Orcs of Kor is a Orc faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2
Changes
Units
Kobold
ID: AOBX
Tier: 1
Race: Orc
Combat: 2
HP: 50
Mana: 0
Basic Orc builder with Poison
Traits: Can build (skill 9), Can mine (1 slot), Poison attacks (strength 6)
Speed: 8
Damage: 25700-4 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 25720
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 30g
Flags: Building 9, Poison (str. 6), Medium, Land, Infantry
Wolfrider
ID: AOCX
Tier: 2
Race: Orc
Combat: 4
HP: 200
Mana: 0
Basic Orc cavalry
Traits: Can be upgraded to have Diseased attacks (strength 6)
Speed: 18
Damage: 30800-22 Slashing
Attack: None
Resistance: 10
View: 13
Resists: 23170
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 120g
Flags: Large, Land, Cavalry
Fire Giant
ID: AOGX
Tier: 5
Race: Orc
Combat: 7
HP: 1000
Mana: 0
Elite Orc infantry that can convert buildings and causes Fear
Traits: Converts, Fear (strength 10, range 6)
Speed: 8
Damage: 33420-75 Fire
Attack: None
Resistance: 16
View: 15
Resists: 38530
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 235g 290m
Flags: Fear (str. 10 radius 0), Huge, Land, Infantry
Orc
ID: AOIX
Tier: 1
Race: Orc
Combat: 3
HP: 100
Mana: 0
Basic Orc infantry
Traits: None
Speed: 8
Damage: 30780-14 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 25730
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Medium, Land, Infantry
Ogre
ID: AOJX
Tier: 3
Race: Orc
Combat: 5
HP: 425
Mana: 0
Advanced Orc infantry that causes Fear
Traits: Fear (strength 5, range 5)
Speed: 8
Damage: 30850-35 Crushing
Attack: None
Resistance: 15
View: 11
Resists: 35950
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 95m
Flags: Fear (str. 5 radius 0), Large, Land, Infantry
Troll
ID: AOMX
Tier: 3
Race: Orc
Combat: 5
HP: 350
Mana: 0
Advanced Orc ranged unit
Traits: Can use small animals as ammo to deal extra damage, Double HP regen
Speed: 8
Damage: 25700-25 Crushing
Attack: None
Resistance: 13
View: 12
Resists: 12930
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 75g 75m
Flags: Large, Land, Missile
Goblin Shaman
ID: AONX
Tier: 4
Race: Orc
Combat: 5
HP: 120
Mana: 40
Advanced Orc missile unit
Traits: None
Speed: 10
Damage: 25700-25 Ice
Attack: None
Resistance: 17
View: 16
Resists: 30820
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g 80m
Flags: Small, Land, Missile
Kobold Sniper
ID: AOOX
Tier: 2
Race: Orc
Combat: 4
HP: 65
Mana: 0
Basic Orc missile unit
Traits: Can be upgraded to inflict Disease (Strength 1/2 Damage)
Speed: 6
Damage: 25700-17 Piercing
Attack: None
Resistance: 10
View: 12
Resists: 25720
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 3 scenarios Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 70g
Flags: Medium, Land, Missile
Goblin
ID: AOSX
Tier: 1
Race: Orc
Combat: 2
HP: 40
Mana: 0
Basic Orc infantry that spreads Disease
Traits: Diseased attacks (strength 6), Counts as 0.5 towards army limit
Speed: 11
Damage: 25700-5 Crushing
Attack: None
Resistance: 6
View: 13
Resists: 18040
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Disease (str. 6), Small, Land, Infantry
Goblin Chief
ID: AOKX
Tier: 3
Race: Orc
Combat: 4
HP: 120
Mana: 25
Basic Orc spearman that spreads Disease
Traits: Diseased attacks (strength 6)
Speed: 10
Damage: 30780-15 Crushing
Attack: None
Resistance: 10
View: 12
Resists: 25730
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 40g 25m
Flags: Disease (str. 6), Small, Land, Spearman
Gornak Elfeater
ID: ATOX
Tier: 5
Race: Orc
Combat: 8
HP: 4350
Mana: 0
Orc titan
Traits: Causes Terror (strength 10, range 10), Ignores armor, Turns victims into stone
Speed: 8
Damage: 44975-205 Ice
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Orog
ID: AOOR
Tier: 2
Race: Orc
Combat: 4
HP: 280
Mana: 0
Basic Orc infantry
Traits: None
Speed: 10
Damage: 28270-27 Slashing
Attack: None
Resistance: 12
View: 12
Resists: 18050
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Graww)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 140g
Flags: Large, Land, Infantry
Orc Giant
ID: AOGY
Tier: 5
Race: Orc
Combat: 16
HP: 260
Mana: 0
Elite Orc infantry that can convert buildings and causes Fear
Traits: Converts, Fear (strength 9, range 8)
Speed: 10
Damage: 33420-50 Crushing
Attack: None
Resistance: 15
View: 14
Resists: 25730
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 100m 150c
Flags: Fear (str. 9 radius 0), Huge, Land, Infantry
Buildings
Orchold
ID: BKO0
Race: Orc
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Kobolds
Research: Level 2 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup), Horde (II) (Powerup)
Orchold
ID: BKO1
Race: Orc
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Kobolds
Research: Level 3 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO2
Race: Orc
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Kobolds
Research: Level 4 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO3
Race: Orc
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Kobolds
Research: Level 5 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO4
Race: Orc
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Kobolds
Research: Unit mobbing bonuses
Requires:
Produces: Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Goblin Tower
ID: BAGT
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 50
Requires:
Produces: Goblin (Army), Battering Ram (Army), Goblin Chief (Army), Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Back in Line! (Powerup), Reckless Charge (Powerup), Pile-On! (Powerup), Crafty Improvisation (Powerup), Siege Drills (Powerup), Tracking (Powerup)
Battleyard
ID: BABY
Race: Orc
Combat: 10
HP: 1700
Seconds To Produce: 60
Produces infantry, archers & offers combat upgrades
Build: Orc Warriors, Ogres, Kobold Snipers, Fire Giants & Gornak Elfeater
Research: Training, Combat upgrades & Unit abilities
Requires:
Produces: Orc (Army), Kobold Sniper (Army), Orog (Army), Hill Giant (Army), Wraith (Army), Battlefield Medicine (Powerup), Necrophagous Cannibalism (Powerup), Wailing (Powerup), Giantlord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)
Manufactory
ID: BOWS
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 45
Allows armor/weapon advancement. Builds siege weapons
Build: Trebuchets, Firebombs, Hellbores & Flame Cannon
Research: Armor & Damage upgrades & Siege weapon abilities
Requires:
Produces: Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Firebomb (Army), Recoil Support (Powerup), Siege Drills (Powerup), Cloaking Field (Powerup)
Hovel
ID: BPOH
Race: Orc
Combat: 10
HP: 1500
Seconds To Produce: 60
Builds Trolls & critters
Build: Trolls & critters
Research: Unit abilities & combat upgrades
Requires:
Produces: Sheep (Army), Troll (Army), Goblin Ballistics (Powerup), Lingering Habitation (Powerup), Medicinal Subsistence (Powerup), Gorge (Powerup), Territorial Insight (Powerup), Territorial Insight (Powerup)
Beast Pit
ID: BABP
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces Wolfriders & upgrades them
Build: Wolfriders
Research: Wolfrider upgrades
Requires:
Produces: Wolfrider (Army), Slavehorde (Powerup), Wolfpack (I) (Powerup), Wolfpack (II) (Powerup), Wolfpack (III) (Powerup), Rabies (Powerup), Cow (Army)
Salvage Pit
ID: BSVP
Race: Orc
Combat: 10
HP: 1500
Seconds To Produce: 60
Upgrades armor/weapons & gives the ability to salvage resources. Max. 3 salvage pits can be built.
Build: Nothing
Research: Armor/Weapon upgrades
Requires:
Produces: Trade (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Marksman Training (Powerup), Cowards! (Powerup), Spiralling Stones (Powerup), No Pain! (Powerup), Demolition (Powerup), Thump (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Ornamental Brilliance (Powerup)
Shaman's Hut
ID: BASM
Race: Orc
Combat: 10
HP: 1600
Seconds To Produce: 60
Produces Goblin Shamans
Build: Goblin Shaman
Research: Shaman & Fire Giant upgrades
Requires:
Produces: Alchemist Fire (I) (Powerup), Hardiness (Powerup), Shaman (Powerup), Embodiment of Fire (Powerup), Gornak Elfeater (Army), Alchemist Fire (II) (Powerup)
Totem
ID: BWTP
Race: Orc
Combat: 10
HP: 1250
Seconds To Produce: 45
Requires:
Produces:
Cost: 100g 100m 100s
Hotkey:
Damage: 25700-50 UnknownMagic
Resistance: 12
View: 15
Resists: 25700
-- advanced --
Used By: None