerup), Halcyon Phoenix (Army), Pegasus (Army), Nest (Building), Phoenix (Army), Griffon (Army), Nest (Building), Faerie Dragon (Army), Pegasus (Army), Nest (Building), Dragonfly (Army), Pterodactyl (Army), Nest (Building), Sky Raiders (Powerup)
High Elf
Defence Orb
ID: BWDO
Race: High Elf
Combat: 12
HP: 200
Seconds To Produce: 45
Requires:
Produces:
Cost: 100c
Hotkey:
Damage: 17-23 Electric
Resistance: 12
View: 14
Resists: 13
-- advanced --
Used By: None
Dragon Shrine
ID: BPDS
Race: High Elf
Combat: 20
HP: 1700
Seconds To Produce: 45
Provides armor/damage upgrades
Build: Nothing
Research: Weapon/Armor upgrades & Cavalry abilities
Requires:
Produces: Rune of Animos (Powerup), Knights of the Bronze Dragon (Powerup), Knights of the Silver Dragon (Powerup), Knights of the Gold Dragon (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Dragon Warriors (Powerup)
Dragonstone
ID: BPDI
Race: High Elf
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds & upgrades Celestial Hatchlings
Build: Celestial Hatchlings
Research: Advanced unit abilities, Psyche resistence & Melee unit bonuses
Requires:
Produces: Rune of Vivos (Powerup), Celestial Hatchling (Army), Dauntless Resolve (Powerup), Voice of Iris (Powerup), Divine Accouterments (Powerup)
Entropy Orb
ID: BWEO
Race: High Elf
Combat: 10
HP: 1250
Seconds To Produce: 60
Gives missile shield to nearby allies and slow to enemies
Note: Gives missile shield to nearby allies and slow to enemies
Damage: None
Requires:
Produces:
Cost: 150g 150m 150s
Hotkey: t
Damage: None
Resistance: 10
View: 12
Resists: 3
-- advanced --
Used By: None
Healer
ID: BPHE
Race: High Elf
Combat: 10
HP: 500
Seconds To Produce: 60
Allows healing spells & regeneration upgrades
Build: Nothing
Research: Hit Point Regeneration, Curing & Healing upgrades
Requires:
Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Panacea (Powerup), Purification Rites (Powerup)
Merchant
ID: BPME
Race: High Elf
Combat: 10
HP: 1600
Seconds To Produce: 60
Allows income upgrades & trade
Build: Nothing
Research: Income & Trade upgrades
Requires:
Produces: Trade (Powerup), Magic Resonance (Powerup), Enchanted Mining (Powerup), Mineral Tracing (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 8
View: 12
Resists: 8
-- advanced --
Used By: None
Shooting Range
ID: BASR
Race: High Elf
Combat: 10
HP: 1500
Seconds To Produce: 60
Builds ranged units & upgrades archery
Build: Trebuchets, Manticores, Longbows & Moonguards
Research: Missile upgrades
Requires:
Produces: Longbow (Army), Trebuchet (Army), Manticore (Army), Moonguard (Army), Fletcher (Powerup), Bowyer (Powerup), Iceshard Arrows (Powerup), Bowmaster (Powerup)
Cost: 100g 100s
Hotkey: r
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Snare Orb
ID: BWSO
Race: High Elf
Combat: 10
HP: 50
Seconds To Produce: 45
Traps and ensnares enemies
Note: Can see invisible targets and is invisible
vs. ground troops only
Requires:
Produces:
Cost: 110c
Hotkey: s
Damage: 0-1 Piercing
Resistance: 12
View: 3
Resists: 13
-- advanced --
Used By: None
Tower (High Elf)
ID: BWTM
Race: High Elf
Combat: 12
HP: 1500
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 35-45 Electric
Resistance: 12
View: 15
Resists: 13
-- advanced --
Used By: None
Tower of the
ID: BPMT
Race: High Elf
Combat: 10
HP: 1750
Seconds To Produce: 60
Builds Mystics, Ice Maidens, upgrades Conversion, Holy Word & Blizzard Call
Build: Mystics, Ice Maidens & King Lunarion
Research: Conversion, Magic upgrades, Holy Word & Blizzard Call spells
Requires:
Produces: Rune of Manos (Powerup), Ice Maiden (Army), Mystic (Army), Holy Relic (Powerup), Divine Intervention (Powerup), Holy Word (Powerup), Arcane Finesse (Powerup), Magical Overload (Powerup), King Lunarion (Army), Architectural Runes (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup)
Tree of Gold
ID: BATG
Race: High Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds High Infantry, Iceguards & Dragon Knights
Build: High Infantry, Iceguards & Dragon Knights
Research: Basic unit abilities
Requires:
Produces: Rune of Cielos (Powerup), High Infantry (Army), Iceguard (Army), Dragon Knight (Army)
Cost: 100g 100s
Hotkey: t
Damage: None
Resistance: 9
View: 5
Resists: 8
-- advanced --
Used By: None
White Tower
ID: BKE2
Race: High Elf
Combat: 14
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: High Artisans
Research: Level 4 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE1
Race: High Elf
Combat: 14
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: High Artisans
Research: Level 3 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE0
Race: High Elf
Combat: 14
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: High Artisans
Research: Level 2 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Engineering (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE4
Race: High Elf
Combat: 14
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: High Artisans
Research: Ability upgrades
Requires:
Produces: High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE3
Race: High Elf
Combat: 14
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: High Artisans
Research: Level 5 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
Knight
Archery Range
ID: BPFL
Race: Knight
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Squires and upgrades archery skills
Build: Nothing
Research: Archery upgrades
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup), Augmented Reflexes (Powerup)
Cathedral
ID: BPCA
Race: Knight
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn
Build: Archons & Sirian
Research: Conversion, spell, weather, archon and defensive upgrades
Requires: Holy Bastion (Powerup)
Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Holy Relic (Powerup), Holy Word (Powerup), Morannin's Fervor (Powerup), Dauntless Resolve (Powerup)
Garrison
ID: BAGA
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces Infantry, Spearmen, Archers & generals
Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors
Research: Curing, Swordsmen/Spearmen abilities & XP upgrades
Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)
Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup), Emergency Plan (Powerup), Momentum (Powerup)
Keep
ID: BKK1
Race: Knight
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Peasants
Research: Level 3 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 200g 200m 200s
Hotkey: k
Damage: None
Resistance: 12
View: 12
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK0
Race: Knight
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Peasants
Research: Level 2 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 100g 100s
Hotkey: k
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK3
Race: Knight
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Peasants
Research: Level 5 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 600m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK2
Race: Knight
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Peasants
Research: Level 4 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 400m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 12
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK4
Race: Knight
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Peasants
Research: Crusade
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 400g 800m 400s
Hotkey: k
Damage: None
Resistance: 18
View: 18
Resists: 8
-- advanced --
Used By: None
Market
ID: BPMA
Race: Knight
Combat: 10
HP: 1600
Seconds To Produce: 60
Teaches income & trade skills
Build: Nothing
Research: Income & Trade upgrades
Requires:
Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 0
-- advanced --
Used By: None
Shrine of the
ID: BPSS
Race: Knight
Combat: 20
HP: 1750
Seconds To Produce: 60
Allows Dancing Swords & upgrades all Knight units
Build: Nothing
Research: Unit upgrades & Sword of Sirian spell
Requires:
Produces: Sword of Sirian (Powerup), Morale (I) (Powerup), Order of the Lion (Powerup), Order of the Dragon (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)
Smithy
ID: BPSM
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 60
Allows damage/HP advancement & builds siege weapons
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)
Stables
ID: BPSB
Race: Knight
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds Knight Errants, Cavaliers & Paladins
Build: Knight Errants, Cavaliers & Paladins
Research: Cavalry upgrades
Requires:
Produces: Imperial Sergeant (Army), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup), Jousting (Powerup), Jousting (Powerup)
Tower (Knight)
ID: BWTC
Race: Knight
Combat: 13
HP: 1700
Seconds To Produce: 45
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 30-40 Piercing
Resistance: 10
View: 15
Resists: 8
-- advanced --
Used By: None
Lairs Shops
Bandit Lair
ID: BSAL
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Nightblades
Abilities: Occasionally produces groups of hostile Nightblades
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Contract Killers (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Carmel Tower
ID: BCTL
Race: Lairs Shops
Combat: 15
HP: 3000
Seconds To Produce: 45
Tough structure that shoots & occasionally produces groups of hostile Empire, Dwarf & Dk.Dwarf units.
Abilities: Shooting Garrison. Produces hostile Empire, Dwarf & Dk.Dwarf units.
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Carmel's Garrison (Powerup), Carmel's Army (Powerup)
Cost: 200g 50m 200s
Hotkey:
Damage: 30-50 Piercing
Resistance: 18
View: 30
Resists: 8
-- advanced --
Used By: None
Critters Lair
ID: BLCO
Race: Lairs Shops
Combat: 5
HP: 1650
Seconds To Produce: 30
Requires:
Produces:
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 8
View: 12
Resists: 8
-- advanced --
Used By: None
Cursed Veil
ID: BGHB
Race: Lairs Shops
Combat: 15
HP: 400
Seconds To Produce: 45
Occasionally produces Ghosts
CURSED Veil
Abilities: Occasionally produces Ghosts
Requires:
Produces: Restless Spirits (Powerup)
Cost:
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 4
-- advanced --
Used By: None
Daemon Lair
ID: BSLC
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Daemonic units and can cast Chaos Bolt
Abilities: Produces hostile Daemonic units. Shoots bolts when owned.
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Hadeshan Gate (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 14
-- advanced --
Used By: None
Decurser
ID: BLDC
Race: Lairs Shops
Combat: 5
HP: 1500
Seconds To Produce: 60
Heroes can decurse their items here
Abilities: Heroes can decurse their items here
Note: Damaging the Decurser raises the prices
Requires:
Produces:
Cost: 120g 120s
Hotkey:
Damage: None
Resistance: 5
View: 12
Resists: 8
-- advanced --
Used By: None
Faerie Lair
ID: BLFC
Race: Lairs Shops
Combat: 10
HP: 1872
Seconds To Produce: 10
Occasionally produces groups of hostile Faerie units
Abilities: Occasionally produces groups of hostile Faerie units
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Mirrorwood Patrol (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 20
View: 10
Resists: 12
-- advanced --
Used By: None
Gnoll Lair
ID: BLGL
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Gnoll Raiders
Abilities: Occasionally produces groups of hostile Gnoll Raiders
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Gnollish Piracy (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Goblin Lair
ID: BLGH
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Goblins
Abilities: Occasionally produces groups of hostile Goblins
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Goblin Raiders (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 8
View: 8
Resists: 8
-- advanced --
Used By: None
Grand Market
ID: BSMA
Race: Lairs Shops
Combat: 10
HP: 1600
Seconds To Produce: 45
Heroes may buy, sell and even steal items and potions here
Abilities: Heroes may buy and sell items and potions here
Note: Damaging the Shop raises the prices
Requires:
Produces:
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 8
View: 10
Resists: 8
-- advanced --
Used By: None
Griffon Lair
ID: BLGN
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Griffons
Abilities: Occasionally produces groups of hostile Griffons
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Griffon Training (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 10
View: 16
Resists: 8
-- advanced --
Used By: None
Harpy Lair
ID: BLHN
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Harpies
Abilities: Occasionally produces groups of hostile Harpies
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Harpy Feast (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Item smith
ID: BSPW
Race: Lairs Shops
Combat: 10
HP: 1500
Seconds To Produce: 30
Heroes can repair their items here
Abilities: Heroes can repair their items here
Note: Damaging the Smithy raises the prices
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Mart
ID: BSTP
Race: Lairs Shops
Combat: 15
HP: 1600
Seconds To Produce: 45
Heroes may buy, sell and even steal items and potions here
Abilities: Heroes may buy and sell items and potions here
Note: Damaging the Shop raises the prices
Requires:
Produces:
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 8
View: 8
Resists: 8
-- advanced --
Used By: None
Rune Shop
ID: BSDD
Race: Lairs Shops
Combat: 15
HP: 1600
Seconds To Produce: 45
Heroes may buy, sell and even steal Dwarven crafted items here
Abilities: Heroes may buy rune items and potions here
Note: Damaging the Shop raises the prices
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 8
View: 8
Resists: 8
-- advanced --
Used By: None
Sea Dragon Lair
ID: BPSL
Race: Lairs Shops
Combat: 10
HP: 1200
Seconds To Produce: 45
Requires:
Produces: Merfolk Pod (Powerup)
Cost: 100m 30s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Shop
ID: BSFG
Race: Lairs Shops
Combat: 15
HP: 1600
Seconds To Produce: 45
Heroes may buy, sell and even steal items and potions here
Abilities: Heroes may buy and sell items and potions here
Note: Damaging the Shop raises the prices
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 8
View: 8
Resists: 8
-- advanced --
Used By: None
Spider Lair
ID: BSBS
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Spiders, Priestesses & Sorcerors
Abilities: Occasionally produces groups of hostile Spiders & Priestesses
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Cult of Aranea (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Trading Storage
ID: BSIN
Race: Lairs Shops
Combat: 15
HP: 1600
Seconds To Produce: 45
Heroes may buy, sell and even steal items and potions here
Abilities: Heroes may buy and sell items and potions here
Note: Damaging the Shop raises the prices
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 6
View: 8
Resists: 8
-- advanced --
Used By: None
Undead Lair
ID: BLBM
Race: Lairs Shops
Combat: 15
HP: 1650
Seconds To Produce: 45
Occasionally produces groups of hostile Undead
Abilities: Occasionally produces groups of hostile Undead
Note: When destroyed it releases a boss with a magic item
Requires:
Produces: Raise the Dead (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 8
View: 8
Resists: 8
-- advanced --
Used By: None
Minotaur
Ale Store
ID: BPIN
Race: Minotaur
Combat: 5
HP: 1600
Seconds To Produce: 45
Allows morale improvement, trading resources & Dwarven brew
Build: Nothing
Research: Requisitioning, Morale upgrades & Dwarven brew
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Cultivation (I) (Powerup), Battle Focus (I) (Powerup), Battle Focus (II) (Powerup), Dirty Fighting (Powerup), Dwarven Brew (Powerup), Spoils of War (Powerup), Spoils of War (Powerup), Convicted Recruits (Powerup)
Altar of Sartek
ID: BPDA
Race: Minotaur
Combat: 10
HP: 1750
Seconds To Produce: 45
Researches unit speed upgrades & berserking
Build: Skull of Sartek
Research: Unit speed upgrades & Berserker
Requires:
Produces: Skull of Sartek (Army), Rancor (Powerup), Berserker (Powerup), Burning Vitriol (Powerup), Burning Vitriol (Powerup)
Arena
ID: BPAR
Race: Minotaur
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds Minotaurs & Gnoll Raiders. Offers Training research
Build: Scamps, Brutes, Slayers, Axe Throwers & Gnoll Raiders
Research: Training upgrades & Unit abilities
Requires: Wrath of Sartek (Powerup), Lord of Murder (Powerup)
Produces: Minotaur Scamp (Army), Minotaur Brute (Army), Minotaur Slayer (Army), Minotaur Axe Thrower (Army), Gnoll Raider (Army), Body of Sartek (Powerup), Axe of Sartek (Powerup), Relentless Ferocity (Powerup), Explosive Fuses (Powerup)
Henge
ID: BPHG
Race: Minotaur
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds & upgrades Minotaur Shamen
Build: Minotaur Shamen
Research: Shaman & Minotaur King upgrades
Requires:
Produces: Rage of Sartek (Powerup), Minotaur King (Army), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup), Shaman (Powerup), Daemonic Manifestation (Powerup)
Ironworks
ID: BPIW
Race: Minotaur
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces combat upgrades & siege weapons
Build: Battering Rams & Catapults
Research: Armor & Damage upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Flame Cannon (Army), Iron Clad Horns (I) (Powerup), Runes of Strife (I) (Powerup), Runes of Strife (II) (Powerup), Bloodrune Axes (Powerup), Cleaving Blades (Powerup), Recoil Support (Powerup), Recoil Support (Powerup)
Lookout
ID: BPLO
Race: Minotaur
Combat: 10
HP: 1650
Seconds To Produce: 45
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Furious Retribution (Powerup), Steadfast Vigil (Powerup), Vigorous Endurance (Powerup), Survival Drills (Powerup), Broken Sword Contract (Powerup), Ruthless Discipline (Powerup)
Pen
ID: BAPN
Race: Minotaur
Combat: 5
HP: 1700
Seconds To Produce: 60
Builds Basilisks, Sheep & Cows
Build: Basilisks, Sheep & Cows
Research: Slavehorde, Brute abilities & Rage income bonuses
Requires:
Produces: Sheep (Army), Cow (Army), Basilisk (Army), Gaze of Sartek (Powerup), Slavehorde (Powerup), Bloodcraze (I) (Powerup), Bloodcraze (II) (Powerup), Larcenous Appropriation (Powerup), Tribal Netting (Powerup), Nightmare (Army)
Sartek's Chantry
ID: BPSH
Race: Minotaur
Combat: 10
HP: 1750
Seconds To Produce: 45
Researches unit speed upgrades & berserking
Build: Skull of Sartek
Research: Unit speed upgrades & Berserker
Requires:
Produces: Skull of Sartek (Army), Holy Relic (Powerup), Spatial Warp (Powerup), Battle Horror (Powerup), Bloody Anticipation (Powerup), Berserker (Powerup)
Ziggurat
ID: BKH0
Race: Minotaur
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Thralls
Research: Level 2 Ziggurat & rage bonuses
Requires:
Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)
Ziggurat
ID: BKH4
Race: Minotaur
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Thralls & Minotaur Kings
Research: Rage bonuses
Requires:
Produces: Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)
Ziggurat
ID: BKH2
Race: Minotaur
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Thralls
Research: Level 4 Ziggurat & rage bonuses
Requires:
Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)
Ziggurat
ID: BKH3
Race: Minotaur
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Thralls
Research: Level 5 Ziggurat & rage bonuses
Requires:
Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)
Ziggurat
ID: BKH1
Race: Minotaur
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Thralls
Research: Level 3 Ziggurat & rage bonuses
Requires:
Produces: Ziggurat (Building), Gnoll Scrapper (Army), Resurrect Hero (Powerup), Indomitability (Powerup), Ritual Tournament (Powerup), Indignation (Powerup), Tides of Chaos (Powerup), Eternal War (Powerup)
Misc
Ancestral Totem
ID: BATM
Race: Misc
Combat: 0
HP: 800
Seconds To Produce: 38
Requires:
Produces: HERO (Unknown)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 4
Resists: 16
-- advanced --
Used By: None
Black Portal
ID: BMBP
Race: Misc
Combat: 10
HP: 800
Seconds To Produce: 30
Aids in the raising of Undead
Abilities: Improves the XP of Undead raised by Necromancy nearby
(Summoned Black Portals expire after a short period of time)
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 16
-- advanced --
Used By: None
Call for AH
ID: BBHH
Race: Misc
Combat: 0
HP: 1
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: None
Resistance: 0
View: 3
Resists: 0
-- advanced --
Used By: None
Call for AI
ID: BBII
Race: Misc
Combat: 0
HP: 1
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: None
Resistance: 0
View: 3
Resists: 0
-- advanced --
Used By: None
Call for Archers
ID: BBBA
Race: Misc
Combat: 0
HP: 1
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: None
Resistance: 0
View: 3
Resists: 0
-- advanced --
Used By: None
Call for BH
ID: BBBH
Race: Misc
Combat: 0
HP: 1
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: None
Resistance: 0
View: 3
Resists: 0
-- advanced --
Used By: None
Call for BI
ID: BBBI
Race: Misc
Combat: 0
HP: 1
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: None
Resistance: 0
View: 3
Resists: 0
-- advanced --
Used By: None
Call for C
ID: BBBC
Race: Misc
Combat: 0
HP: 100
Seconds To Produce: 45
Requires:
Produces:
Cost:
Hotkey:
Damage: None
Resistance: 15
View: 3
Resists: 0
-- advanced --
Used By: None
Call for SS
ID: BBSS
Race: Misc
Combat: 0
HP: 100
Seconds To Produce: 45
Requires:
Produces:
Cost:
Hotkey:
Damage: None
Resistance: 15
View: 3
Resists: 0
-- advanced --
Used By: None
Call for Scouts
ID: BBBS
Race: Misc
Combat: 0
HP: 1
Seconds To Produce: 45
Requires:
Produces:
Cost: 200m 200c 200s
Hotkey:
Damage: None
Resistance: 0
View: 3
Resists: 0
-- advanced --
Used By: None
Capture Point
ID: BMVP
Race: Misc
Combat: 15
HP: 1
Seconds To Produce: 45
Appears in certain game modes. Convert it to decrease your ticket score and win the game
Abilities: Capture this flag to decrease your outstanding tickets and win the game
Note: Only active during the Conquest game mode
Requires:
Produces:
Cost:
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Cave
ID: BTCV
Race: Misc
Combat: 5
HP: 1650
Seconds To Produce: 30
Home to hostile creatures
Build: Nothing
Research: Nothing
Requires:
Produces:
Cost: 50g 125s
Hotkey:
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Circle of Power
ID: BMCP
Race: Misc
Combat: 10
HP: 800
Seconds To Produce: 30
Aids in the summoning of Extra Planar creatures
Abilities: Improves the XP of units summoned nearby
(Summoned Circles of Power expire after a short period of time)
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 5
Resists: 16
-- advanced --
Used By: None
Cursing Smithy
ID: BDOL
Race: Misc
Combat: 5
HP: 1500
Seconds To Produce: 60
Daemon heroes can amplify existing curses on their items
Abilities: Daemon heroes can amplify existing curses on their items
Note: Damaging the Cursing Smithy raises the prices
Requires:
Produces:
Cost: 120g 120s
Hotkey:
Damage: None
Resistance: 5
View: 12
Resists: 8
-- advanced --
Used By: None
Flag
ID: BMFL
Race: Misc
Combat: 10
HP: 4
Seconds To Produce: 0
Appears in certain game modes. Convert it to decrease your ticket score and win the game
Abilities: Capture this flag to decrease your outstanding tickets and win the game
Note: Only active during the Conquest game mode
Requires:
Produces:
Cost: 300g 33m 12c 50s
Hotkey:
Damage: None
Resistance: 4
View: 5
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Frost Dragon Lair
ID: BTDF
Race: Misc
Combat: 10
HP: 1850
Seconds To Produce: 90
Produces Frost Dragons
Build: Frost Dragons (& Dragonliches if Undead)
Research: None (Note: This building may never be permanently destroyed)
Requires:
Produces: Frost Dragon (Army), Dragonliche (Army), Frost Dragon (Army)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 18
Resists: 4
-- advanced --
Used By: None
Gate of Balora
ID: BTKG
Race: Misc
Combat: 10
HP: 1500
Seconds To Produce: 45
Offers Spell Researches to evil races
Build: Nothing (Note: This building may never be permanently destroyed)
Research: Arcane Research (Evil Races only)
Requires:
Produces: Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup), Arcane Research (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 15
Resists: 9
-- advanced --
Used By: None
Giant Ant Eggs
ID: BMGG
Race: Misc
Combat: 15
HP: 500
Seconds To Produce: 45
Note: Will hatch into ants after a short time
Requires:
Produces:
Cost: 70g 70s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Gilded Statue
ID: B2HG
Race: Misc
Combat: 10
HP: 1000
Seconds To Produce: 30
Requires:
Produces:
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Healing Fountain
ID: BTSW
Race: Misc
Combat: 10
HP: 1800
Seconds To Produce: 60
Can cast a map-wide healing spell once researched
Build: Nothing (Note: This building may never be permanently destroyed)
Research: Elcor's Balm & Fountain of Life
Requires:
Produces: Fountain of Life (Powerup), Elcor's Balm (Powerup)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 12
Resists: 12
-- advanced --
Used By: None
Healing Springs
ID: BTSP
Race: Misc
Combat: 10
HP: 1500
Seconds To Produce: 60
Has a HP regen aura of +1000% for allied units nearby
Abilities: Has a HP regen aura of +1000% for allied units nearby
Note: This building may never be permanently destroyed
Requires:
Produces:
Cost: 150g 150m
Hotkey:
Damage: None
Resistance: 8
View: 15
Resists: 12
-- advanced --
Used By: None
Healing Tent
ID: BSHT
Race: Misc
Combat: 15
HP: 400
Seconds To Produce: 45
Has a HP regen aura of +500% for own units nearby
Abilities: Has a HP regen aura of +500% for allied units nearby
Note: Only one type of this building can be available per side
Requires:
Produces:
Cost:
Hotkey: e
Damage: None
Resistance: 15
View: 8
Resists: 0
-- advanced --
Used By: None
Hill Capture Point
ID: BMVH
Race: Misc
Combat: 15
HP: 1
Seconds To Produce: 45
Appears in certain game modes. Convert it to decrease your ticket score and win the game
Abilities: Capture this flag to decrease your outstanding tickets and win the game
Note: Switches between The Hill and a Capture Point in King of the Hill & Conquest game modes
Requires:
Produces:
Cost:
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Matriarch Eggs
ID: BMMG
Race: Misc
Combat: 15
HP: 500
Seconds To Produce: 45
Note: Will hatch into beetles after a short time
Requires:
Produces:
Cost: 70g 70s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Mausoleum
ID: BZMA
Race: Misc
Combat: 10
HP: 1500
Seconds To Produce: 30
Heroes may obtain quests here (must return to complete their quests)
Abilities: Heroes may obtain quests here (must return to complete their quests)
Note: Attacking the Mausoleum summons Undead guardians
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Mercenary Camp
ID: BMGB
Race: Misc
Combat: 15
HP: 400
Seconds To Produce: 45
Requires:
Produces:
Cost:
Hotkey: m
Damage: None
Resistance: 15
View: 8
Resists: 0
-- advanced --
Used By: None
Minotaur Statue
ID: BPMM
Race: Misc
Combat: 10
HP: 1500
Seconds To Produce: 45
Heroes may obtain quests here (must return to complete their quests)
Abilities: Heroes may obtain quests here
Note: Heroes must return here to complete their quests
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Mystic Tower
ID: BTYR
Race: Misc
Combat: 14
HP: 1800
Seconds To Produce: 120
When converted, gives +5 spell/ability levels
Abilities: Gives +5 spell/ability levels to your army
Note: This building may never be permanently destroyed
Requires:
Produces:
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Orb of seeing
ID: BTPO
Race: Misc
Combat: 10
HP: 800
Seconds To Produce: 30
Used by Seers to predict the future
Build: Nothing
Research: Nothing
Requires:
Produces:
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 10
View: 4
Resists: 16
-- advanced --
Used By: None
Pyramid
ID: BZPY
Race: Misc
Combat: 10
HP: 1500
Seconds To Produce: 30
Heroes may obtain quests here (must return to complete their quests)
Abilities: Heroes may obtain quests here (must return to complete their quests)
Note: Attacking the Pyramid summons Insect guardians
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 12
Resists: 7
-- advanced --
Used By: None
Rune of Death
ID: BTRD
Race: Misc
Combat: 0
HP: 1600
Seconds To Produce: 45
A mysterious and magical rune
Build: Nothing
Research: Nothing
Requires:
Produces: PPRD (Unknown)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Rune of Fire
ID: BTRF
Race: Misc
Combat: 0
HP: 1600
Seconds To Produce: 45
A mysterious and magical rune
Build: Nothing
Research: Nothing
Requires:
Produces: PPRF (Unknown)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Rune of Ice
ID: BTRI
Race: Misc
Combat: 0
HP: 1600
Seconds To Produce: 45
A mysterious and magical rune
Build: Nothing
Research: Nothing
Requires:
Produces: PPRI (Unknown)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Scorpion Eggs
ID: BMSG
Race: Misc
Combat: 15
HP: 500
Seconds To Produce: 45
Note: Will hatch into scorpions after a short time
Requires:
Produces:
Cost: 70g 70s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Shrine
ID: BMSH
Race: Misc
Combat: 10
HP: 1500
Seconds To Produce: 30
Heroes may obtain quests here (must return to complete their quests)
Abilities: Heroes may obtain quests here (must return to complete their quests)
Note: Attacking the Shrine summons holy guardians
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Spell Cursor
ID: BPSC
Race: Misc
Combat: 0
HP: 1
Seconds To Produce: 45
Requires:
Produces:
Cost:
Hotkey:
Damage: None
Resistance: 0
View: 0
Resists: 4
-- advanced --
Used By: None
Spider Eggs
ID: BMEG
Race: Misc
Combat: 15
HP: 500
Seconds To Produce: 45
Provides good air/ground defense
Note: Will hatch into Spiders after a short time
Requires:
Produces:
Cost: 70g 70s
Hotkey: t
Damage: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Spore Fungus
ID: BSF1
Race: Misc
Combat: 5
HP: 800
Seconds To Produce: 45
Emmits a Poison Aura
Build/Research: Nothing
Note: Emits a poisonous aura
Requires:
Produces:
Cost: 100m 100s
Hotkey:
Damage: None
Resistance: 8
View: 5
Resists: 4
-- advanced --
Used By: None
Spore Fungus2
ID: BSF2
Race: Misc
Combat: 5
HP: 200
Seconds To Produce: 45
Requires:
Produces:
Cost: 100m 100s
Hotkey:
Damage: None
Resistance: 8
View: 5
Resists: 4
-- advanced --
Used By: None
The Hill
ID: BMTH
Race: Misc
Combat: 15
HP: 1
Seconds To Produce: 45
Appears in certain game modes. Convert it to decrease your ticket score and win the game
Abilities: Capture this flag to decrease your outstanding tickets and win the game
Note: Only active during the King of the Hill game mode
Requires:
Produces:
Cost:
Hotkey:
Damage: None
Resistance: 15
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Verkanian Trader
ID: B2TR
Race: Misc
Combat: 10
HP: 1600
Seconds To Produce: 30
Heroes may buy, sell and even steal items and potions here
Abilities: Heroes may buy and sell items and potions here
Note: Damaging the Shop raises the prices
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 6
View: 12
Resists: 8
-- advanced --
Used By: None
Wasp Eggs
ID: BMWG
Race: Misc
Combat: 15
HP: 500
Seconds To Produce: 45
Note: Will hatch into wasps after a short time
Requires:
Produces:
Cost: 70g 70s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
-- advanced --
Used By: None
Orc
Battleyard
ID: BABY
Race: Orc
Combat: 10
HP: 1700
Seconds To Produce: 60
Produces infantry, archers & offers combat upgrades
Build: Orc Warriors, Ogres, Kobold Snipers, Fire Giants & Gornak Elfeater
Research: Training, Combat upgrades & Unit abilities
Requires:
Produces: Orc (Army), Kobold Sniper (Army), Orog (Army), Hill Giant (Army), Wraith (Army), Battlefield Medicine (Powerup), Necrophagous Cannibalism (Powerup), Wailing (Powerup), Giantlord (Powerup), Back in Line! (Powerup), Blood Tribute (Powerup), Morale (III) (Powerup)
Beast Pit
ID: BABP
Race: Orc
Combat: 5
HP: 1650
Seconds To Produce: 60
Produces Wolfriders & upgrades them
Build: Wolfriders
Research: Wolfrider upgrades
Requires:
Produces: Wolfrider (Army), Slavehorde (Powerup), Wolfpack (I) (Powerup), Wolfpack (II) (Powerup), Wolfpack (III) (Powerup), Rabies (Powerup), Cow (Army)
Goblin Tower
ID: BAGT
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 60
Requires:
Produces: Goblin (Army), Battering Ram (Army), Goblin Chief (Army), Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Back in Line! (Powerup), Reckless Charge (Powerup), Pile-On! (Powerup), Crafty Improvisation (Powerup), Ambushing (Powerup), Opening Blow (Powerup)
Hovel
ID: BPOH
Race: Orc
Combat: 10
HP: 1500
Seconds To Produce: 60
Builds Trolls & critters
Build: Trolls & critters
Research: Unit abilities & combat upgrades
Requires:
Produces: Sheep (Army), Troll (Army), Goblin Ballistics (Powerup), Lingering Habitation (Powerup), Medicinal Subsistence (Powerup), Gorge (Powerup), Territorial Insight (Powerup), Territorial Insight (Powerup)
Manufactory
ID: BOWS
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 45
Allows armor/weapon advancement. Builds siege weapons
Build: Trebuchets, Firebombs, Hellbores & Flame Cannon
Research: Armor & Damage upgrades & Siege weapon abilities
Requires:
Produces: Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Firebomb (Army), Recoil Support (Powerup), Siege Drills (Powerup), Cloaking Field (Powerup)
Orchold
ID: BKO0
Race: Orc
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Kobolds
Research: Level 2 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup), Horde (II) (Powerup)
Orchold
ID: BKO2
Race: Orc
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Kobolds
Research: Level 4 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO4
Race: Orc
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Kobolds
Research: Unit mobbing bonuses
Requires:
Produces: Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO3
Race: Orc
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Kobolds
Research: Level 5 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO1
Race: Orc
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Kobolds
Research: Level 3 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Salvage Pit
ID: BSVP
Race: Orc
Combat: 5
HP: 1500
Seconds To Produce: 60
Upgrades armor/weapons & gives the ability to salvage resources. Max. 3 salvage pits can be built.
Build: Nothing
Research: Armor/Weapon upgrades
Requires:
Produces: Trade (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Marksman Training (Powerup), Cowards! (Powerup), Spiralling Stones (Powerup), No Pain! (Powerup), Demolition (Powerup), Thump (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Ornamental Brilliance (Powerup)
Shaman's Hut
ID: BASM
Race: Orc
Combat: 10
HP: 1600
Seconds To Produce: 60
Produces Goblin Shamans
Build: Goblin Shaman
Research: Shaman & Fire Giant upgrades
Requires:
Produces: Alchemist Fire (I) (Powerup), Hardiness (Powerup), Shaman (Powerup), Embodiment of Fire (Powerup), Gornak Elfeater (Army), Alchemist Fire (II) (Powerup)
Totem
ID: BWTP
Race: Orc
Combat: 15
HP: 1250
Seconds To Produce: 45
Requires:
Produces:
Cost: 100g 100m 100s
Hotkey:
Damage: 30-50 Magic
Resistance: 12
View: 15
Resists: 20
-- advanced --
Used By: None
Tower (Orc)
ID: BWTO
Race: Orc
Combat: 13
HP: 1600
Seconds To Produce: 45
Requires:
Produces:
Cost: 165g 165s
Hotkey:
Damage: 31-41 Crushing
Resistance: 11
View: 15
Resists: 8
-- advanced --
Used By: None
Plague
Tower (Plague)
ID: BWTG
Race: Plague
Combat: 13
HP: 1750
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 29-39 Electric
Resistance: 11
View: 15
Resists: 8
-- advanced --
Used By: None
Plaguelord
Bio Cave
ID: BPBI
Race: Plaguelord
Combat: 50
HP: 600
Seconds To Produce: 60
Builds Cyst Hydras, Clot Hydras & Spore Hydras
Build: Cyst Hydras, Clot Hydras & Spore Hydras
Research: Hydra upgrades
Requires:
Produces: Cyst Hydra (Army), Cryohydra (Army), Spore Hydra (Army), Vitriolic Gland (Powerup), Caustic Blood (Powerup), Airborne Virus (Powerup)
Blood Cave
ID: BPBC
Race: Plaguelord
Combat: 50
HP: 600
Seconds To Produce: 60
Builds Cyst Hydras & Clot Hydras. Can be upgraded to Bio Cave
Build: Cyst Hydras, Clot hydras
Research: Bio Cave & Hydra upgrades
Requires:
Produces: Cyst Hydra (Army), Cryohydra (Army), Bio Cave (Building), Vitriolic Gland (Powerup), Caustic Blood (Powerup)
Casket
ID: BPPP
Race: Plaguelord
Combat: 50
HP: 1500
Seconds To Produce: 45
Researches Plague Taster & Slime upgrades
Build: Nothing
Research: Plague Taster & Slime upgrades
Requires:
Produces: Collective Consciousness (Powerup), Acid (I) (Powerup), Acid (II) (Powerup), Surprise Attack (Powerup)
Cess Pool
ID: BACP
Race: Plaguelord
Combat: 50
HP: 1650
Seconds To Produce: 45
Produces Imfantry, missile units & Bone Catapults
Build: Plague Tasters, Ghouls, Slimes, Ur-Ghouls & Bone Catapults
Research: Infantry upgrades & abilities
Requires:
Produces: Plague Taster (Army), Ghoul (Army), Slime (Army), Urghoul (Army), Bone Catapult (Army), Defiling Witchery (Powerup), Insatiable Hunger (Powerup), Pathogenic Acid (Powerup), Battering Ram (Army), Noxious Accumulation (Powerup), Restless Spirits (Powerup)
Depository
ID: BPDE
Race: Plaguelord
Combat: 5
HP: 1500
Seconds To Produce: 60
Teaches resource trading & enemy mine debuffing
Build: Nothing
Research: Requisitioning, Pestilence spreading & Floating eye upgrades
Requires:
Produces: Requisitioning (Powerup), Contagion (I) (Powerup), Contagion (II) (Powerup), Contagion (IIII) (Powerup), Anger of Oros (Powerup), Speed of Oros (Powerup), Grasp of Oros (Powerup), Knowledge of Oros (Powerup), Gruesome Shot (Powerup)
Fire Cave
Hall of Plague
ID: BKG0
Race: Plaguelord
Combat: 50
HP: 2000
Seconds To Produce: 45
Produces retinue
Build: Nothing
Research: Level 2 Hall of Plague, Affliction & unit creation upgrades
Requires:
Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Rimechant (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)
Hall of Plague
ID: BKG3
Race: Plaguelord
Combat: 50
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Nothing
Research: Level 5 Hall of Plague, Affliction & unit creation upgrades
Requires:
Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)
Hall of Plague
ID: BKG2
Race: Plaguelord
Combat: 50
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Nothing
Research: Level 4 Hall of Plague, Affliction & unit creation upgrades
Requires:
Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)
Hall of Plague
ID: BKG4
Race: Plaguelord
Combat: 50
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Nothing
Research: Affliction & unit creation upgrades
Requires:
Produces: Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)
Hall of Plague
ID: BKG1
Race: Plaguelord
Combat: 50
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Nothing
Research: Level 3 Hall of Plague, Affliction & unit creation upgrades
Requires:
Produces: Hall of Plague (Building), Resurrect Hero (Powerup), Defiling Emanation (Powerup), Necronosis (Powerup), Enhanced Mutagens (Powerup), Consumption (Powerup), Terminal Mitosis (Powerup)
Hydra Cave
ID: BPHC
Race: Plaguelord
Combat: 50
HP: 1700
Seconds To Produce: 60
Builds Hydras & upgrades them
Build: Cyst Hydras
Research: Blood Cave & Hydra upgrades
Requires:
Produces: Cyst Hydra (Army), Blood Cave (Building), Vitriolic Gland (Powerup), Caustic Blood (Powerup)
Ice Cave
Laboratory
ID: BPLB
Race: Plaguelord
Combat: 50
HP: 1600
Seconds To Produce: 45
Upgrades weapon/armor advancements
Build: Nothing
Research: Weapon/Armor upgrades
Requires:
Produces: Mutation (I) (Powerup), Mutation (II) (Powerup), Corrupt Artifice (I) (Powerup), Corrupt Artifice (II) (Powerup), Frigid Peril (Powerup), Boreal Wreathe (I) (Powerup), Fever (I) (Powerup), Fever (II) (Powerup), Boreal Wreathe (II) (Powerup)
Pillar of Eyes
ID: BWPE
Race: Plaguelord
Combat: 5
HP: 2000
Seconds To Produce: 60
Requires:
Produces:
Cost: 150g 150s
Hotkey:
Damage: 25-25 Electric
Resistance: 10
View: 12
Resists: 0
-- advanced --
Used By: None
Plague Pile
ID: BPSP
Race: Plaguelord
Combat: 45
HP: 800
Seconds To Produce: 60
Has a Disease aura
Research: Disease aura improvements
Note: Has a Disease aura
Requires:
Produces: Virus (I) (Powerup), Virus (II) (Powerup), Virus (III) (Powerup)
Plague Shrine
ID: BPPS
Race: Plaguelord
Combat: 50
HP: 1800
Seconds To Produce: 45
Researches the creations of Plague Priests & Abominations
Build: Antharg
Research: Plague Priest/Abomination creation & Abomination abilities
Requires:
Produces: Antharg (Army), Unholy Dogma (Powerup), Abominator Strain (Powerup), Genetic Perfection (Powerup), Flesh Division (Powerup)
Temple of Eyes
ID: BATE
Race: Plaguelord
Combat: 50
HP: 1650
Seconds To Produce: 60
Builds & upgrades floating eyes
Build: Gazers, Spores, Contaminators & Eyes of Oros
Research: Floating eye abilities
Requires:
Produces: Eye of Oros (Army), Gazer (Army), Spore (Army), Contaminator (Army), Ocular Clarity (Powerup), Sight of Oros (Powerup), Aberration of Oros (Powerup)
Resource
Crystal Mine
ID: BRC0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 25
When converted, it adds 0.4 Crystal & 0.6 Gold per second to your tally
Abilities: When converted, adds 0.4 Crystal & 0.6 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Crystal Mine (Building)
Cost: 45g
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Crystal Mine
ID: BTMC
Race: Resource
Combat: 50
HP: 2025
Seconds To Produce: 75
When converted, it adds 1 Crystal & 1.5 Gold per second to your tally
Abilities: When converted, adds 1 Crystal & 1.5 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Crystal Mine (Building)
Cost: 75g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Crystal Mine
ID: BRC2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 65
When converted, it adds 0.8 Crystal & 1.2 Gold per second to your tally
Abilities: When converted, adds 0.8 Crystal & 1.2 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Crystal Mine (Building)
Cost: 70g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Crystal Mine
ID: BRC1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 50
When converted, it adds 0.6 Crystal & 0.9 Gold per second to your tally
Abilities: When converted, adds 0.6 Crystal & 0.9 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Crystal Mine (Building)
Cost: 60g
Hotkey:
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Gold Mine
ID: BRG2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 65
When converted, it adds 2 Gold per second to your tally
Abilities: When converted, adds 2 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Gold Mine (Building)
Cost: 70g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Gold Mine
ID: BRG1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 50
When converted, it adds 1.5 Gold per second to your tally
Abilities: When converted, adds 1.5 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Gold Mine (Building)
Cost: 60g
Hotkey:
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Gold Mine
ID: BRG0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 25
When converted, it adds 1 Gold per second to your tally
Abilities: When converted, adds 1 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Gold Mine (Building)
Cost: 45g
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Gold Mine
ID: BTMG
Race: Resource
Combat: 50
HP: 2025
Seconds To Produce: 75
When converted, it adds 2.5 Gold per second to your tally
Abilities: When converted, adds 2.5 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Gold Mine (Building)
Cost: 75g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Gold Mine Illusion
ID: BIGM
Race: Resource
Combat: 10
HP: 2025
Seconds To Produce: 100
When converted, it adds 1 Gold per second to your tally
Abilities: When converted, adds 1 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 18
View: 18
Resists: 8
-- advanced --
Used By: None
Ore Mine
ID: BRM1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 50
When converted, it adds 0.95 Metal & 0.55 Gold per second to your tally
Abilities: When converted, adds 0.95 Metal & 0.55 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Dwarven Ore Mine (Building)
Cost: 60g
Hotkey:
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Ore Mine
ID: BRM0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 25
When converted, it adds 0.55 Metal & 0.45 Gold per second to your tally
Abilities: When converted, adds 0.55 Metal & 0.45 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Dwarven Ore Mine (Building)
Cost: 45g
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Ore Mine
ID: BTMO
Race: Resource
Combat: 50
HP: 2025
Seconds To Produce: 75
When converted, it adds 1.75 Metal & 0.75 Gold per second to your tally
Abilities: When converted, adds 1.75 Metal & 0.75 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Dwarven Ore Mine (Building)
Cost: 75g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Ore Mine
ID: BRM2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 65
When converted, it adds 1.35 Metal & 0.65 Gold per second to your tally
Abilities: When converted, adds 1.35 Metal & 0.65 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Dwarven Ore Mine (Building)
Cost: 70g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Quarry
ID: BRS1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 50
When converted, it adds 0.7 Stone & 0.8 Gold per second to your tally
Abilities: When converted, adds 0.7 Stone & 0.8 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Quarry (Building)
Cost: 60g
Hotkey:
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Quarry
ID: BRS0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 25
When converted, it adds 0.4 Stone & 0.6 Gold per second to your tally
Abilities: When converted, adds 0.4 Stone & 0.6 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Quarry (Building)
Cost: 45g
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Quarry
ID: BTMS
Race: Resource
Combat: 50
HP: 2025
Seconds To Produce: 75
When converted, it adds 1.3 Stone & 1.2 Gold per second to your tally
Abilities: When converted, adds 1.3 Stone & 1.2 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Quarry (Building)
Cost: 75g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Quarry
ID: BRS2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 65
When converted, it adds 1 Stone & 1 Gold per second to your tally
Abilities: When converted, adds 1 Stone & 1 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Dwarven Quarry (Building)
Cost: 70g
Hotkey:
Damage: None
Resistance: 15
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Crystal Mine
ID: BWC3
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 1 Crystal & 1.5 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 1 Crystal & 1.5 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Crystal Mine
ID: BWC0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 40
If owned by Wood Elf, it adds 0.4 Crystal & 0.6 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 0.4 Crystal & 0.6 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Crystal Mine
ID: BWC2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 0.8 Crystal & 1.2 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 0.8 Crystal & 1.2 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Crystal Mine
ID: BWC1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 40
If owned by Wood Elf, it adds 0.6 Crystal & 0.9 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 0.6 Crystal & 0.9 Gold per second to your tally
Note: +0.15 Crystal & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Crystal Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Gold Mine
ID: BWH2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 2 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 2 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Gold Mine
ID: BWH3
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 2.5 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 2.5 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Gold Mine
ID: BWH0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 40
If owned by Wood Elf, it adds 1 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 1 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Gold Mine
ID: BWH1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 40
If owned by Wood Elf, it adds 1.5 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 1.5 Gold per second to your tally
Note: +0.25 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Gold Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Ore Mine
ID: BWM2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 1.35 Metal & 0.65 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 1.35 Metal & 0.65 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Ore Mine
ID: BWM3
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 1.75 Metal & 0.75 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 1.75 Metal & 0.75 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Ore Mine
ID: BWM1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 40
If owned by Wood Elf, it adds 0.95 Metal & 0.55 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 0.95 Metal & 0.55 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Ore Mine
ID: BWM0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 40
If owned by Wood Elf, it adds 0.55 Metal & 0.45 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 0.55 Metal & 0.45 Gold per second to your tally
Note: +0.05 Gold & +0.2 Metal per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Ore Mine (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Quarry Mine
ID: BWS2
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 1 Stone & 1 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 1 Stone & 1 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Quarry Mine
ID: BWS1
Race: Resource
Combat: 50
HP: 1775
Seconds To Produce: 40
If owned by Wood Elf, it adds 0.7 Stone & 0.8 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 0.7 Stone & 0.8 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Quarry Mine
ID: BWS3
Race: Resource
Combat: 50
HP: 1900
Seconds To Produce: 40
If owned by Wood Elf, it adds 1.3 Stone & 1.2 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 1.3 Stone & 1.2 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Tree Quarry Mine
ID: BWS0
Race: Resource
Combat: 50
HP: 1650
Seconds To Produce: 40
If owned by Wood Elf, it adds 0.4 Stone & 0.6 Gold per second to your tally
Abilities: If owned by Wood Elf, adds 0.4 Stone & 0.6 Gold per second to your tally
Note: +0.15 Stone & +0.1 Gold per second for each builder in this mine
Requires:
Produces: Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup), Quarry (Building)
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 18
Resists: 8
-- advanced --
Used By: None
Ssrathi
Altar of Couatl
ID: BPSA
Race: Ssrathi
Combat: 5
HP: 1600
Seconds To Produce: 60
Can be garrisoned to generate Faith to be used for income or combat bonuses
Research: Range, Combat & Sacrifice upgrades
Note: Ssrathi units can garrison the altar to generate faith
Requires:
Produces: Spiritualism (Powerup), Sanctity (Powerup), Dark Sacrifice (Powerup), Power of Couatl (II) (Powerup), Power of Tlatecolotl (I) (Powerup), Power of Tlatecolotl (II) (Powerup), Power of Tlatecolotl (III) (Powerup), Tlatecolotl's Favor (Powerup)
Altar of Teyahuotli
ID: BPCP
Race: Ssrathi
Combat: 50
HP: 1600
Seconds To Produce: 60
Can be garrisoned to generate Faith to be used for income or combat bonuses
Research: Range, Combat & Sacrifice upgrades
Note: Ssrathi units can garrison the altar to generate faith
Requires:
Produces: Spiritualism (Powerup), Sanctity (Powerup), Teyahuotli's Springwater (Powerup), Power of Couatl (I) (Powerup), Power of Couatl (II) (Powerup), Power of Couatl (II) (Powerup), Power of Couatl (III) (Powerup), Couatl's Favor (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)
Cover Totem
ID: BWCT
Race: Ssrathi
Combat: 0
HP: 800
Seconds To Produce: 30
Generates cover around itself
Build/Research: Nothing
Note: Generates cover around itself
Requires:
Produces:
Cost: 75g 50s
Hotkey: w
Damage: None
Resistance: 0
View: 10
Resists: 0
-- advanced --
Used By: None
Hatchery
ID: BPHA
Race: Ssrathi
Combat: 40
HP: 1700
Seconds To Produce: 60
Builds Cavalry & Dinosaurs
Build: Lizard Riders, Triceratops & T. Rex
Research: Lizard Rider & Triceratops abilities
Requires:
Produces: Lizard Rider (Army), Triceratops (Army), Tyrannosaurus (Army), Beast Trapping (Powerup), Stone Crushing (Powerup), Iriki (Army)
Cost: 100g 100s
Hotkey: h
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Religious Sect
ID: BARS
Race: Ssrathi
Combat: 50
HP: 1600
Seconds To Produce: 60
Builds Snakepriests & Nagas
Build: Snakepriests, Nagas & Iriki
Research: Snakepriest/Naga abilities & Morale
Requires:
Produces: Snakepriest (Army), Naga (Army), Sun's Kiss (Powerup), Rite of Acid (Powerup), Essence of Vitality (Powerup), Radiant Embrace (Powerup), Shadowy Embrace (Powerup)
Saurus Pen
ID: BPLP
Race: Ssrathi
Combat: 50
HP: 1800
Seconds To Produce: 60
Upgrades Dinosaurs
Build: Nothing
Research: Dinosaur upgrades
Requires:
Produces: Rage (I) (Powerup), Rage (II) (Powerup), Speed (I) (Powerup), Speed (II) (Powerup), Primeval Power (Powerup)
Scrying Pool
ID: BPYP
Race: Ssrathi
Combat: 50
HP: 1700
Seconds To Produce: 45
Improves viewing range
Build: Nothing
Research: View range upgrades & Scry spell
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup), Serpent's Eye (Powerup)
Sun Temple
ID: BKL2
Race: Ssrathi
Combat: 50
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Nothing
Research: Level 4 Sun Temple, Rites of Dawn & Cover usage traits
Requires:
Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)
Sun Temple
ID: BKL1
Race: Ssrathi
Combat: 50
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Nothing
Research: Level 3 Sun Temple, Rites of Dawn & Cover usage traits
Requires:
Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)
Sun Temple
ID: BKL3
Race: Ssrathi
Combat: 50
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Nothing
Research: Level 5 Sun Temple, Rites of Dawn & Cover usage traits
Requires:
Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)
Sun Temple
ID: BKL0
Race: Ssrathi
Combat: 50
HP: 2000
Seconds To Produce: 45
Produces retinue
Build: Nothing
Research: Level 2 Sun Temple, Rites of Dawn & Cover usage traits
Requires:
Produces: Sun Temple (Building), Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Mist Dance (Powerup), Shadowdance (Powerup), Opening Blow (Powerup)
Sun Temple
ID: BKL4
Race: Ssrathi
Combat: 50
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Nothing
Research: Rites of Dawn & Cover usage traits
Requires:
Produces: Resurrect Hero (Powerup), Rites of Dawn (Powerup), Blending (Powerup), Surprise Attack (Powerup), Natural Bulwark (Powerup), Opening Blow (Powerup)
Terror Totem
ID: BWST
Race: Ssrathi
Combat: 0
HP: 800
Seconds To Produce: 30
Has a terror aura
Build/Research: Nothing
Note: Causes Terror
Requires:
Produces:
Cost: 75g 50s
Hotkey: w
Damage: None
Resistance: 0
View: 10
Resists: 0
-- advanced --
Used By: None
Tower (Ssrathi)
ID: BWTL
Race: Ssrathi
Combat: 14
HP: 1650
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 33-43 Piercing
Resistance: 14
View: 15
Resists: 8
-- advanced --
Used By: None
Warrior Sect
ID: BAWS
Race: Ssrathi
Combat: 50
HP: 1650
Seconds To Produce: 60
Builds Ssrathi infantry, upgrades weapons
Build: Snakemen
Research: Weapon/Armor advancements & unit abilities
Requires:
Produces: Snakeman (Army), Serpentine Ferocity (Powerup), Wall Scaling (Powerup), Lacerating Arms (I) (Powerup), Lacerating Arms (II) (Powerup), Reptilian Regrowth (I) (Powerup), Reptilian Regrowth (II) (Powerup), Weaponsmith (I) (Powerup), Mind Link (Powerup), Yacalli Arts (Powerup)
Worker Sect
ID: BAKS
Race: Ssrathi
Combat: 50
HP: 1650
Seconds To Produce: 45
Produces Chameleons & upgrades them. Allows resource trading & curing
Build: Chameleons
Research: Chameleon upgrades, Trade & Curing
Requires:
Produces: Chameleon (Army), Breaching Sabotage (Powerup), Jungle Grace (Powerup), Deflection (Powerup), Construction (Powerup), Swimming (Powerup), Trade (Powerup)
Swarm
Altar of Fecundity
ID: BPSQ
Race: Swarm
Combat: 50
HP: 1600
Seconds To Produce: 45
Upgrades Morale & Psyche resistance. Offers healing & curing
Research: Morale & Psyche upgrades, Healing & Curing abilities
Note: Giant Ants can bring corpses back here to be used in unit production or healing
Requires:
Produces: Flesh Purification (Powerup), Flesh Rejuvenation (Powerup), Hive Mind (I) (Powerup), Hive Mind (II) (Powerup), Corrosive Venom (Powerup), Nassapep's Teachings (Powerup), Blending (Powerup), Arachnid Dexterity (Powerup), Endless Hunger (Powerup)
Burial Hall
ID: BABC
Race: Swarm
Combat: 50
HP: 1650
Seconds To Produce: 60
Offers diverse upgrades
Build: Nothing
Research: Weapon/Armor advancements, unit abilities & Sandstorm improvements
Requires: Enraging Pheromones (Powerup)
Produces: Aspect of Melkor (I) (Powerup), Aspect of Melkor (II) (Powerup), Natural Selection (I) (Powerup), Natural Selection (II) (Powerup), Sand Cloak (Powerup), Foreboding Winds (Powerup), Hadesha's Embrace (Powerup), Arcane Finesse (Powerup), Prolificacy (Powerup), Paralyzing Venom (Powerup)
Dunekeep
ID: BKR4
Race: Swarm
Combat: 50
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Giant Ants
Research: Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Dunekeep
ID: BKR3
Race: Swarm
Combat: 50
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Giant Ants
Research: Dunekeep Level 5, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Dunekeep
ID: BKR0
Race: Swarm
Combat: 50
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Giant Ants
Research: Dunekeep Level 2, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Profane Venomancy (Powerup)
Dunekeep
ID: BKR2
Race: Swarm
Combat: 50
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Giant Ants
Research: Dunekeep Level 4, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Dunekeep
ID: BKR1
Race: Swarm
Combat: 50
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Giant Ants
Research: Dunekeep Level 3, Sandstorms & unit production improvements
Requires:
Produces: Giant Ant (Army), Resurrect Hero (Powerup), Dunekeep (Building), Desertification (Powerup), Tombcurse (Powerup), Fertility (Powerup), Incubation (Powerup), Hollow Reawakening (Powerup)
Egg Chamber
ID: BPEC
Race: Swarm
Combat: 50
HP: 1600
Seconds To Produce: 45
Upgrades many units & increases the army limit when garrisoned with Giant Ants
Build: Nothing
Research: Combat upgrades, Requisitioning & Mine draining
Requires:
Produces: Requisitioning (Powerup), Exhaustion (I) (Powerup), Exhaustion (II) (Powerup), Exhaustion (III) (Powerup), Banubir's Ceremony (Powerup), Atrophic Domain (Powerup), Alacrity (I) (Powerup), Alacrity (II) (Powerup)
Hive
ID: BAH0
Race: Swarm
Combat: 50
HP: 1650
Seconds To Produce: 45
Produces Swarm Troops
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 2
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Cleric (Army), Devourer (Army)
Hive
ID: BAH2
Race: Swarm
Combat: 50
HP: 1850
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 4
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH1
Race: Swarm
Combat: 50
HP: 1750
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 3
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH4
Race: Swarm
Combat: 50
HP: 2050
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Nothing
Requires:
Produces: Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Hive
ID: BAH3
Race: Swarm
Combat: 50
HP: 1950
Seconds To Produce: 25
Produces Swarm Troops & increases unit production speed when garrisoned with Giant Ants
Build: Husks, Scoprions, Scarab Matriarchs, Scartauri, Devourers & Bone Catapults
Research: Hive Level 5
Requires:
Produces: Hive (Building), Husk (Army), Scorpion (Army), Bone Catapult (Army), Scarab Matriarch (Army), Scartauri (Army), Dust Devil (Army), Scartauri Priest (Army), Devourer (Army)
Shrine of Melkor
ID: BPSK
Race: Swarm
Combat: 50
HP: 1800
Seconds To Produce: 45
Upgrades Priests, Scarab Matriarchs & poison
Build: Melkor
Research: Poison & Scrab Matriarch upgrades, Devourer abilities
Requires:
Produces: Melkor (Army), Melkor's Curse (Powerup), All-Consuming Fire (Powerup), Melkor's Blessing (Powerup), Infestation (Powerup), Starvation (Powerup)
Tower (Swarm)
ID: BWTE
Race: Swarm
Combat: 50
HP: 1700
Seconds To Produce: 60
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 30-40 Magic
Resistance: 13
View: 15
Resists: 14
-- advanced --
Used By: None
Watcher
ID: BPWA
Race: Swarm
Combat: 50
HP: 1750
Seconds To Produce: 45
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)
Cost: 135g 135m 135s
Hotkey:
Damage: 1-1 Electric
Resistance: 11
View: 8
Resists: 13
-- advanced --
Used By: None
Temple
Celestial Temple
ID: BTCE
Race: Temple
Combat: 1
HP: 1800
Seconds To Produce: 60
Produces Archangels, if you are good aligned
Build: Archangels, if owner is good
Research: Alignment Temples (Note: This building may never be permanently destroyed)
Requires:
Produces: Archangel (Army), Primeval Temple (Building), Infernal Temple (Building)
Cost: 100g 20m 100s
Hotkey: c
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Daemonic Runes
ID: BTRE
Race: Temple
Combat: 10
HP: 1800
Seconds To Produce: 45
Have an aura of radius 30 which increases the level of the side-owner's unit spells/abilities by +5
Research: Nothing
Note: Have an aura of radius 30 which increases the level of the side-owner's unit spells/abilities by +5
Requires:
Produces:
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 14
-- advanced --
Used By: None
Dockyard
ID: BTSD
Race: Temple
Combat: 10
HP: 1800
Seconds To Produce: 45
Repairs Ships
Build: Nothing
Note: This building may never be permanently destroyed
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: None
Resistance: 10
View: 15
Resists: 8
-- advanced --
Used By: None
Dragon Temple
ID: BTDR
Race: Temple
Combat: 15
HP: 1800
Seconds To Produce: 60
Produces all Dragon variations
Build: All types of Dragons
Research: None (Note: This building may never be permanently destroyed)
Requires:
Produces: Celestial Dragon (Army), Chaos Dragon (Army), Dragonliche (Army), Fire Dragon (Army), Frost Dragon (Army), Night Dragon (Army), Sol Dragon (Army), Storm Dragon (Army), Swamp Dragon (Army)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Elemental Temple
ID: BTEL
Race: Temple
Combat: 15
HP: 1800
Seconds To Produce: 60
Produces the four Elementals
Build: Air, Earth, Fire and Water Elementals
Research: None (Note: This building may never be permanently destroyed)
Requires:
Produces: Air Elemental (Army), Fire Elemental (Army), Earth Elemental (Army), Water Elemental (Army)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Hell Gate
ID: BTGE
Race: Temple
Combat: 15
HP: 1700
Seconds To Produce: 45
Daemon heroes can curse their items here
Abilities: Daemon heroes can curse their items here, provides great protection and access bars to areas
Note: Damaging the Hell Gate raises the prices
Requires:
Produces:
Cost: 100g 10m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 14
-- advanced --
Used By: None
Home Portal
ID: BTET
Race: Temple
Combat: 15
HP: 1500
Seconds To Produce: 45
Allows units to travel between Warp Gates
Build/Research: Nothing
Note: Allows units to travel between Warp Gates
Requires:
Produces:
Cost:
Hotkey: p
Damage: None
Resistance: 15
View: 8
Resists: 8
-- advanced --
Used By: None
Infernal Temple
ID: BTIN
Race: Temple
Combat: 15
HP: 1800
Seconds To Produce: 60
Produces Archfiends, if you are evil aligned
Build: Archfiends, if owner is evil
Research: Alignment Temples (Note: This building may never be permanently destroyed)
Requires:
Produces: Archfiend (Army), Primeval Temple (Building), Celestial Temple (Building)
Cost: 100g 20m 100s
Hotkey: i
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Pantheon Temple
ID: BTPA
Race: Temple
Combat: 15
HP: 1800
Seconds To Produce: 60
Upgrades into a Celestial, Primeval or Infernal Temple based on your alignment
Research: Celestial, Primeval or Infernal Temple based on owner alignment
Note: This building may never be permanently destroyed
Requires:
Produces: Primeval Temple (Building), Infernal Temple (Building), Celestial Temple (Building)
Cost: 100g 20m 100s
Hotkey:
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Primeval Temple
ID: BTPE
Race: Temple
Combat: 15
HP: 1800
Seconds To Produce: 60
Produces Hero Spirits, if you are neutral aligned
Build: Hero Spirits, if owner is neutral
Research: Alignment Temples (Note: This building may never be permanently destroyed)
Requires:
Produces: Hero Spirit (Army), Infernal Temple (Building), Celestial Temple (Building)
Cost: 100g 20m 100s
Hotkey: p
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Prison
ID: BTPR
Race: Temple
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces slaves & researches Slavehorde
Build: Slaves (Note: This building may never be permanently destroyed)
Research: Slavehorde
Requires:
Produces: Slavehorde (Powerup), Engineer (Army), Slavehorde (Powerup), Kobold (Army), Slavehorde (Powerup), Thrall (Army)
Shipyard
ID: BTSH
Race: Temple
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces Ships & researches Ship upgrades
Build: All ship types
Research: Ship upgrades (Note: This building may never be permanently destroyed)
Requires: Copper Plating (Powerup)
Produces: Ferry (Army), Scoutship (Army), Cruiser (Army), Warship (Army), Fire Ship (Army), Destroyer (Army), Heavy Shot (Powerup), Reinforced Hull (Powerup), Dual Sails (Powerup), Piracy (Powerup), Dual Sails (Powerup)
Tavern
ID: BTTA
Race: Temple
Combat: 5
HP: 1600
Seconds To Produce: 30
Recruit Mercenaries here!
Build: Mercenaries
Note: This building may never be permanently destroyed)
Requires:
Produces:
Cost: 100g 150s
Hotkey:
Damage: None
Resistance: 20
View: 8
Resists: 8
-- advanced --
Used By: None
White Tree
ID: BPWT
Race: Temple
Combat: 5
HP: 1500
Seconds To Produce: 60
When converted, gives +10 Morale
Abilities: Gives +10 Morale to your army
Note: This building may never be permanently destroyed
Requires:
Produces:
Cost: 200g 40m 200s
Hotkey:
Damage: None
Resistance: 12
View: 5
Resists: 16
-- advanced --
Used By: None
Windmill
ID: BTAR
Race: Temple
Combat: 15
HP: 1700
Seconds To Produce: 45
When garisoned with worker units, it increases your army limit
When garisoned with worker units, it increases the owner's army limit
Note: This building may never be permanently destroyed
Requires:
Produces:
Cost: 100g 10m 100s
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Tower Wall
Civil Tower
ID: BWCV
Race: Tower Wall
Combat: 15
HP: 2625
Seconds To Produce: 115
Requires:
Produces:
Cost: 200g 400m 200s
Hotkey:
Damage: 40-50 Piercing
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Clay Guardian
ID: BWGC
Race: Tower Wall
Combat: 4
HP: 1600
Seconds To Produce: 30
Requires:
Produces:
Cost: 100s
Hotkey:
Damage: 25-35 Electric
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Iron Guardian
ID: BWGI
Race: Tower Wall
Combat: 12
HP: 1600
Seconds To Produce: 30
Requires:
Produces:
Cost: 250m
Hotkey:
Damage: 35-45 Fire
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Iron Tower
ID: BWTT
Race: Tower Wall
Combat: 15
HP: 3000
Seconds To Produce: 180
Requires:
Produces:
Cost: 500g 250m 250c
Hotkey:
Damage: 35-40 Electric
Resistance: 18
View: 12
Resists: 12
-- advanced --
Used By: None
Magic Tower
ID: BWMG
Race: Tower Wall
Combat: 15
HP: 2500
Seconds To Produce: 60
Requires:
Produces:
Cost: 450c 450s
Hotkey:
Damage: 50-60 Magic
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Petrified Guardian
ID: BWGA
Race: Tower Wall
Combat: 15
HP: 1600
Seconds To Produce: 45
Requires:
Produces:
Cost:
Hotkey:
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Primitive Tower
ID: BWPR
Race: Tower Wall
Combat: 15
HP: 2625
Seconds To Produce: 60
Requires:
Produces:
Cost: 450m 450s
Hotkey:
Damage: 45-55 Crushing
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Stone Guardian
ID: BWGS
Race: Tower Wall
Combat: 8
HP: 1600
Seconds To Produce: 30
Requires:
Produces:
Cost: 200s
Hotkey:
Damage: 30-40 Ice
Resistance: 12
View: 15
Resists: 8
-- advanced --
Used By: None
Wall of Ice
ID: BWIC
Race: Tower Wall
Combat: 8
HP: 1700
Seconds To Produce: 45
Click and drag to build wall sections
Build: Nothing
Note: Provides decent protection. Causes Freeze (str 13 rad 5)
Requires:
Produces:
Cost: 115c
Hotkey: w
Damage: None
Resistance: 8
View: 5
Resists: 1
-- advanced --
Used By: None
Wall of Thorns
ID: BWBR
Race: Tower Wall
Combat: 20
HP: 1500
Seconds To Produce: 10
Click and drag to build wall sections
Build: Nothing
Note: Provides decent protection that also deals damage to nearby enemies.
Requires:
Produces:
Walls (1*2 evil)
ID: BWE5
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Click and drag to build wall sections
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (1*2 good)
ID: BWG5
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Provides great protection
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (1x2 evil)
ID: BWE2
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Click and drag to build wall sections
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (1x2 good)
ID: BWG2
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Provides great protection
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2*1 evil)
ID: BWE4
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Click and drag to build wall sections
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2*1 good)
ID: BWG4
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Provides great protection
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2*2 evil)
ID: BWE3
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Click and drag to build wall sections
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2*2 good)
ID: BWG3
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Provides great protection
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2x1 evil)
ID: BWE1
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Click and drag to build wall sections
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2x1 good)
ID: BWG1
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Provides great protection
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2x2 evil)
ID: BWE0
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Click and drag to build wall sections
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Walls (2x2 good)
ID: BWG0
Race: Tower Wall
Combat: 20
HP: 1700
Seconds To Produce: 15
Provides great protection
Build: Nothing
Note: Provides great protection
Requires:
Produces:
Cost: 50g 50s
Hotkey: w
Damage: None
Resistance: 10
View: 5
Resists: 8
-- advanced --
Used By: None
Wizzo's Tower
ID: BWWT
Race: Tower Wall
Combat: 15
HP: 2750
Seconds To Produce: 60
Requires:
Produces:
Cost: 350m 350c 350s
Hotkey:
Damage: 45-55 Electric
Resistance: 15
View: 15
Resists: 12
-- advanced --
Used By: None
Undead
Altar of Shadows
ID: BPAS
Race: Undead
Combat: 10
HP: 1750
Seconds To Produce: 45
Produces Dread Knights, Shadows & Vampires. Allows Shadows & Dread Knights
Build: Dread Knights, Shadows & Vampires
Research: Enemy morale penalties, Summon Mana & Reaper ability unlocks
Requires: Grip Of The Underworld (Powerup)
Produces: Slayer Knight (Army), Shadow (Army), Vampire (Army), Apprehension (Powerup), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Rotten Flesh (Powerup)
Barrow
ID: BPBA
Race: Undead
Combat: 12
HP: 1700
Seconds To Produce: 45
Produces Skeleton Cavalry & improves them, as well as Cultists & Liches
Build: Skeleton Cavalry
Research: Upgrades Skeleton Cavalry, Cultists & Liches
Requires:
Produces: Skeleton Cavalry (Army), Memories of Brutality (Powerup), Staff of Damnation (Powerup), Staff of Dissension (Powerup)
Black Library
ID: BPBL
Race: Undead
Combat: 10
HP: 1800
Seconds To Produce: 45
Offers upgrades, produces Bane & allows Doom Knights & Liches
Build: Bane
Research: Dark Citadel, melee effect upgrades, Doom Knight abilities
Requires: Hopelessness (Powerup)
Produces: Bane (Army), Dark Citadel (Powerup), Paranormal Trepidation (Powerup), Torture (Powerup), Mark of Bane (Powerup), Black Host (Powerup)
Burial Mound
ID: BPLD
Race: Undead
Combat: 10
HP: 750
Seconds To Produce: 45
Allows Shadows, produces Souls & Vampires
Build: Souls, Vampires
Research: Nothing
Requires:
Produces:
Cost: 100g 200s
Hotkey: a
Damage: None
Resistance: 11
View: 12
Resists: 12
-- advanced --
Used By: None
Cage
ID: BPCG
Race: Undead
Combat: 10
HP: 1600
Seconds To Produce: 45
Produces Engineers, researches Soul Harvesting which allows building Necromantic Conduits
Build: Engineers (via Slavehorde)
Research: Slavehorde, Soul Harvesting
Requires:
Produces: Soul Harvest (Powerup), Soul Harvest (Powerup)
Cemetery
ID: BACE
Race: Undead
Combat: 12
HP: 700
Seconds To Produce: 60
Produces Skeletons, Skeleton Cavalry & Zombies
Build: Skeletons, Skeleton Cavalry & Zombies
Research: Burial Upgrade (required for Gravestones) & Rotten Flesh
Requires:
Produces:
Cost: 150g 150c
Hotkey: x
Damage: None
Resistance: 11
View: 12
Resists: 12
-- advanced --
Used By: None
Dark Mill
ID: BPDM
Race: Undead
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces Bone Catapults & allows damage/HP/trade advancement
Build: Bone Catapults
Research: Requisitioning, Damage & HP upgrades
Requires: Requisitioning (Powerup), Dark Mithril (Powerup)
Produces: Battering Ram (Army), Catapult (Army), Weaponsmith (II) (Powerup), Spiritual Veil (I) (Powerup), Spiritual Veil (II) (Powerup), Gruesome Shot (Powerup), Ornamental Brilliance (Powerup), Ornamental Brilliance (Powerup)
Dark Mill
ID: BPML
Race: Undead
Combat: 10
HP: 500
Seconds To Produce: 60
Allows Wights and armor & weapon advancement
Build: Bone Catapults
Research: Damage & Armor upgrades
Requires:
Produces:
Cost: 150c 150s
Hotkey: m
Damage: None
Resistance: 11
View: 12
Resists: 12
-- advanced --
Used By: None
Deathkeep
ID: BKU0
Race: Undead
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces retinue
Build: Nothing
Research: Level 2 Deathkeep, Burial & Death upgrades
Requires:
Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)
Deathkeep
ID: BKU1
Race: Undead
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Nothing
Research: Level 3 Deathkeep, Burial & Death upgrades
Requires:
Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)
Deathkeep
ID: BKU3
Race: Undead
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Nothing
Research: Level 5 Deathkeep, Burial & Death upgrades
Requires:
Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)
Deathkeep
ID: BKU4
Race: Undead
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Nothing
Research: Burial & Death upgrades
Requires:
Produces: Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)
Deathkeep
ID: BKU2
Race: Undead
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Nothing
Research: Level 4 Deathkeep, Burial & Death upgrades
Requires:
Produces: Deathkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)
Deathspire
ID: BKN2
Race: Undead
Combat: 15
HP: 1400
Seconds To Produce: 80
Increases army limit
Build: Nothing
Research: Level 4 Deathspire, Miscellaneous upgrades & Dark Citadel
Requires:
Produces:
Cost: 450g 450m 450c 450s
Hotkey: d
Damage: None
Resistance: 12
View: 12
Resists: 12
-- advanced --
Used By: None
Deathspire
ID: BKN0
Race: Undead
Combat: 15
HP: 500
Seconds To Produce: 45
Produces retinue
Build: Nothing
Research: Level 2 Deathspire, Miscellaneous upgrades & Dark Citadel
Requires:
Produces:
Cost: 100g 100s
Hotkey: d
Damage: None
Resistance: 12
View: 8
Resists: 12
-- advanced --
Used By: None
Deathspire
ID: BKN1
Race: Undead
Combat: 15
HP: 900
Seconds To Produce: 60
Increases army limit
Build: Nothing
Research: Level 3 Deathspire, Miscellaneous upgrades & Dark Citadel
Requires:
Produces:
Cost: 300g 300m 300c 300s
Hotkey: d
Damage: None
Resistance: 12
View: 12
Resists: 12
-- advanced --
Used By: None
Deathspire
ID: BKN4
Race: Undead
Combat: 15
HP: 3000
Seconds To Produce: 120
Increases army limit
Build: Nothing
Research: Miscellaneous upgrades & Dark Citadel
Requires:
Produces:
Cost: 800g 800m 800c 800s
Hotkey: d
Damage: None
Resistance: 12
View: 18
Resists: 12
-- advanced --
Used By: None
Deathspire
ID: BKN3
Race: Undead
Combat: 15
HP: 2000
Seconds To Produce: 100
Increases army limit
Build: Nothing
Research: Level 5 Deathspire, Miscellaneous upgrades & Dark Citadel
Requires:
Produces:
Cost: 600g 600m 600c 600s
Hotkey: d
Damage: None
Resistance: 12
View: 15
Resists: 12
-- advanced --
Used By: None
Gardenkeep
Gardenkeep
ID: BKC0
Race: Undead
Combat: 15
HP: 2000
Seconds To Produce: 60
Produces retinue
Build: Nothing
Research: Level 2 Gardenkeep, Burial & Death upgrades
Requires:
Produces: Gardenkeep (Building), Resurrect Hero (Powerup), Feast of Garok (Powerup), Feast of Garok (Powerup), Lingering Essence (Powerup), Lingering Essence (Powerup), Necromantic Reconstitution (Powerup), Liche King (Powerup), Dark Lord (Powerup)
Gardenkeep
ID: BKC3
Race: Undead
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Nothing
Research: Level 5 Gardenkeep, Burial & Death upgrades
Requires:
Produces: Gardenkeep (Building)
Gardenkeep
Gravestone
ID: BAGR
Race: Undead
Combat: 10
HP: 800
Seconds To Produce: 30
Upgrades garrisoning, can raise nearby corpses as zombies & skeletons
Build: Nothing (but may raise corpses)
Research: Defensive & healing upgrades
Requires:
Produces: Unhallowed Grounds (Powerup), Haunting (Powerup), Dread Shroud (Powerup), Unholy Ward (Powerup), Bone Ward (Powerup)
Graveyard
ID: BAGY
Race: Undead
Combat: 12
HP: 1650
Seconds To Produce: 60
Produces Zombies, Skeletons, Wraiths, Cultists & Wights
Build: Zombies, Skeletons, Wraiths, Cultists & Wights
Research: Zombie, Skeleton, Wight & Wraith upgrades
Requires: Tombguard (Powerup), Wailing (Powerup)
Produces: Zombie (Army), Skeleton (Army), Wraith (Army), Cultist (Army), Wight (Army), Gardenkeeper (Army)
Haunted Tree
ID: BPHT
Race: Undead
Combat: 10
HP: 1600
Seconds To Produce: 45
Researches Soul Harvesting which allows building Necromantic Conduits
Build: Nothing
Research: Soul Harvesting, has an Awe and Entangle aura
Requires:
Produces: Soul Harvest (Powerup)
Licheguard Library
ID: BPLL
Race: Undead
Combat: 10
HP: 750
Seconds To Produce: 45
Allows Liches & Cultists
Build: Bane
Research: Spell Research & Liche/Cultist upgrades
Requires:
Produces:
Cost: 50m 50s
Hotkey: l
Damage: None
Resistance: 11
View: 12
Resists: 12
-- advanced --
Used By: None
Necromantic Conduit
Undead Cathedral
ID: BPCC
Race: Undead
Combat: 10
HP: 600
Seconds To Produce: 45
Builds Archons, improves conversion & spells, Holy Word & Rites of Dawn
Build: Archons & Sirian
Research: Conversion & Spell Research, Holy Word & Rites of Dawn
Requires:
Produces:
Cost: 200g 200s
Hotkey: c
Damage: None
Resistance: 10
View: 15
Resists: 8
-- advanced --
Used By: None
Undead Smithy
ID: BPGS
Race: Undead
Combat: 10
HP: 500
Seconds To Produce: 30
Allows damage/HP advancement & builds siege weapons
Build: Catapults and Battering Rams
Research: Damage & HP upgrades
Requires:
Produces:
Cost: 100g 100s
Hotkey: y
Damage: None
Resistance: 8
View: 12
Resists: 8
-- advanced --
Used By: None
Wood Elf
Arboreal Henge
ID: BPWH
Race: Wood Elf
Combat: 10
HP: 1750
Seconds To Produce: 60
Builds Druids, Dryads & improves Treants
Build: Druids, Dryads & Ironbark
Research: Treant upgrades & Wizard abilities
Requires:
Produces: Druid (Army), Dryad (Army), Galvanizing Light (Powerup), Shielding Bough (Powerup), Barkskin (Powerup), Mighty Oaks (Powerup), Thorns (Powerup), Ironbark (Army)
Ceremonial Grounds
ID: BCGR
Race: Wood Elf
Combat: 0
HP: 1650
Seconds To Produce: 45
Provides damage/armor/morale upgrades
Research: Morale, Trade & Weapon/Armor upgrades
Note: Generates 0.72 crystal a second
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Magical Tattoos (Powerup), Magical Tattoos (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Requisitioning (Powerup)
Forest Tower
ID: BPFT
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 45
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)
Cost: 150g 150s
Hotkey:
Damage: 20-40 Piercing
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW3
Race: Wood Elf
Combat: 14
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Oakmen
Research: Haven Level 5, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 300g 600m 300s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW2
Race: Wood Elf
Combat: 14
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Oakmen
Research: Haven Level 4, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 200g 400m 200s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW1
Race: Wood Elf
Combat: 14
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Oakmen
Research: Haven Level 3, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 100g 200m 100s
Hotkey: h
Damage: None
Resistance: 12
View: 15
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW0
Race: Wood Elf
Combat: 14
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Oakmen
Research: Haven Level 2, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 100g 100s
Hotkey: h
Damage: None
Resistance: 12
View: 12
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW4
Race: Wood Elf
Combat: 14
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Oakmen
Research: Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 400g 800m 400s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Healing Orb
ID: BPHO
Race: Wood Elf
Combat: 10
HP: 1500
Seconds To Produce: 60
Allows healing spells & regeneration upgrades
Build: Nothing
Research: Hit Point Regeneration, Curing & Healing upgrades
Requires:
Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Balm (Powerup), Purification Rites (Powerup)
Hostel
ID: BPHS
Race: Wood Elf
Combat: 7
HP: 1650
Seconds To Produce: 60
Provides damage/armor upgrades & trading
Build: Nothing
Research: Morale, Trade & Weapon/Armor upgrades
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Trade (Powerup)
Magic Well
ID: BPMW
Race: Wood Elf
Combat: 10
HP: 1800
Seconds To Produce: 45
Allows Spell Research
Build: Nothing
Research: Offensive upgrades
Requires:
Produces: Arcane Finesse (Powerup), Voice of Lurinth (Powerup), Burgeoning Refuge (Powerup)
Rangers' Guild
ID: BPRG
Race: Wood Elf
Combat: 14
HP: 1600
Seconds To Produce: 60
Builds Gladewardens, Hunters & allows missile upgrades
Build: Gladewardens & Hunters
Research: Missile upgrades
Requires:
Produces: Gladewarden (Army), Elven Hunter (Army), Mirror Root Arrows (Powerup), Bowyer (Powerup), Hunters Instinct (Powerup), Bowmaster (Powerup)
Thorn Sentinel
ID: BWTS
Race: Wood Elf
Combat: 12
HP: 1250
Seconds To Produce: 15
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: 20-30 Piercing
Resistance: 12
View: 14
Resists: 13
-- advanced --
Used By: None
Tower (Wood Elf)
ID: BWTW
Race: Wood Elf
Combat: 12
HP: 1500
Seconds To Produce: 45
Requires:
Produces:
Cost: 200g 200s
Hotkey:
Damage: 35-45 Piercing
Resistance: 12
View: 15
Resists: 12
-- advanced --
Used By: None
Tree of Life
ID: BATL
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds most infantry & cavalry units
Build: Forestguard, Woodriders, Treants & Ancient Treants
Research: Unit abilities
Requires:
Produces: Forestguard (Army), Woodrider (Army), Treant (Army), Soul Warden (Army), Rune of Cielos (Powerup), Rune of Animos (Powerup), Rune of Arbos (Powerup), Training (Powerup)