Isle of Lunarion is a High Elf faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
Units
High Artisan
ID: AEB2
Tier: 1
Race: High Elf
Combat: 3
HP: 60
Mana: 0
Basic High Elf builder
Abilities: Can build, Counts as 2 men when placed in a mine
Speed: 10
Damage: 6-8 Magic
Attack: None
Resistance: 11
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Good
Cost: 35g
Flags: Building 11, Medium, Land, Missile
Dragon Knight
ID: AECX
Tier: 2
Race: High Elf
Combat: 5
HP: 150
Mana: 0
Advanced High Elf cavalry
Abilities: Immune to Fear, Terror, Despair & Frenzy, Excellent against missile units
Speed: 19
Damage: 21-27 Slashing
Attack: None
Resistance: 15
View: 6
Resists: 3
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: 1 scenario High Elf (The White Council)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 210g
Flags: Large, Land, Cavalry
Unicorn
ID: AEDX
Tier: 2
Race: Fey
Combat: 4
HP: 125
Mana: 42
Advanced Fey cavalry with healing spells
Abilities: Casts Heal Group & Cure spells, Emits Awe, Excellent against missile units
Speed: 20
Damage: 13-19 Piercing
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: u
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 245g
Flags: Awe (str. 7 radius 0), Large, Land, Cavalry
Moonguard
ID: AEGX
Tier: 5
Race: High Elf
Combat: 8
HP: 250
Mana: 0
Elite High Elf missile unit
Abilities: Converts, Casts Multitarget
Speed: 10
Damage: 33-40 Piercing
Attack: None
Resistance: 17
View: 8
Resists: 0
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: Y
Advanced: Y
is------
Alignment: Good
Cost: 195g 240m
Flags: Medium, Land, Missile
White Counsellor
ID: APGC
Tier: 5
Race: High Elf
Combat: 8
HP: 800
Mana: 75
Elite High Elf missile unit
Abilities: Converts, Casts...
Speed: 10
Damage: 65-85 Magic
Attack: None
Resistance: 20
View: 11
Resists: 4
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Medium, Land,
Iceguard
ID: AEIX
Tier: 1
Race: High Elf
Combat: 4
HP: 80
Mana: 0
Basic High Elf spearman
Abilities: Excellent against cavalry
Speed: 10
Damage: 10-14 Piercing
Attack: None
Resistance: 13
View: 9
Resists: 1
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Good
Cost: 65g
Flags: Medium, Land, Spearman
High Infantry
ID: AEI2
Tier: 1
Race: High Elf
Combat: 4
HP: 80
Mana: 0
Basic High Elf infantry
Abilities: Excellent against spearmen
Speed: 10
Damage: 10-14 Slashing
Attack: None
Resistance: 13
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Good
Cost: 65g
Flags: Medium, Land, Infantry
Longbow
ID: AEMX
Tier: 2
Race: High Elf
Combat: 4
HP: 50
Mana: 0
Basic High Elf missile unit
Abilities: None
Speed: 10
Damage: 8-12 Piercing
Attack: None
Resistance: 11
View: 9
Resists: 1
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
is------
Alignment: Good
Cost: 75g
Flags: Medium, Land, Missile
Mystic
ID: AENX
Tier: 4
Race: High Elf
Combat: 7
HP: 180
Mana: 45
Advanced High Elf missile unit
Abilities: Casts Ring of Ice & Resist Ice spells
Speed: 10
Damage: 35-45 Magic
Attack: None
Resistance: 17
View: 9
Resists: 1
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)
General: N
Advanced: Y
is------
Alignment: Good
Cost: 175g 215m
Flags: Medium, Land, Missile
Ice Maiden
ID: AEOX
Tier: 3
Race: High Elf
Combat: 6
HP: 100
Mana: 30
Advanced High Elf missile unit
Abilities: Casts Hand of Ice & Freeze spells
Speed: 10
Damage: 15-21 Ice
Attack: None
Resistance: 16
View: 9
Resists: 1
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)
General: N
Advanced: Y
is------
Alignment: Good
Cost: 110g 90m
Flags: Medium, Land, Missile
King Lunarion
ID: ATEX
Tier: 5
Race: High Elf
Combat: 8
HP: 7000
Mana: 0
High Elf titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 14
Damage: 130-150 Piercing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Halcyon Phoenix
ID: AAHP
Tier: 2
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic flying missile unit
Abilities: none
Speed: 18
Damage: 5-9 Ice
Attack: None
Resistance: 13
View: 10
Resists: 1
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Small, Flying, Missile
Lodestar Wisp
ID: AXBX
Tier: 1
Race: Fey
Combat: 1
HP: 40
Mana: 0
Basic Fey missile builder
Abilities: Can build but can't be placed in a mine
Speed: 8
Damage: 3-5 Ice
Attack: None
Resistance: 10
View: 8
Resists: 1
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 11, Small, Extra-Planar, Float, Missile
Venerable Wisp
ID: AVWX
Tier: 2
Race: Fey
Combat: 3
HP: 150
Mana: 0
Advanced Fey missile builder that generates 0.5 crystal per second
Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second
Speed: 7
Damage: 8-12 Electric
Attack: None
Resistance: 12
View: 8
Resists: 1
Hotkey:
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
is------
Alignment: Good
Cost: 135g 65m
Flags: Building 12, Medium, Extra-Planar, Float, Missile
Celestial Hatchling
ID: ACHX
Tier: 3
Race: Dragon
Combat: 6
HP: 200
Mana: 0
Advanced flying melee unit
Abilities: May be upgraded to have a ranged magical attack
Speed: 11
Damage: 23-29 Slashing
Attack: None
Resistance: 16
View: 10
Resists: 4
Hotkey: h
-- advanced --
Movement Type: Stomp
Used By: Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 135g 100m
Flags: Large, Flying, Cavalry
Snare Orb
ID: AESO
Tier: 2
Race: Mechanical
Combat: 1
HP: 50
Mana: 0
Stationary Entangle casting unit
Abilities: Explodes on enemy proximity - casting Entangle, Invisible
Speed: 0
Damage: 1-1 Magic
Attack: None
Resistance: 10
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Buildings
White Tower
ID: BKE0
Race: High Elf
Combat: 14
HP: 2000
Seconds To Produce: 45
Produces worker units & retinue
Build: High Artisans
Research: Level 2 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Engineering (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE1
Race: High Elf
Combat: 14
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: High Artisans
Research: Level 3 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE2
Race: High Elf
Combat: 14
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: High Artisans
Research: Level 4 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE3
Race: High Elf
Combat: 14
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: High Artisans
Research: Level 5 White Tower & ability upgrades
Requires:
Produces: White Tower (Building), High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
White Tower
ID: BKE4
Race: High Elf
Combat: 14
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: High Artisans
Research: Ability upgrades
Requires:
Produces: High Artisan (Army), Resurrect Hero (Powerup), Emergency Plan (Powerup), Revitalizing Energy (Powerup), Rite of Farseeing (Powerup), Mana Shield (Powerup), Ancient Insight (Powerup)
Healer
ID: BPHE
Race: High Elf
Combat: 10
HP: 500
Seconds To Produce: 60
Allows healing spells & regeneration upgrades
Build: Nothing
Research: Hit Point Regeneration, Curing & Healing upgrades
Requires:
Produces: Healing (I) (Powerup), Healing (II) (Powerup), Healing (III) (Powerup), Elcor's Panacea (Powerup), Purification Rites (Powerup)
Tree of Gold
ID: BATG
Race: High Elf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds High Infantry, Iceguards & Dragon Knights
Build: High Infantry, Iceguards & Dragon Knights
Research: Basic unit abilities
Requires:
Produces: Rune of Cielos (Powerup), High Infantry (Army), Iceguard (Army), Dragon Knight (Army)
Cost: 100g 100s
Hotkey: t
Damage: None
Resistance: 9
View: 5
Resists: 8
-- advanced --
Used By: None
Merchant
ID: BPME
Race: High Elf
Combat: 10
HP: 1600
Seconds To Produce: 60
Allows income upgrades & trade
Build: Nothing
Research: Income & Trade upgrades
Requires:
Produces: Trade (Powerup), Magic Resonance (Powerup), Enchanted Mining (Powerup), Mineral Tracing (Powerup)
Cost: 150g 150s
Hotkey: m
Damage: None
Resistance: 8
View: 12
Resists: 8
-- advanced --
Used By: None
Shooting Range
ID: BASR
Race: High Elf
Combat: 10
HP: 1500
Seconds To Produce: 60
Builds ranged units & upgrades archery
Build: Trebuchets, Manticores, Longbows & Moonguards
Research: Missile upgrades
Requires:
Produces: Longbow (Army), Trebuchet (Army), Manticore (Army), Moonguard (Army), Fletcher (Powerup), Bowyer (Powerup), Iceshard Arrows (Powerup), Bowmaster (Powerup)
Cost: 100g 100s
Hotkey: r
Damage: None
Resistance: 10
View: 12
Resists: 8
-- advanced --
Used By: None
Tower of the
ID: BPMT
Race: High Elf
Combat: 10
HP: 1750
Seconds To Produce: 60
Builds Mystics, Ice Maidens, upgrades Conversion, Holy Word & Blizzard Call
Build: Mystics, Ice Maidens & King Lunarion
Research: Conversion, Magic upgrades, Holy Word & Blizzard Call spells
Requires:
Produces: Rune of Manos (Powerup), Ice Maiden (Army), Mystic (Army), Holy Relic (Powerup), Divine Intervention (Powerup), Holy Word (Powerup), Arcane Finesse (Powerup), Magical Overload (Powerup), King Lunarion (Army), Architectural Runes (Powerup), Mysticism (I) (Powerup), Mysticism (II) (Powerup)
Dragon Shrine
ID: BPDS
Race: High Elf
Combat: 20
HP: 1700
Seconds To Produce: 45
Provides armor/damage upgrades
Build: Nothing
Research: Weapon/Armor upgrades & Cavalry abilities
Requires:
Produces: Rune of Animos (Powerup), Knights of the Bronze Dragon (Powerup), Knights of the Silver Dragon (Powerup), Knights of the Gold Dragon (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Sylvan Mail (Powerup), Imbued Arms (Powerup), Dragon Warriors (Powerup)
Dragonstone
ID: BPDI
Race: High Elf
Combat: 10
HP: 1800
Seconds To Produce: 60
Builds & upgrades Celestial Hatchlings
Build: Celestial Hatchlings
Research: Advanced unit abilities, Psyche resistence & Melee unit bonuses
Requires:
Produces: Rune of Vivos (Powerup), Celestial Hatchling (Army), Dauntless Resolve (Powerup), Voice of Iris (Powerup), Divine Accouterments (Powerup)
Entropy Orb
ID: BWEO
Race: High Elf
Combat: 10
HP: 1250
Seconds To Produce: 60
Gives missile shield to nearby allies and slow to enemies
Note: Gives missile shield to nearby allies and slow to enemies
Damage: None
Requires:
Produces:
Cost: 150g 150m 150s
Hotkey: t
Damage: None
Resistance: 10
View: 12
Resists: 3
-- advanced --
Used By: None
Defence Orb
ID: BWDO
Race: High Elf
Combat: 12
HP: 200
Seconds To Produce: 45
Requires:
Produces:
Cost: 100c
Hotkey:
Damage: 17-23 Electric
Resistance: 12
View: 14
Resists: 13
-- advanced --
Used By: None