Theiran Trollslayers is a Knight faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
- Removes Spearman from Garrison
- Adds Reaver to Garrison
- Removes Celestial Dragon from Eyrie
- Adds Storm Dragon to Eyrie
Units
Peasant
ID: AHBX
Tier: 1
Race: Knight
Combat: 2
HP: 60
Mana: 0
Basic Human builder
Abilities: Can build, Counts as 0.5 towards army limit
Speed: 8
Damage: 3-7 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 10, Medium, Land, Infantry
Swordsman
ID: AHKX
Tier: 1
Race: Knight
Combat: 3
HP: 100
Mana: 0
Basic Knight infantry
Abilities: Excellent against spearmen
Speed: 8
Damage: 8-12 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Infantry
Imperial Archer
ID: APMX
Tier: 2
Race: Knight
Combat: 4
HP: 50
Mana: 0
Basic Imperial missile unit
Abilities: None
Speed: 9
Damage: 5-9 Piercing
Attack: None
Resistance: 11
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Knight Errant
ID: AHFX
Tier: 2
Race: Knight
Combat: 4
HP: 150
Mana: 0
Basic Knight cavalry
Abilities: Excellent against missile units
Speed: 20
Damage: 14-18 Slashing
Attack: None
Resistance: 10
View: 4
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 125g
Flags: Large, Land, Cavalry
Cavalier
ID: AHDX
Tier: 3
Race: Knight
Combat: 5
HP: 250
Mana: 0
Advanced Knight cavalry
Abilities: Excellent against small & medium infantry
Speed: 17
Damage: 21-29 Slashing
Attack: None
Resistance: 12
View: 3
Resists: 7
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 120g 100m
Flags: Large, Land, Cavalry
Paladin
ID: AHEX
Tier: 4
Race: Knight
Combat: 6
HP: 385
Mana: 24
Elite Knight cavalry
Abilities: Excellent against small & medium infantry, casts Cure
Speed: 17
Damage: 30-40 Electric
Attack: None
Resistance: 15
View: 4
Resists: 7
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 155g 180m
Flags: Large, Land, Cavalry
Inquisitor
ID: AHGX
Tier: 3
Race: Knight
Combat: 5
HP: 195
Mana: 26
Advanced Knight infantry
Abilities: Casts Purify, Summons Dancing Swords, Converts, Excellent against spearmen
Speed: 9
Damage: 30-40 Electric
Attack: None
Resistance: 17
View: 8
Resists: 2
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 100g 100m
Flags: Medium, Land, Infantry
Dancing Sword
ID: AHLX
Tier: 3
Race: Mechanical
Combat: 5
HP: 125
Mana: 0
Basic floating Knight melee Unit
Abilities: Excellent against spearmen
Speed: 10
Damage: 11-17 Slashing
Attack: None
Resistance: 12
View: 10
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: Knight (Crownsmen of Bartonia)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 45g 30m
Flags: Small, Extra-Planar, Float, Infantry
Sirian
ID: ATHX
Tier: 5
Race: Knight
Combat: 8
HP: 8000
Mana: 0
Knight titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 12
Damage: 120-140 Fire
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 5 radius 0), Huge, Titan, Land,
Sentry
ID: APCM
Tier: 1
Race: Knight
Combat: 3
HP: 90
Mana: 0
Basic Knight infantry
Abilities: Excellent against spearmen
Speed: 9
Damage: 8-12 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 6
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Knight (The Guardian Order)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Infantry
Buildings
Keep
ID: BKK0
Race: Knight
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Peasants
Research: Level 2 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 100g 100s
Hotkey: k
Damage: None
Resistance: 12
View: 8
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK1
Race: Knight
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Peasants
Research: Level 3 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 200g 200m 200s
Hotkey: k
Damage: None
Resistance: 12
View: 12
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK2
Race: Knight
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Peasants
Research: Level 4 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 400m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 12
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK3
Race: Knight
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Peasants
Research: Level 5 Keep, Crusade
Requires:
Produces: Keep (Building), Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 300g 600m 300s
Hotkey: k
Damage: None
Resistance: 15
View: 15
Resists: 8
-- advanced --
Used By: None
Keep
ID: BKK4
Race: Knight
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Peasants
Research: Crusade
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Crusade (I) (Powerup), Crusade (II) (Powerup), Crusade (III) (Powerup), Crusade (IV) (Powerup), Crusade (V) (Powerup)
Cost: 400g 800m 400s
Hotkey: k
Damage: None
Resistance: 18
View: 18
Resists: 8
-- advanced --
Used By: None
Shrine of the
ID: BPSS
Race: Knight
Combat: 20
HP: 1750
Seconds To Produce: 60
Allows Dancing Swords & upgrades all Knight units
Build: Nothing
Research: Unit upgrades & Sword of Sirian spell
Requires:
Produces: Sword of Sirian (Powerup), Morale (I) (Powerup), Order of the Lion (Powerup), Order of the Dragon (Powerup)
Smithy
ID: BPSM
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 60
Allows damage/HP advancement & builds siege weapons
Build: Battering Rams, Catapults & Ballistae
Research: Damage & HP upgrades
Requires:
Produces: Battering Ram (Army), Catapult (Army), Ballista (Army), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Full Plate Armor (Powerup)
Garrison
ID: BAGA
Race: Knight
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces Infantry, Spearmen, Archers & generals
Build: Swordsmen, Spearmen, Squires, Dancing Swords & Inquisitors
Research: Curing, Swordsmen/Spearmen abilities & XP upgrades
Requires: Battlefield Medicine (Powerup), Order of the Grail (Powerup), Knight's Quest (Powerup)
Produces: Sentry (Army), Reaver (Army), Squire (Army), Dancing Sword (Army), White Mage (Army), Purification Rites (Powerup)
Market
ID: BPMA
Race: Knight
Combat: 10
HP: 1600
Seconds To Produce: 60
Teaches income & trade skills
Build: Nothing
Research: Income & Trade upgrades
Requires:
Produces: Trade (Powerup), Income (I) (Powerup), Income (II) (Powerup), Income (III) (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 0
-- advanced --
Used By: None
Archery Range
ID: BPFL
Race: Knight
Combat: 10
HP: 1500
Seconds To Produce: 45
Unlocks Squires and upgrades archery skills
Build: Nothing
Research: Archery upgrades
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Flaming Arrows (Powerup), Bowmaster (Powerup)
Stables
ID: BPSB
Race: Knight
Combat: 10
HP: 1700
Seconds To Produce: 60
Builds Knight Errants, Cavaliers & Paladins
Build: Knight Errants, Cavaliers & Paladins
Research: Cavalry upgrades
Requires:
Produces: Imperial Sergeant (Army), Revitalizing Command (Powerup), Professional Camaraderie (Powerup), Pious Chivalry (Powerup), Order of the Pegasus (Powerup), Order of the Rose (Powerup), Warhorse (Powerup), Holy Water (Powerup)
Cathedral
ID: BPCA
Race: Knight
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds Archons, Sirian, improves conversion & spells, Holy Word & Rites of Dawn
Build: Archons & Sirian
Research: Conversion, spell, weather, archon and defensive upgrades
Requires: Holy Bastion (Powerup)
Produces: Brawler (Army), King Khalid (Army), Rites of Dawn (Powerup), Holy Word (Powerup), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup)