Khaz-Tor, the Cursed Empire is a Dark Dwarf faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.2d
Changes
Units
Engineer
ID: AABX
Tier: 1
Race: Dark Dwarf
Combat: 2
HP: 85
Mana: 18
Dark Dwarven builder
Traits: Can build (skill 12), Can mine (2 slots +1 per level of Shaft Mining)
Speed: 6
Damage: 30770-7 Crushing
Attack: None
Resistance: 12
View: 12
Resists: 28270
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Building 12, Small, Land, Infantry
Stone Golem
ID: AAIX
Tier: 2
Race: Mechanical
Combat: 3
HP: 300
Mana: 0
Basic Dark Dwarf infantry
Traits: Slow attack speed (-30%)
Speed: 5
Damage: 38560-30 Crushing
Attack: None
Resistance: 15
View: 11
Resists: 38530
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 55m
Flags: Large, Land, Infantry
Bronze Golem
ID: AAGX
Tier: 5
Race: Mechanical
Combat: 6
HP: 500
Mana: 30
Elite Dark Dwarf infantry that can convert buildings
Traits: Converts
Speed: 5
Damage: 38550-45 Crushing
Attack: None
Resistance: 18
View: 13
Resists: 33410
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 135g 150m
Flags: Large, Land, Infantry
Firebomb
ID: AASX
Tier: 2
Race: Mechanical
Combat: 1
HP: 35
Mana: 0
Basic Dark Dwarven suicide unit
Traits: Explodes upon death & attack, Splash damage
Speed: 14
Damage: 33420-40 Fire
Attack: None
Resistance: 10
View: 8
Resists: 12920
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice) Orc (Dark Orcs of Toragnar)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Flame Cannon
ID: AAMX
Tier: 5
Race: Mechanical
Combat: 6
HP: 150
Mana: 0
Advanced Dark Dwarf missile siege weapon
Traits: Splash damage
Speed: 5
Damage: 28290-22 Fire
Attack: None
Resistance: 18
View: 9
Resists: 12920
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice) Minotaur (Raiders of the Pale Sea) Orc (Dark Orcs of Toragnar)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 140g 160m
Flags: Medium, Land, Missile
Hellbore
ID: AANX
Tier: 4
Race: Mechanical
Combat: 5
HP: 135
Mana: 0
Advanced Dark Dwarf missile siege weapon
Traits: None
Speed: 6
Damage: 28290-50 Electric
Attack: None
Resistance: 17
View: 10
Resists: 25650
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress) Orc (Dark Orcs of Toragnar)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 95m
Flags: Medium, Land, Missile
Grond
ID: ATAX
Tier: 5
Race: Dark Dwarf
Combat: 8
HP: 5100
Mana: 0
Dark Dwarf titan
Traits: Causes Terror (strength 10, range 10), Splash damage, Ignores armor
Speed: 5
Damage: 44975-330 Crushing
Attack: None
Resistance: 20
View: 20
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 500g 1500m 500s 500c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Iron Golem
ID: AAJX
Tier: 2
Race: Mechanical
Combat: 4
HP: 350
Mana: 0
Basic Dark Dwarf infantry
Traits: Slow attack speed (-20%), Attacks hit all adjacent enemies
Speed: 5
Damage: 41120-16 Slashing
Attack: None
Resistance: 15
View: 11
Resists: 35980
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: 2 scenarios
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 110m
Flags: Large, Land, Infantry
Dark Dwarf Crossbow
ID: ADMX
Tier: 2
Race: Dark Dwarf
Combat: 3
HP: 80
Mana: 0
Basic Dark Dwarf missile unit
Traits: None
Speed: 6
Damage: 28280-16 Piercing
Attack: None
Resistance: 12
View: 12
Resists: 28270
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Small, Land, Missile
Clay Golem
ID: AACG
Tier: 1
Race: Mechanical
Combat: 3
HP: 120
Mana: 0
Basic Dark Dwarf infantry
Traits: None
Speed: 7
Damage: 28290-13 Crushing
Attack: None
Resistance: 10
View: 12
Resists: 12950
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g
Flags: Large, Land, Infantry
Gold Golem
ID: AAGG
Tier: 3
Race: Mechanical
Combat: 6
HP: 450
Mana: 30
Elite Dark Dwarf infantry that can convert buildings
Traits: Converts
Speed: 6
Damage: 38550-45 Crushing
Attack: None
Resistance: 17
View: 13
Resists: 33410
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 125g 145m
Flags: Large, Land, Infantry
Steel Golem
ID: AASG
Tier: 4
Race: Mechanical
Combat: 5
HP: 425
Mana: 35
Elite Dark Dwarf infantry that can convert buildings
Traits: Converts
Speed: 5
Damage: 41120-40 Crushing
Attack: None
Resistance: 15
View: 9
Resists: 35980
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 160g 150m
Flags: Large, Land, Infantry
Dark Mithril Golem
ID: AAI2
Tier: 5
Race: Mechanical
Combat: 7
HP: 1000
Mana: 0
Elite Dark Dwarf infantry
Traits: Slow attack speed (-10%)
Speed: 5
Damage: 43690-70 Fire
Attack: None
Resistance: 20
View: 13
Resists: 41110
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 265g 325m
Flags: Huge, Land, Cavalry
Basalt Golem
ID: AAI3
Tier: 5
Race: Mechanical
Combat: 7
HP: 800
Mana: 0
Elite Dark Dwarf infantry
Traits: None
Speed: 5
Damage: 43690-60 Fire
Attack: None
Resistance: 20
View: 9
Resists: 41110
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: 1 scenario
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 225g 315m
Flags: Huge, Land, Cavalry
Firemine
ID: AASM
Tier: 2
Race: Mechanical
Combat: 1
HP: 35
Mana: 0
Stationary explosive unit
Traits: Explodes upon death & attack, Splash damage, Invisible
Speed: 0
Damage: 33420-40 Fire
Attack: None
Resistance: 10
View: 2
Resists: 12920
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Buildings
Furnace
ID: BKA0
Race: Dark Dwarf
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces retinue
Build: Nothing
Research: Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup), Mithril (Powerup)
Furnace
ID: BKA1
Race: Dark Dwarf
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Nothing
Research: Furnace Level 3, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Mithril (Powerup)
Furnace
ID: BKA2
Race: Dark Dwarf
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Nothing
Research: Furnace Level 4, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Mithril (Powerup)
Furnace
ID: BKA3
Race: Dark Dwarf
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Nothing
Research: Furnace Level 5, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Mithril (Powerup)
Furnace
ID: BKA4
Race: Dark Dwarf
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Nothing
Research: Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Mithril (Powerup)
Guild
ID: BAGU
Race: Dark Dwarf
Combat: 5
HP: 1500
Seconds To Produce: 45
Builds Engineers & Crossbows, upgrades Siege Weapons & teaches Earthpower
Build: Engineers & Crossbows
Research: Unit abilities & Siege Weapon upgrades
Requires:
Produces: Engineer (Army), Dark Dwarf Crossbow (Army), Medical Wards (Powerup), Confluence of Power (Powerup), Earthshaking Force (Powerup), Forge (Powerup), Siegecraft (Powerup), Morale (I) (Powerup), Morale (II) (Powerup), Morale (III) (Powerup)
Hall of Golems
ID: BAHG
Race: Dark Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds & upgrades Golems
Build: All Golem types & Grond
Research: Golem upgrades
Requires: Construction Directive (Powerup), Reconstruct (Powerup), Cloaking Field (Powerup)
Produces: Clay Golem (Army), Stone Golem (Army), Iron Golem (Army), Gold Golem (Army), Dark Mithril Golem (Army), Iron Fist (Powerup), Iron Fist (Powerup), Bronze General (Powerup), Grond (Army)
Trader
ID: BPTR
Race: Dark Dwarf
Combat: 10
HP: 1600
Seconds To Produce: 60
Allows mine upgrades, trade & faster Golem production
Build: Nothing
Research: Mining improvements, Resource trading & Faster Golem production
Requires:
Produces: Slavehorde (Powerup), Shaft Mining (I) (Powerup), Shaft Mining (II) (Powerup), Shaft Mining (III) (Powerup), Trade (Powerup), Spare Parts (Powerup)
Siege Workshop
ID: BASW
Race: Dark Dwarf
Combat: 15
HP: 1700
Seconds To Produce: 60
Builds Siege Weapons
Build: All siege Weapon types
Research: Siege weapon abilities
Requires:
Produces: Ballista (Army), Battering Ram (Army), Firebomb (Army), Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Gruesome Shot (Powerup), Ghostly Overseers (Powerup), Construction Directive (Powerup)
Cost: 100g 100s
Hotkey: s
Damage: None
Resistance: 10
View: 8
Resists: 20580
-- advanced --
Used By: None
Ancestral Hall
ID: BPAH
Race: Dark Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 45
Builds & upgrades Banshees
Build: Banshees
Research: Banshee upgrades & Command bonuses from buildings
Requires:
Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Orin's Tutelage (Powerup), Dwarf Lord (Army), Ghostly Overseers (Powerup), Divine Heralds (Powerup), Necromantic Reconstitution (Powerup)
Supply Depot
ID: BPSD
Race: Dark Dwarf
Combat: 10
HP: 1750
Seconds To Produce: 45
Advances Crossbows & Fire based siege weapons
Build: Nothing
Research: Missile upgrades & Firebomb/Flame Cannon damage improvements
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup), Mithril Bolts (Powerup), Surprise Attack (Powerup), Momentum (Powerup), Dwarven Brew (Powerup), Tactical Opportunism (Powerup)
Delete me
ID: BWFM
Race: Dark Dwarf
Combat: 10
HP: 50
Seconds To Produce: 45
Requires:
Produces:
Cost: 110c
Hotkey:
Damage: 30840-50 UnknownFire
Resistance: 12
View: 3
Resists: 20580
-- advanced --
Used By: None