Theiran Trollslayers is a Knight faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Peasant

ID: AHBX

Tier: 1

Race: Knight

Combat: 2

HP: 60

Mana: 0

Basic Human builder

Abilities: Can build, Counts as 0.5 towards army limit

Speed: 8

Damage: 3-7 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)

General: N

Advanced: N

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Alignment: Good

Cost: 25g

Flags: Building 10, Medium, Land, Infantry

Swordsman

ID: AHKX

Tier: 1

Race: Knight

Combat: 3

HP: 100

Mana: 0

Basic Knight infantry

Abilities: Excellent against spearmen

Speed: 8

Damage: 8-12 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 6

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: N

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Alignment: Good

Cost: 55g

Flags: Medium, Land, Infantry

Imperial Archer

ID: APMX

Tier: 2

Race: Knight

Combat: 4

HP: 50

Mana: 0

Basic Imperial missile unit

Abilities: None

Speed: 9

Damage: 5-9 Piercing

Attack: None

Resistance: 11

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Missile

Knight Errant

ID: AHFX

Tier: 2

Race: Knight

Combat: 4

HP: 150

Mana: 0

Basic Knight cavalry

Abilities: Excellent against missile units

Speed: 20

Damage: 14-18 Slashing

Attack: None

Resistance: 10

View: 4

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: N

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Alignment: Good

Cost: 125g

Flags: Large, Land, Cavalry

Cavalier

ID: AHDX

Tier: 3

Race: Knight

Combat: 5

HP: 250

Mana: 0

Advanced Knight cavalry

Abilities: Excellent against small & medium infantry

Speed: 17

Damage: 21-29 Slashing

Attack: None

Resistance: 12

View: 3

Resists: 7

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 120g 100m

Flags: Large, Land, Cavalry

Paladin

ID: AHEX

Tier: 4

Race: Knight

Combat: 6

HP: 385

Mana: 24

Elite Knight cavalry

Abilities: Excellent against small & medium infantry, casts Cure

Speed: 17

Damage: 30-40 Electric

Attack: None

Resistance: 15

View: 4

Resists: 7

Hotkey: p

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)

General: N

Advanced: Y

i-m-----

Alignment: Good

Cost: 155g 180m

Flags: Large, Land, Cavalry

Inquisitor

ID: AHGX

Tier: 3

Race: Knight

Combat: 5

HP: 195

Mana: 26

Advanced Knight infantry

Abilities: Casts Purify, Summons Dancing Swords, Converts, Excellent against spearmen

Speed: 9

Damage: 30-40 Electric

Attack: None

Resistance: 17

View: 8

Resists: 2

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order)

General: Y

Advanced: Y

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Alignment: Good

Cost: 100g 100m

Flags: Medium, Land, Infantry

Dancing Sword

ID: AHLX

Tier: 3

Race: Mechanical

Combat: 5

HP: 125

Mana: 0

Basic floating Knight melee Unit

Abilities: Excellent against spearmen

Speed: 10

Damage: 11-17 Slashing

Attack: None

Resistance: 12

View: 10

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Flap

Used By: Knight (Crownsmen of Bartonia)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 45g 30m

Flags: Small, Extra-Planar, Float, Infantry

Sirian

ID: ATHX

Tier: 5

Race: Knight

Combat: 8

HP: 8000

Mana: 0

Knight titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 12

Damage: 120-140 Fire

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

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Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 5 radius 0), Huge, Titan, Land,

Sentry

ID: APCM

Tier: 1

Race: Knight

Combat: 3

HP: 90

Mana: 0

Basic Knight infantry

Abilities: Excellent against spearmen

Speed: 9

Damage: 8-12 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 6

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Knight (The Guardian Order)

General: N

Advanced: N

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Alignment: Good

Cost: 55g

Flags: Medium, Land, Infantry

Buildings

Keep

ID: BKK0

Race: Knight

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Peasants

Research: Level 2 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK1

Race: Knight

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Peasants

Research: Level 3 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 200g 200m 200s

Hotkey: k

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK2

Race: Knight

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Peasants

Research: Level 4 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 300g 400m 300s

Hotkey: k

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK3

Race: Knight

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Peasants

Research: Level 5 Keep, Crusade

Requires:

Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 300g 600m 300s

Hotkey: k

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By: None

Keep

ID: BKK4

Race: Knight

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Peasants

Research: Crusade

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)

Cost: 400g 800m 400s

Hotkey: k

Damage: None

Resistance: 18

View: 18

Resists: 8

-- advanced --

Used By: None

Shrine of the

ID: BPSS

Race: Knight

Combat: 20

HP: 1750

Seconds To Produce: 60

Allows Dancing Swords & upgrades all Knight units

Build: Nothing

Research: Unit upgrades & Sword of Sirian spell

Requires:

Produces: Sword of Sirian (Powerup), Morale (I) (Powerup), Order of the Lion (Powerup), Order of the Dragon (Powerup)

Cost: 100g 100m 100s

Hotkey: w

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Smithy

ID: BPSM

Race: Knight

Combat: 10

HP: 1650

Seconds To Produce: 60

Allows damage/HP advancement & builds siege weapons

Build: Battering Rams, Catapults & Ballistae

Research: Damage & HP upgrades

Requires:

Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)

Cost: 100g 100s

Hotkey: y

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Garrison

ID: BAGA

Race: Knight

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces Infantry, Spearmen, Archers & generals

Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors

Research: Curing, Swordsmen/Spearmen abilities & XP upgrades

Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)

Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup)

Cost: 100g 100s

Hotkey: g

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Market

ID: BPMA

Race: Knight

Combat: 10

HP: 1600

Seconds To Produce: 60

Teaches income & trade skills

Build: Nothing

Research: Income & Trade upgrades

Requires:

Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 0

-- advanced --

Used By: None

Archery Range

ID: BPFL

Race: Knight

Combat: 10

HP: 1500

Seconds To Produce: 45

Unlocks Squires and upgrades archery skills

Build: Nothing

Research: Archery upgrades

Requires:

Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 10

View: 12

Resists: 0

-- advanced --

Used By:

Stables

ID: BPSB

Race: Knight

Combat: 10

HP: 1700

Seconds To Produce: 60

Builds Knight Errants, Cavaliers & Paladins

Build: Knight Errants, Cavaliers & Paladins

Research: Cavalry upgrades

Requires:

Produces: Imperial Sergeant (Army), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Cathedral

ID: BPCA

Race: Knight

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn

Build: Archons & Sirian

Research: Conversion, spell, weather, archon and defensive upgrades

Requires: Holy Bastion (Powerup)

Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By: