Forest of Silvermyr is a Wood Elf faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
Units
Wisp
ID: AEBX
Tier: 1
Race: Fey
Combat: 1
HP: 30
Mana: 0
Basic Fey missile builder
Abilities: Can build but can't be placed in a mine
Speed: 10
Damage: 3-5 Magic
Attack: None
Resistance: 10
View: 8
Resists: 4
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 11, Small, Extra-Planar, Float, Missile
Forestguard
ID: AWIX
Tier: 1
Race: Wood Elf
Combat: 4
HP: 70
Mana: 0
Basic Wood Elf spearman
Abilities: Excellent against cavalry
Speed: 11
Damage: 9-13 Piercing
Attack: None
Resistance: 10
View: 10
Resists: 2
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Spearman
Gladewarden
ID: AWMX
Tier: 2
Race: Wood Elf
Combat: 4
HP: 40
Mana: 0
Basic Wood Elf missile unit
Abilities: None
Speed: 11
Damage: 7-11 Piercing
Attack: None
Resistance: 10
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: N
is------
Alignment: Good
Cost: 60g
Flags: Medium, Land, Missile
Woodrider
ID: AWCX
Tier: 2
Race: Wood Elf
Combat: 5
HP: 140
Mana: 0
Basic Wood Elf cavalry
Abilities: Excellent against missile units
Speed: 22
Damage: 15-21 Slashing
Attack: None
Resistance: 12
View: 9
Resists: 5
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 1 scenario Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 145g
Flags: Large, Land, Cavalry
Elven Hunter
ID: AEEX
Tier: 2
Race: Wood Elf
Combat: 5
HP: 110
Mana: 0
Wood Elf cavalry missile unit
Abilities: Call Eagles
Speed: 20
Damage: 10-15 Piercing
Attack: None
Resistance: 12
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 90g 45m
Flags: Large, Land, Cavalry
Phoenix
ID: AAPH
Tier: 2
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic flying missile unit
Abilities: None
Speed: 16
Damage: 6-10 Fire
Attack: None
Resistance: 12
View: 10
Resists: 3
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Alfheim, the Lost Valley) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Flying, Missile
Druid
ID: AWNX
Tier: 3
Race: Wood Elf
Combat: 6
HP: 105
Mana: 40
Advanced Wood Elf missile unit
Abilities: Casts Call Lightning
Speed: 11
Damage: 23-28 Electric
Attack: None
Resistance: 15
View: 11
Resists: 2
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
is------
Alignment: Good
Cost: 110g 90m
Flags: Medium, Land, Missile
Soul Warden
ID: APCL
Tier: 3
Race: Wood Elf
Combat: 8
HP: 200
Mana: 40
Advanced Wood Elf missile unit
Abilities: Casts...
Speed: 11
Damage: 42-52 Electric
Attack: None
Resistance: 17
View: 11
Resists: 3
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Sylvan Elves of Solhaven)
General: Y
Advanced: Y
is------
Alignment: Good
Cost: 175g 240m
Flags: Medium, Land, Missile
Treant
ID: AWJX
Tier: 3
Race: Wood Elf
Combat: 6
HP: 400
Mana: 15
Advanced Wood Elf infantry
Abilities: Casts Entangle, Causes Fear, Excellent against small & medium infantry, +40 damage vs. buildings
Speed: 6
Damage: 26-34 Crushing
Attack: None
Resistance: 12
View: 12
Resists: 0
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 140g 95m
Flags: Building 15, Fear (str. 4 radius 0), Large, Land, Infantry
Ancient Treant
ID: AWKX
Tier: 5
Race: Wood Elf
Combat: 8
HP: 650
Mana: 44
Elite Wood Elf infantry
Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings
Speed: 6
Damage: 40-60 Crushing
Attack: None
Resistance: 15
View: 13
Resists: 0
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 215g 290m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Gardenkeeper
ID: AWK2
Tier: 5
Race: Wood Elf
Combat: 8
HP: 600
Mana: 44
Elite Undead infantry
Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings
Speed: 8
Damage: 36-56 Crushing
Attack: None
Resistance: 15
View: 12
Resists: 0
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 185g 245m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Dryad
ID: AWGX
Tier: 4
Race: Wood Elf
Combat: 7
HP: 120
Mana: 40
Advanced Wood Elf missile unit
Abilities: Emits Awe, Casts Seduction
Speed: 16
Damage: 26-32 Magic
Attack: None
Resistance: 17
View: 11
Resists: 4
Hotkey: y
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
is------
Alignment: Good
Cost: 175g 220m
Flags: Awe (str. 8 radius 0), Medium, Land, Missile
Ironbark
ID: ATWX
Tier: 5
Race: Wood Elf
Combat: 8
HP: 9000
Mana: 0
Wood Elf titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 8
Damage: 110-130 Crushing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Ancient Wisp
ID: AWAX
Tier: 2
Race: Fey
Combat: 3
HP: 90
Mana: 0
Advanced Fey missile builder that generates 0.5 crystal per second
Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second
Speed: 8
Damage: 9-13 Magic
Attack: None
Resistance: 12
View: 8
Resists: 4
Hotkey:
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
is------
Alignment: Good
Cost: 135g 65m
Flags: Building 12, Medium, Extra-Planar, Float, Missile
Buildings
Haven
ID: BKW0
Race: Wood Elf
Combat: 14
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: Oakmen
Research: Haven Level 2, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 100g 100s
Hotkey: h
Damage: None
Resistance: 12
View: 12
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW1
Race: Wood Elf
Combat: 14
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Oakmen
Research: Haven Level 3, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 100g 200m 100s
Hotkey: h
Damage: None
Resistance: 12
View: 15
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW2
Race: Wood Elf
Combat: 14
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Oakmen
Research: Haven Level 4, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 200g 400m 200s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW3
Race: Wood Elf
Combat: 14
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Oakmen
Research: Haven Level 5, Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Haven (Building), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 300g 600m 300s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Haven
ID: BKW4
Race: Wood Elf
Combat: 14
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Oakmen
Research: Cover zones, Cover bonuses & Offensive traits
Requires:
Produces: Oakman (Army), Resurrect Hero (Powerup), Canopy Cover (Powerup), Overgrowth (Powerup), Reclamation (Powerup), Ambushing (Powerup), Natural Splendour (Powerup)
Cost: 400g 800m 400s
Hotkey: h
Damage: None
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Healing Orb
ID: BPHO
Race: Wood Elf
Combat: 10
HP: 1500
Seconds To Produce: 60
Allows healing spells & regeneration upgrades
Build: Nothing
Research: Hit Point Regeneration, Curing & Healing upgrades
Requires:
Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Balm (Powerup), Purification Rites (Powerup)
Forest Tower
ID: BPFT
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 45
Requires:
Produces: Eagle Eye (I) (Powerup), Eagle Eye (II) (Powerup), Eagle Eye (III) (Powerup), Steadfast Vigil (Powerup)
Cost: 150g 150s
Hotkey:
Damage: 20-40 Piercing
Resistance: 12
View: 18
Resists: 8
-- advanced --
Used By: None
Tree of Life
ID: BATL
Race: Wood Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds most infantry & cavalry units
Build: Forestguard, Woodriders, Treants & Ancient Treants
Research: Unit abilities
Requires:
Produces: Forestguard (Army), Woodrider (Army), Treant (Army), Soul Warden (Army), Rune of Cielos (Powerup), Rune of Animos (Powerup), Rune of Arbos (Powerup)
Rangers' Guild
ID: BPRG
Race: Wood Elf
Combat: 14
HP: 1600
Seconds To Produce: 60
Builds Gladewardens, Hunters & allows missile upgrades
Build: Gladewardens & Hunters
Research: Missile upgrades
Requires:
Produces: Gladewarden (Army), Elven Hunter (Army), Mirror Root Arrows (Powerup), Bowyer (Powerup), Hunters Instinct (Powerup), Bowmaster (Powerup)
Hostel
ID: BPHS
Race: Wood Elf
Combat: 7
HP: 1650
Seconds To Produce: 60
Provides damage/armor upgrades & trading
Build: Nothing
Research: Morale, Trade & Weapon/Armor upgrades
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Trade (Powerup)
Magic Well
ID: BPMW
Race: Wood Elf
Combat: 10
HP: 1800
Seconds To Produce: 45
Allows Spell Research
Build: Nothing
Research: Offensive upgrades
Requires:
Produces: Arcane Finesse (Powerup), Voice of Lurinth (Powerup), Burgeoning Refuge (Powerup)
Arboreal Henge
ID: BPWH
Race: Wood Elf
Combat: 10
HP: 1750
Seconds To Produce: 60
Builds Druids, Dryads & improves Treants
Build: Druids, Dryads & Ironbark
Research: Treant upgrades & Wizard abilities
Requires:
Produces: Druid (Army), Dryad (Army), Galvanizing Light (Powerup), Shielding Bough (Powerup), Barkskin (Powerup), Mighty Oaks (Powerup), Thorns (Powerup), Ironbark (Army)
Thorn Sentinel
ID: BWTS
Race: Wood Elf
Combat: 12
HP: 1250
Seconds To Produce: 15
Requires:
Produces:
Cost: 100g 100s
Hotkey:
Damage: 20-30 Piercing
Resistance: 12
View: 14
Resists: 13
-- advanced --
Used By: None
Ceremonial Grounds
ID: BCGR
Race: Wood Elf
Combat: 0
HP: 1650
Seconds To Produce: 45
Provides damage/armor/morale upgrades
Research: Morale, Trade & Weapon/Armor upgrades
Note: Generates 0.72 crystal a second
Requires:
Produces: Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup), Magical Tattoos (Powerup), Magical Tattoos (Powerup), Imbued Arms (Powerup), Verdant Aegis (Powerup), Primordial Armaments (Powerup), Requisitioning (Powerup)