Riders of Trarg is a Barbarian faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2
Changes
Units
Thrall
ID: ABBX
Tier: 1
Race: Barbarian
Combat: 1
HP: 30
Mana: 0
Basic Primitive builder
Traits: Can build (skill 8), Can mine (1 slot), Counts as 0.5 towards army limit
Speed: 7
Damage: 25700-3 Crushing
Attack: None
Resistance: 8
View: 11
Resists: 25700
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 15g
Flags: Building 8, Medium, Land, Infantry
Rider
ID: ABCX
Tier: 2
Race: Barbarian
Combat: 5
HP: 180
Mana: 0
Basic Barbarian cavalry
Traits: None
Speed: 22
Damage: 25700-15 Piercing
Attack: None
Resistance: 14
View: 12
Resists: 25700
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Barbarian (Hunters of Daros)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 85g
Flags: Large, Land, Cavalry
War Dog
ID: ABDX
Tier: 1
Race: Misc
Combat: 3
HP: 80
Mana: 0
Basic Barbarian melee unit
Traits: Fast attack speed (+50%)
Speed: 13
Damage: 25700-10 Slashing
Attack: None
Resistance: 10
View: 15
Resists: 25700
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Cavalry
Warlord
ID: ABEX
Tier: 4
Race: Barbarian
Combat: 6
HP: 500
Mana: 0
Elite Barbarian cavalry
Traits: None
Speed: 20
Damage: 30830-40 Slashing
Attack: None
Resistance: 15
View: 10
Resists: 12930
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Hunters of Daros)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 125g 140m
Flags: Large, Land, Cavalry
Tribesman
ID: ABIX
Tier: 2
Race: Barbarian
Combat: 3
HP: 80
Mana: 0
Basic Barbarian ranged unit
Traits: Spears 'carry through' to hit multiple targets
Speed: 9
Damage: 25700-10 Piercing
Attack: None
Resistance: 12
View: 13
Resists: 25700
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Reaver
ID: ABGX
Tier: 2
Race: Barbarian
Combat: 5
HP: 250
Mana: 0
Advanced Barbarian spearman
Traits: Excellent against cavalry & large & huge units
Speed: 9
Damage: 25700-35 Slashing
Attack: None
Resistance: 15
View: 13
Resists: 25700
Hotkey: v
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr) Knight (Theiran Trollslayers)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 110m
Flags: Medium, Land, Spearman
Tempest
ID: ATBX
Tier: 5
Race: Barbarian
Combat: 8
HP: 3750
Mana: 0
Barbarian titan
Traits: Causes Terror (strength 10, range 10), Ignores armor
Speed: 17
Damage: 44975-195 Electric
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Hill Giant
ID: ABGG
Tier: 5
Race: Barbarian
Combat: 6
HP: 800
Mana: 0
Elite Barbarian ranged unit that can convert buildings and causes Fear
Traits: Converts, Fear (strength 10, range 6), Slow attack speed (-25%)
Speed: 8
Damage: 28210-70 Crushing
Attack: None
Resistance: 16
View: 15
Resists: 28290
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth) Orc (Orcs of Darkmyr)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 200g 245m
Flags: Fear (str. 10 radius 0), Huge, Land, Missile
Witch Doctor
ID: ABMX
Tier: 3
Race: Barbarian
Combat: 4
HP: 120
Mana: 32
Advanced Barbarian missile unit
Traits: None
Speed: 9
Damage: 25700-21 Magic
Attack: None
Resistance: 17
View: 13
Resists: 30820
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 70g 65m
Flags: Medium, Land, Missile
Storm Giant
ID: ABSG
Tier: 5
Race: Barbarian
Combat: 6
HP: 800
Mana: 0
Elite Barbarian ranged unit that can convert buildings and causes Fear
Traits: Converts, Fear (strength 10, range 6), Slow attack speed (-25%)
Speed: 9
Damage: 28210-67 Electric
Attack: None
Resistance: 16
View: 15
Resists: 30840
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Empire (New Lysean Empire)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 200g 245m
Flags: Fear (str. 10 radius 0), Huge, Land, Missile
Buildings
Fortress
ID: BKB0
Race: Barbarian
Combat: 10
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Thralls
Research: Level 2 Fortress, Environment adaption
Requires:
Produces: Peasant (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Seawatch Initiative (Powerup), Bloodlust (Powerup), Holy Bastion (Powerup)
Fortress
ID: BKB1
Race: Barbarian
Combat: 10
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Thralls
Research: Level 3 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB2
Race: Barbarian
Combat: 10
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Thralls
Research: Level 4 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB3
Race: Barbarian
Combat: 10
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Thralls
Research: Level 5 Fortress, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Fortress (Building), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Fortress
ID: BKB4
Race: Barbarian
Combat: 10
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Thralls
Research: Training, Environment adaption
Requires:
Produces: Thrall (Army), Resurrect Hero (Powerup), Nomadic Subsistance (Powerup), Acclimatization (Powerup), Elevated Foundations (Powerup), Momentum (Powerup), Bloodlust (Powerup)
Camp
ID: BACA
Race: Barbarian
Combat: 10
HP: 1650
Seconds To Produce: 60
Produces War Dogs, Tribesmen, Reavers, Battering Rams & their upgrades
Build: War Dog, Tribesmen, Reavers, Battering Rams
Research: War Dog, Tribesmen & Reaver abilities
Requires:
Produces: War Dog (Army), Imperial Archer (Army), Imperial Pikeman (Army), Battering Ram (Army), Prowling (Powerup), Augmented Reflexes (Powerup), Unyielding Strike (Powerup)
Mill
ID: BPMI
Race: Barbarian
Combat: 10
HP: 1600
Seconds To Produce: 60
Provides trade and allows sacrificing Thralls to work for extra income
Build: Nothing
Research: Trade upgrade
Requires:
Produces: Trade (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 10
View: 12
Resists: 25680
-- advanced --
Used By: None
Corral
ID: BPCO
Race: Barbarian
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces Riders, Warlords & upgrades Riders, Warlords & Pegasi
Build: Rider & Warlord
Research: Rider, Warlord & Pegasus upgrades
Requires:
Produces: Rider (Army), Warlord (Army), Tribal Netting (Powerup), Horse Lord (Powerup), Horsemaster (Powerup), Ransacking (Powerup), Trampling (Powerup), Ride the Wind (Powerup), Mounted Javelineers (Powerup), Mounted Javelineers (Powerup)
Altar of Tempest
ID: BPAT
Race: Barbarian
Combat: 10
HP: 1750
Seconds To Produce: 60
Produces Witch Doctors, Hill Giants & Tempest
Build: Witch Doctors, Hill Giants & Tempest
Research: Conversion resilience & Shaman upgrades
Requires:
Produces: Druid (Army), Rune of Arbos (Powerup), Traditionalism (Powerup), Shaman (Powerup), Tempest (Army)
Kiln
ID: BBK0
Race: Barbarian
Combat: 10
HP: 1500
Seconds To Produce: 45
Allows combat/damage/HP/range advancement
Build: Nothing
Research: Combat, damage, HP & range upgrades
Requires: Tracking (Powerup), Training 2 (Powerup)
Produces: Kiln2 (Building), Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Armorer (I) (Powerup), Magical Tattoos (Powerup), Weaponsmith (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Armorer (II) (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)
Kiln2
ID: BBK1
Race: Barbarian
Combat: 10
HP: 1700
Seconds To Produce: 30
Allows combat/damage/HP/range advancement
Build: Nothing
Research: Combat, damage, HP & range upgrades
Requires: Training 2 (Powerup)
Produces: Herbalism (Powerup), Training (Powerup), Architectural Plans (Powerup), Armorer (I) (Powerup), Magical Tattoos (Powerup), Weaponsmith (I) (Powerup), Hunting (Powerup), Spear of Ank (Powerup), Tracking (Powerup), Armorer (II) (Powerup), Weaponsmith (II) (Powerup)
Chieftain's Hut
ID: BPHU
Race: Barbarian
Combat: 10
HP: 1800
Seconds To Produce: 45
Researches Steppe Lord & Berserker
Build: Nothing
Research: Advanced unit upgrades & Berserker ability
Requires:
Produces: Legendary Trial (Powerup), Steppe Lord (Powerup), Morale (I) (Powerup), Morale (II) (Powerup)
Seawatch Keep
Linden Camp
ID: BACL
Race: Barbarian
Combat: 10
HP: 1650
Seconds To Produce: 45
Produces all types of infantry & their upgrades
Build: War Dog, Tribesmen, Reavers, Battering Rams & all Treants
Research: War Dog, Tribesmen & Reaver abilities
Requires:
Produces: