Drak-Dum, the Dragon Fortress is a Dwarf faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Dwarven Smith

ID: ADBX

Tier: 1

Race: Dwarf

Combat: 2

HP: 80

Mana: 0

Basic Dwarf builder that gains +3 build skill when drunk

Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine

Speed: 6

Damage: 5-9 Crushing

Attack: None

Resistance: 12

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: N

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Alignment: Good

Cost: 35g

Flags: Building 13, Small, Land, Infantry

Brawler

ID: ADSX

Tier: 1

Race: Dwarf

Combat: 3

HP: 100

Mana: 0

Basic Dwarf infantry that gains +2 combat and +25% attack speed when drunk

Abilities: 50% spell resistance, excellent against missiles

Speed: 13

Damage: 5-9 Crushing

Attack: None

Resistance: 12

View: 11

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)

General: N

Advanced: N

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Alignment: Good

Cost: 60g

Flags: Small, Land, Infantry

Dwarf Infantry

ID: ADIX

Tier: 1

Race: Dwarf

Combat: 5

HP: 120

Mana: 0

Basic Dwarf infantry that gains +5 armor / resistance & 50% missile resistance when drunk

Abilities: 50% spell resistance, Excellent against spearmen

Speed: 6

Damage: 10-14 Slashing

Attack: None

Resistance: 10

View: 7

Resists: 8

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: N

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Alignment: Good

Cost: 60g

Flags: Small, Land, Infantry

Dwarf Berserker

ID: ADJX

Tier: 3

Race: Dwarf

Combat: 5

HP: 300

Mana: 0

Advanced Dwarf infantry that ignores 15 points of armor when drunk

Abilities: 50% spell resistance, Excellent against small & medium infantry

Speed: 6

Damage: 24-32 Slashing

Attack: None

Resistance: 14

View: 5

Resists: 7

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

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Alignment: Good

Cost: 95g 90m

Flags: Small, Land, Infantry

Khazrimi Guard

ID: ADLX

Tier: 4

Race: Dwarf

Combat: 6

HP: 395

Mana: 0

Elite Dwarf infantry that deals +15 damage to spellcasters when drunk

Abilities: 50% spell resistance, Double chance of critical hit, Excellent against small & medium infantry

Speed: 8

Damage: 30-40 Electric

Attack: None

Resistance: 17

View: 6

Resists: 7

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth) Dwarf (Khamar, City of Artifice)

General: N

Advanced: Y

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Alignment: Good

Cost: 140g 160m

Flags: Small, Land, Infantry

Runelord

ID: ADOX

Tier: 3

Race: Dwarf

Combat: 5

HP: 160

Mana: 35

Advanced Dwarf missile unit that gains +15% mana regen and +20 max mana when drunk

Abilities: 50% spell resistance, Casts Doomstones, Summons Earth Elementals

Speed: 6

Damage: 16-22 Fire

Attack: None

Resistance: 15

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 95g 95m

Flags: Small, Land, Missile

Dwarf Lord

ID: ADGX

Tier: 5

Race: Dwarf

Combat: 7

HP: 500

Mana: 0

Elite Dwarf spearman that deals +5 damage when drunk

Abilities: 50% spell resistance, +40 damage vs. buildings, Converts, Excellent against cavalry

Speed: 6

Damage: 35-45 Slashing

Attack: None

Resistance: 18

View: 7

Resists: 8

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)

General: Y

Advanced: Y

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Alignment: Good

Cost: 150g 175m

Flags: Small, Land, Spearman

King Khalid

ID: ATDX

Tier: 5

Race: Dwarf

Combat: 8

HP: 7000

Mana: 0

Dwarf titan

Abilities: Causes Terror, Ignores Armor

Speed: 8

Damage: 70-90 Electric

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

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Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Dwarf Axe Thrower

ID: ADIA

Tier: 2

Race: Dwarf

Combat: 5

HP: 90

Mana: 0

Basic Dwarven ranged unit that gains +5 critical hit chance when drunk

Abilities: 50% spell resistance, Axes 'carry thorugh' to hit multiple foes

Speed: 6

Damage: 7-11 Slashing

Attack: None

Resistance: 10

View: 7

Resists: 0,0,0,0,0,0,25

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)

General: N

Advanced: N

is------

Alignment: Good

Cost: 60g

Flags: Small, Land, Missile

Terra Sanctus Knight

ID: ADTS

Tier: 4

Race: Dwarf

Combat: 6

HP: 450

Mana: 60

Elite Dwarf infantry that deals +15 damage to spellcasters when drunk

Abilities: 50% spell resistance, Double chance of critical hit, Excellent against small,medium & large infantry

Speed: 6

Damage: 35-45 Magic

Attack: None

Resistance: 18

View: 6

Resists: 7

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Dwarf (Holy City of Duernoth)

General: N

Advanced: Y

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Alignment: Good

Cost: 160g 180m

Flags: Small, Land, Infantry

Dwarf Vanguard

ID: ADI2

Tier: 2

Race: Dwarf

Combat: 4

HP: 250

Mana: 0

Basic Dwarf spearman

Abilities: 50% spell resistance, Excellent against cavalry

Speed: 6

Damage: 20-28 Slashing

Attack: None

Resistance: 13

View: 7

Resists: 8

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)

General: N

Advanced: N

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Alignment: Good

Cost: 135g

Flags: Small, Land, Spearman

Buildings

Citadel

ID: BKD0

Race: Dwarf

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Dwarf Smiths

Research: Citadel Level 2, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD1

Race: Dwarf

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Dwarf Smiths

Research: Citadel Level 3, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD2

Race: Dwarf

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Dwarf Smiths

Research: Citadel Level 4, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 200g 400m 200s

Hotkey: c

Damage: None

Resistance: 15

View: 12

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD3

Race: Dwarf

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Dwarf Smiths

Research: Citadel Level 5, curing & building upgrades

Requires:

Produces: Citadel (Building), Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 300g 600m 300s

Hotkey: c

Damage: None

Resistance: 15

View: 15

Resists: 8

-- advanced --

Used By:

Citadel

ID: BKD4

Race: Dwarf

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Dwarf Smiths

Research: Curing & building upgrades

Requires:

Produces: Dwarven Smith (Army), Resurrect Hero (Powerup), Engineering (Powerup), Masonry (Powerup), Architectural Masterwork (Powerup), Runic Mechanisms (Powerup), Runic Ammunition (Powerup)

Cost: 400g 800m 400s

Hotkey: c

Damage: None

Resistance: 18

View: 18

Resists: 8

-- advanced --

Used By:

Foundry

ID: BPFO

Race: Dwarf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds Siege Weaponry / Researches damage/HP upgrades

Build: Battering Rams, Catapults & Ballistae

Research: Damage & HP upgrades

Requires:

Produces: Ballista (Army), Battering Ram (Army), Trebuchet (Army), Firebomb (Army), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Armory

ID: BAAR

Race: Dwarf

Combat: 10

HP: 1700

Seconds To Produce: 60

Builds most types of Dwarven infantry

Build: Dwarf Infantry, Axe Throwers, Berserkers, Khazrimi Guards & Lords

Research: Dwarf Infantry, Vanguard & Berserker upgrades

Requires: Berserker (Powerup)

Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Dark Dwarf Crossbow (Army), Dwarf Berserker (Army), Dwarf Lord (Army), Dwarf Lord (Army), Orin's Tutelage (Powerup)

Cost: 100g 100s

Hotkey: a

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Trading Post

ID: BPTP

Race: Dwarf

Combat: 10

HP: 1600

Seconds To Produce: 60

Upgrades stone income & allows resource trading

Build: Nothing

Research: Stonesense, Trade upgrade

Requires:

Produces: Magic Resonance (Powerup), Trade (Powerup)

Cost: 150g 150s

Hotkey: t

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Workshop

ID: BPWS

Race: Dwarf

Combat: 10

HP: 1500

Seconds To Produce: 45

Unlocks Axe Throwers, upgrades them & upgrades siege weapons

Build: Nothing

Research: Axe Thrower & Siege Weapon upgrades

Requires:

Produces: Siege Drills (Powerup), Marksman Training (Powerup), Rifling (Powerup), Flintlock (Powerup), Siegecraft (Powerup), POBL (Unknown)

Cost: 100g 100s

Hotkey: w

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Brewery

ID: BPBR

Race: Dwarf

Combat: 5

HP: 1650

Seconds To Produce: 45

Builds Brawlers / Researches morale & combat upgrades

Build: Dwarf Brawlers & King Khalid

Research: Dwarf Brawler upgrades, Morale upgrades & Dwarven Brew

Requires: Morale (II) (Powerup), Morale (III) (Powerup), Dwarven Brew (Powerup)

Produces: Brawler (Army), King Khalid (Army), Medical Wards (Powerup), Martial Force (Powerup), Finesse (I) (Powerup), Finesse (II) (Powerup), Morale (I) (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 12

View: 8

Resists: 8

-- advanced --

Used By:

College

ID: BPCL

Race: Dwarf

Combat: 10

HP: 1800

Seconds To Produce: 60

Builds Runelords & unlocks unit abilities

Build: Runelords

Research: Khazrimi Guard & Dwarf Lord abilities

Requires:

Produces: Runelord (Army), Demolition (Powerup), Last Stand (Powerup), Celestial Hatchling (Army), Celestial Hatchling (Army), Polytheistic Reverence (Powerup), Dragonguard of Drak-Dum (Powerup)

Cost: 100g 200m 100s

Hotkey: c

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By: