Orcs of Kor is a Orc faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
Units
Kobold
ID: AOBX
Tier: 1
Race: Orc
Combat: 2
HP: 70
Mana: 0
Basic Orc builder
Abilities: Can build, Poison
Speed: 8
Damage: 3-7 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 25g
Flags: Building 9, Poison (str. 6), Medium, Land, Infantry
Wolfrider
ID: AOCX
Tier: 2
Race: Orc
Combat: 5
HP: 170
Mana: 0
Basic Orc cavalry
Abilities: Can be upgraded to have double armor & resitance vs. missiles & to transmit Disease, Excellent against missile units
Speed: 18
Damage: 17-25 Slashing
Attack: None
Resistance: 10
View: 9
Resists: 5
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: N
i-m-----
Alignment: Neutral
Cost: 165g
Flags: Large, Land, Cavalry
Fire Giant
ID: AOGX
Tier: 5
Race: Orc
Combat: 7
HP: 550
Mana: 0
Elite Orc infantry
Abilities: Converts, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings
Speed: 8
Damage: 40-60 Fire
Attack: None
Resistance: 16
View: 11
Resists: 3
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: Y
Advanced: Y
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Alignment: Neutral
Cost: 210g 290m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Orc
ID: AOIX
Tier: 1
Race: Orc
Combat: 3
HP: 100
Mana: 0
Basic Orc infantry
Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against spearmen
Speed: 8
Damage: 11-15 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 5
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
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Alignment: Neutral
Cost: 65g
Flags: Medium, Land, Infantry
Ogre
ID: AOJX
Tier: 3
Race: Orc
Combat: 5
HP: 325
Mana: 0
Advanced Orc infantry
Abilities: Causes Fear, Excellent against small & medium infantry
Speed: 8
Damage: 25-35 Crushing
Attack: None
Resistance: 15
View: 7
Resists: 3
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
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Alignment: Neutral
Cost: 115g 100m
Flags: Fear (str. 4 radius 0), Large, Land, Infantry
Troll
ID: AOMX
Tier: 3
Race: Orc
Combat: 5
HP: 240
Mana: 0
Advanced Orc ranged unit
Abilities: Can use Sheep, Penguins, Seals & Turtles as ammo, +40 damage vs. buildings
Speed: 8
Damage: 18-23 Crushing
Attack: None
Resistance: 13
View: 8
Resists: 5
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 115g 90m
Flags: Large, Land, Missile
Goblin Shaman
ID: AONX
Tier: 4
Race: Orc
Combat: 5
HP: 120
Mana: 40
Advanced Orc missile unit
Abilities: Casts Lightning, Light/Darkness & Berserker spells
Speed: 10
Damage: 16-22 Ice
Attack: None
Resistance: 17
View: 12
Resists: 2
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 55g 105m
Flags: Small, Land, Missile
Kobold Sniper
ID: AOOX
Tier: 2
Race: Orc
Combat: 4
HP: 55
Mana: 0
Basic Orc missile unit
Abilities: Can be upgraded to inflict Disease (Strength 1/2 Damage)
Speed: 6
Damage: 11-14 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 3 scenarios Orc (Orcs of Darkmyr)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 65g
Flags: Medium, Land, Missile
Goblin
ID: AOSX
Tier: 1
Race: Orc
Combat: 2
HP: 50
Mana: 0
Basic Orc infantry
Abilities: Disease, Counts as 0.5 towards army limit, Good against missiles
Speed: 11
Damage: 3-9 Crushing
Attack: None
Resistance: 8
View: 11
Resists: 5
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Disease (str. 4), Small, Land, Infantry
Goblin Chief
ID: AOKX
Tier: 3
Race: Orc
Combat: 4
HP: 120
Mana: 25
Basic Orc spearman
Abilities: Summon Goblins, Excellent against cavalry
Speed: 10
Damage: 12-18 Crushing
Attack: None
Resistance: 10
View: 10
Resists: 5
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g
Flags: Disease (str. 4), Small, Land, Spearman
Gornak Elfeater
ID: ATOX
Tier: 5
Race: Orc
Combat: 8
HP: 6500
Mana: 0
Orc titan
Abilities: Causes Terror, Ignores Armor, Turns its victims into stone
Speed: 8
Damage: 70-85 Ice
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Orog
ID: AOOR
Tier: 2
Race: Orc
Combat: 4
HP: 200
Mana: 0
Basic Orc infantry
Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against infantry
Speed: 10
Damage: 18-26 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 5
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Graww)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 50m
Flags: Large, Land, Infantry
