The Dark Path is a Daemon faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Succubus

ID: AVIX

Tier: 2

Race: Daemon

Combat: 4

HP: 130

Mana: 10

Basic flying Daemon infantry

Abilities: Create souls upon killing living units, Devours souls for HP, Emits Awe, Excellent against spearmen

Speed: 12

Damage: 12-18 Slashing

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: s

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 120g

Flags: Awe (str. 8 radius 0), Medium, Extra-Planar, Flying, Infantry

Nightmare

ID: AVCX

Tier: 2

Race: Daemon

Combat: 5

HP: 160

Mana: 14

Basic Daemon cavalry

Abilities: Causes Fear, Uses souls to casts Terrify, Excellent against missile units

Speed: 20

Damage: 22-28 Crushing

Attack: None

Resistance: 13

View: 7

Resists: 3

Hotkey: n

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Daemon (The Iron Fortress) Minotaur (Order of Malignus)

General: N

Advanced: N

--------

Alignment: Evil

Cost: 250g

Flags: Fear (str. 7 radius 0), Large, Extra-Planar, Land, Cavalry

Salamander

ID: AVDX

Tier: 2

Race: Daemon

Combat: 5

HP: 230

Mana: 10

Basic Daemon spearman with splash damage

Abilities: Splash damage, Causes Fear, Heals rapidly when set alight, Excellent against cavalry

Speed: 8

Damage: 24-30 Fire

Attack: None

Resistance: 14

View: 8

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Splash

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 240g

Flags: Fear (str. 4 radius 0), Large, Extra-Planar, Land, Spearman

Pit Fiend

ID: AADE

Tier: 5

Race: Daemon

Combat: 7

HP: 500

Mana: 60

Elite flying Daemon infantry

Abilities: Summons Imps, Devours souls for HP & mana, Emits Chaos, Excellent against non-huge infantry

Speed: 9

Damage: 35-45 Slashing

Attack: None

Resistance: 18

View: 10

Resists: 3

Hotkey: d

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 200g 250m

Flags: Chaos (str. 9 radius 0), Large, Extra-Planar, Flying, Infantry

Imp

ID: AAIM

Tier: 2

Race: Daemon

Combat: 3

HP: 50

Mana: 0

Basic flying Daemon missile unit

Abilities: Can devour souls for HP

Speed: 15

Damage: 5-9 Ice

Attack: None

Resistance: 13

View: 8

Resists: 4

Hotkey: i

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Iron Fortress)

General: N

Advanced: N

is------

Alignment: Evil

Cost: 50g

Flags: Small, Extra-Planar, Flying, Missile

Summoner

ID: AVGX

Tier: 5

Race: Daemon

Combat: 6

HP: 250

Mana: 75

Elite Daemon missile unit

Abilities: Converts, Casts Blink, Summons Pit Fiends, Devours souls for HP and mana

Speed: 9

Damage: 25-31 Electric

Attack: None

Resistance: 16

View: 7

Resists: 2

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)

General: Y

Advanced: Y

is------

Alignment: Evil

Cost: 155g 180m

Flags: Medium, Land, Missile

Reaper

ID: AVJX

Tier: 5

Race: Undead

Combat: 8

HP: 365

Mana: 0

Elite floating Undead spearman

Abilities: Gains +20xp for each soul devoured, Immune to psyche, Cannot be Banished, Excellent against cavalry

Speed: 10

Damage: 50-60 Slashing

Attack: None

Resistance: 19

View: 9

Resists: 1

Hotkey: r

-- advanced --

Movement Type: Flap

Used By: Undead (Gharedlun, Garden of the Dead)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 200g 250m

Flags: UnknownPsych 11 (str. 4 radius 0), Medium, Float, Infantry

Balora

ID: ATVX

Tier: 5

Race: Daemon

Combat: 8

HP: 7500

Mana: 0

Daemon titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 16

Damage: 125-145 Slashing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: b

-- advanced --

Movement Type: Stomp

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Hell Hound

ID: AVHH

Tier: 1

Race: Daemon

Combat: 3

HP: 100

Mana: 0

Basic Daemon melee unit

Abilities: Fast attack speed, Excellent against missile units

Speed: 14

Damage: 9-13 Fire

Attack: None

Resistance: 12

View: 9

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Daemon (The Iron Fortress)

