Forest of Silvermyr is a Wood Elf faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Wisp

ID: AEBX

Tier: 1

Race: Fey

Combat: 1

HP: 30

Mana: 0

Basic Fey missile builder

Abilities: Can build but can't be placed in a mine

Speed: 10

Damage: 3-5 Magic

Attack: None

Resistance: 10

View: 8

Resists: 4

Hotkey: w

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: N

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Alignment: Good

Cost: 25g

Flags: Building 11, Small, Extra-Planar, Float, Missile

Forestguard

ID: AWIX

Tier: 1

Race: Wood Elf

Combat: 4

HP: 70

Mana: 0

Basic Wood Elf spearman

Abilities: Excellent against cavalry

Speed: 11

Damage: 9-13 Piercing

Attack: None

Resistance: 10

View: 10

Resists: 2

Hotkey: f

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: N

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Alignment: Good

Cost: 55g

Flags: Medium, Land, Spearman

Gladewarden

ID: AWMX

Tier: 2

Race: Wood Elf

Combat: 4

HP: 40

Mana: 0

Basic Wood Elf missile unit

Abilities: None

Speed: 11

Damage: 7-11 Piercing

Attack: None

Resistance: 10

View: 10

Resists: 0,0,0,0,0,0,25

Hotkey: g

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: N

is------

Alignment: Good

Cost: 60g

Flags: Medium, Land, Missile

Woodrider

ID: AWCX

Tier: 2

Race: Wood Elf

Combat: 5

HP: 140

Mana: 0

Basic Wood Elf cavalry

Abilities: Excellent against missile units

Speed: 22

Damage: 15-21 Slashing

Attack: None

Resistance: 12

View: 9

Resists: 5

Hotkey: w

-- advanced --

Movement Type: Walk

Used By: 1 scenario Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 145g

Flags: Large, Land, Cavalry

Elven Hunter

ID: AEEX

Tier: 2

Race: Wood Elf

Combat: 5

HP: 110

Mana: 0

Wood Elf cavalry missile unit

Abilities: Call Eagles

Speed: 20

Damage: 10-15 Piercing

Attack: None

Resistance: 12

View: 9

Resists: 0,0,0,0,0,0,25

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Light Elves of Twilight Woods)

General: N

Advanced: Y

--------

Alignment: Good

Cost: 90g 45m

Flags: Large, Land, Cavalry

Phoenix

ID: AAPH

Tier: 2

Race: Monster

Combat: 2

HP: 40

Mana: 0

Basic flying missile unit

Abilities: None

Speed: 16

Damage: 6-10 Fire

Attack: None

Resistance: 12

View: 10

Resists: 3

Hotkey: f

-- advanced --

Movement Type: Stomp

Used By: Barbarian (Alfheim, the Lost Valley) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: N

--------

Alignment: Good

Cost: 60g

Flags: Small, Flying, Missile

Druid

ID: AWNX

Tier: 3

Race: Wood Elf

Combat: 6

HP: 105

Mana: 40

Advanced Wood Elf missile unit

Abilities: Casts Call Lightning

Speed: 11

Damage: 23-28 Electric

Attack: None

Resistance: 15

View: 11

Resists: 2

Hotkey: d

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)

General: N

Advanced: Y

is------

Alignment: Good

Cost: 110g 90m

Flags: Medium, Land, Missile

Soul Warden

ID: APCL

Tier: 3

Race: Wood Elf

Combat: 8

HP: 200

Mana: 40

Advanced Wood Elf missile unit

Abilities: Casts...

Speed: 11

Damage: 42-52 Electric

Attack: None

Resistance: 17

View: 11

Resists: 3

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: Wood Elf (Sylvan Elves of Solhaven)

General: Y

Advanced: Y

is------

Alignment: Good

Cost: 175g 240m

Flags: Medium, Land, Missile

Treant

ID: AWJX

Tier: 3

Race: Wood Elf

Combat: 6

HP: 400

Mana: 15

Advanced Wood Elf infantry

Abilities: Casts Entangle, Causes Fear, Excellent against small & medium infantry, +40 damage vs. buildings

Speed: 6

Damage: 26-34 Crushing

Attack: None

Resistance: 12

View: 12

Resists: 0

Hotkey: t

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth)

General: N

Advanced: Y

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Alignment: Good

Cost: 140g 95m

Flags: Building 15, Fear (str. 4 radius 0), Large, Land, Infantry

Ancient Treant

ID: AWKX

Tier: 5

Race: Wood Elf

Combat: 8

HP: 650

Mana: 44

Elite Wood Elf infantry

Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings

Speed: 6

Damage: 40-60 Crushing

Attack: None

Resistance: 15

View: 13

Resists: 0

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Barbarian (Lindenloth)

General: Y

Advanced: Y

--------

Alignment: Good

Cost: 215g 290m

Flags: Fear (str. 8 radius 0), Huge, Land, Infantry

Gardenkeeper

ID: AWK2

Tier: 5

Race: Wood Elf

Combat: 8

HP: 600

Mana: 44

Elite Undead infantry

Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings

Speed: 8

Damage: 36-56 Crushing

Attack: None

Resistance: 15

View: 12

Resists: 0

Hotkey: a

-- advanced --

Movement Type: Walk

Used By: Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)

General: Y

Advanced: Y

--------

Alignment: Good

Cost: 185g 245m

Flags: Fear (str. 8 radius 0), Huge, Land, Infantry

Dryad

ID: AWGX

Tier: 4

Race: Wood Elf

Combat: 7

HP: 120

Mana: 40

Advanced Wood Elf missile unit

Abilities: Emits Awe, Casts Seduction

Speed: 16

Damage: 26-32 Magic

Attack: None

Resistance: 17

View: 11

Resists: 4

Hotkey: y

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

is------

Alignment: Good

Cost: 175g 220m

Flags: Awe (str. 8 radius 0), Medium, Land, Missile

Ironbark

ID: ATWX

Tier: 5

Race: Wood Elf

Combat: 8

HP: 9000

Mana: 0

Wood Elf titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 8

Damage: 110-130 Crushing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

--------

Alignment: Good

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Ancient Wisp

ID: AWAX

Tier: 2

Race: Fey

Combat: 3

HP: 90

Mana: 0

Advanced Fey missile builder that generates 0.5 crystal per second

Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second

Speed: 8

Damage: 9-13 Magic

Attack: None

Resistance: 12

View: 8

Resists: 4

Hotkey:

-- advanced --

Movement Type: Flap

Used By: None

General: N

Advanced: Y

is------

Alignment: Good

Cost: 135g 65m

Flags: Building 12, Medium, Extra-Planar, Float, Missile

Buildings

Haven

ID: BKW0

Race: Wood Elf

Combat: 14

HP: 2000

Seconds To Produce: 45

Produces worker units & retinue

Build: Oakmen

Research: Haven Level 2, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 12

View: 12

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW1

Race: Wood Elf

Combat: 14

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Oakmen

Research: Haven Level 3, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 100g 200m 100s

Hotkey: h

Damage: None

Resistance: 12

View: 15

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW2

Race: Wood Elf

Combat: 14

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Oakmen

Research: Haven Level 4, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 200g 400m 200s

Hotkey: h

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW3

Race: Wood Elf

Combat: 14

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Oakmen

Research: Haven Level 5, Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 300g 600m 300s

Hotkey: h

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Haven

ID: BKW4

Race: Wood Elf

Combat: 14

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Oakmen

Research: Cover zones, Cover bonuses & Offensive traits

Requires:

Produces: Oakman (Army), Resurrect Hero (Powerup), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)

Cost: 400g 800m 400s

Hotkey: h

Damage: None

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Healing Orb

ID: BPHO

Race: Wood Elf

Combat: 10

HP: 1500

Seconds To Produce: 60

Allows healing spells & regeneration upgrades

Build: Nothing

Research: Hit Point Regeneration, Curing & Healing upgrades

Requires:

Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Balm (Powerup), Purification Rites (Powerup)

Cost: 100g 100s

Hotkey: o

Damage: None

Resistance: 8

View: 12

Resists: 12

-- advanced --

Used By:

Forest Tower

ID: BPFT

Race: Wood Elf

Combat: 10

HP: 1650

Seconds To Produce: 45

Requires:

Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)

Cost: 150g 150s

Hotkey:

Damage: 20-40 Piercing

Resistance: 12

View: 18

Resists: 8

-- advanced --

Used By: None

Tree of Life

ID: BATL

Race: Wood Elf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds most infantry & cavalry units

Build: Forestguard, Woodriders, Treants & Ancient Treants

Research: Unit abilities

Requires:

Produces: Forestguard (Army), Woodrider (Army), Treant (Army), Soul Warden (Army), Rune of Cielos (Powerup), Rune of Animos (Powerup), Rune of Arbos (Powerup)

Cost: 100g 100s

Hotkey: t

Damage: None

Resistance: 12

View: 5

Resists: 8

-- advanced --

Used By:

Rangers' Guild

ID: BPRG

Race: Wood Elf

Combat: 14

HP: 1600

Seconds To Produce: 60

Builds Gladewardens, Hunters & allows missile upgrades

Build: Gladewardens & Hunters

Research: Missile upgrades

Requires:

Produces: Gladewarden (Army), Elven Hunter (Army), Mirror Root Arrows (Powerup), Bowyer (Powerup), Hunters Instinct (Powerup), Bowmaster (Powerup)

Cost: 100g 100s

Hotkey: r

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Hostel

ID: BPHS

Race: Wood Elf

Combat: 7

HP: 1650

Seconds To Produce: 60

Provides damage/armor upgrades & trading

Build: Nothing

Research: Morale, Trade & Weapon/Armor upgrades

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Trade (Powerup)

Cost: 150g 150s

Hotkey: l

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Magic Well

ID: BPMW

Race: Wood Elf

Combat: 10

HP: 1800

Seconds To Produce: 45

Allows Spell Research

Build: Nothing

Research: Offensive upgrades

Requires:

Produces: Arcane Finesse (Powerup), Voice of Lurinth (Powerup), Burgeoning Refuge (Powerup)

Cost: 100g 200m 100s

Hotkey: m

Damage: None

Resistance: 8

View: 15

Resists: 16

-- advanced --

Used By:

Arboreal Henge

ID: BPWH

Race: Wood Elf

Combat: 10

HP: 1750

Seconds To Produce: 60

Builds Druids, Dryads & improves Treants

Build: Druids, Dryads & Ironbark

Research: Treant upgrades & Wizard abilities

Requires:

Produces: Druid (Army), Dryad (Army), Galvanizing Light (Powerup), Shielding Bough (Powerup), Barkskin (Powerup), Mighty Oaks (Powerup), Thorns (Powerup), Ironbark (Army)

Cost: 100g 100m 100s

Hotkey: a

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Thorn Sentinel

ID: BWTS

Race: Wood Elf

Combat: 12

HP: 1250

Seconds To Produce: 15

Requires:

Produces:

Cost: 100g 100s

Hotkey:

Damage: 20-30 Piercing

Resistance: 12

View: 14

Resists: 13

-- advanced --

Used By: None

Ceremonial Grounds

ID: BCGR

Race: Wood Elf

Combat: 0

HP: 1650

Seconds To Produce: 45

Provides damage/armor/morale upgrades

Research: Morale, Trade & Weapon/Armor upgrades

Note: Generates 0.72 crystal a second

Requires:

Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Magical Tattoos (Powerup), Magical Tattoos (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Requisitioning (Powerup)

Cost: 150g 150s

Hotkey: l

Damage: None

Resistance: 0

View: 8

Resists: 0

-- advanced --

Used By: