Khaz-Tor, the Cursed Empire is a Dark Dwarf faction found in Warlords Battlecry III: The Protectors of Etheria mod.

This was last updated for TPE 0.9.1

Changes

Units

Engineer

ID: AABX

Tier: 1

Race: Dark Dwarf

Combat: 2

HP: 85

Mana: 18

Dark Dwarven builder

Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine, Casts Earthpower

Speed: 6

Damage: 5-9 Crushing

Attack: None

Resistance: 12

View: 8

Resists: 6

Hotkey: e

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

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Alignment: Neutral

Cost: 35g

Flags: Building 12, Small, Land, Infantry

Stone Golem

ID: AAIX

Tier: 2

Race: Mechanical

Combat: 3

HP: 300

Mana: 0

Basic Dark Dwarf infantry

Abilities: Slow attack speed, Excellent against spearmen

Speed: 5

Damage: 26-34 Crushing

Attack: None

Resistance: 15

View: 7

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: 2 scenarios

General: N

Advanced: Y

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Alignment: Neutral

Cost: 115g 40m

Flags: Large, Land, Infantry

Bronze Golem

ID: AAGX

Tier: 5

Race: Mechanical

Combat: 6

HP: 500

Mana: 30

Elite Dark Dwarf infantry

Abilities: Converts, Casts Haste, Creates Firebombs, Excellent against small, medium & large infantry

Speed: 5

Damage: 40-50 Crushing

Attack: None

Resistance: 18

View: 9

Resists: 0

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: Y

Advanced: Y

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Alignment: Neutral

Cost: 170g 195m

Flags: Large, Land, Infantry

Firebomb

ID: AASX

Tier: 2

Race: Mechanical

Combat: 13

HP: 50

Mana: 0

Basic Dark Dwarven suicide unit

Abilities: Explodes upon death & attack, Deals splash damage, Excellent against missile units

Speed: 14

Damage: 35-45 Fire

Attack: None

Resistance: 10

View: 6

Resists: 0,0,0,0,0,0,25

Hotkey: f

-- advanced --

Movement Type: Walk

Used By: Dwarf (Khamar, City of Artifice) Orc (Dark Orcs of Toragnar)

General: N

Advanced: N

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Alignment: Neutral

Cost: 50g

Flags: Small, Land, Cavalry

Flame Cannon

ID: AAMX

Tier: 5

Race: Mechanical

Combat: 6

HP: 150

Mana: 0

Advanced Dark Dwarf missile siege weapon

Abilities: Splash damage & +90 damage vs. buildings

Speed: 5

Damage: 15-21 Fire

Attack: None

Resistance: 18

View: 5

Resists: 0

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Dwarf (Khamar, City of Artifice) Minotaur (Raiders of the Pale Sea) Orc (Dark Orcs of Toragnar)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 160g 195m

Flags: Medium, Land, Missile

Hellbore

ID: AANX

Tier: 4

Race: Mechanical

Combat: 5

HP: 135

Mana: 0

Advanced Dark Dwarf missile siege weapon

Abilities: None

Speed: 6

Damage: 34-42 Electric

Attack: None

Resistance: 17

View: 6

Resists: 2

Hotkey: h

-- advanced --

Movement Type: Walk

Used By: Daemon (The Iron Fortress) Orc (Dark Orcs of Toragnar)

General: N

Advanced: Y

is------

Alignment: Neutral

Cost: 120g 95m

Flags: Medium, Land, Missile

Grond

ID: ATAX

Tier: 5

Race: Dark Dwarf

Combat: 8

HP: 10000

Mana: 0

Dark Dwarf titan

Abilities: Causes Terror, Splash damage, Ignores Armor

Speed: 5

Damage: 110-130 Crushing

Attack: None

Resistance: 20

View: 19

Resists: 0,0,0,0,0,0,25

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: Y

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Alignment: Neutral

Cost: 650g 2000m 650s 650c

Flags: Terror (str. 10 radius 0), Huge, Titan, Land,

Iron Golem

ID: AAJX

Tier: 2

Race: Mechanical

Combat: 4

HP: 350

Mana: 0

Basic Dark Dwarf spearman

Abilities: Attacks all adjacent enemies, Slow attack speed, Excellent against cavalry