Orc Giant
ID: AOGY
Tier: 5
Race: Orc
Combat: 16
HP: 260
Mana: 0
Orcish General
Abilities: Causes Fear, Hits multiple enemies with one strike, Converts buildings
Speed: 10
Damage: 15-50 Crushing
Attack: None
Resistance: 15
View: 14
Resists: 5
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 100m 150c
Flags: Fear (str. 9 radius 0), Huge, Land, Infantry
Buildings
Orchold
ID: BKO0
Race: Orc
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Kobolds
Research: Level 2 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup), Horde (II) (Powerup)
Orchold
ID: BKO1
Race: Orc
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Kobolds
Research: Level 3 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO2
Race: Orc
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Kobolds
Research: Level 4 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO3
Race: Orc
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Kobolds
Research: Level 5 Orchold & unit mobbing bonuses
Requires:
Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Orchold
ID: BKO4
Race: Orc
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Kobolds
Research: Unit mobbing bonuses
Requires:
Produces: Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)
Goblin Tower
ID: BAGT
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 60
Requires:
Produces: Goblin (Army), Battering Ram (Army), Goblin Chief (Army), Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Back in Line! (Powerup), Reckless Charge (Powerup), Pile-On! (Powerup), Crafty Improvisation (Powerup), Siege Drills (Powerup), Tracking (Powerup)
Battleyard
ID: BABY
Race: Orc
Combat: 10
HP: 1700
Seconds To Produce: 60
Produces infantry, archers & offers combat upgrades
Build: Orc Warriors, Ogres, Kobold Snipers, Fire Giants & Gornak Elfeater
Research: Training, Combat upgrades & Unit abilities
Requires:
Produces: Orc (Army), Kobold Sniper (Army), Orog (Army), Hill Giant (Army), Wraith (Army), Battlefield Medicine (Powerup), Necrophagous Cannibalism (Powerup), Wailing (Powerup), Giantlord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)
Manufactory
ID: BOWS
Race: Orc
Combat: 10
HP: 1650
Seconds To Produce: 45
Allows armor/weapon advancement. Builds siege weapons
Build: Trebuchets, Firebombs, Hellbores & Flame Cannon
Research: Armor & Damage upgrades & Siege weapon abilities
Requires:
Produces: Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Firebomb (Army), Recoil Support (Powerup), Siege Drills (Powerup), Cloaking Field (Powerup)
Hovel
ID: BPOH
Race: Orc
Combat: 10
HP: 1500
Seconds To Produce: 60
Builds Trolls & critters
Build: Trolls & critters
Research: Unit abilities & combat upgrades
Requires:
Produces: Sheep (Army), Troll (Army), Goblin Ballistics (Powerup), Lingering Habitation (Powerup), Medicinal Subsistence (Powerup), Gorge (Powerup), Territorial Insight (Powerup), Territorial Insight (Powerup)
Beast Pit
ID: BABP
Race: Orc
Combat: 5
HP: 1650
Seconds To Produce: 60
Produces Wolfriders & upgrades them
Build: Wolfriders
Research: Wolfrider upgrades
Requires:
Produces: Wolfrider (Army), Slavehorde (Powerup), Wolfpack (I) (Powerup), Wolfpack (II) (Powerup), Wolfpack (III) (Powerup), Rabies (Powerup), Cow (Army)
Salvage Pit
ID: BSVP
Race: Orc
Combat: 5
HP: 1500
Seconds To Produce: 60
Upgrades armor/weapons & gives the ability to salvage resources. Max. 3 salvage pits can be built.
Build: Nothing
Research: Armor/Weapon upgrades
Requires:
Produces: Trade (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Marksman Training (Powerup), Cowards! (Powerup), Spiralling Stones (Powerup), No Pain! (Powerup), Demolition (Powerup), Thump (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Ornamental Brilliance (Powerup)
Shaman's Hut
ID: BASM
Race: Orc
Combat: 10
HP: 1600
Seconds To Produce: 60
Produces Goblin Shamans
Build: Goblin Shaman
Research: Shaman & Fire Giant upgrades
Requires:
Produces: Alchemist Fire (I) (Powerup), Hardiness (Powerup), Shaman (Powerup), Embodiment of Fire (Powerup), Gornak Elfeater (Army), Alchemist Fire (II) (Powerup)
Totem
ID: BWTP
Race: Orc
Combat: 15
HP: 1250
Seconds To Produce: 45
Requires:
Produces:
Cost: 100g 100m 100s
Hotkey:
Damage: 30-50 Magic
Resistance: 12
View: 15
Resists: 20
-- advanced --
Used By: None