Khaz-Tor, the Cursed Empire is a Dark Dwarf faction found in Warlords Battlecry III: The Protectors of Etheria mod.
This was last updated for TPE 0.9.1
Changes
Units
Engineer
ID: AABX
Tier: 1
Race: Dark Dwarf
Combat: 2
HP: 85
Mana: 18
Dark Dwarven builder
Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine, Casts Earthpower
Speed: 6
Damage: 5-9 Crushing
Attack: None
Resistance: 12
View: 8
Resists: 6
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Building 12, Small, Land, Infantry
Stone Golem
ID: AAIX
Tier: 2
Race: Mechanical
Combat: 3
HP: 300
Mana: 0
Basic Dark Dwarf infantry
Abilities: Slow attack speed, Excellent against spearmen
Speed: 5
Damage: 26-34 Crushing
Attack: None
Resistance: 15
View: 7
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 40m
Flags: Large, Land, Infantry
Bronze Golem
ID: AAGX
Tier: 5
Race: Mechanical
Combat: 6
HP: 500
Mana: 30
Elite Dark Dwarf infantry
Abilities: Converts, Casts Haste, Creates Firebombs, Excellent against small, medium & large infantry
Speed: 5
Damage: 40-50 Crushing
Attack: None
Resistance: 18
View: 9
Resists: 0
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 170g 195m
Flags: Large, Land, Infantry
Firebomb
ID: AASX
Tier: 2
Race: Mechanical
Combat: 13
HP: 50
Mana: 0
Basic Dark Dwarven suicide unit
Abilities: Explodes upon death & attack, Deals splash damage, Excellent against missile units
Speed: 14
Damage: 35-45 Fire
Attack: None
Resistance: 10
View: 6
Resists: 0,0,0,0,0,0,25
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice) Orc (Dark Orcs of Toragnar)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Flame Cannon
ID: AAMX
Tier: 5
Race: Mechanical
Combat: 6
HP: 150
Mana: 0
Advanced Dark Dwarf missile siege weapon
Abilities: Splash damage & +90 damage vs. buildings
Speed: 5
Damage: 15-21 Fire
Attack: None
Resistance: 18
View: 5
Resists: 0
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice) Minotaur (Raiders of the Pale Sea) Orc (Dark Orcs of Toragnar)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 160g 195m
Flags: Medium, Land, Missile
Hellbore
ID: AANX
Tier: 4
Race: Mechanical
Combat: 5
HP: 135
Mana: 0
Advanced Dark Dwarf missile siege weapon
Abilities: None
Speed: 6
Damage: 34-42 Electric
Attack: None
Resistance: 17
View: 6
Resists: 2
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress) Orc (Dark Orcs of Toragnar)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 120g 95m
Flags: Medium, Land, Missile
Grond
ID: ATAX
Tier: 5
Race: Dark Dwarf
Combat: 8
HP: 10000
Mana: 0
Dark Dwarf titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 5
Damage: 110-130 Crushing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Iron Golem
ID: AAJX
Tier: 2
Race: Mechanical
Combat: 4
HP: 350
Mana: 0
Basic Dark Dwarf spearman
Abilities: Attacks all adjacent enemies, Slow attack speed, Excellent against cavalry
Speed: 5
Damage: 10-15 Slashing
Attack: None
Resistance: 15
View: 7
Resists: 6
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: 2 scenarios
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 165g 55m
Flags: Large, Land, Infantry
Dark Dwarf Crossbow
ID: ADMX
Tier: 2
Race: Dark Dwarf
Combat: 3
HP: 80
Mana: 0
Basic Dark Dwarf missile unit
Abilities: 50% spell resistance, Can be upgraded to have bolts ignore armor
Speed: 6
Damage: 11-15 Piercing
Attack: None
Resistance: 12
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 60g
Flags: Small, Land, Missile
Clay Golem
ID: AACG
Tier: 1
Race: Mechanical
Combat: 3
HP: 120
Mana: 0
Basic Dark Dwarf infantry
Abilities: Excellent against spearmen
Speed: 7
Damage: 11-15 Crushing
Attack: None
Resistance: 10
View: 8
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 60g
Flags: Large, Land, Infantry
Gold Golem
ID: AAGG
Tier: 3
Race: Mechanical
Combat: 6
HP: 450
Mana: 30
Elite Dark Dwarf infantry
Abilities: Converts
Speed: 6
Damage: 40-50 Crushing
Attack: None
Resistance: 17
View: 9
Resists: 0
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 170g 195m
Flags: Large, Land, Infantry
Steel Golem
ID: AASG
Tier: 4
Race: Mechanical
Combat: 5
HP: 425
Mana: 35
Elite Dark Dwarf infantry
Abilities: Converts, Casts Rubble masonry
Speed: 5
Damage: 30-40 Crushing
Attack: None
Resistance: 15
View: 9
Resists: 0
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 160g 150m
Flags: Large, Land, Infantry
Dark Mithril Golem
ID: AAI2
Tier: 5
Race: Mechanical
Combat: 7
HP: 800
Mana: 0
Elite Dark Dwarf infantry
Abilities: None
Speed: 5
Damage: 50-60 Fire
Attack: None
Resistance: 20
View: 9
Resists: 7
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 225g 315m
Flags: Huge, Land, Cavalry
Basalt Golem
ID: AAI3
Tier: 5
Race: Mechanical
Combat: 7
HP: 800
Mana: 0
Elite Dark Dwarf infantry
Abilities: None
Speed: 5
Damage: 50-60 Fire
Attack: None
Resistance: 20
View: 9
Resists: 7
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: 1 scenario
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 225g 315m
Flags: Huge, Land, Cavalry
Firemine
ID: AASM
Tier: 2
Race: Mechanical
Combat: 13
HP: 50
Mana: 0
Stationary explosive unit
Abilities: Explodes on enemy proximity, Deals splash damage, Invisible, Doesn't trigger if revealed
Speed: 0
Damage: 35-45 Fire
Attack: None
Resistance: 10
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Buildings
Furnace
ID: BKA0
Race: Dark Dwarf
Combat: 15
HP: 2000
Seconds To Produce: 45
Produces retinue
Build: Nothing
Research: Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Tanner (I) (Powerup), Tanner (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA1
Race: Dark Dwarf
Combat: 15
HP: 3000
Seconds To Produce: 75
Increases army limit
Build: Nothing
Research: Furnace Level 3, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA2
Race: Dark Dwarf
Combat: 15
HP: 4000
Seconds To Produce: 90
Increases army limit
Build: Nothing
Research: Furnace Level 4, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA3
Race: Dark Dwarf
Combat: 15
HP: 5000
Seconds To Produce: 105
Increases army limit
Build: Nothing
Research: Furnace Level 5, Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Furnace (Building), Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Furnace
ID: BKA4
Race: Dark Dwarf
Combat: 15
HP: 6000
Seconds To Produce: 120
Increases army limit
Build: Nothing
Research: Armor, Weapon & Global Ability upgrades
Requires: Augment (III) (Powerup), Augment (IV) (Powerup), Augment (V) (Powerup)
Produces: Resurrect Hero (Powerup), Augment (I) (Powerup), Augment (II) (Powerup), Weaponsmith (I) (Powerup), Weaponsmith (II) (Powerup), Armorer (I) (Powerup), Armorer (II) (Powerup), Ornamental Brilliance (Powerup)
Guild
ID: BAGU
Race: Dark Dwarf
Combat: 5
HP: 1500
Seconds To Produce: 45
Builds Engineers & Crossbows, upgrades Siege Weapons & teaches Earthpower
Build: Engineers & Crossbows
Research: Unit abilities & Siege Weapon upgrades
Requires:
Produces: Engineer (Army), Dark Dwarf Crossbow (Army), Medical Wards (Powerup), Earthpower (Powerup), Explosive Fuses (Powerup), Forge (Powerup), Siegecraft (Powerup), Morale (I) (Powerup)
Hall of Golems
ID: BAHG
Race: Dark Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 60
Builds & upgrades Golems
Build: All Golem types & Grond
Research: Golem upgrades
Requires: Construction Directive (Powerup), Confluence of Power (Powerup), Earthshaking Force (Powerup)
Produces: Clay Golem (Army), Stone Golem (Army), Iron Golem (Army), Gold Golem (Army), Dark Mithril Golem (Army), Iron Fist (Powerup), Resilience (Powerup), Bronze General (Powerup), Grond (Army)
Trader
ID: BPTR
Race: Dark Dwarf
Combat: 10
HP: 1600
Seconds To Produce: 60
Allows mine upgrades, trade & faster Golem production
Build: Nothing
Research: Mining improvements, Resource trading & Faster Golem production
Requires:
Produces: Slavehorde (Powerup), Shaft Mining (I) (Powerup), Shaft Mining (II) (Powerup), Shaft Mining (III) (Powerup), Trade (Powerup), Spare Parts (Powerup)
Siege Workshop
ID: BASW
Race: Dark Dwarf
Combat: 15
HP: 1700
Seconds To Produce: 60
Builds Siege Weapons
Build: All siege Weapon types
Research: Siege weapon abilities
Requires:
Produces: Ballista (Army), Battering Ram (Army), Firebomb (Army), Trebuchet (Army), Hellbore (Army), Flame Cannon (Army), Siege Drills (Powerup), Cloaking Field (Powerup), Recoil Support (Powerup)
Cost: 100g 100s
Hotkey: s
Damage: None
Resistance: 10
View: 8
Resists: 8
-- advanced --
Used By: None
Ancestral Hall
ID: BPAH
Race: Dark Dwarf
Combat: 10
HP: 1650
Seconds To Produce: 45
Builds & upgrades Banshees
Build: Banshees
Research: Banshee upgrades & Command bonuses from buildings
Requires:
Produces: Dwarf Infantry (Army), Dwarf Vanguard (Army), Orin's Tutelage (Powerup), Dwarf Lord (Army), Ghostly Overseers (Powerup), Last Stand (Powerup), Melancholy (Powerup)
Supply Depot
ID: BPSD
Race: Dark Dwarf
Combat: 10
HP: 1750
Seconds To Produce: 45
Advances Crossbows & Fire based siege weapons
Build: Nothing
Research: Missile upgrades & Firebomb/Flame Cannon damage improvements
Requires:
Produces: Fletcher (Powerup), Bowyer (Powerup), Alchemist Fire (I) (Powerup), Alchemist Fire (II) (Powerup), Mithril Bolts (Powerup)
Delete me
ID: BWFM
Race: Dark Dwarf
Combat: 10
HP: 50
Seconds To Produce: 45
Requires:
Produces:
Cost: 110c
Hotkey:
Damage: 0-50 Fire
Resistance: 12
View: 3
Resists: 13
-- advanced --
Used By: None