Speed: 5

Damage: 10-15 Slashing

Attack: None

Resistance: 15

View: 7

Resists: 6

Hotkey: i

-- advanced --

Movement Type: Walk

Used By: 2 scenarios

General: N

Advanced: Y

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Alignment: Neutral

Cost: 165g 55m

Flags: Large, Land, Infantry

Dark Dwarf Crossbow

ID: ADMX

Tier: 2

Race: Dark Dwarf

Combat: 3

HP: 80

Mana: 0

Basic Dark Dwarf missile unit

Abilities: 50% spell resistance, Can be upgraded to have bolts ignore armor

Speed: 6

Damage: 11-15 Piercing

Attack: None

Resistance: 12

View: 8

Resists: 0,0,0,0,0,0,25

Hotkey: c

-- advanced --

Movement Type: Walk

Used By: Dwarf (Khamar, City of Artifice)

General: N

Advanced: N

is------

Alignment: Neutral

Cost: 60g

Flags: Small, Land, Missile

Clay Golem

ID: AACG

Tier: 1

Race: Mechanical

Combat: 3

HP: 120

Mana: 0

Basic Dark Dwarf infantry

Abilities: Excellent against spearmen

Speed: 7

Damage: 11-15 Crushing

Attack: None

Resistance: 10

View: 8

Resists: 0

Hotkey: s

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: N

Advanced: Y

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Alignment: Neutral

Cost: 60g

Flags: Large, Land, Infantry

Gold Golem

ID: AAGG

Tier: 3

Race: Mechanical

Combat: 6

HP: 450

Mana: 30

Elite Dark Dwarf infantry

Abilities: Converts

Speed: 6

Damage: 40-50 Crushing

Attack: None

Resistance: 17

View: 9

Resists: 0

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: Y

Advanced: Y

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Alignment: Neutral

Cost: 170g 195m

Flags: Large, Land, Infantry

Steel Golem

ID: AASG

Tier: 4

Race: Mechanical

Combat: 5

HP: 425

Mana: 35

Elite Dark Dwarf infantry

Abilities: Converts, Casts Rubble masonry

Speed: 5

Damage: 30-40 Crushing

Attack: None

Resistance: 15

View: 9

Resists: 0

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: None

General: Y

Advanced: Y

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Alignment: Neutral

Cost: 160g 150m

Flags: Large, Land, Infantry

Dark Mithril Golem

ID: AAI2

Tier: 5

Race: Mechanical

Combat: 7

HP: 800

Mana: 0

Elite Dark Dwarf infantry

Abilities: None

Speed: 5

Damage: 50-60 Fire

Attack: None

Resistance: 20

View: 9

Resists: 7

Hotkey: b

-- advanced --

Movement Type: Walk

Used By: Dark Dwarf (The Verkanian Coalition)

General: N

Advanced: N

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Alignment: Neutral

Cost: 225g 315m

Flags: Huge, Land, Cavalry

Basalt Golem

ID: AAI3

Tier: 5

Race: Mechanical

Combat: 7

HP: 800

Mana: 0

Elite Dark Dwarf infantry

Abilities: None

Speed: 5

Damage: 50-60 Fire

Attack: None

Resistance: 20

View: 9

Resists: 7

Hotkey: l

-- advanced --

Movement Type: Walk

Used By: 1 scenario

General: N

Advanced: N

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Alignment: Neutral

Cost: 225g 315m

Flags: Huge, Land, Cavalry

Firemine

ID: AASM

Tier: 2

Race: Mechanical

Combat: 13

HP: 50

Mana: 0

Stationary explosive unit

Abilities: Explodes on enemy proximity, Deals splash damage, Invisible, Doesn't trigger if revealed

Speed: 0

Damage: 35-45 Fire

Attack: None

Resistance: 10

View: 2

Resists: 0,0,0,0,0,0,25

Hotkey: f

-- advanced --

Movement Type: Walk

Used By: None

General: N

Advanced: N

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Alignment: Neutral

Cost: 50g

Flags: Small, Land, Cavalry

Buildings

Furnace

ID: BKA0

Race: Dark Dwarf

Combat: 15

HP: 2000

Seconds To Produce: 45

Produces retinue

Build: Nothing

Research: Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 100g 100s

Hotkey: f

Damage: None

Resistance: 12

View: 8

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA1

Race: Dark Dwarf

Combat: 15

HP: 3000

Seconds To Produce: 75

Increases army limit

Build: Nothing

Research: Furnace Level 3, Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 100g 200m 100s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA2

Race: Dark Dwarf

Combat: 15

HP: 4000

Seconds To Produce: 90

Increases army limit

Build: Nothing

Research: Furnace Level 4, Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 200g 400m 200s

Hotkey: f

Damage: None

Resistance: 12

View: 12

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA3

Race: Dark Dwarf

Combat: 15

HP: 5000

Seconds To Produce: 105

Increases army limit

Build: Nothing

Research: Furnace Level 5, Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 300g 600m 300s

Hotkey: f

Damage: None

Resistance: 12

View: 15

Resists: 14

-- advanced --

Used By:

Furnace

ID: BKA4

Race: Dark Dwarf

Combat: 15

HP: 6000

Seconds To Produce: 120

Increases army limit

Build: Nothing

Research: Armor, Weapon & Global Ability upgrades

Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)

Produces: Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)

Cost: 400g 800m 400s

Hotkey: f

Damage: None

Resistance: 12

View: 18

Resists: 14

-- advanced --

Used By:

Guild

ID: BAGU

Race: Dark Dwarf

Combat: 5

HP: 1500

Seconds To Produce: 45

Builds Engineers & Crossbows, upgrades Siege Weapons & teaches Earthpower

Build: Engineers & Crossbows

Research: Unit abilities & Siege Weapon upgrades

Requires:

Produces: Engineer (Army), Dark Dwarf Crossbow (Army), Medical Wards (Powerup), Earthpower (Powerup), Explosive Fuses (Powerup), Forge (Powerup), Siegecraft (Powerup), Morale (I) (Powerup)

Cost: 100g 100s

Hotkey: g

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By:

Hall of Golems

ID: BAHG

Race: Dark Dwarf

Combat: 10

HP: 1650

Seconds To Produce: 60

Builds & upgrades Golems

Build: All Golem types & Grond

Research: Golem upgrades

Requires: Construction Directive (Powerup), Confluence of Power (Powerup), Earthshaking Force (Powerup)

Produces: Clay Golem (Army), Stone Golem (Army), Iron Golem (Army), Gold Golem (Army), Dark Mithril Golem (Army), Iron Fist (Powerup), Resilience (Powerup), Bronze General (Powerup), Grond (Army)

Cost: 100g 100s

Hotkey: h

Damage: None

Resistance: 11

View: 12

Resists: 8

-- advanced --

Used By:

Trader

ID: BPTR

Race: Dark Dwarf

Combat: 10

HP: 1600

Seconds To Produce: 60

Allows mine upgrades, trade & faster Golem production

Build: Nothing

Research: Mining improvements, Resource trading & Faster Golem production

Requires:

Produces: Slavehorde (Powerup), Shaft Mining (I) (Powerup), Shaft Mining (II) (Powerup), Shaft Mining (III) (Powerup), Trade (Powerup), Spare Parts (Powerup)

Cost: 150g 150s

Hotkey: t

Damage: None

Resistance: 8

View: 12

Resists: 8

-- advanced --

Used By:

Siege Workshop

ID: BASW

Race: Dark Dwarf

Combat: 15

HP: 1700

Seconds To Produce: 60

Builds Siege Weapons

Build: All siege Weapon types

Research: Siege weapon abilities

Requires:

Produces: Ballista (Army), Battering Ram (Army), Firebomb (Army), Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Siege Drills (Powerup), Cloaking Field (Powerup), Recoil Support (Powerup)

Cost: 100g 100s

Hotkey: s

Damage: None

Resistance: 10

View: 8

Resists: 8

-- advanced --

Used By: None

Ancestral Hall

ID: BPAH

Race: Dark Dwarf

Combat: 10

HP: 1650

Seconds To Produce: 45

Builds & upgrades Banshees

Build: Banshees

Research: Banshee upgrades & Command bonuses from buildings

Requires:

Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Orin's Tutelage (Powerup), Dwarf Lord (Army), Ghostly Overseers (Powerup), Last Stand (Powerup), Melancholy (Powerup)

Cost: 100g 100s

Hotkey: a

Damage: None

Resistance: 10

View: 12

Resists: 8

-- advanced --

Used By:

Supply Depot

ID: BPSD

Race: Dark Dwarf

Combat: 10

HP: 1750

Seconds To Produce: 45

Advances Crossbows & Fire based siege weapons

Build: Nothing

Research: Missile upgrades & Firebomb/Flame Cannon damage improvements

Requires:

Produces: Fletcher (Powerup), Bowyer (Powerup), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup), Mithril Bolts (Powerup)

Cost: 100g 100m 100s

Hotkey: d

Damage: None

Resistance: 5

View: 12

Resists: 8

-- advanced --

Used By:

Mortar

ID: BWMO

Race: Dark Dwarf

Combat: 84

HP: 1250

Seconds To Produce: 45

Requires:

Produces:

Cost: 100g 100m 100s

Hotkey:

Damage: 20-30 Crushing

Resistance: 10

View: 12

Resists: 7

-- advanced --

Used By:

Delete me

ID: BWFM

Race: Dark Dwarf

Combat: 10

HP: 50

Seconds To Produce: 45

Requires:

Produces:

Cost: 110c

Hotkey:

Damage: 0-50 Fire

Resistance: 12

View: 3

Resists: 13

-- advanced --

Used By: None