Riders of Trarg is a Barbarian faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.2

Changes

Units

Thrall

ID: ABBX

Tier: 1

Race: Barbarian

Combat: 1

HP: 30

Mana: 0

Basic Primitive builder

Traits: Can build (skill 8), Can mine (1 slot), Counts as 0.5 towards army limit

Speed: 7

Damage: 25700-3 Crushing

Attack: None

Resistance: 8

View: 11

Resists: 25700

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

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Alignment: Neutral

Cost: 15g

Flags: Building 8, Medium, Land, Infantry

Rider

ID: ABCX

Tier: 2

Race: Barbarian

Combat: 5

HP: 180

Mana: 0

Basic Barbarian cavalry

Traits: None

Speed: 22

Damage: 25700-15 Piercing

Attack: None

Resistance: 14

View: 12

Resists: 25700

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: N

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Alignment: Neutral

Cost: 85g

Flags: Large, Land, Cavalry

War Dog

ID: ABDX

Tier: 1

Race: Misc

Combat: 3

HP: 80

Mana: 0

Basic Barbarian melee unit

Traits: Fast attack speed (+50%)

Speed: 13

Damage: 25700-10 Slashing

Attack: None

Resistance: 10

View: 15

Resists: 25700

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

--------

Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Cavalry

Warlord

ID: ABEX

Tier: 4

Race: Barbarian

Combat: 6

HP: 500

Mana: 0

Elite Barbarian cavalry

Traits: None

Speed: 20

Damage: 30830-40 Slashing

Attack: None

Resistance: 15

View: 10

Resists: 12930

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Hunters of Daros)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 125g 140m

Flags: Large, Land, Cavalry

Tribesman

ID: ABIX

Tier: 2

Race: Barbarian

Combat: 3

HP: 80

Mana: 0

Basic Barbarian ranged unit

Traits: Spears 'carry through' to hit multiple targets

Speed: 9

Damage: 25700-10 Piercing

Attack: None

Resistance: 12

View: 13

Resists: 25700

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley)

General: N

Advanced: N

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Alignment: Neutral

Cost: 50g

Flags: Medium, Land, Missile

Reaver

ID: ABGX

Tier: 2

Race: Barbarian

Combat: 5

HP: 250

Mana: 0

Advanced Barbarian spearman

Traits: Excellent against cavalry & large & huge units

Speed: 9

Damage: 25700-35 Slashing

Attack: None

Resistance: 15

View: 13

Resists: 25700

Hotkey: v

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr) Knight (Theiran Trollslayers)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 115g 110m

Flags: Medium, Land, Spearman

Tempest

ID: ATBX

Tier: 5

Race: Barbarian

Combat: 8

HP: 3750

Mana: 0

Barbarian titan

Traits: Causes Terror (strength 10, range 10), Ignores armor

Speed: 17

Damage: 44975-195 Electric

Attack: None

Resistance: 20

View: 20

Resists: 0,0,0,0,0,0,25

Hotkey: t

-- advanced --

Movement Type: Stomp

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 500g 1500m 500s 500c

Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,

Hill Giant

ID: ABGG

Tier: 5

Race: Barbarian

Combat: 6

HP: 800

Mana: 0

Elite Barbarian ranged unit that can convert buildings and causes Fear

Traits: Converts, Fear (strength 10, range 6), Slow attack speed (-25%)

Speed: 8

Damage: 28210-70 Crushing

Attack: None

Resistance: 16

View: 15

Resists: 28290

Hotkey: r

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth) Orc (Orcs of Darkmyr)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 200g 245m

Flags: Fear (str. 10 radius 0), Huge, Land, Missile

Witch Doctor

ID: ABMX

Tier: 3

Race: Barbarian

Combat: 4

HP: 120

Mana: 32

Advanced Barbarian missile unit

Traits: None

Speed: 9

Damage: 25700-21 Magic

Attack: None

Resistance: 17

View: 13

Resists: 30820

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr)

General: N

Advanced: Y

--------

Alignment: Neutral

Cost: 70g 65m

Flags: Medium, Land, Missile

Storm Giant

ID: ABSG

Tier: 5

Race: Barbarian

Combat: 6

HP: 800

Mana: 0

Elite Barbarian ranged unit that can convert buildings and causes Fear

Traits: Converts, Fear (strength 10, range 6), Slow attack speed (-25%)

Speed: 9

Damage: 28210-67 Electric

Attack: None

Resistance: 16

View: 15

Resists: 30840

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Empire (New Lysean Empire)

General: Y

Advanced: Y

--------

Alignment: Neutral

Cost: 200g 245m

Flags: Fear (str. 10 radius 0), Huge, Land, Missile

Buildings

Fortress

ID: BKB0

Race: Barbarian

Combat: 10

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Thralls

Research: Level 2 Fortress, Environment adaption

Requires:

Produces: Peasant (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Seawatch Initiative (Powerup), Bloodlust (Powerup), Holy Bastion (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB1

Race: Barbarian

Combat: 10

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Thralls

Research: Level 3 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 100g 200m 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB2

Race: Barbarian

Combat: 10

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Thralls

Research: Level 4 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 200g 400m 200s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB3

Race: Barbarian

Combat: 10

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Thralls

Research: Level 5 Fortress, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 300g 600m 300s

Hotkey: f

Damage: None

Resistance: 15

View: 15

Resists: 20580

-- advanced --

Used By:

Fortress

ID: BKB4

Race: Barbarian

Combat: 10

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Thralls

Research: Training, Environment adaption

Requires:

Produces: Thrall (Army), Resurrect Hero (Powerup), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)

Cost: 400g 800m 400s

Hotkey: f

Damage: None

Resistance: 18

View: 18

Resists: 20580

-- advanced --

Used By:

Scout Tower

ID: BPST

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup)

Cost: 140g 140s

Hotkey:

Damage: 30840-40 UnknownPiercing

Resistance: 10

View: 18

Resists: 20580

-- advanced --

Used By:

Camp

ID: BACA

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 60

Produces War Dogs, Tribesmen, Reavers, Battering Rams & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces: War Dog (Army), Imperial Archer (Army), Imperial Pikeman (Army), Battering Ram (Army), Prowling (Powerup), Augmented Reflexes (Powerup), Unyielding Strike (Powerup)

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 20580

-- advanced --

Used By:

Mill

ID: BPMI

Race: Barbarian

Combat: 10

HP: 1600

Seconds To Produce: 60

Provides trade and allows sacrificing Thralls to work for extra income

Build: Nothing

Research: Trade upgrade

Requires:

Produces: Trade (Powerup)

Cost: 150g 150s

Hotkey: m

Damage: None

Resistance: 10

View: 12

Resists: 25680

-- advanced --

Used By: None

Corral

ID: BPCO

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces Riders, Warlords & upgrades Riders, Warlords & Pegasi

Build: Rider & Warlord

Research: Rider, Warlord & Pegasus upgrades

Requires:

Produces: Rider (Army), Warlord (Army), Tribal Netting (Powerup), Horse Lord (Powerup), Horsemaster (Powerup), Ransacking (Powerup), Trampling (Powerup), Ride the Wind (Powerup), Mounted Javelineers (Powerup), Mounted Javelineers (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 10

View: 12

Resists: 20580

-- advanced --

Used By:

Altar of Tempest

ID: BPAT

Race: Barbarian

Combat: 10

HP: 1750

Seconds To Produce: 60

Produces Witch Doctors, Hill Giants & Tempest

Build: Witch Doctors, Hill Giants & Tempest

Research: Conversion resilience & Shaman upgrades

Requires:

Produces: Druid (Army), Rune of Arbos (Powerup), Traditionalism (Powerup), Shaman (Powerup), Tempest (Army)

Cost: 100g 100m 100s

Hotkey: a

Damage: None

Resistance: 12

View: 12

Resists: 25680

-- advanced --

Used By:

Kiln

ID: BBK0

Race: Barbarian

Combat: 10

HP: 1500

Seconds To Produce: 45

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Tracking (Powerup), Training 2 (Powerup)

Produces: Kiln2 (Building), Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Armorer (I) (Powerup), Magical Tattoos (Powerup), Weaponsmith (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Armorer (II) (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 25680

-- advanced --

Used By:

Kiln2

ID: BBK1

Race: Barbarian

Combat: 10

HP: 1700

Seconds To Produce: 30

Allows combat/damage/HP/range advancement

Build: Nothing

Research: Combat, damage, HP & range upgrades

Requires: Training 2 (Powerup)

Produces: Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Armorer (I) (Powerup), Magical Tattoos (Powerup), Weaponsmith (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Tracking (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)

Cost: 50g 50s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 25680

-- advanced --

Used By:

Chieftain's Hut

ID: BPHU

Race: Barbarian

Combat: 10

HP: 1800

Seconds To Produce: 45

Researches Steppe Lord & Berserker

Build: Nothing

Research: Advanced unit upgrades & Berserker ability

Requires:

Produces: Legendary Trial (Powerup), Steppe Lord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 20580

-- advanced --

Used By:

Seawatch Keep

ID: BPSW

Race: Barbarian

Combat: 10

HP: 3000

Seconds To Produce: 120

Cliffside fortress which fires ballista projectiles

Build: None

Research: None

Requires:

Produces:

Cost: 300g 600m 300s

Hotkey: s

Damage: 30840-40 UnknownPiercing

Resistance: 20

View: 15

Resists: 20580

-- advanced --

Used By:

Linden Camp

ID: BACL

Race: Barbarian

Combat: 10

HP: 1650

Seconds To Produce: 45

Produces all types of infantry & their upgrades

Build: War Dog, Tribesmen, Reavers, Battering Rams & all Treants

Research: War Dog, Tribesmen & Reaver abilities

Requires:

Produces:

Cost: 100g 100s

Hotkey: c

Damage: None

Resistance: 10

View: 15

Resists: 20580

-- advanced --

Used By: