Orcs of Darkmyr is a Orc faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Kobold

ID: AOBX

Tier: 1

Race: Orc

Combat: 2

HP: 70

Mana: 0

Basic Orc builder

Abilities: Can build, Poison

Speed: 8

Damage: 3-7 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: k

-- advanced --

Movement Type: Walk

Used By: Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 25g

Flags: Building 9, Poison (str. 6), Medium, Land, Infantry

Wolfrider

ID: AOCX

Tier: 2

Race: Orc

Combat: 5

HP: 170

Mana: 0

Basic Orc cavalry

Abilities: Can be upgraded to have double armor & resitance vs. missiles & to transmit Disease, Excellent against missile units

Speed: 18

Damage: 17-25 Slashing

Attack: None

Resistance: 10

View: 9

Resists: 5

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)

General: N

Advanced: N

i-m-----

Alignment: Neutral

Cost: 165g

Flags: Large, Land, Cavalry

Orc

ID: AOIX

Tier: 1

Race: Orc

Combat: 3

HP: 100

Mana: 0

Basic Orc infantry

Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against spearmen

Speed: 8

Damage: 11-15 Slashing

Attack: None

Resistance: 10

View: 8

Resists: 5

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 65g

Flags: Medium, Land, Infantry

Ogre

ID: AOJX

Tier: 3

Race: Orc

Combat: 5

HP: 325

Mana: 0

Advanced Orc infantry

Abilities: Causes Fear, Excellent against small & medium infantry

Speed: 8

Damage: 25-35 Crushing

Attack: None

Resistance: 15

View: 7

Resists: 3

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 115g 100m

Flags: Fear (str. 4 radius 0), Large, Land, Infantry

Troll

ID: AOMX

Tier: 3

Race: Orc

Combat: 5

HP: 240

Mana: 0

Advanced Orc ranged unit

Abilities: Can use Sheep, Penguins, Seals & Turtles as ammo, +40 damage vs. buildings

Speed: 8

Damage: 18-23 Crushing

Attack: None

Resistance: 13

View: 8

Resists: 5

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 115g 90m

Flags: Large, Land, Missile

Goblin Shaman

ID: AONX

Tier: 4

Race: Orc

Combat: 5

HP: 120

Mana: 40

Advanced Orc missile unit

Abilities: Casts Lightning, Light/Darkness & Berserker spells

Speed: 10

Damage: 16-22 Ice

Attack: None

Resistance: 17

View: 12

Resists: 2

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 55g 105m

Flags: Small, Land, Missile

Kobold Sniper

ID: AOOX

Tier: 2

Race: Orc

Combat: 4

HP: 55

Mana: 0

Basic Orc missile unit

Abilities: Can be upgraded to inflict Disease (Strength 1/2 Damage)

Speed: 6

Damage: 11-14 Piercing

Attack: None

Resistance: 10

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 3 scenarios Orc (Orcs of Darkmyr)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 65g

Flags: Medium, Land, Missile

Goblin

ID: AOSX

Tier: 1

Race: Orc

Combat: 2

HP: 50

Mana: 0

Basic Orc infantry

Abilities: Disease, Counts as 0.5 towards army limit, Good against missiles

Speed: 11

Damage: 3-9 Crushing

Attack: None

Resistance: 8

View: 11

Resists: 5

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: N

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Alignment: Neutral

Cost: 40g

Flags: Disease (str. 4), Small, Land, Infantry

Goblin Chief

ID: AOKX

Tier: 3

Race: Orc

Combat: 4

HP: 120

Mana: 25

Basic Orc spearman

Abilities: Summon Goblins, Excellent against cavalry

Speed: 10

Damage: 12-18 Crushing

Attack: None

Resistance: 10

View: 10

Resists: 5

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 65g

Flags: Disease (str. 4), Small, Land, Spearman

Gornak Elfeater

ID: ATOX

Tier: 5

Race: Orc

Combat: 8

HP: 6500

Mana: 0

Orc titan

Abilities: Causes Terror, Ignores Armor, Turns its victims into stone

Speed: 8

Damage: 70-85 Ice

Attack: None

Resistance: 20

View: 18

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

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Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Orog

ID: AOOR

Tier: 2

Race: Orc

Combat: 4

HP: 200

Mana: 0

Basic Orc infantry

Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against infantry

Speed: 10

Damage: 18-26 Slashing

Attack: None

Resistance: 12

View: 8

Resists: 5

Hotkey: o

-- advanced --

Movement Type: Walk

Used By: 1 scenario Orc (Graww)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 100g 50m

Flags: Large, Land, Infantry

Orc Giant

ID: AOGY

Tier: 5

Race: Orc

Combat: 16

HP: 260

Mana: 0

Orcish General

Abilities: Causes Fear, Hits multiple enemies with one strike, Converts buildings

Speed: 10

Damage: 15-50 Crushing

Attack: None

Resistance: 15

View: 14

Resists: 5

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

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Alignment: Neutral

Cost: 100m 150c

Flags: Fear (str. 9 radius 0), Huge, Land, Infantry

Buildings

Orchold

ID: BKO0

Race: Orc

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Kobolds

Research: Level 2 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup), Horde (II) (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO1

Race: Orc

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Kobolds

Research: Level 3 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 100g 200m 100s

Hotkey: o

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO2

Race: Orc

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Kobolds

Research: Level 4 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 200g 400m 200s

Hotkey: o

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO3

Race: Orc

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Kobolds

Research: Level 5 Orchold & unit mobbing bonuses

Requires:

Produces: Orchold (Building), Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 300g 600m 300s

Hotkey: o

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By:

Orchold

ID: BKO4

Race: Orc

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Kobolds

Research: Unit mobbing bonuses

Requires:

Produces: Kobold (Army), Horde (I) (Powerup), Resurrect Hero (Powerup), Hordecall (Powerup), Go! (Powerup), Sparkly tricks (Powerup), Walk it Off (Powerup), Stick Together! (Powerup)

Cost: 400g 800m 400s

Hotkey: o

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By:

Goblin Tower

ID: BAGT

Race: Orc

Combat: 10

HP: 1650

Seconds To Produce: 60

Requires:

Produces: Goblin (Army), Battering Ram (Army), Goblin Chief (Army), Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Back in Line! (Powerup), Reckless Charge (Powerup), Pile-On! (Powerup), Crafty Improvisation (Powerup), Siege Drills (Powerup), Tracking (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 25-35 Piercing

Resistance: 10

View: 18

Resists: 8

-- advanced --

Used By:

Battleyard

ID: BABY

Race: Orc

Combat: 10

HP: 1700

Seconds To Produce: 60

Produces infantry, archers & offers combat upgrades

Build: Orc Warriors, Ogres, Kobold Snipers, Fire Giants & Gornak Elfeater

Research: Training, Combat upgrades & Unit abilities

Requires:

Produces: Orc (Army), Kobold Sniper (Army), Orog (Army), Hill Giant (Army), Wraith (Army), Battlefield Medicine (Powerup), Necrophagous Cannibalism (Powerup), Wailing (Powerup), Giantlord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)

Cost: 100g 100s

Hotkey: b

Damage: None

Resistance: 10

View: 15

Resists: 8

-- advanced --

Used By:

Manufactory

ID: BOWS

Race: Orc

Combat: 10

HP: 1650

Seconds To Produce: 45

Allows armor/weapon advancement. Builds siege weapons

Build: Trebuchets, Firebombs, Hellbores & Flame Cannon

Research: Armor & Damage upgrades & Siege weapon abilities

Requires:

Produces: Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Firebomb (Army), Recoil Support (Powerup), Siege Drills (Powerup), Cloaking Field (Powerup)

Cost: 100g 100s

Hotkey: k

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Hovel

ID: BPOH

Race: Orc

Combat: 10

HP: 1500

Seconds To Produce: 60

Builds Trolls & critters

Build: Trolls & critters

Research: Unit abilities & combat upgrades

Requires:

Produces: Sheep (Army), Troll (Army), Goblin Ballistics (Powerup), Lingering Habitation (Powerup), Medicinal Subsistence (Powerup), Gorge (Powerup)

Cost: 100g 100m 100s

Hotkey: h

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Beast Pit

ID: BABP

Race: Orc

Combat: 5

HP: 1650

Seconds To Produce: 60

Produces Wolfriders & upgrades them

Build: Wolfriders

Research: Wolfrider upgrades

Requires:

Produces: Wolfrider (Army), Slavehorde (Powerup), Wolfpack (I) (Powerup), Wolfpack (II) (Powerup), Wolfpack (III) (Powerup), Rabies (Powerup), Cow (Army)

Cost: 100m 100s

Hotkey: p

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Salvage Pit

ID: BSVP

Race: Orc

Combat: 5

HP: 1500

Seconds To Produce: 60

Upgrades armor/weapons & gives the ability to salvage resources. Max. 3 salvage pits can be built.

Build: Nothing

Research: Armor/Weapon upgrades

Requires:

Produces: Trade (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Marksman Training (Powerup), Cowards! (Powerup), Spiralling Stones (Powerup), No Pain! (Powerup), Demolition (Powerup), Thump (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 120g 120s

Hotkey: v

Damage: None

Resistance: 5

View: 12

Resists: 8

-- advanced --

Used By:

Shaman's Hut

ID: BASM

Race: Orc

Combat: 10

HP: 1600

Seconds To Produce: 60

Produces Goblin Shamans

Build: Goblin Shaman

Research: Shaman & Fire Giant upgrades

Requires:

Produces: Alchemist Fire (I) (Powerup), Hardiness (Powerup), Shaman (Powerup), Embodiment of Fire (Powerup), Gornak Elfeater (Army), Alchemist Fire (II) (Powerup)

Cost: 100g 200m 100s

Hotkey: s

Damage: None

Resistance: 11

View: 12

Resists: 8

-- advanced --

Used By:

Totem

ID: BWTP

Race: Orc

Combat: 15

HP: 1250

Seconds To Produce: 45

Requires:

Produces:

Cost: 100g 100m 100s

Hotkey:

Damage: 30-50 Magic

Resistance: 12

View: 15

Resists: 20

-- advanced --

Used By: None