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 80g

Flags: Medium, Extra-Planar, Land, Cavalry

Incubus

ID: ADID

Tier: 4

Race: Daemon

Combat: 6

HP: 380

Mana: 40

Elite flying Daemon

Abilities: Casts Banish, causes fear

Speed: 12

Damage: 30-40 Slashing

Attack: None

Resistance: 16

View: 10

Resists: 4

Hotkey: d

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 180g 240m

Flags: Awe (str. 6 radius 0), Large, Extra-Planar, Flying, Infantry

Sea Dragon

ID: AVSC

Tier: 2

Race: Daemon

Combat: 4

HP: 220

Mana: 0

Triton

Abilities: None

Speed: 10

Damage: 23-29 Piercing

Attack: None

Resistance: 14

View: 8

Resists: 3

Hotkey: t

-- advanced --

Movement Type: Fire

Used By: None

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 120g 75m

Flags: Large, Float, Spearman

Scylla

ID: AVSN

Tier: 2

Race: Daemon

Combat: 4

HP: 80

Mana: 0

Mermaid

Abilities: None

Speed: 10

Damage: 14-19 Slashing

Attack: None

Resistance: 13

View: 8

Resists: 3

Hotkey: m

-- advanced --

Movement Type: Fire

Used By: None

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 120g 75m

Flags: Awe (str. 8 radius 0), Large, Float, Cavalry

Pyro Hydra

ID: AVPH

Tier: 5

Race: Daemon

Combat: 5

HP: 450

Mana: 55

Elite Daemon cavalry

Abilities: Causes Fear, Splash damage,

Speed: 6

Damage: 16-22 Fire

Attack: None

Resistance: 15

View: 8

Resists: 3

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Daemon (The Iron Fortress)

General: N

Advanced: Y

--------

Alignment: Evil

Cost: 240g 200m

Flags: Fear (str. 4 radius 0), Huge, Land, Cavalry

Windrift

ID: APCD

Tier: -

Race: Misc

Combat: 5

HP: 200

Mana: 0

A fast melee unit aura of chaotic energy that causes damage to nearby enemy untis and buildings

Causes damage to nearby enemy units and buildings, attacks can hit multiple opponents, Causes Fear, Can cross water

Speed: 16

Damage: 8-12 Electric

Attack: None

Resistance: 15

View: 10

Resists: 2

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost: 120g 80m

Flags: Float,

Riftstorm

ID: ARIF

Tier: -

Race: Misc

Combat: 0

HP: 1000

Mana: 0

A slow-moving aura of chaotic energy that causes damage to nearby enemy untis and buildings

Causes damage to nearby enemy units and buildings

Speed: 1

Damage: 1-18 Magic

Attack: None

Resistance: 0

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: N

--------

Alignment:

Cost: 500s

Flags: Flying,

Buildings

Doomspire

ID: BKV0

Race: Daemon

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Quasits

Research: Level 2 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 15

View: 8

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV1

Race: Daemon

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Quasits

Research: Level 3 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV2

Race: Daemon

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Quasits

Research: Level 4 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 200g 400m 200s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV3

Race: Daemon

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Quasits

Research: Level 5 Doomspire, Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Doomspire (Building), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 300g 600m 300s

Hotkey: d

Damage: None

Resistance: 15

View: 15

Resists: 14

-- advanced --

Used By:

Doomspire

ID: BKV4

Race: Daemon

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Quasits

Research: Soul devouring/manipulation improvements

Requires:

Produces: Quasit (Army), Resurrect Hero (Powerup), Soul Binding (Powerup), Torment (Powerup), Corruption (Powerup), Phasing (Powerup), Recollection (Powerup)

Cost: 400g 800m 400s

Hotkey: d

Damage: None

Resistance: 15

View: 18

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS0

Race: Daemon

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Quasits

Research: Level 2 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces:

Cost: 100g 100s

Hotkey: d

Damage: None

Resistance: 15

View: 8

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS1

Race: Daemon

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Quasits

Research: Level 3 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces:

Cost: 100g 200m 100s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS2

Race: Daemon

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Quasits

Research: Level 4 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces:

Cost: 200g 400m 200s

Hotkey: d

Damage: None

Resistance: 15

View: 12

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS3

Race: Daemon

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Quasits

Research: Level 5 Iron Factory, Soul devouring/manipulation improvements

Requires:

Produces:

Cost: 300g 600m 300s

Hotkey: d

Damage: None

Resistance: 15

View: 15

Resists: 14

-- advanced --

Used By:

Iron Factory

ID: BKS4

Race: Daemon

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Quasits

Research: Soul devouring/manipulation improvements

Requires:

Produces:

Cost: 400g 800m 400s

Hotkey: d

Damage: None

Resistance: 15

View: 18

Resists: 14

-- advanced --

Used By:

Pit

ID: BAPI

Race: Daemon

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces all Daemonic units

Build: Hell Hound, Imp, Nightmare, Succubus, Pit Fiend, Salamander & Summoner

Research: Nothing

Requires:

Produces: Hell Hound (Army), Nightmare (Army), Imp (Army), Succubus (Army), Salamander (Army), Pyro Hydra (Army), Summoner (Army), Pit Fiend (Army)

Cost: 100g 100s

Hotkey: i

Damage: None

Resistance: 12

View: 18

Resists: 14

-- advanced --

Used By:

Gallows

ID: BPGA

Race: Daemon

Combat: 10

HP: 1600

Seconds To Produce: 60

Upgrades resource collection, produces Souls & Bone Catapults

Build: Souls & Bone Catapults

Research: Soul devouring, Requisitioning, Quasit/Imp/Bone Catapult upgrades

Requires:

Produces: Soul (Army), Bone Catapult (Army), Shackles (Powerup), Familiar (Powerup), Soul Absorption (I) (Powerup), Soul Absorption (II) (Powerup), Soul Absorption (III) (Powerup), Requisitioning (Powerup), Gruesome Shot (Powerup)

Cost: 150g 150s

Hotkey: g

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Portal

ID: BPPO

Race: Daemon

Combat: 10

HP: 1650

Seconds To Produce: 60

Upgrades Daemons & allows them to travel between Portals

Research: Daemon Combat upgrades

Note: Daemonic units can travel between Portals

Requires:

Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Cybermancy (I) (Powerup), Cybermancy (II) (Powerup), Heralds of Damnation (Powerup), Architectural Fabrication (Powerup)

Cost: 100g 100s

Hotkey: p

Damage: None

Resistance: 12

View: 15

Resists: 12

-- advanced --

Used By:

Daemonic Sanctum

ID: BATD

Race: Daemon

Combat: 0

HP: 1650

Seconds To Produce: 45

Can garrison up to 8 Supplicants. Each Supplicant generates 0.02 Devotion per second.

Build: Nothing

Research: Daemon upgrades

Requires:

Produces: Might of Ctharos (I) (Powerup), Might of Ctharos (II) (Powerup), Might of Ctharos (III) (Powerup), Infernal Fury (Powerup), Intangibility (I) (Powerup), Intangibility (II) (Powerup), Heralds of Damnation (Powerup), Dark Wind (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 0

View: 8

Resists: 14

-- advanced --

Used By:

Summoning Tower

ID: BAS0

Race: Daemon

Combat: 14

HP: 1750

Seconds To Produce: 60

Upgrades Daemons & summons Quasits

Build: Quasits (via Breed)

Research: Production upgrades, Breed & Level 2 Summoning Tower

Requires:

Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)

Cost: 345g 345s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Summoning Tower

ID: BAS1

Race: Daemon

Combat: 14

HP: 1850

Seconds To Produce: 60

Upgrades Daemons & summons Quasits

Build: Quasits (via Breed)

Research: Production upgrades, Breed & Level 3 Summoning Tower

Requires:

Produces: Summoning Tower (Building), Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Breed (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)

Cost: 100g 95m 100s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Summoning Tower

ID: BAS2

Race: Daemon

Combat: 14

HP: 1950

Seconds To Produce: 60

Upgrades Daemons & summons Quasits

Build: Quasits (via Breed)

Research: Production upgrades & Breed

Requires:

Produces: Summon Mana (I) (Powerup), Summon Mana (II) (Powerup), Summon Mana (III) (Powerup), Ritual Procession (Powerup), Summoning (I) (Powerup), Summoning (II) (Powerup), Gate (I) (Powerup), Gate (II) (Powerup)

Cost: 110g 215m 110s

Hotkey: s

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By:

Planar Anchor

ID: BWL0

Race: Daemon

Combat: 12

HP: 800

Seconds To Produce: 60

Requires:

Produces: Planar Anchor (Building), Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 12-25 Electric

Resistance: 10

View: 15

Resists: 13

-- advanced --

Used By:

Planar Anchor

ID: BWL1

Race: Daemon

Combat: 14

HP: 1650

Seconds To Produce: 30

Requires:

Produces: Daemonic Sight (I) (Powerup), Daemonic Sight (II) (Powerup), Daemonic Possession (Powerup), Stormcall (Powerup), Soul Elixir (Powerup), Paranormal Trickery (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 12-35 Electric

Resistance: 10

View: 15

Resists: 13

-- advanced --

Used By:

Chaos Shrine

ID: BPCS

Race: Daemon

Combat: 10

HP: 1800

Seconds To Produce: 45

Produces Balora & researches affliction & Soul upgrades

Build: Balora

Research: Afflication & Soul devouring improvements

Requires:

Produces: Balora (Army), Hadeshan Warp (Powerup), Soul Splicing (Powerup), Spiritual Corruption (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 12

Resists: 12

-- advanced --

Used By: