NOTICE! This is still heavily work in progress! Expect bugs. :)
This was last updated for TPE 0.9.1
Barbarian
Hill Giant
ID: ABGG
Tier: 5
Race: Barbarian
Combat: 6
HP: 550
Mana: 0
Elite Barbarian ranged unit
Abilities: Converts, Causes Fear, +40 damage vs. buildings
Speed: 8
Damage: 29-37 Crushing
Attack: None
Resistance: 16
View: 11
Resists: 5
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth) Orc (Orcs of Darkmyr)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 225g 300m
Flags: Fear (str. 8 radius 0), Huge, Land, Missile
Reaver
ID: ABGX
Tier: 2
Race: Barbarian
Combat: 5
HP: 150
Mana: 0
Advanced Barbarian spearman
Abilities: Excellent against cavalry & large & huge units
Speed: 9
Damage: 25-35 Slashing
Attack: None
Resistance: 15
View: 9
Resists: 2
Hotkey: v
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Palmyr) Knight (Theiran Trollslayers)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 140g
Flags: Medium, Land, Spearman
Rider
ID: ABCX
Tier: 2
Race: Barbarian
Combat: 5
HP: 150
Mana: 0
Basic Barbarian cavalry
Abilities: Excellent against missile units
Speed: 22
Damage: 17-22 Piercing
Attack: None
Resistance: 14
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Barbarian (Hunters of Daros)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 140g
Flags: Large, Land, Cavalry
Storm Giant
ID: ABSG
Tier: 5
Race: Barbarian
Combat: 6
HP: 550
Mana: 0
Elite Barbarian ranged unit
Abilities: Converts, Causes Fear
Speed: 9
Damage: 29-37 Electric
Attack: None
Resistance: 16
View: 11
Resists: 2
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Empire (New Lysean Empire)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 225g 300m
Flags: Fear (str. 8 radius 0), Huge, Land, Missile
Tempest
ID: ATBX
Tier: 5
Race: Barbarian
Combat: 8
HP: 5150
Mana: 0
Barbarian titan
Abilities: Causes Terror, Ignores Armor
Speed: 17
Damage: 80-100 Electric
Attack: None
Resistance: 20
View: 22
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Thrall
ID: ABBX
Tier: 1
Race: Barbarian
Combat: 1
HP: 50
Mana: 0
Basic Primitive builder
Abilities: Can build, Counts as 0.25 towards army limit
Speed: 7
Damage: 1-5 Crushing
Attack: None
Resistance: 8
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 15g
Flags: Building 8, Medium, Land, Infantry
Tribesman
ID: ABIX
Tier: 2
Race: Barbarian
Combat: 3
HP: 80
Mana: 0
Basic Barbarian ranged unit
Abilities: Spears 'carry through' to hit multiple targets
Speed: 9
Damage: 8-12 Piercing
Attack: None
Resistance: 12
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Warlord
ID: ABEX
Tier: 4
Race: Barbarian
Combat: 6
HP: 270
Mana: 0
Elite Barbarian cavalry
Abilities: Can perform a Warcry, Excellent against small & medium infantry
Speed: 20
Damage: 30-40 Slashing
Attack: None
Resistance: 15
View: 6
Resists: 5
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Hunters of Daros)
General: N
Advanced: Y
i-m-----
Alignment: Neutral
Cost: 155g 180m
Flags: Large, Land, Cavalry
Witch Doctor
ID: ABMX
Tier: 3
Race: Barbarian
Combat: 4
HP: 120
Mana: 32
Advanced Barbarian missile unit
Abilities: Casts Cure, Dispel & Calm spells
Speed: 9
Damage: 16-21 Magic
Attack: None
Resistance: 17
View: 9
Resists: 4
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Barbarian (Lindenloth) Barbarian (Palmyr)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 90g 85m
Flags: Medium, Land, Missile
Daemon
Balora
ID: ATVX
Tier: 5
Race: Daemon
Combat: 8
HP: 7500
Mana: 0
Daemon titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 16
Damage: 125-145 Slashing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Black Pegasus
ID: AABP
Tier: 3
Race: Daemon
Combat: 5
HP: 165
Mana: 0
Advanced flying melee unit
Abilities: Excellent against missile units
Speed: 15
Damage: 21-29 Ice
Attack: None
Resistance: 15
View: 12
Resists: 0,0,0,0,0,0,25
Hotkey: p
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress) Dark Elf (Tierremar, Land of Eternal Grief) Dark Elf (Yrm, Stronghold of Sorcery) Minotaur (Order of the Broken Sword)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 125g 90m
Flags: Fear (str. 7 radius 0), Large, Extra-Planar, Flying, Cavalry
Hell Hound
ID: AVHH
Tier: 1
Race: Daemon
Combat: 3
HP: 100
Mana: 0
Basic Daemon melee unit
Abilities: Fast attack speed, Excellent against missile units
Speed: 14
Damage: 9-13 Fire
Attack: None
Resistance: 12
View: 9
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 80g
Flags: Medium, Extra-Planar, Land, Cavalry
Imp
ID: AAIM
Tier: 2
Race: Daemon
Combat: 3
HP: 50
Mana: 0
Basic flying Daemon missile unit
Abilities: Can devour souls for HP
Speed: 15
Damage: 5-9 Ice
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: i
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: N
is------
Alignment: Evil
Cost: 50g
Flags: Small, Extra-Planar, Flying, Missile
Incubus
ID: ADID
Tier: 4
Race: Daemon
Combat: 6
HP: 380
Mana: 40
Elite flying Daemon
Abilities: Casts Banish, causes fear
Speed: 12
Damage: 30-40 Slashing
Attack: None
Resistance: 16
View: 10
Resists: 4
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 180g 240m
Flags: Awe (str. 6 radius 0), Large, Extra-Planar, Flying, Infantry
Lord Datura
ID: APCS
Tier: 2
Race: Daemon
Combat: 6
HP: 250
Mana: 10
Daemon Lord
Abilities: ...
Speed: 9
Damage: 28-36 Electric
Attack: None
Resistance: 16
View: 7
Resists: 2
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 155g 180m
Flags: Large, Extra-Planar, Land, Spearman
Nightmare
ID: AVCX
Tier: 2
Race: Daemon
Combat: 5
HP: 160
Mana: 14
Basic Daemon cavalry
Abilities: Causes Fear, Uses souls to casts Terrify, Excellent against missile units
Speed: 20
Damage: 22-28 Crushing
Attack: None
Resistance: 13
View: 7
Resists: 3
Hotkey: n
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Daemon (The Iron Fortress) Minotaur (Order of Malignus)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 250g
Flags: Fear (str. 7 radius 0), Large, Extra-Planar, Land, Cavalry
Pit Fiend
ID: AADE
Tier: 5
Race: Daemon
Combat: 7
HP: 500
Mana: 60
Elite flying Daemon infantry
Abilities: Summons Imps, Devours souls for HP & mana, Emits Chaos, Excellent against non-huge infantry
Speed: 9
Damage: 35-45 Slashing
Attack: None
Resistance: 18
View: 10
Resists: 3
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 200g 250m
Flags: Chaos (str. 9 radius 0), Large, Extra-Planar, Flying, Infantry
Pyro Hydra
ID: AVPH
Tier: 5
Race: Daemon
Combat: 5
HP: 450
Mana: 55
Elite Daemon cavalry
Abilities: Causes Fear, Splash damage,
Speed: 6
Damage: 16-22 Fire
Attack: None
Resistance: 15
View: 8
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 240g 200m
Flags: Fear (str. 4 radius 0), Huge, Land, Cavalry
Quasit
ID: AVBX
Tier: 1
Race: Daemon
Combat: 3
HP: 60
Mana: 17
Daemon builder
Abilities: Can build, Poison, Counts as 2 men when placed in a mine
Speed: 10
Damage: 8-10 Slashing
Attack: None
Resistance: 12
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: q
-- advanced --
Movement Type: Walk
Used By: Daemon (The Dark Path)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 55g
Flags: Building 12, Poison (str. 7), Small, Extra-Planar, Land, Infantry
Salamander
ID: AVDX
Tier: 2
Race: Daemon
Combat: 5
HP: 230
Mana: 10
Basic Daemon spearman with splash damage
Abilities: Splash damage, Causes Fear, Heals rapidly when set alight, Excellent against cavalry
Speed: 8
Damage: 24-30 Fire
Attack: None
Resistance: 14
View: 8
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Splash
Used By: Daemon (The Iron Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 240g
Flags: Fear (str. 4 radius 0), Large, Extra-Planar, Land, Spearman
Scylla
ID: AVSN
Tier: 2
Race: Daemon
Combat: 4
HP: 80
Mana: 0
Mermaid
Abilities: None
Speed: 10
Damage: 14-19 Slashing
Attack: None
Resistance: 13
View: 8
Resists: 3
Hotkey: m
-- advanced --
Movement Type: Fire
Used By: None
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 120g 75m
Flags: Awe (str. 8 radius 0), Large, Float, Cavalry
Sea Dragon
ID: AVSC
Tier: 2
Race: Daemon
Combat: 4
HP: 220
Mana: 0
Triton
Abilities: None
Speed: 10
Damage: 23-29 Piercing
Attack: None
Resistance: 14
View: 8
Resists: 3
Hotkey: t
-- advanced --
Movement Type: Fire
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 75m
Flags: Large, Float, Spearman
Succubus
ID: AVIX
Tier: 2
Race: Daemon
Combat: 4
HP: 130
Mana: 10
Basic flying Daemon infantry
Abilities: Create souls upon killing living units, Devours souls for HP, Emits Awe, Excellent against spearmen
Speed: 12
Damage: 12-18 Slashing
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: s
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 120g
Flags: Awe (str. 8 radius 0), Medium, Extra-Planar, Flying, Infantry
Summoner
ID: AVGX
Tier: 5
Race: Daemon
Combat: 6
HP: 250
Mana: 75
Elite Daemon missile unit
Abilities: Converts, Casts Blink, Summons Pit Fiends, Devours souls for HP and mana
Speed: 9
Damage: 25-31 Electric
Attack: None
Resistance: 16
View: 7
Resists: 2
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)
General: Y
Advanced: Y
is------
Alignment: Evil
Cost: 155g 180m
Flags: Medium, Land, Missile
Dark Dwarf
Dark Dwarf Crossbow
ID: ADMX
Tier: 2
Race: Dark Dwarf
Combat: 3
HP: 80
Mana: 0
Basic Dark Dwarf missile unit
Abilities: 50% spell resistance, Can be upgraded to have bolts ignore armor
Speed: 6
Damage: 11-15 Piercing
Attack: None
Resistance: 12
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 60g
Flags: Small, Land, Missile
Engineer
ID: AABX
Tier: 1
Race: Dark Dwarf
Combat: 2
HP: 85
Mana: 18
Dark Dwarven builder
Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine, Casts Earthpower
Speed: 6
Damage: 5-9 Crushing
Attack: None
Resistance: 12
View: 8
Resists: 6
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Building 12, Small, Land, Infantry
Grond
ID: ATAX
Tier: 5
Race: Dark Dwarf
Combat: 8
HP: 10000
Mana: 0
Dark Dwarf titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 5
Damage: 110-130 Crushing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Dark Elf
Blackguard
ID: AKGX
Tier: 5
Race: Dark Elf
Combat: 8
HP: 420
Mana: 52
Elite Dark Elf spearman
Abilities: Converts, Poison, Casts Invisibility, Excellent against cavalry
Speed: 9
Damage: 45-55 Slashing
Attack: None
Resistance: 18
View: 7
Resists: 3
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Elf (Yrm, Stronghold of Sorcery)
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 200g 270m
Flags: Poison (str. 15), Medium, Land, Spearman
Dark Archer
ID: AKMX
Tier: 2
Race: Dark Elf
Combat: 4
HP: 40
Mana: 0
Basic Dark Elf missile unit
Abilities: Poison Arrows (Strength 1/2 this unit's damage)
Speed: 9
Damage: 9-12 Piercing
Attack: None
Resistance: 8
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
is------
Alignment: Evil
Cost: 75g
Flags: Medium, Land, Missile
Dark Knight
ID: AKCX
Tier: 2
Race: Dark Elf
Combat: 5
HP: 140
Mana: 0
Advanced Dark Elf cavalry
Abilities: Excellent against missile units
Speed: 20
Damage: 17-23 Slashing
Attack: None
Resistance: 10
View: 6
Resists: 3
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: 1 scenario Dark Elf (Yrm, Stronghold of Sorcery)
General: N
Advanced: Y
i-m-----
Alignment: Evil
Cost: 155g
Flags: Large, Land, Cavalry
Dark Path Assassin
ID: ADPA
Tier: 1
Race: Dark Elf
Combat: 4
HP: 80
Mana: 0
Basic Dark Elf infantry
Abilities: Assassination (4 + level/2), Poison, Excellent against spearmen
Speed: 11
Damage: 11-15 Slashing
Attack: None
Resistance: 8
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: z
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 75g
Flags: Poison (str. 7), Medium, Land, Infantry
Dark Spearman
ID: AKIX
Tier: 1
Race: Dark Elf
Combat: 4
HP: 70
Mana: 0
Basic Dark Elf spearman
Abilities: Excellent against cavalry, Bleeding
Speed: 9
Damage: 11-15 Piercing
Attack: None
Resistance: 8
View: 9
Resists: 3
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 60g
Flags: UnknownPsych 9 (str. 7 radius 0), Medium, Land, Spearman
Kargoth
ID: ATKX
Tier: 5
Race: Dark Elf
Combat: 8
HP: 4750
Mana: 0
Dark Elf titan
Abilities: Causes Terror, Ignores Armor
Speed: 8
Damage: 90-110 Electric
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Nightblade
ID: AKJX
Tier: 1
Race: Dark Elf
Combat: 4
HP: 80
Mana: 0
Basic Dark Elf infantry
Abilities: Assassination (4 + level/2), Poison, Excellent against spearmen
Speed: 11
Damage: 11-15 Slashing
Attack: None
Resistance: 8
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: z
-- advanced --
Movement Type: Walk
Used By: Dark Elf (Doomwood, The Dark Forest)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 75g
Flags: Poison (str. 7), Medium, Land, Infantry
Sorceror
ID: AKNX
Tier: 4
Race: Dark Elf
Combat: 7
HP: 150
Mana: 45
Advanced Dark Elf missile unit
Abilities: Casts Raise Zombie, Sunfall & Nightcall spells
Speed: 10
Damage: 34-42 Fire
Attack: None
Resistance: 15
View: 9
Resists: 3
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Dark Elf (Yrm, Stronghold of Sorcery)
General: N
Advanced: Y
is------
Alignment: Evil
Cost: 175g 220m
Flags: Medium, Land, Missile
Spider Priestess
ID: AKOX
Tier: 3
Race: Dark Elf
Combat: 6
HP: 90
Mana: 35
Advanced Dark Elf missile unit
Abilities: Summons Queen Spiders & casts Poison Cloud, Turns into spiders upon death
Speed: 10
Damage: 17-22 Electric
Attack: None
Resistance: 14
View: 9
Resists: 4
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Dark Elf (Doomwood, The Dark Forest)
General: N
Advanced: Y
is------
Alignment: Evil
Cost: 115g 95m
Flags: Medium, Land, Missile
Dragon
Celestial Dragon
ID: AADC
Tier: 5
Race: Dragon
Combat: 8
HP: 1150
Mana: 0
Elite flying ranged unit
Abilities: Causes Terror, Breath does splash damage & crystalises
Speed: 12
Damage: 50-60 Magic
Attack: None
Resistance: 20
View: 11
Resists: 4
Hotkey: c
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Celestial Hatchling
ID: ACHX
Tier: 3
Race: Dragon
Combat: 6
HP: 200
Mana: 0
Advanced flying melee unit
Abilities: May be upgraded to have a ranged magical attack
Speed: 11
Damage: 23-29 Slashing
Attack: None
Resistance: 16
View: 10
Resists: 4
Hotkey: h
-- advanced --
Movement Type: Stomp
Used By: Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 135g 100m
Flags: Large, Flying, Cavalry
Chaos Dragon
ID: AADD
Tier: 5
Race: Dragon
Combat: 8
HP: 1000
Mana: 0
Elite flying ranged unit
Abilities: Causes Terror, Breath does splash damage & spreads Chaos
Speed: 11
Damage: 55-65 Magic
Attack: None
Resistance: 20
View: 11
Resists: 4
Hotkey: x
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Dragonliche
ID: AADU
Tier: 5
Race: Dragon
Combat: 8
HP: 900
Mana: 0
Elite flying ranged unit which is resistant to missiles
Abilities: Causes Terror, Resists arrows, Breath does splash damage & drains xp
Speed: 14
Damage: 58-68 Magic
Attack: None
Resistance: 20
View: 12
Resists: 0
Hotkey: u
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Fire Dragon
ID: AADR
Tier: 5
Race: Dragon
Combat: 8
HP: 1200
Mana: 0
Elite flying ranged unit
Abilities: Causes Terror, Breath does splash damage & ignites
Speed: 9
Damage: 52-62 Fire
Attack: None
Resistance: 20
View: 11
Resists: 3
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Frost Dragon
ID: AADW
Tier: 5
Race: Dragon
Combat: 8
HP: 1400
Mana: 0
Elite flying ranged unit
Abilities: Causes Terror, Breath does splash damage & freezes
Speed: 8
Damage: 45-55 Ice
Attack: None
Resistance: 20
View: 11
Resists: 1
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Huge Chaos Dragon
ID: AECD
Tier: 5
Race: Dragon
Combat: 100
HP: 8000
Mana: 0
- run away!
Abilities: Causes Terror, Breath does splash damage and spreads Chaos
Speed: 14
Damage: 100-75 Magic
Attack: None
Resistance: 100
View: 9
Resists: 4
Hotkey:
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 1200g 1200m 1200s 1200c
Flags: Terror (str. 4 radius 0), Huge, Flying,
Huge Dragon
ID: APCX
Tier: 5
Race: Dragon
Combat: 100
HP: 30000
Mana: 0
- run away!
Abilities: Breath does splash damage and ignites, Causes Terror
Speed: 14
Damage: 80-75 Fire
Attack: None
Resistance: 80
View: 9
Resists: 7
Hotkey:
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 5000g 5000m 5000s 5000c
Flags: Terror (str. 4 radius 0), Huge, Flying,
Huge Fire Dragon
ID: APCR
Tier: 5
Race: Dragon
Combat: 100
HP: 8000
Mana: 0
- run away!
Abilities: Causes Terror, Breath does splash damage and ignites
Speed: 14
Damage: 40-75 Fire
Attack: None
Resistance: 40
View: 9
Resists: 3
Hotkey:
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 5000g 5000m 5000s 5000c
Flags: Terror (str. 4 radius 0), Huge, Flying,
Huge Frost Dragon
ID: APCW
Tier: 5
Race: Dragon
Combat: 100
HP: 8000
Mana: 0
- run away!
Abilities: Causes Terror, Breath does splash damage and freezes
Speed: 14
Damage: 40-75 Ice
Attack: None
Resistance: 40
View: 9
Resists: 1
Hotkey:
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 5000g 5000m 5000s 5000c
Flags: Terror (str. 4 radius 0), Huge, Flying,
Huge Sol Dragon
ID: APCY
Tier: 5
Race: Dragon
Combat: 100
HP: 8000
Mana: 20
- run away!
Abilities: Causes Terror, Breath does splash damage and drains mana, Casts Vigor
Speed: 14
Damage: 40-75 Fire
Attack: None
Resistance: 40
View: 9
Resists: 3
Hotkey:
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 5000g 5000m 5000s 5000c
Flags: Terror (str. 4 radius 0), Huge, Flying,
Night Dragon
ID: AADN
Tier: 5
Race: Dragon
Combat: 8
HP: 1150
Mana: 0
Elite flying melee unit with vampirism
Abilities: Causes Terror, Vampirism (15), Ignores armor
Speed: 11
Damage: 90-100 Piercing
Attack: None
Resistance: 20
View: 11
Resists: 1
Hotkey: n
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Rotting Dragon
ID: AARD
Tier: 4
Race: Dragon
Combat: 7
HP: 600
Mana: 30
Elite flying melee unit
Abilities: Casts Epidemic and Sickening Touch, Causes Terror
Speed: 10
Damage: 55-75 Slashing
Attack: None
Resistance: 17
View: 10
Resists: 5
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 325g 425m
Flags: Terror (str. 7 radius 0), Huge, Flying,
Sol Dragon
ID: AADY
Tier: 5
Race: Dragon
Combat: 8
HP: 1100
Mana: 0
Elite flying ranged unit
Abilities: Causes Terror, Casts Vigor
Speed: 11
Damage: 60-70 Fire
Attack: None
Resistance: 20
View: 12
Resists: 3
Hotkey: n
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Storm Dragon
ID: AADB
Tier: 5
Race: Dragon
Combat: 8
HP: 1050
Mana: 0
Elite flying ranged unit
Abilities: Causes Terror, Breath does splash damage & drains mana
Speed: 13
Damage: 52-62 Electric
Attack: None
Resistance: 20
View: 11
Resists: 2
Hotkey: z
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Empire (New Lysean Empire) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Swamp Dragon
ID: AADG
Tier: 5
Race: Dragon
Combat: 8
HP: 1300
Mana: 0
Elite flying ranged unit
Abilities: Causes Terror, Breath does splash damage & inflicts scourge
Speed: 9
Damage: 48-58 Magic
Attack: None
Resistance: 20
View: 11
Resists: 4
Hotkey: s
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Daemon (The Iron Fortress) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Huge, Flying,
Dwarf
Brawler
ID: ADSX
Tier: 1
Race: Dwarf
Combat: 3
HP: 100
Mana: 0
Basic Dwarf infantry that gains +2 combat and +25% attack speed when drunk
Abilities: 50% spell resistance, excellent against missiles
Speed: 13
Damage: 5-9 Crushing
Attack: None
Resistance: 12
View: 11
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Land, Infantry
Dwarf Axe Thrower
ID: ADIA
Tier: 2
Race: Dwarf
Combat: 5
HP: 90
Mana: 0
Basic Dwarven ranged unit that gains +5 critical hit chance when drunk
Abilities: 50% spell resistance, Axes 'carry thorugh' to hit multiple foes
Speed: 6
Damage: 7-11 Slashing
Attack: None
Resistance: 10
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice)
General: N
Advanced: N
is------
Alignment: Good
Cost: 60g
Flags: Small, Land, Missile
Dwarf Berserker
ID: ADJX
Tier: 3
Race: Dwarf
Combat: 5
HP: 300
Mana: 0
Advanced Dwarf infantry that ignores 15 points of armor when drunk
Abilities: 50% spell resistance, Excellent against small & medium infantry
Speed: 6
Damage: 24-32 Slashing
Attack: None
Resistance: 14
View: 5
Resists: 7
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 95g 90m
Flags: Small, Land, Infantry
Dwarf Elite Guard
ID: AOGM
Tier: 4
Race: Dwarf
Combat: 15
HP: 260
Mana: 30
Dwarf Elite Unit
Abilities: Causes Psychic Blast, Demolition & Warcry
Speed: 10
Damage: 4-40 Crushing
Attack: None
Resistance: 6
View: 14
Resists: 9
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 200m 300c
Flags: Fear (str. 3 radius 0), Small, Land, Infantry
Dwarf Infantry
ID: ADIX
Tier: 1
Race: Dwarf
Combat: 5
HP: 120
Mana: 0
Basic Dwarf infantry that gains +5 armor / resistance & 50% missile resistance when drunk
Abilities: 50% spell resistance, Excellent against spearmen
Speed: 6
Damage: 10-14 Slashing
Attack: None
Resistance: 10
View: 7
Resists: 8
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Land, Infantry
Dwarf Lord
ID: ADGX
Tier: 5
Race: Dwarf
Combat: 7
HP: 500
Mana: 0
Elite Dwarf spearman that deals +5 damage when drunk
Abilities: 50% spell resistance, +40 damage vs. buildings, Converts, Excellent against cavalry
Speed: 6
Damage: 35-45 Slashing
Attack: None
Resistance: 18
View: 7
Resists: 8
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 150g 175m
Flags: Small, Land, Spearman
Dwarf Vanguard
ID: ADI2
Tier: 2
Race: Dwarf
Combat: 4
HP: 250
Mana: 0
Basic Dwarf spearman
Abilities: 50% spell resistance, Excellent against cavalry
Speed: 6
Damage: 20-28 Slashing
Attack: None
Resistance: 13
View: 7
Resists: 8
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 135g
Flags: Small, Land, Spearman
Dwarven Smith
ID: ADBX
Tier: 1
Race: Dwarf
Combat: 2
HP: 80
Mana: 0
Basic Dwarf builder that gains +3 build skill when drunk
Abilities: 50% spell resistance, Can build, Counts as 2 men when placed in a mine
Speed: 6
Damage: 5-9 Crushing
Attack: None
Resistance: 12
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: N
--------
Alignment: Good
Cost: 35g
Flags: Building 13, Small, Land, Infantry
Khazrimi Guard
ID: ADLX
Tier: 4
Race: Dwarf
Combat: 6
HP: 395
Mana: 0
Elite Dwarf infantry that deals +15 damage to spellcasters when drunk
Abilities: 50% spell resistance, Double chance of critical hit, Excellent against small & medium infantry
Speed: 8
Damage: 30-40 Electric
Attack: None
Resistance: 17
View: 6
Resists: 7
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth) Dwarf (Khamar, City of Artifice)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 140g 160m
Flags: Small, Land, Infantry
King Khalid
ID: ATDX
Tier: 5
Race: Dwarf
Combat: 8
HP: 7000
Mana: 0
Dwarf titan
Abilities: Causes Terror, Ignores Armor
Speed: 8
Damage: 70-90 Electric
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Runelord
ID: ADOX
Tier: 3
Race: Dwarf
Combat: 5
HP: 160
Mana: 35
Advanced Dwarf missile unit that gains +15% mana regen and +20 max mana when drunk
Abilities: 50% spell resistance, Casts Doomstones, Summons Earth Elementals
Speed: 6
Damage: 16-22 Fire
Attack: None
Resistance: 15
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 95g 95m
Flags: Small, Land, Missile
Terra Sanctus Knight
ID: ADTS
Tier: 4
Race: Dwarf
Combat: 6
HP: 450
Mana: 60
Elite Dwarf infantry that deals +15 damage to spellcasters when drunk
Abilities: 50% spell resistance, Double chance of critical hit, Excellent against small,medium & large infantry
Speed: 6
Damage: 35-45 Magic
Attack: None
Resistance: 18
View: 6
Resists: 7
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Dwarf (Holy City of Duernoth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 160g 180m
Flags: Small, Land, Infantry
Turim
ID: APDG
Tier: 5
Race: Dwarf
Combat: 12
HP: 95
Mana: 30
Dwarf Leader
Abilities: Causes Earthpower & Call Thrall
Speed: 8
Damage: 7-13 Electric
Attack: None
Resistance: 7
View: 5
Resists: 7
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 55s 20c
Flags: Small, Land,
Fey
Ancient Wisp
ID: AWAX
Tier: 2
Race: Fey
Combat: 3
HP: 90
Mana: 0
Advanced Fey missile builder that generates 0.5 crystal per second
Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second
Speed: 8
Damage: 9-13 Magic
Attack: None
Resistance: 12
View: 8
Resists: 4
Hotkey:
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
is------
Alignment: Good
Cost: 135g 65m
Flags: Building 12, Medium, Extra-Planar, Float, Missile
Centaur
ID: AFCN
Tier: 5
Race: Fey
Combat: 6
HP: 175
Mana: 0
Advanced Fey missile unit
Abilities: None
Speed: 20
Damage: 26-34 Piercing
Attack: None
Resistance: 16
View: 9
Resists: 4
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: N
--------
Alignment: Good
Cost: 300g 405m
Flags: Large, Land, Missile
Crystal Sword
ID: AHLY
Tier: 3
Race: Fey
Combat: 5
HP: 125
Mana: 0
Basic floating Fey melee Unit
Abilities: Excellent against spearmen
Speed: 10
Damage: 11-17 Slashing
Attack: None
Resistance: 12
View: 10
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 45g 30m
Flags: Small, Land, Spearman
Faerie Dragon
ID: AFMX
Tier: 2
Race: Fey
Combat: 2
HP: 55
Mana: 0
Basic flying Fey missile unit
Abilities: None
Speed: 11
Damage: 5-9 Fire
Attack: None
Resistance: 11
View: 10
Resists: 3
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 70g
Flags: Small, Flying, Missile
Leprechaun
ID: AFNX
Tier: 4
Race: Fey
Combat: 5
HP: 100
Mana: 0
Advanced Fey missile unit
Abilities: Generates 0.75 gold per second
Speed: 10
Damage: 21-27 Magic
Attack: None
Resistance: 15
View: 10
Resists: 4
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: Fey (Sacred Guard of Vivellius Madra)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 260g 310m
Flags: UnknownPsych 16 (str. 8 radius 0), Small, Land, Missile
Lodestar Wisp
ID: AXBX
Tier: 1
Race: Fey
Combat: 1
HP: 40
Mana: 0
Basic Fey missile builder
Abilities: Can build but can't be placed in a mine
Speed: 8
Damage: 3-5 Ice
Attack: None
Resistance: 10
View: 8
Resists: 1
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 11, Small, Extra-Planar, Float, Missile
Pixie
ID: AEXX
Tier: 3
Race: Fey
Combat: 4
HP: 75
Mana: 33
Basic Fey missile unit
Abilities: None
Speed: 14
Damage: 13-18 Ice
Attack: None
Resistance: 14
View: 10
Resists: 4
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 205g 150m
Flags: Small, Land, Missile
Siren
ID: AFGN
Tier: 4
Race: Fey
Combat: 5
HP: 130
Mana: 40
Elite Fey missile unit
Abilities: Converts, Emits Awe
Speed: 10
Damage: 22-28 Magic
Attack: None
Resistance: 15
View: 10
Resists: 1
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Fey (Sacred Guard of Vivellius Madra)
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 275g 325m
Flags: Awe (str. 10 radius 0), Medium, Land, Missile
Spriggan
ID: AFIX
Tier: 1
Race: Fey
Combat: 2
HP: 50
Mana: 0
Basic Fey spearman
Abilities: Double attack speed, Excellent against cavalry
Speed: 10
Damage: 4-8 Piercing
Attack: None
Resistance: 8
View: 10
Resists: 4
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 75g
Flags: Small, Land, Spearman
Sprite
ID: AASP
Tier: 2
Race: Fey
Combat: 2
HP: 40
Mana: 0
Basic flying Fey missile unit
Abilities: None
Speed: 12
Damage: 4-7 Piercing
Attack: None
Resistance: 11
View: 10
Resists: 4
Hotkey: i
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
is------
Alignment: Good
Cost: 75g
Flags: Small, Flying, Missile
Stygian Wisp
ID: AEAX
Tier: 2
Race: Fey
Combat: 4
HP: 75
Mana: 0
Advanced Fey missile builder that generates 0.5 crystal per second
Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second
Speed: 8
Damage: 11-15 Electric
Attack: None
Resistance: 12
View: 8
Resists: 3
Hotkey:
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
is------
Alignment: Evil
Cost: 135g 65m
Flags: Building 12, Medium, Extra-Planar, Float, Missile
Sylph
ID: AFJX
Tier: 1
Race: Fey
Combat: 1
HP: 30
Mana: 0
Basic floating Fey infantry
Abilities: Fast attack speed, Excellent against spearmen
Speed: 15
Damage: 3-5 Piercing
Attack: None
Resistance: 10
View: 11
Resists: 4
Hotkey: y
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 55g
Flags: Small, Float, Infantry
The Forestmaster
ID: ATFX
Tier: 5
Race: Fey
Combat: 8
HP: 4600
Mana: 0
Fey titan
Abilities: Causes Terror, Ignores Armor
Speed: 14
Damage: 85-105 Piercing
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Unicorn
ID: AEDX
Tier: 2
Race: Fey
Combat: 4
HP: 125
Mana: 42
Advanced Fey cavalry with healing spells
Abilities: Casts Heal Group & Cure spells, Emits Awe, Excellent against missile units
Speed: 20
Damage: 13-19 Piercing
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: u
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 245g
Flags: Awe (str. 7 radius 0), Large, Land, Cavalry
Venerable Wisp
ID: AVWX
Tier: 2
Race: Fey
Combat: 3
HP: 150
Mana: 0
Advanced Fey missile builder that generates 0.5 crystal per second
Abilities: Can build but can't be placed in a mine, Generates 0.5 crystal per second
Speed: 7
Damage: 8-12 Electric
Attack: None
Resistance: 12
View: 8
Resists: 1
Hotkey:
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
is------
Alignment: Good
Cost: 135g 65m
Flags: Building 12, Medium, Extra-Planar, Float, Missile
Will O Wisp
ID: AKBX
Tier: 1
Race: Fey
Combat: 2
HP: 25
Mana: 0
Basic Fey missile builder
Abilities: Can build but can't be placed in a mine
Speed: 10
Damage: 4-6 Electric
Attack: None
Resistance: 10
View: 8
Resists: 2
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 25g
Flags: Building 11, Small, Extra-Planar, Float, Missile
Wisp
ID: AEBX
Tier: 1
Race: Fey
Combat: 1
HP: 30
Mana: 0
Basic Fey missile builder
Abilities: Can build but can't be placed in a mine
Speed: 10
Damage: 3-5 Magic
Attack: None
Resistance: 10
View: 8
Resists: 4
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 11, Small, Extra-Planar, Float, Missile
High Elf
Dragon Knight
ID: AECX
Tier: 2
Race: High Elf
Combat: 5
HP: 150
Mana: 0
Advanced High Elf cavalry
Abilities: Immune to Fear, Terror, Despair & Frenzy, Excellent against missile units
Speed: 19
Damage: 21-27 Slashing
Attack: None
Resistance: 15
View: 6
Resists: 3
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: 1 scenario High Elf (The White Council)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 210g
Flags: Large, Land, Cavalry
High Artisan
ID: AEB2
Tier: 1
Race: High Elf
Combat: 3
HP: 60
Mana: 0
Basic High Elf builder
Abilities: Can build, Counts as 2 men when placed in a mine
Speed: 10
Damage: 6-8 Magic
Attack: None
Resistance: 11
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Good
Cost: 35g
Flags: Building 11, Medium, Land, Missile
High Infantry
ID: AEI2
Tier: 1
Race: High Elf
Combat: 4
HP: 80
Mana: 0
Basic High Elf infantry
Abilities: Excellent against spearmen
Speed: 10
Damage: 10-14 Slashing
Attack: None
Resistance: 13
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Good
Cost: 65g
Flags: Medium, Land, Infantry
Ice Maiden
ID: AEOX
Tier: 3
Race: High Elf
Combat: 6
HP: 100
Mana: 30
Advanced High Elf missile unit
Abilities: Casts Hand of Ice & Freeze spells
Speed: 10
Damage: 15-21 Ice
Attack: None
Resistance: 16
View: 9
Resists: 1
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)
General: N
Advanced: Y
is------
Alignment: Good
Cost: 110g 90m
Flags: Medium, Land, Missile
Iceguard
ID: AEIX
Tier: 1
Race: High Elf
Combat: 4
HP: 80
Mana: 0
Basic High Elf spearman
Abilities: Excellent against cavalry
Speed: 10
Damage: 10-14 Piercing
Attack: None
Resistance: 13
View: 9
Resists: 1
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Good
Cost: 65g
Flags: Medium, Land, Spearman
King Lunarion
ID: ATEX
Tier: 5
Race: High Elf
Combat: 8
HP: 7000
Mana: 0
High Elf titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 14
Damage: 130-150 Piercing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Flying,
Longbow
ID: AEMX
Tier: 2
Race: High Elf
Combat: 4
HP: 50
Mana: 0
Basic High Elf missile unit
Abilities: None
Speed: 10
Damage: 8-12 Piercing
Attack: None
Resistance: 11
View: 9
Resists: 1
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: N
is------
Alignment: Good
Cost: 75g
Flags: Medium, Land, Missile
Moonguard
ID: AEGX
Tier: 5
Race: High Elf
Combat: 8
HP: 250
Mana: 0
Elite High Elf missile unit
Abilities: Converts, Casts Multitarget
Speed: 10
Damage: 33-40 Piercing
Attack: None
Resistance: 17
View: 8
Resists: 0
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: Y
Advanced: Y
is------
Alignment: Good
Cost: 195g 240m
Flags: Medium, Land, Missile
Mystic
ID: AENX
Tier: 4
Race: High Elf
Combat: 7
HP: 180
Mana: 45
Advanced High Elf missile unit
Abilities: Casts Ring of Ice & Resist Ice spells
Speed: 10
Damage: 35-45 Magic
Attack: None
Resistance: 17
View: 9
Resists: 1
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: High Elf (Ehlariel, Citadel of Ice) High Elf (The White Council)
General: N
Advanced: Y
is------
Alignment: Good
Cost: 175g 215m
Flags: Medium, Land, Missile
White Counsellor
ID: APGC
Tier: 5
Race: High Elf
Combat: 8
HP: 800
Mana: 75
Elite High Elf missile unit
Abilities: Converts, Casts...
Speed: 10
Damage: 65-85 Magic
Attack: None
Resistance: 20
View: 11
Resists: 4
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: High Elf (The White Council)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 850m
Flags: Terror (str. 8 radius 0), Medium, Land,
Knight
Black Mage
ID: AHGB
Tier: 3
Race: Knight
Combat: 9
HP: 150
Mana: 30
Advanced Imperial missile unit
Abilities: Casts Drain Mana & Hand of Ice spells, Gains 5 mana per kill
Speed: 8
Damage: 26-32 Electric
Attack: None
Resistance: 16
View: 11
Resists: 2
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 150g 125m
Flags: Medium, Land, Missile
Blue Mage
ID: AHGI
Tier: 3
Race: Knight
Combat: 6
HP: 135
Mana: 33
Advanced Imperial missile unit
Abilities: Casts Freeze & Ring of Ice spells
Speed: 8
Damage: 27-33 Ice
Attack: None
Resistance: 16
View: 14
Resists: 1
Hotkey: u
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 150g 125m
Flags: Medium, Land, Missile
Cavalier
ID: AHDX
Tier: 3
Race: Knight
Combat: 5
HP: 250
Mana: 0
Advanced Knight cavalry
Abilities: Excellent against small & medium infantry
Speed: 17
Damage: 21-29 Slashing
Attack: None
Resistance: 12
View: 3
Resists: 7
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 120g 100m
Flags: Large, Land, Cavalry
Devin
ID: APDV
Tier: 5
Race: Knight
Combat: 13
HP: 255
Mana: 0
Mage Leader
Abilities: Converts
Speed: 8
Damage: 6-16 Electric
Attack: None
Resistance: 7
View: 10
Resists: 1
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 135s 45c
Flags: Medium, Land,
Imperial Archer
ID: APMX
Tier: 2
Race: Knight
Combat: 4
HP: 50
Mana: 0
Basic Imperial missile unit
Abilities: None
Speed: 9
Damage: 5-9 Piercing
Attack: None
Resistance: 11
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Theiran Trollslayers)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Missile
Imperial Guard
ID: AHHS
Tier: 1
Race: Knight
Combat: 4
HP: 110
Mana: 0
Basic Imperial swordman
Abilities:
Speed: 9
Damage: 9-13 Slashing
Attack: None
Resistance: 11
View: 8
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Medium, Land, Infantry
Imperial Halberdier
ID: AHJX
Tier: 3
Race: Knight
Combat: 6
HP: 230
Mana: 0
Advanced Imperial spearman
Abilities: Excellent against cavalry
Speed: 9
Damage: 24-32 Slashing
Attack: None
Resistance: 14
View: 8
Resists: 6
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 90g 75m
Flags: Medium, Land, Spearman
Imperial Pikeman
ID: AHIX
Tier: 1
Race: Knight
Combat: 4
HP: 90
Mana: 0
Basic Imperial spearman
Abilities: Excellent against cavalry
Speed: 9
Damage: 8-12 Piercing
Attack: None
Resistance: 11
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Barbarian (Alfheim, the Lost Valley) Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Spearman
Imperial Sergeant
ID: AHCX
Tier: 2
Race: Knight
Combat: 5
HP: 145
Mana: 0
Basic Imperial cavalry
Abilities: Cast Encourage (makes units immune to psyche), Excellent against missile units
Speed: 22
Damage: 15-21 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 135g
Flags: Large, Land, Cavalry
Inquisitor
ID: AHGX
Tier: 3
Race: Knight
Combat: 5
HP: 195
Mana: 26
Advanced Knight infantry
Abilities: Casts Purify, Summons Dancing Swords, Converts, Excellent against spearmen
Speed: 9
Damage: 30-40 Electric
Attack: None
Resistance: 17
View: 8
Resists: 2
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 100g 100m
Flags: Medium, Land, Infantry
Isen
ID: AHHZ
Tier: 1
Race: Knight
Combat: 3
HP: 100
Mana: 0
Imperial Leader
Abilities:
Speed: 8
Damage: 8-12 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 55g
Flags: Medium, Land, Infantry
Knight Errant
ID: AHFX
Tier: 2
Race: Knight
Combat: 4
HP: 150
Mana: 0
Basic Knight cavalry
Abilities: Excellent against missile units
Speed: 20
Damage: 14-18 Slashing
Attack: None
Resistance: 10
View: 4
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 125g
Flags: Large, Land, Cavalry
Old Minotaur Slayer Knight
ID: AMLX
Tier: 3
Race: Knight
Combat: 6
HP: 200
Mana: 0
Basic Minotaur spearman
Abilities: Emits Chaos, Excellent against cavalry
Speed: 8
Damage: 21-29 Unknown25
Attack: None
Resistance: 14
View: 5
Resists: 7
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 125g 70m
Flags: Chaos (str. 7 radius 0), Medium, Land, Spearman
Paladin
ID: AHEX
Tier: 4
Race: Knight
Combat: 6
HP: 385
Mana: 24
Elite Knight cavalry
Abilities: Excellent against small & medium infantry, casts Cure
Speed: 17
Damage: 30-40 Electric
Attack: None
Resistance: 15
View: 4
Resists: 7
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Empire (Thalassian Empire) Knight (Crownsmen of Bartonia) Knight (Order of Crux Siria) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: Y
i-m-----
Alignment: Good
Cost: 155g 180m
Flags: Large, Land, Cavalry
Peasant
ID: AHBX
Tier: 1
Race: Knight
Combat: 2
HP: 60
Mana: 0
Basic Human builder
Abilities: Can build, Counts as 0.5 towards army limit
Speed: 8
Damage: 3-7 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Barbarian (Alfheim, the Lost Valley) Daemon (The Dark Path) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: N
Advanced: N
--------
Alignment: Good
Cost: 25g
Flags: Building 10, Medium, Land, Infantry
Praetor
ID: APGX
Tier: 5
Race: Knight
Combat: 6
HP: 300
Mana: 18
Advanced Imperial infantry
Abilities: Converts, Casts Soul Flame, Can bribe enemy units to join his side, Excellent against spearmen
Speed: 9
Damage: 45-50 Fire
Attack: None
Resistance: 18
View: 10
Resists: 3
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 155g 180m
Flags: Medium, Land, Infantry
Red Mage
ID: AHGR
Tier: 3
Race: Knight
Combat: 6
HP: 135
Mana: 33
Advanced Imperial missile unit
Abilities: Casts Ring of Fire & Resist Fire spells
Speed: 8
Damage: 28-34 Fire
Attack: None
Resistance: 16
View: 11
Resists: 3
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire)
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 150g 125m
Flags: Medium, Land, Missile
Sentry
ID: APCM
Tier: 1
Race: Knight
Combat: 3
HP: 90
Mana: 0
Basic Knight infantry
Abilities: Excellent against spearmen
Speed: 9
Damage: 8-12 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 6
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Knight (The Guardian Order)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Infantry
Sirian
ID: ATHX
Tier: 5
Race: Knight
Combat: 8
HP: 8000
Mana: 0
Knight titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 12
Damage: 120-140 Fire
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 5 radius 0), Huge, Titan, Land,
Spearman
ID: AHI2
Tier: 1
Race: Knight
Combat: 3
HP: 100
Mana: 0
Basic Knight spearman
Abilities: Excellent against cavalry
Speed: 8
Damage: 8-12 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 6
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Barbarian (Palmyr) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Spearman
Squire
ID: AHMX
Tier: 2
Race: Knight
Combat: 3
HP: 60
Mana: 0
Basic Knight missile unit
Abilities: None
Speed: 8
Damage: 5-9 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: q
-- advanced --
Movement Type: Walk
Used By: 4 scenarios Knight (Longbowmen of Elenia) Knight (Order of Crux Siria)
General: N
Advanced: N
is------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Missile
Swordsman
ID: AHKX
Tier: 1
Race: Knight
Combat: 3
HP: 100
Mana: 0
Basic Knight infantry
Abilities: Excellent against spearmen
Speed: 8
Damage: 8-12 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Knight (Crownsmen of Bartonia) Knight (The Guardian Order) Knight (Theiran Trollslayers)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Infantry
The Lion Throne
ID: ATPX
Tier: 5
Race: Knight
Combat: 8
HP: 4000
Mana: 0
Imperial titan
Abilities: Causes Terror, Ignores Armor
Speed: 15
Damage: 90-110 Fire
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
White Mage
ID: AHGW
Tier: 3
Race: Knight
Combat: 6
HP: 135
Mana: 42
Advanced Imperial missile unit
Abilities: Casts Heal & Cure spells
Speed: 9
Damage: 27-33 Electric
Attack: None
Resistance: 16
View: 11
Resists: 1
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Barbarian (Palmyr) Empire (Diraqine Empire) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Empire (Thalassian Empire) Knight (Order of Crux Siria) Knight (The Guardian Order)
General: Y
Advanced: Y
is------
Alignment: Good
Cost: 150g 125m
Flags: Medium, Land, Missile
Mechanical
Ballista
ID: ADNX
Tier: 2
Race: Mechanical
Combat: 5
HP: 110
Mana: 0
Advanced missile siege weapon
Abilities: Ballista bolts ignore armor & 'carry through' to hit multiple targets
Speed: 6
Damage: 15-21 Piercing
Attack: None
Resistance: 15
View: 5
Resists: 0
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Longbowmen of Elenia)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 80m
Flags: Medium, Land, Missile
Basalt Golem
ID: AAI3
Tier: 5
Race: Mechanical
Combat: 7
HP: 800
Mana: 0
Elite Dark Dwarf infantry
Abilities: None
Speed: 5
Damage: 50-60 Fire
Attack: None
Resistance: 20
View: 9
Resists: 7
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: 1 scenario
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 225g 315m
Flags: Huge, Land, Cavalry
Battering Ram
ID: ASBA
Tier: 2
Race: Mechanical
Combat: 4
HP: 250
Mana: 0
Basic melee siege weapon
Abilities: +100 damage vs. buildings
Speed: 6
Damage: 2-10 Crushing
Attack: None
Resistance: 12
View: 5
Resists: 0
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Longbowmen of Elenia) Orc (Orcs of Darkmyr) Plaguelords (Gol-Draaka) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 80g 40m
Flags: Medium, Land, Infantry
Bone Catapult
ID: ASBC
Tier: 3
Race: Mechanical
Combat: 5
HP: 100
Mana: 0
Basic Undead missile siege weapon
Abilities: Splash & +120 damage vs. buildings, Can use Cows and Camels as ammo
Speed: 6
Damage: 8-12 Crushing
Attack: None
Resistance: 15
View: 5
Resists: 0
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Daemon (Hadesha, World of Nightmares) Daemon (The Dark Path) Daemon (The Iron Fortress) Plaguelords (Gol-Draaka) Plaguelords (Plaguebearers of Treb T'lar) Plaguelords (Revenants of K'Oulis) Swarm (Famra, the Mouth of Hunger) Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 80m
Flags: Medium, Land, Missile
Bronze Golem
ID: AAGX
Tier: 5
Race: Mechanical
Combat: 6
HP: 500
Mana: 30
Elite Dark Dwarf infantry
Abilities: Converts, Casts Haste, Creates Firebombs, Excellent against small, medium & large infantry
Speed: 5
Damage: 40-50 Crushing
Attack: None
Resistance: 18
View: 9
Resists: 0
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 170g 195m
Flags: Large, Land, Infantry
Catapult
ID: ASCA
Tier: 3
Race: Mechanical
Combat: 5
HP: 110
Mana: 0
Basic missile siege weapon
Abilities: Splash damage & +120 damage vs. buildings, Can use Cows & Camels as ammo
Speed: 6
Damage: 8-12 Crushing
Attack: None
Resistance: 15
View: 5
Resists: 0
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Longbowmen of Elenia) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 80m
Flags: Medium, Land, Missile
Clay Golem
ID: AACG
Tier: 1
Race: Mechanical
Combat: 3
HP: 120
Mana: 0
Basic Dark Dwarf infantry
Abilities: Excellent against spearmen
Speed: 7
Damage: 11-15 Crushing
Attack: None
Resistance: 10
View: 8
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 60g
Flags: Large, Land, Infantry
Cruiser
ID: ASWP
Tier: -
Race: Mechanical
Combat: 4
HP: 300
Mana: 0
Basic missile ship
Excellent versus: Ferries/Fire Ships
Speed: 12
Damage: 21-28 Piercing
Attack: None
Resistance: 12
View: 9
Resists: 0
Hotkey: c
-- advanced --
Movement Type: Trot
Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 60m
Flags: Huge, Swim,
Dancing Sword
ID: AHLX
Tier: 3
Race: Mechanical
Combat: 5
HP: 125
Mana: 0
Basic floating Knight melee Unit
Abilities: Excellent against spearmen
Speed: 10
Damage: 11-17 Slashing
Attack: None
Resistance: 12
View: 10
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: Knight (Crownsmen of Bartonia)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 45g 30m
Flags: Small, Extra-Planar, Float, Infantry
Dark Mithril Golem
ID: AAI2
Tier: 5
Race: Mechanical
Combat: 7
HP: 800
Mana: 0
Elite Dark Dwarf infantry
Abilities: None
Speed: 5
Damage: 50-60 Fire
Attack: None
Resistance: 20
View: 9
Resists: 7
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 225g 315m
Flags: Huge, Land, Cavalry
Destroyer
ID: ASWC
Tier: -
Race: Mechanical
Combat: 5
HP: 1000
Mana: 0
Elite missile ship
Excellent versus: Scout Ships/Cruisers
Speed: 8
Damage: 35-45 Crushing
Attack: None
Resistance: 18
View: 9
Resists: 8
Hotkey: d
-- advanced --
Movement Type: Trot
Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 200g 250m
Flags: Huge, Swim,
Ferry
ID: ASFP
Tier: -
Race: Mechanical
Combat: 3
HP: 300
Mana: 0
Basic transport ship
Has no special effectiveness but can transport up to 12 units
Speed: 10
Damage: 13-17 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0
Hotkey: f
-- advanced --
Movement Type: Trot
Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Ssrathi (Night Ssrathi of Tzicolotl) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 110g
Flags: Huge, Swim,
Fire Ship
ID: ASWM
Tier: -
Race: Mechanical
Combat: 4
HP: 225
Mana: 0
Advanced missile ship
Excellent versus: War Ships/Destroyers
Speed: 14
Damage: 17-23 Fire
Attack: None
Resistance: 16
View: 10
Resists: 3
Hotkey: i
-- advanced --
Movement Type: Trot
Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g 35m
Flags: Huge, Swim,
Firebomb
ID: AASX
Tier: 2
Race: Mechanical
Combat: 13
HP: 50
Mana: 0
Basic Dark Dwarven suicide unit
Abilities: Explodes upon death & attack, Deals splash damage, Excellent against missile units
Speed: 14
Damage: 35-45 Fire
Attack: None
Resistance: 10
View: 6
Resists: 0,0,0,0,0,0,25
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice) Orc (Dark Orcs of Toragnar)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Firemine
ID: AASM
Tier: 2
Race: Mechanical
Combat: 13
HP: 50
Mana: 0
Stationary explosive unit
Abilities: Explodes on enemy proximity, Deals splash damage, Invisible, Doesn't trigger if revealed
Speed: 0
Damage: 35-45 Fire
Attack: None
Resistance: 10
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Flame Cannon
ID: AAMX
Tier: 5
Race: Mechanical
Combat: 6
HP: 150
Mana: 0
Advanced Dark Dwarf missile siege weapon
Abilities: Splash damage & +90 damage vs. buildings
Speed: 5
Damage: 15-21 Fire
Attack: None
Resistance: 18
View: 5
Resists: 0
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Dwarf (Khamar, City of Artifice) Minotaur (Raiders of the Pale Sea) Orc (Dark Orcs of Toragnar)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 160g 195m
Flags: Medium, Land, Missile
Gobshooter
ID: ASGS
Tier: 3
Race: Mechanical
Combat: 4
HP: 100
Mana: 0
Basic Orc missile siege weapon
Abilities: Splash Damage, +75 damage vs. buildings, 12.5% chance to spawn rampant Goblin on miss
Speed: 6
Damage: 10-16 Crushing
Attack: None
Resistance: 12
View: 8
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 80m
Flags: Medium, Land, Missile
Gold Golem
ID: AAGG
Tier: 3
Race: Mechanical
Combat: 6
HP: 450
Mana: 30
Elite Dark Dwarf infantry
Abilities: Converts
Speed: 6
Damage: 40-50 Crushing
Attack: None
Resistance: 17
View: 9
Resists: 0
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Dark Dwarf (The Verkanian Coalition)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 170g 195m
Flags: Large, Land, Infantry
Hellbore
ID: AANX
Tier: 4
Race: Mechanical
Combat: 5
HP: 135
Mana: 0
Advanced Dark Dwarf missile siege weapon
Abilities: None
Speed: 6
Damage: 34-42 Electric
Attack: None
Resistance: 17
View: 6
Resists: 2
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Daemon (The Iron Fortress) Orc (Dark Orcs of Toragnar)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 120g 95m
Flags: Medium, Land, Missile
Iron Golem
ID: AAJX
Tier: 2
Race: Mechanical
Combat: 4
HP: 350
Mana: 0
Basic Dark Dwarf spearman
Abilities: Attacks all adjacent enemies, Slow attack speed, Excellent against cavalry
Speed: 5
Damage: 10-15 Slashing
Attack: None
Resistance: 15
View: 7
Resists: 6
Hotkey: i
-- advanced --
Movement Type: Walk
Used By: 2 scenarios
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 165g 55m
Flags: Large, Land, Infantry
Manticore
ID: ASSC
Tier: 4
Race: Mechanical
Combat: 6
HP: 110
Mana: 0
Advanced High Elf missile siege weapon
Abilities: Casts Multitarget, Bolts 'carry through' to hit multiple targets
Speed: 6
Damage: 16-21 Piercing
Attack: None
Resistance: 16
View: 5
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 150g 180m
Flags: Medium, Land, Missile
Scoutship
ID: ASFM
Tier: -
Race: Mechanical
Combat: 3
HP: 200
Mana: 0
Basic ship with conversion ability
Has no special effectiveness but can convert buildings
Speed: 17
Damage: 17-23 Piercing
Attack: None
Resistance: 10
View: 12
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Trot
Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Ssrathi (Night Ssrathi of Tzicolotl) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 90g
Flags: Huge, Swim,
Snare Orb
ID: AESO
Tier: 2
Race: Mechanical
Combat: 1
HP: 50
Mana: 0
Stationary Entangle casting unit
Abilities: Explodes on enemy proximity - casting Entangle, Invisible
Speed: 0
Damage: 1-1 Magic
Attack: None
Resistance: 10
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Small, Land, Cavalry
Steel Golem
ID: AASG
Tier: 4
Race: Mechanical
Combat: 5
HP: 425
Mana: 35
Elite Dark Dwarf infantry
Abilities: Converts, Casts Rubble masonry
Speed: 5
Damage: 30-40 Crushing
Attack: None
Resistance: 15
View: 9
Resists: 0
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 160g 150m
Flags: Large, Land, Infantry
Stone Golem
ID: AAIX
Tier: 2
Race: Mechanical
Combat: 3
HP: 300
Mana: 0
Basic Dark Dwarf infantry
Abilities: Slow attack speed, Excellent against spearmen
Speed: 5
Damage: 26-34 Crushing
Attack: None
Resistance: 15
View: 7
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 40m
Flags: Large, Land, Infantry
Trebuchet
ID: ASDC
Tier: 3
Race: Mechanical
Combat: 5
HP: 120
Mana: 0
Advanced missile siege weapon
Abilities: Splash damage & +120 damage vs. buildings, Can use Cows & Camels as ammo
Speed: 6
Damage: 10-14 Crushing
Attack: None
Resistance: 10
View: 5
Resists: 0
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: 1 scenario Dwarf (Drak-Dum, the Dragon Fortress) Dwarf (Khamar, City of Artifice) Orc (Dark Orcs of Toragnar)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 130g 90m
Flags: Medium, Land, Missile
Warship
ID: ASFC
Tier: -
Race: Mechanical
Combat: 5
HP: 500
Mana: 0
Advanced missile ship
Excellent versus: Scout Ships/Cruisers
Speed: 8
Damage: 20-26 Crushing
Attack: None
Resistance: 15
View: 9
Resists: 8
Hotkey: w
-- advanced --
Movement Type: Trot
Used By: Barbarian (Dragonslayers of Northern Reach) Barbarian (Hunters of Daros) Barbarian (Palmyr) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Diraqine Empire) Minotaur (Raiders of the Pale Sea) Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 170g 195m
Flags: Huge, Swim,
Minotaur
Minotaur Axe Thrower
ID: AMNX
Tier: 2
Race: Minotaur
Combat: 4
HP: 135
Mana: 0
Basic Minotaur ranged unit
Abilities: Can eat animals to heal, Axes 'carry through' to hit multiple targets
Speed: 7
Damage: 15-21 Slashing
Attack: None
Resistance: 14
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 80g 30m
Flags: Large, Land, Missile
Minotaur Brute
ID: AMIX
Tier: 1
Race: Minotaur
Combat: 4
HP: 180
Mana: 0
Basic Minotaur infantry
Abilities: Can eat animals to heal, Excellent against small & medium infantry
Speed: 7
Damage: 21-27 Crushing
Attack: None
Resistance: 14
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 110g
Flags: Large, Land, Infantry
Minotaur King
ID: AMGX
Tier: 5
Race: Minotaur
Combat: 8
HP: 550
Mana: 0
Elite Minotaur infantry
Abilities: Converts, Eats animals to heal, Causes Fear, Excellent against infantry
Speed: 8
Damage: 50-70 Slashing
Attack: None
Resistance: 18
View: 11
Resists: 0,0,0,0,0,0,25
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: Minotaur (Order of Malignus)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 225g 300m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Minotaur Scamp
ID: APCB
Tier: 1
Race: Minotaur
Combat: 4
HP: 115
Mana: 0
Basic Minotaur infantry
Abilities: Can eat animals to heal, Excellent against small & medium spearmen
Speed: 8
Damage: 9-13 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Infantry
Minotaur Shaman
ID: AMMX
Tier: 4
Race: Minotaur
Combat: 6
HP: 260
Mana: 33
Advanced Minotaur missile unit
Abilities: Eats animals to heal, Casts Ring of Fire, Chaos Aura & Sunfall spells
Speed: 7
Damage: 24-32 Fire
Attack: None
Resistance: 16
View: 8
Resists: 3
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Minotaur (Order of Malignus) Minotaur (Raiders of the Pale Sea)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 155g 180m
Flags: Large, Land, Missile
Minotaur Slayer
ID: AMSW
Tier: 2
Race: Minotaur
Combat: 5
HP: 250
Mana: 0
Basic Minotaur spearman
Abilities: Can eat animals to heal, Excellent against cavalry and large/huge units
Speed: 7
Damage: 22-30 Piercing
Attack: None
Resistance: 14
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 250g
Flags: Chaos (str. 7 radius 0), Large, Land, Spearman
Skull of Sartek
ID: ATMX
Tier: 5
Race: Minotaur
Combat: 8
HP: 5500
Mana: 0
Minotaur titan
Abilities: Causes Terror, Ignores Armor
Speed: 7
Damage: 90-110 Electric
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Misc
Air Elemental
ID: AAEA
Tier: 3
Race: Misc
Combat: 5
HP: 200
Mana: 0
Fast melee unit
Abilities: Attacks can hit multiple opponents, Causes Fear, Can cross water
Speed: 16
Damage: 8-12 Electric
Attack: None
Resistance: 15
View: 10
Resists: 2
Hotkey: a
-- advanced --
Movement Type: Wagon
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 80m
Flags: Large, Extra-Planar, Float, Infantry
Archangel
ID: AAAA
Tier: 5
Race: Misc
Combat: 8
HP: 1300
Mana: 0
Elite flying melee unit
Abilities: None
Speed: 11
Damage: 85-105 Magic
Attack: None
Resistance: 20
View: 10
Resists: 4
Hotkey: a
-- advanced --
Movement Type: Stomp
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 850m
Flags: Awe (str. 20 radius 0), Large, Extra-Planar, Flying,
Archfiend
ID: APCF
Tier: 5
Race: Misc
Combat: 8
HP: 1500
Mana: 0
Elite flying melee unit
Abilities: None
Speed: 9
Damage: 80-100 Fire
Attack: None
Resistance: 20
View: 10
Resists: 3
Hotkey: a
-- advanced --
Movement Type: Stomp
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 650g 850m
Flags: Chaos (str. 16 radius 0), Large, Extra-Planar, Flying,
Archon
ID: AAAR
Tier: 5
Race: Misc
Combat: 7
HP: 480
Mana: 20
Elite flying Knight infantry unit with Awe
Abilities: Casts Encourage, Emits Awe, Excellent against spearmen
Speed: 11
Damage: 35-45 Fire
Attack: None
Resistance: 18
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Stomp
Used By: Knight (Order of Crux Siria)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 200g 250m
Flags: Awe (str. 6 radius 0), Medium, Extra-Planar, Flying, Infantry
Burrow
ID: ARXX
Tier: -
Race: Misc
Combat: 0
HP: 500
Mana: 0
Speed: 4
Damage: 1-1 Crushing
Attack: None
Resistance: 10
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost:
Flags: Land,
Camel
ID: ACCA
Tier: 1
Race: Misc
Combat: 0
HP: 45
Mana: 0
Useful for loading up in Catapults as ammunition
Abilities: None
Speed: 3
Damage: 1-0 Piercing
Attack: None
Resistance: 8
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Large, Land,
Chicken
ID: ACCI
Tier: 1
Race: Misc
Combat: 0
HP: 15
Mana: 0
Useful for healing & curing Minotaurs
Abilities: None
Speed: 3
Damage: 1-0 Piercing
Attack: None
Resistance: 6
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Small, Land,
Cow
ID: ACCO
Tier: 1
Race: Misc
Combat: 0
HP: 40
Mana: 0
Useful for healing & curing Minotaurs & as Catapult ammunition
Abilities: None
Speed: 3
Damage: 1-0 Piercing
Attack: None
Resistance: 8
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Orc (Dark Orcs of Toragnar)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Large, Land,
Dimensional Breach
ID: ADRS
Tier: -
Race: Misc
Combat: 0
HP: 1000
Mana: 0
A slow-moving aura of chaotic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings
Speed: 0
Damage: 1-0 Magic
Attack: None
Resistance: 0
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost:
Flags: Fear (str. 10 radius 0), Flying,
Dust Devil
ID: ARDD
Tier: -
Race: Misc
Combat: 4
HP: 175
Mana: 0
Advanced floating Swarm melee unit
Abilities: Splash damage, Highly resistant to electrical missiles, Excellent against missile units
Speed: 13
Damage: 9-13 Crushing
Attack: None
Resistance: 15
View: 10
Resists: 5
Hotkey: d
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 95m
Flags: Large, Extra-Planar, Float, Infantry
Eagle
ID: AAEG
Tier: 2
Race: Misc
Combat: 2
HP: 45
Mana: 0
Basic flying melee builder
Abilities: Can build but can't be placed in a mine
Speed: 18
Damage: 6-8 Slashing
Attack: None
Resistance: 8
View: 12
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Dark Dwarf (The Verkanian Coalition) Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Building 5, Small, Flying, Cavalry
Earth Elemental
ID: AAEE
Tier: 3
Race: Misc
Combat: 5
HP: 300
Mana: 0
Advanced melee unit
Abilities: +20 extra damage vs. buildings
Speed: 6
Damage: 26-34 Crushing
Attack: None
Resistance: 16
View: 10
Resists: 2
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 120g 80m
Flags: Large, Extra-Planar, Land, Infantry
Fire Elemental
ID: AAEF
Tier: 3
Race: Misc
Combat: 5
HP: 120
Mana: 0
Advanced missile unit
Abilities: Highly resistant to fire missiles
Speed: 12
Damage: 14-20 Fire
Attack: None
Resistance: 16
View: 10
Resists: 3
Hotkey: f
-- advanced --
Movement Type: Wagon
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 120g 80m
Flags: Large, Extra-Planar, Float, Missile
Goose
ID: ACGO
Tier: 1
Race: Misc
Combat: 0
HP: 15
Mana: 0
Useful for scouting the map
Abilities: None
Speed: 9
Damage: 1-0 Piercing
Attack: None
Resistance: 6
View: 13
Resists: 0,0,0,0,0,0,25
Hotkey:
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 15g
Flags: Small, Flying,
Hero Spirit
ID: AAHS
Tier: 5
Race: Misc
Combat: 8
HP: 1200
Mana: 0
Elite flying melee unit
Abilities: None
Speed: 16
Damage: 75-95 Crushing
Attack: None
Resistance: 20
View: 10
Resists: 5
Hotkey: h
-- advanced --
Movement Type: Stomp
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 850m
Flags: UnknownPsych 255 (str. 18 radius 0), Large, Extra-Planar, Flying,
Ice Storm
ID: APCE
Tier: 1
Race: Misc
Combat: 0
HP: 1000
Mana: 0
A slow-moving aura of magic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings
Speed: 4
Damage: 1-5 Ice
Attack: None
Resistance: 0
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 500s
Flags: Flying,
Magic Rift
ID: APCG
Tier: -
Race: Misc
Combat: 0
HP: 1000
Mana: 125
A slow-moving aura of magic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings
Speed: 1
Damage: 1-0 Magic
Attack: None
Resistance: 0
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 500s
Flags: Flying,
Penguin
ID: ACPE
Tier: 1
Race: Misc
Combat: 0
HP: 15
Mana: 0
Useful for boosting Trolls' attacks
Abilities: None
Speed: 3
Damage: 1-0 Piercing
Attack: None
Resistance: 7
View: 7
Resists: 1
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Small, Land,
Riftstorm
ID: ARIF
Tier: -
Race: Misc
Combat: 0
HP: 1000
Mana: 0
A slow-moving aura of chaotic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings
Speed: 1
Damage: 1-18 Magic
Attack: None
Resistance: 0
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 500s
Flags: Flying,
Seal
ID: ACSE
Tier: 1
Race: Misc
Combat: 0
HP: 35
Mana: 0
Useful for boosting Trolls' attacks
Abilities: None
Speed: 2
Damage: 1-0 Piercing
Attack: None
Resistance: 7
View: 7
Resists: 1
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Small, Land,
Sheep
ID: ACSH
Tier: 1
Race: Misc
Combat: 0
HP: 25
Mana: 0
Useful for healing & curing Minotaurs
Abilities: Counts as 0.25 towards army limit
Speed: 4
Damage: 1-0 Piercing
Attack: None
Resistance: 7
View: 7
Resists: 1
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr) Orc (Orcs of Kor)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Small, Land,
Turtle
ID: ACTU
Tier: 1
Race: Misc
Combat: 0
HP: 15
Mana: 0
Useful for boosting Trolls' attacks
Abilities: None
Speed: 1
Damage: 1-0 Piercing
Attack: None
Resistance: 6
View: 7
Resists: 6
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35g
Flags: Small, Land,
War Dog
ID: ABDX
Tier: 1
Race: Misc
Combat: 3
HP: 80
Mana: 0
Basic Barbarian melee unit
Abilities: Fast attack speed, Excellent against missile units
Speed: 13
Damage: 8-12 Slashing
Attack: None
Resistance: 10
View: 11
Resists: 0,0,0,0,0,0,25
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Medium, Land, Cavalry
War Elephant
ID: APDX
Tier: 5
Race: Misc
Combat: 7
HP: 580
Mana: 0
Elite Imperial cavalry
Abilities: Causes Fear, Splash damage, Excellent against small, medium & large infantry
Speed: 11
Damage: 40-50 Piercing
Attack: None
Resistance: 16
View: 8
Resists: 8
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Empire (Merchant State of Goldor) Empire (New Lysean Empire)
General: N
Advanced: Y
i-m-----
Alignment: Neutral
Cost: 245g 305m
Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry
Water Elemental
ID: AAEW
Tier: 3
Race: Misc
Combat: 5
HP: 150
Mana: 0
Advanced missile unit
Abilities: Highly resistant to fire missiles
Speed: 6
Damage: 16-22 Ice
Attack: None
Resistance: 15
View: 10
Resists: 1
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: Dwarf (Drak-Dum, the Dragon Fortress)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 120g 80m
Flags: Large, Extra-Planar, Float, Missile
Windrift
ID: APCD
Tier: -
Race: Misc
Combat: 5
HP: 200
Mana: 0
A fast melee unit aura of chaotic energy that causes damage to nearby enemy untis and buildings
Causes damage to nearby enemy units and buildings, attacks can hit multiple opponents, Causes Fear, Can cross water
Speed: 16
Damage: 8-12 Electric
Attack: None
Resistance: 15
View: 10
Resists: 2
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment:
Cost: 120g 80m
Flags: Float,
Monster
Basilisk
ID: AOXX
Tier: 3
Race: Monster
Combat: 5
HP: 180
Mana: 0
Advanced Minotaur missile unit which turns enemies into stone
Abilities: Turns its victims into 50 Stone
Speed: 6
Damage: 15-21 Ice
Attack: None
Resistance: 18
View: 8
Resists: 6
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 115g 65m
Flags: Medium, Land, Cavalry
Bat
ID: AABA
Tier: 2
Race: Monster
Combat: 1
HP: 25
Mana: 0
Basic flying melee unit
Abilities: Disease, Only counts as 0.5 towards your army limit
Speed: 16
Damage: 4-6 Slashing
Attack: None
Resistance: 6
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Dark Path) Minotaur (Raiders of the Pale Sea) Orc (Dark Orcs of Toragnar) Orc (Graww) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 30g
Flags: Disease (str. 2), Small, Flying, Cavalry
Dragonfly
ID: AADF
Tier: 2
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic flying melee unit
Abilities: Poison
Speed: 17
Damage: 5-9 Crushing
Attack: None
Resistance: 9
View: 10
Resists: 4
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: Plaguelords (Gol-Draaka)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 45g
Flags: Poison (str. 6), Small, Flying, Cavalry
Eye of Oros
ID: AAEY
Tier: 1
Race: Monster
Combat: 3
HP: 55
Mana: 0
Basic floating Plague scout
Abilities: Can see invisible units
Speed: 22
Damage: 1-0 Piercing
Attack: None
Resistance: 10
View: 15
Resists: 0,0,0,0,0,0,25
Hotkey: e
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Small, Extra-Planar, Float, Cavalry
Firebat
ID: AAFB
Tier: 2
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic flying melee unit
Abilities: Can be upgraded to be highly Resistant to fire & unaffected by most weather conditions
Speed: 16
Damage: 7-11 Fire
Attack: None
Resistance: 8
View: 8
Resists: 3
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress) Orc (Dark Orcs of Toragnar)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 45g
Flags: Small, Flying, Cavalry
Frostbat
ID: AAIB
Tier: 2
Race: Monster
Combat: 2
HP: 55
Mana: 0
Basic flying melee unit
Abilities: None
Speed: 15
Damage: 5-9 Ice
Attack: None
Resistance: 10
View: 8
Resists: 21
Hotkey: i
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Dragonslayers of Northern Reach) Dark Dwarf (The Verkanian Coalition) Dark Elf (Tierremar, Land of Eternal Grief) Minotaur (Order of the Broken Sword) Minotaur (Raiders of the Pale Sea) Orc (Graww) Plaguelords (Gol-Draaka)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Small, Flying, Cavalry
Gnoll Raider
ID: AMJX
Tier: 2
Race: Monster
Combat: 4
HP: 100
Mana: 0
Basic Minotaur infantry that gains +2 speed and +3 assassination when drunk
Abilities: Assassination (4 + level/2, with a bonus +3 if drunk), Excellent against missile units
Speed: 14
Damage: 11-17 Slashing
Attack: None
Resistance: 13
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Minotaur (Order of Malignus)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 70g
Flags: Medium, Land, Infantry
Gnoll Scrapper
ID: AGNO
Tier: 1
Race: Monster
Combat: 3
HP: 60
Mana: 0
Basic Minotaur builder
Abilities: Can build
Speed: 11
Damage: 4-6 Crushing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Minotaur (Raiders of the Pale Sea)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 20g
Flags: Building 8, Medium, Land, Infantry
Griffon
ID: AARI
Tier: 3
Race: Monster
Combat: 5
HP: 200
Mana: 0
Advanced flying melee unit
Abilities: Excellent against small & medium infantry
Speed: 11
Damage: 23-31 Slashing
Attack: None
Resistance: 15
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Stomp
Used By: Dwarf (Drak-Dum, the Dragon Fortress) Empire (Merchant State of Goldor) Empire (New Lysean Empire) Knight (Crownsmen of Bartonia) Knight (Longbowmen of Elenia) Knight (The League of Gildine Merchants) Minotaur (Order of Malignus) Minotaur (Order of the Broken Sword) Orc (Orcs of Darkmyr) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
i-m-----
Alignment: Neutral
Cost: 130g 90m
Flags: Large, Flying, Cavalry
Halcyon Phoenix
ID: AAHP
Tier: 2
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic flying missile unit
Abilities: none
Speed: 18
Damage: 5-9 Ice
Attack: None
Resistance: 13
View: 10
Resists: 1
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: High Elf (The White Council)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Small, Flying, Missile
Harpy
ID: AAHA
Tier: 3
Race: Monster
Combat: 5
HP: 60
Mana: 6
Advanced flying melee unit
Abilities: Casts Drain Mana, Poison, Excellent against spearmen
Speed: 12
Damage: 9-13 Slashing
Attack: None
Resistance: 10
View: 9
Resists: 4
Hotkey: h
-- advanced --
Movement Type: Stomp
Used By: Dark Elf (Tierremar, Land of Eternal Grief) Dark Elf (Yrm, Stronghold of Sorcery) Minotaur (Order of Malignus) Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr) Plaguelords (Gol-Draaka) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 45g 20m
Flags: Poison (str. 1), Medium, Flying, Infantry
Lightning Hawk
ID: AALH
Tier: 2
Race: Monster
Combat: 5
HP: 40
Mana: 0
Basic flying missile unit
Abilities: None
Speed: 19
Damage: 6-10 Electric
Attack: None
Resistance: 8
View: 11
Resists: 2
Hotkey: l
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Alfheim, the Lost Valley)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Small, Flying, Missile
Pegasus
ID: AAPE
Tier: 3
Race: Monster
Combat: 5
HP: 165
Mana: 0
Advanced flying melee unit
Abilities: Excellent against missile units
Speed: 16
Damage: 21-29 Crushing
Attack: None
Resistance: 15
View: 12
Resists: 0,0,0,0,0,0,25
Hotkey: p
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Hunters of Daros) Barbarian (Lindenloth) High Elf (The White Council) Knight (Crownsmen of Bartonia) Knight (Longbowmen of Elenia) Knight (The League of Gildine Merchants) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 110g 90m
Flags: Large, Flying, Cavalry
Phoenix
ID: AAPH
Tier: 2
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic flying missile unit
Abilities: None
Speed: 16
Damage: 6-10 Fire
Attack: None
Resistance: 12
View: 10
Resists: 3
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: Barbarian (Alfheim, the Lost Valley) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: N
--------
Alignment: Good
Cost: 60g
Flags: Small, Flying, Missile
Pterodactyl
ID: AAPT
Tier: 3
Race: Monster
Combat: 5
HP: 170
Mana: 0
Advanced flying melee unit
Abilities: None
Speed: 18
Damage: 22-28 Slashing
Attack: None
Resistance: 10
View: 12
Resists: 0,0,0,0,0,0,25
Hotkey: p
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: Y
i-m-----
Alignment: Neutral
Cost: 100g 75m
Flags: Large, Flying, Cavalry
Queen Spider
ID: AKLX
Tier: 3
Race: Monster
Combat: 6
HP: 180
Mana: 0
Advanced extraplanar Dark Elf melee unit with Lethal Poison & lays eggs
Abilities: Poison, Lays eggs in victims, Excellent against small & medium infantry
Speed: 12
Damage: 25-31 Piercing
Attack: None
Resistance: 13
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: q
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
i-m-----
Alignment: Neutral
Cost: 125g 90m
Flags: UnknownPsych 7 (str. 9 radius 0), Small, Extra-Planar, Land, Cavalry
Spider
ID: AKKX
Tier: 1
Race: Monster
Combat: 2
HP: 40
Mana: 0
Basic extraplanar Dark Elf melee unit with strong Poison
Abilities: Poison, Counts as 0.5 towards army limit, Excellent against missile units
Speed: 12
Damage: 4-8 Piercing
Attack: None
Resistance: 8
View: 11
Resists: 0,0,0,0,0,0,25
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Poison (str. 7), Small, Extra-Planar, Land, Cavalry
Triceratops
ID: ALDX
Tier: 3
Race: Monster
Combat: 5
HP: 350
Mana: 0
Advanced Ssrathi cavalry
Abilities: +20 damage vs. buildings, Excellent against small & medium infantry
Speed: 8
Damage: 24-30 Piercing
Attack: None
Resistance: 10
View: 7
Resists: 8
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 90g 85m
Flags: Large, Land, Cavalry
Tyrannosaurus
ID: ALEX
Tier: 5
Race: Monster
Combat: 7
HP: 580
Mana: 0
Elite Ssrathi melee unit
Abilities: Can eat animals to heal, Causes Fear, Excellent against non-huge infantry
Speed: 7
Damage: 50-60 Slashing
Attack: None
Resistance: 13
View: 11
Resists: 0,0,0,0,0,0,25
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: Ssrathi (Night Ssrathi of Tzicolotl)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 185g 265m
Flags: Fear (str. 9 radius 0), Huge, Land, Cavalry
Umbral Phoenix
ID: AAUP
Tier: 2
Race: Monster
Combat: 5
HP: 40
Mana: 0
Basic flying missile unit
Abilities: None
Speed: 19
Damage: 6-10 Electric
Attack: None
Resistance: 5
View: 16
Resists: 2
Hotkey: f
-- advanced --
Movement Type: Stomp
Used By: Dark Elf (Tierremar, Land of Eternal Grief) Minotaur (Order of the Broken Sword)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 60g
Flags: Small, Flying, Missile
Wyvern
ID: AAWY
Tier: 3
Race: Monster
Combat: 6
HP: 175
Mana: 0
Advanced flying melee unit
Abilities: Poison
Speed: 14
Damage: 20-28 Piercing
Attack: None
Resistance: 15
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: w
-- advanced --
Movement Type: Stomp
Used By: 2 scenarios Barbarian (Lindenloth) Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Plaguelords (Gol-Draaka)
General: N
Advanced: Y
i-m-----
Alignment: Neutral
Cost: 150g 130m
Flags: Poison (str. 10), Large, Flying, Cavalry
Mutant
Abomination
ID: AGAB
Tier: 5
Race: Mutant
Combat: 6
HP: 635
Mana: 0
Elite Plague cavalry
Abilities: Can spawn Ghouls at the cost of HP and consume enemies to restore HP
Speed: 7
Damage: 50-60 Slashing
Attack: None
Resistance: 16
View: 8
Resists: 10
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 280g 350m
Flags: Disease (str. 12), Large, Land, Infantry
Antharg
ID: ATGX
Tier: 5
Race: Mutant
Combat: 8
HP: 9000
Mana: 0
Plaguelords titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 6
Damage: 120-140 Slashing
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Bloodspawn
ID: AGBY
Tier: 1
Race: Mutant
Combat: 2
HP: 110
Mana: 0
Basic Plague melee unit
Abilities: Vampirism (10), Permanently under the effects of Bleeding & Frenzy, Excellent against small & medium infantry
Speed: 17
Damage: 9-13 Slashing
Attack: None
Resistance: 8
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 50g
Flags: UnknownPsych 255 (str. 7 radius 0), Medium, Land, Cavalry
Bloody Phlegm
ID: AGBP
Tier: 1
Race: Mutant
Combat: 2
HP: 75
Mana: 0
Basic parasite
Abilities: None
Speed: 6
Damage: 7-11 Magic
Attack: None
Resistance: 10
View: 8
Resists: 4
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 40g
Flags: Fear (str. 10 radius 0), Medium, Land, Spearman
Clot Hydra
ID: AGCY
Tier: 4
Race: Mutant
Combat: 4
HP: 270
Mana: 0
Advanced Plague cavalry which splits into Bloodspawn upon death
Abilities: Spawns 3 Bloodspawns upon death, Excellent against small, medium & large infantry
Speed: 7
Damage: 12-18 Slashing
Attack: None
Resistance: 12
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 130g 110m
Flags: Huge, Land, Cavalry
Contaminator
ID: AGFL
Tier: 3
Race: Mutant
Combat: 5
HP: 150
Mana: 0
Advanced floating Plague missile unit
Abilities: Breath does splash damage & spreads disease
Speed: 10
Damage: 12-18 Fire
Attack: None
Resistance: 15
View: 10
Resists: 3
Hotkey: f
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
is------
Alignment: Evil
Cost: 160g 130m
Flags: Disease (str. 8), Medium, Extra-Planar, Float, Missile
Cryohydra
ID: AGCR
Tier: 4
Race: Mutant
Combat: 4
HP: 400
Mana: 0
Advanced Plague cavalry
Abilities: Splash damage, Excellent against small, medium & large infantry
Speed: 6
Damage: 15-20 Ice
Attack: None
Resistance: 13
View: 8
Resists: 1
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 185g 155m
Flags: Fear (str. 4 radius 0), Huge, Land, Cavalry
Cyst Hydra
ID: AGHY
Tier: 3
Race: Mutant
Combat: 2
HP: 160
Mana: 0
Basic Plague cavalry
Abilities: Causes Fear, Splash damage, Excellent against small & medium infantry
Speed: 15
Damage: 8-12 Magic
Attack: None
Resistance: 10
View: 7
Resists: 4
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 145g
Flags: Large, Land, Cavalry
Gazer
ID: AGGZ
Tier: 2
Race: Mutant
Combat: 3
HP: 65
Mana: 0
Basic floating Plague missile unit
Abilities: None
Speed: 10
Damage: 8-12 Electric
Attack: None
Resistance: 8
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
is------
Alignment: Evil
Cost: 55g
Flags: Medium, Extra-Planar, Float, Missile
Ghoul
ID: AGPC
Tier: 1
Race: Mutant
Combat: 2
HP: 110
Mana: 0
Basic Plague infantry
Abilities: Disease, Can be upgraded to transform victims into Ghouls, Excellent against spearmen
Speed: 7
Damage: 9-13 Crushing
Attack: None
Resistance: 8
View: 7
Resists: 5
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 65g
Flags: Ghoulplague (str. 7), Medium, Land, Infantry
Gurgling Phlegm
ID: AGGP
Tier: 1
Race: Mutant
Combat: 2
HP: 75
Mana: 0
Advanced parasite
Abilities: Vampirism
Speed: 6
Damage: 7-11 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 4
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 40g
Flags: Large, Land, Spearman
Ooze
ID: AGOZ
Tier: 3
Race: Mutant
Combat: 4
HP: 185
Mana: 0
Advanced Plague spearman
Abilities: Disease, Splits into 2 Slimes upon death, -20% combat vs. units, +15 damage vs. buildings, Excellent against cavalry
Speed: 6
Damage: 26-34 Magic
Attack: None
Resistance: 12
View: 8
Resists: 16
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 105g 90m
Flags: Disease (str. 10), Large, Land, Spearman
Plague Priest
ID: AGGX
Tier: 5
Race: Mutant
Combat: 6
HP: 370
Mana: 40
Plague spellcaster
Abilities: Converts, Casts Plague Cloud, Summons Eyes of Oros, Emits Chaos, Excellent against cavalry
Speed: 7
Damage: 58-67 Magic
Attack: None
Resistance: 18
View: 9
Resists: 10
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka)
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 265g 330m
Flags: UnknownPsych 20 (str. 14 radius 0), Medium, Land, Spearman
Plague Taster
ID: AGBX
Tier: 1
Race: Mutant
Combat: 2
HP: 60
Mana: 0
Basic Plague infantry builder
Abilities: Can build, Can be upgraded to scavenge resources, Counts as 2 men when placed in a mine
Speed: 7
Damage: 5-9 Crushing
Attack: None
Resistance: 8
View: 6
Resists: 5
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 40g
Flags: Building 9, Ghoulplague (str. 7), Medium, Land, Infantry
Slime
ID: AGSL
Tier: 1
Race: Mutant
Combat: 2
HP: 105
Mana: 0
Basic Plague spearman
Abilities: Disease, -20% combat vs. units, +10 damage vs. buildings, Excellent against cavalry
Speed: 6
Damage: 8-12 Magic
Attack: None
Resistance: 10
View: 8
Resists: 16
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 55g
Flags: Disease (str. 7), Medium, Land, Spearman
Spore
ID: AGSP
Tier: 2
Race: Mutant
Combat: 1
HP: 80
Mana: 0
Basic floating Plague suicide unit
Abilities: Explodes upon death & attack - splitting into 3 Slimes, Splash damage, Disease, Excellent against missile units
Speed: 14
Damage: 35-45 Fire
Attack: None
Resistance: 10
View: 6
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 85g 65m
Flags: Medium, Extra-Planar, Float, Cavalry
Spore Hydra
ID: AGPY
Tier: 5
Race: Mutant
Combat: 5
HP: 450
Mana: 40
Elite Plague cavalry
Abilities: Causes Fear, Splash damage, Excellent against small, medium & large infantry
Speed: 6
Damage: 16-22 Fire
Attack: None
Resistance: 15
View: 7
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 250g 310m
Flags: UnknownPsych 20 (str. 10 radius 0), Huge, Land, Cavalry
Urghoul
ID: APCP
Tier: 5
Race: Mutant
Combat: 4
HP: 165
Mana: 40
Plague spellcaster
Abilities: Casts Plague Cloud, Summons Eyes of Oros, Emits Chaos, Excellent against cavalry
Speed: 7
Damage: 23-29 Magic
Attack: None
Resistance: 13
View: 8
Resists: 5
Hotkey: u
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka)
General: N
Advanced: Y
is------
Alignment: Evil
Cost: 135g 110m
Flags: Medium, Land, Missile
Orc
Fire Giant
ID: AOGX
Tier: 5
Race: Orc
Combat: 7
HP: 550
Mana: 0
Elite Orc infantry
Abilities: Converts, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings
Speed: 8
Damage: 40-60 Fire
Attack: None
Resistance: 16
View: 11
Resists: 3
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 210g 290m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Goblin
ID: AOSX
Tier: 1
Race: Orc
Combat: 2
HP: 50
Mana: 0
Basic Orc infantry
Abilities: Disease, Counts as 0.5 towards army limit, Good against missiles
Speed: 11
Damage: 3-9 Crushing
Attack: None
Resistance: 8
View: 11
Resists: 5
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 40g
Flags: Disease (str. 4), Small, Land, Infantry
Goblin Chief
ID: AOKX
Tier: 3
Race: Orc
Combat: 4
HP: 120
Mana: 25
Basic Orc spearman
Abilities: Summon Goblins, Excellent against cavalry
Speed: 10
Damage: 12-18 Crushing
Attack: None
Resistance: 10
View: 10
Resists: 5
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 65g
Flags: Disease (str. 4), Small, Land, Spearman
Goblin Shaman
ID: AONX
Tier: 4
Race: Orc
Combat: 5
HP: 120
Mana: 40
Advanced Orc missile unit
Abilities: Casts Lightning, Light/Darkness & Berserker spells
Speed: 10
Damage: 16-22 Ice
Attack: None
Resistance: 17
View: 12
Resists: 2
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Dark Orcs of Toragnar) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
is------
Alignment: Neutral
Cost: 55g 105m
Flags: Small, Land, Missile
Gornak Elfeater
ID: ATOX
Tier: 5
Race: Orc
Combat: 8
HP: 6500
Mana: 0
Orc titan
Abilities: Causes Terror, Ignores Armor, Turns its victims into stone
Speed: 8
Damage: 70-85 Ice
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Kobold
ID: AOBX
Tier: 1
Race: Orc
Combat: 2
HP: 70
Mana: 0
Basic Orc builder
Abilities: Can build, Poison
Speed: 8
Damage: 3-7 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: k
-- advanced --
Movement Type: Walk
Used By: Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 25g
Flags: Building 9, Poison (str. 6), Medium, Land, Infantry
Kobold Sniper
ID: AOOX
Tier: 2
Race: Orc
Combat: 4
HP: 55
Mana: 0
Basic Orc missile unit
Abilities: Can be upgraded to inflict Disease (Strength 1/2 Damage)
Speed: 6
Damage: 11-14 Piercing
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: 3 scenarios Orc (Orcs of Darkmyr)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 65g
Flags: Medium, Land, Missile
Ogre
ID: AOJX
Tier: 3
Race: Orc
Combat: 5
HP: 325
Mana: 0
Advanced Orc infantry
Abilities: Causes Fear, Excellent against small & medium infantry
Speed: 8
Damage: 25-35 Crushing
Attack: None
Resistance: 15
View: 7
Resists: 3
Hotkey: r
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 115g 100m
Flags: Fear (str. 4 radius 0), Large, Land, Infantry
Orc
ID: AOIX
Tier: 1
Race: Orc
Combat: 3
HP: 100
Mana: 0
Basic Orc infantry
Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against spearmen
Speed: 8
Damage: 11-15 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 5
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 65g
Flags: Medium, Land, Infantry
Orc Giant
ID: AOGY
Tier: 5
Race: Orc
Combat: 16
HP: 260
Mana: 0
Orcish General
Abilities: Causes Fear, Hits multiple enemies with one strike, Converts buildings
Speed: 10
Damage: 15-50 Crushing
Attack: None
Resistance: 15
View: 14
Resists: 5
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 100m 150c
Flags: Fear (str. 9 radius 0), Huge, Land, Infantry
Orog
ID: AOOR
Tier: 2
Race: Orc
Combat: 4
HP: 200
Mana: 0
Basic Orc infantry
Abilities: Can be upgraded to have double armor & resistance vs. missiles, Excellent against infantry
Speed: 10
Damage: 18-26 Slashing
Attack: None
Resistance: 12
View: 8
Resists: 5
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Graww)
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 100g 50m
Flags: Large, Land, Infantry
Troll
ID: AOMX
Tier: 3
Race: Orc
Combat: 5
HP: 240
Mana: 0
Advanced Orc ranged unit
Abilities: Can use Sheep, Penguins, Seals & Turtles as ammo, +40 damage vs. buildings
Speed: 8
Damage: 18-23 Crushing
Attack: None
Resistance: 13
View: 8
Resists: 5
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: 1 scenario Orc (Dark Orcs of Toragnar) Orc (Goblin Mountain) Orc (Orcs of Darkmyr)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 115g 90m
Flags: Large, Land, Missile
Wolfrider
ID: AOCX
Tier: 2
Race: Orc
Combat: 5
HP: 170
Mana: 0
Basic Orc cavalry
Abilities: Can be upgraded to have double armor & resitance vs. missiles & to transmit Disease, Excellent against missile units
Speed: 18
Damage: 17-25 Slashing
Attack: None
Resistance: 10
View: 9
Resists: 5
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 2 scenarios Orc (Goblin Mountain) Orc (Graww) Orc (Orcs of Darkmyr)
General: N
Advanced: N
i-m-----
Alignment: Neutral
Cost: 165g
Flags: Large, Land, Cavalry
Ssrathi
Chameleon
ID: ALBX
Tier: 1
Race: Ssrathi
Combat: 3
HP: 75
Mana: 8
Basic Ssrathi builder
Abilities: Can build, Can be upgraded to cast Invisibility & to be resistant to missiles, Good against spearmen, Counts as 2 men when placed in a mine
Speed: 11
Damage: 6-10 Slashing
Attack: None
Resistance: 7
View: 10
Resists: 6
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 55g
Flags: Building 11, Poison (str. 8), Small, Land, Infantry
Dragling
ID: AXBD
Tier: -
Race: Ssrathi
Combat: 2
HP: 10
Mana: 0
Speed: 12
Damage: 5-5 Slashing
Attack: None
Resistance: 5
View: 12
Resists: 6
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 25g
Flags: Building 11, Poison (str. 3), Small, Land,
Iriki
ID: ATLX
Tier: 5
Race: Ssrathi
Combat: 8
HP: 5500
Mana: 0
Ssrathi titan
Abilities: Causes Terror, Ignores Armor
Speed: 16
Damage: 80-100 Fire
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Lizard Rider
ID: ALCX
Tier: 2
Race: Ssrathi
Combat: 5
HP: 150
Mana: 0
Basic Ssrathi cavalry
Abilities: Poison, Excellent against missile units
Speed: 20
Damage: 13-19 Piercing
Attack: None
Resistance: 9
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: l
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Neutral
Cost: 135g
Flags: Poison (str. 10), Large, Land, Cavalry
Naga
ID: ALGX
Tier: 4
Race: Ssrathi
Combat: 6
HP: 230
Mana: 43
Elite Ssrathi missile unit
Abilities: Converts, Casts Defense Lore
Speed: 10
Damage: 19-25 Magic
Attack: None
Resistance: 13
View: 9
Resists: 4
Hotkey: n
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
is------
Alignment: Neutral
Cost: 120g 145m
Flags: Fear (str. 8 radius 0), Medium, Land, Missile
Snakeman
ID: ALIX
Tier: 1
Race: Ssrathi
Combat: 3
HP: 90
Mana: 0
Basic Ssrathi spearman
Abilities: Poison, Excellent against cavalry
Speed: 11
Damage: 10-14 Slashing
Attack: None
Resistance: 8
View: 10
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 75g
Flags: Poison (str. 8), Medium, Land, Spearman
Snakepriest
ID: ALMX
Tier: 2
Race: Ssrathi
Combat: 3
HP: 60
Mana: 17
Basic Ssrathi missile unit
Abilities: Casts Poison Cloud & Cauterize spells
Speed: 8
Damage: 6-10 Fire
Attack: None
Resistance: 8
View: 10
Resists: 6
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Ssrathi (Night Ssrathi of Tzicolotl) Ssrathi (Tongu, the Blessed Haven)
General: N
Advanced: N
is------
Alignment: Neutral
Cost: 65g
Flags: Medium, Land, Missile
Swarm
Devourer
ID: ARDE
Tier: 5
Race: Swarm
Combat: 6
HP: 385
Mana: 0
Elite Swarm cavalry
Abilities: Causes Fear, Summons Scorpions, Gains mana on attack, Excellent against small, medium & large infantry
Speed: 12
Damage: 35-45 Crushing
Attack: None
Resistance: 15
View: 8
Resists: 6
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: Y
i-m-----
Alignment: Evil
Cost: 155g 220m
Flags: Fear (str. 8 radius 0), Huge, Land, Cavalry
Giant Ant
ID: ARBX
Tier: 1
Race: Swarm
Combat: 2
HP: 55
Mana: 0
Basic Swarm builder
Abilities: Can build
Speed: 8
Damage: 4-8 Piercing
Attack: None
Resistance: 8
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 20g
Flags: Building 8, Small, Land, Cavalry
Gravel Ant
ID: AMWA
Tier: 2
Race: Swarm
Combat: 2
HP: 50
Mana: 0
Spitting ant
Abilities: Nothing
Speed: 10
Damage: 6-8 Magic
Attack: None
Resistance: 8
View: 7
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 45g
Flags: Small, Land, Cavalry
Husk
ID: ARJX
Tier: 1
Race: Swarm
Combat: 2
HP: 75
Mana: 6
Basic Swarm infantry
Abilities: Resistant to missiles, Can be upgraded to cast Drain Mana, Excellent against spearmen
Speed: 10
Damage: 7-11 Slashing
Attack: None
Resistance: 8
View: 8
Resists: 0
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 35g
Flags: Medium, Land, Infantry
Melkor
ID: ATRX
Tier: 5
Race: Swarm
Combat: 8
HP: 8500
Mana: 0
Swarm titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 12
Damage: 115-135 Crushing
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Scarab
ID: ARMM
Tier: 1
Race: Swarm
Combat: 2
HP: 35
Mana: 0
Basic Swarm cavalry
Abilities: None
Speed: 11
Damage: 4-8 Slashing
Attack: None
Resistance: 7
View: 10
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: UnknownPsych 9 (str. 8 radius 0), Small, Land, Cavalry
Scarab Matriarch
ID: ARMX
Tier: 2
Race: Swarm
Combat: 2
HP: 55
Mana: 0
Basic Swarm missile unit
Abilities: Can be upgraded to have its attacks always set enemies alight
Speed: 10
Damage: 5-7 Fire
Attack: None
Resistance: 8
View: 8
Resists: 3
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
is------
Alignment: Evil
Cost: 35g
Flags: Medium, Land, Missile
Scartauri
ID: ARCX
Tier: 2
Race: Swarm
Combat: 3
HP: 175
Mana: 0
Basic Swarm cavalry
Abilities: Poison, Excellent against missile units
Speed: 17
Damage: 17-23 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 6
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)
General: N
Advanced: Y
i-m-----
Alignment: Evil
Cost: 150g
Flags: Poison (str. 10), Large, Land, Cavalry
Scartauri Cleric
ID: ARG3
Tier: 4
Race: Swarm
Combat: 5
HP: 270
Mana: 40
Elite Swarm missile unit
Abilities: Converts, Casts Blessing, Eternal Servitude
Speed: 15
Damage: 20-26 Fire
Attack: None
Resistance: 15
View: 8
Resists: 3
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Swarm (The Fertilum Sect)
General: Y
Advanced: Y
is------
Alignment: Evil
Cost: 150g 180m
Flags: Large, Land, Missile
Scartauri Mage
ID: ARG2
Tier: 4
Race: Swarm
Combat: 5
HP: 200
Mana: 40
Elite Swarm missile unit
Abilities: Converts, Casts Spray Poison, Invisibility
Speed: 15
Damage: 19-25 Magic
Attack: None
Resistance: 13
View: 8
Resists: 4
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: Y
Advanced: Y
is------
Alignment: Evil
Cost: 150g 180m
Flags: Poison (str. 12), Large, Land, Missile
Scartauri Priest
ID: ARGX
Tier: 4
Race: Swarm
Combat: 5
HP: 245
Mana: 80
Elite Swarm missile unit
Abilities: Converts, Casts Ring of Fire, Summons Dust Devils
Speed: 15
Damage: 20-27 Electric
Attack: None
Resistance: 14
View: 8
Resists: 3
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: Swarm (The Fertilum Sect) Swarm (The Kagh'ri Sect)
General: Y
Advanced: Y
is------
Alignment: Evil
Cost: 150g 180m
Flags: Large, Land, Missile
Scorpion
ID: ARIX
Tier: 1
Race: Swarm
Combat: 2
HP: 85
Mana: 0
Basic Swarm spearman
Abilities: Fast attack speed, Poison, Excellent against cavalry
Speed: 10
Damage: 7-11 Piercing
Attack: None
Resistance: 8
View: 8
Resists: 6
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 45g
Flags: Poison (str. 8), Medium, Land, Spearman
Scorpion Hatchling
ID: APCA
Tier: 1
Race: Swarm
Combat: 2
HP: 30
Mana: 0
Basic Swarm spearman
Abilities: Fast attack speed, Poison, Excellent against cavalry
Speed: 11
Damage: 5-9 Piercing
Attack: None
Resistance: 6
View: 8
Resists: 6
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Swarm (The Kagh'ri Sect)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: Poison (str. 8), Small, Land, Cavalry
Wasp
ID: AAWA
Tier: 2
Race: Swarm
Combat: 2
HP: 40
Mana: 0
Basic flying melee unit
Abilities: Assassination (4% + level), Poison
Speed: 16
Damage: 6-10 Piercing
Attack: None
Resistance: 8
View: 10
Resists: 6
Hotkey: d
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 50g
Flags: Poison (str. 7), Small, Flying, Cavalry
Wasp Hatchling
ID: APCK
Tier: 1
Race: Swarm
Combat: 2
HP: 25
Mana: 0
Basic flying melee unit
Abilities: Assassination (4% + level), Poison
Speed: 16
Damage: 4-8 Piercing
Attack: None
Resistance: 6
View: 10
Resists: 6
Hotkey: w
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 30g
Flags: Poison (str. 6), Small, Flying, Cavalry
Undead
Bane
ID: ATUX
Tier: 5
Race: Undead
Combat: 8
HP: 4350
Mana: 0
Undead titan
Abilities: Causes Terror, Ignores Armor
Speed: 10
Damage: 90-110 Fire
Attack: None
Resistance: 20
View: 18
Resists: 0,0,0,0,0,0,25
Hotkey: b
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Banshee
ID: AFGX
Tier: 1
Race: Undead
Combat: 3
HP: 85
Mana: 10
Basic Dark Dwarf spearman
Abilities: Casts Scare, Emits Despair, Excellent against cavalry
Speed: 9
Damage: 9-13 Magic
Attack: None
Resistance: 12
View: 8
Resists: 1
Hotkey: b
-- advanced --
Movement Type: Flap
Used By: Dark Dwarf (The Verkanian Coalition)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 60g
Flags: Medium, Extra-Planar, Float, Spearman
Cultist
ID: AUNX
Tier: 2
Race: Undead
Combat: 3
HP: 50
Mana: 10
Basic Undead missile unit
Abilities: Raise Corpse
Speed: 7
Damage: 6-10 Ice
Attack: None
Resistance: 8
View: 8
Resists: 1
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)
General: N
Advanced: Y
is------
Alignment: Evil
Cost: 50g
Flags: Medium, Land, Missile
Doom Knight
ID: AUAX
Tier: 4
Race: Undead
Combat: 7
HP: 435
Mana: 0
Elite Undead infantry
Abilities: Emits Chaos, Excellent against small, medium and large infantry
Speed: 8
Damage: 35-45 Slashing
Attack: None
Resistance: 17
View: 7
Resists: 8
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 155g 180m
Flags: Chaos (str. 9 radius 0), Large, Land, Infantry
Empowering Soul
ID: AES4
Tier: -
Race: Undead
Combat: 1
HP: 10
Mana: 0
Gives medium stat bonuses to your hero
Abilities: Gives the owner's hero medium stat bonuses
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 1
Resists: 0,0,0,0,0,0,25
Hotkey: e
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 200s
Flags: Medium, Extra-Planar, Flying,
Empowering Soul
ID: AESD
Tier: -
Race: Undead
Combat: 1
HP: 10
Mana: 0
Gives large stat bonuses to your hero
Abilities: Gives the owner's hero large stat bonuses
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 1
Resists: 0,0,0,0,0,0,25
Hotkey: e
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 200s
Flags: Medium, Extra-Planar, Flying,
Empowering Soul
ID: AES2
Tier: -
Race: Undead
Combat: 1
HP: 10
Mana: 0
Gives small stat bonuses to your hero
Abilities: Gives the owner's hero small stat bonuses
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 1
Resists: 0,0,0,0,0,0,25
Hotkey: e
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 200s
Flags: Medium, Extra-Planar, Flying,
Empowering Soul
ID: AES1
Tier: -
Race: Undead
Combat: 1
HP: 10
Mana: 0
Gives minor stat bonuses to your hero
Abilities: Gives the owner's hero minor stat bonuses
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 1
Resists: 0,0,0,0,0,0,25
Hotkey: e
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 200s
Flags: Medium, Extra-Planar, Flying,
Ghost
ID: AUKG
Tier: 1
Race: Undead
Combat: 2
HP: 50
Mana: 0
Floating Undead
Abilities: causes terror
Speed: 9
Damage: 8-12 Ice
Attack: None
Resistance: 10
View: 8
Resists: 0,0,0,0,0,0,25
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 45g
Flags: Medium, Extra-Planar, Float, Infantry
Guardian Skull
ID: AXXX
Tier: 1
Race: Undead
Combat: 5
HP: 100
Mana: 0
Floating missile unit
Abilities: None
Speed: 9
Damage: 14-20 Electric
Attack: None
Resistance: 13
View: 8
Resists: 9
Hotkey:
-- advanced --
Movement Type: Flap
Used By: Daemon (The Iron Fortress)
General: N
Advanced: N
is------
Alignment: Evil
Cost: 155g 85m
Flags: Medium, Float, Missile
Khorin
ID: APUG
Tier: 5
Race: Undead
Combat: 12
HP: 95
Mana: 80
Dwarf Leader
Abilities: Casts Doomstones, Summon Guardian & Reconstruction
Speed: 8
Damage: 7-13 Electric
Attack: None
Resistance: 7
View: 5
Resists: 7
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 55s 20c
Flags: Medium, Land, Infantry
Liche
ID: AUMX
Tier: 4
Race: Undead
Combat: 7
HP: 240
Mana: 36
Elite Undead missile unit
Abilities: Casts Call the Dead
Speed: 8
Damage: 26-34 Fire
Attack: None
Resistance: 17
View: 10
Resists: 1
Hotkey:
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)
General: N
Advanced: Y
is------
Alignment: Evil
Cost: 135g 200m
Flags: Medium, Land, Missile
Minotaur Spirit
ID: AMGS
Tier: 5
Race: Undead
Combat: 8
HP: 550
Mana: 0
Elite Extraplanar Minotaur infantry
Abilities: Converts, Causes Frenzy, Excellent against infantry
Speed: 11
Damage: 45-65 Ice
Attack: None
Resistance: 18
View: 11
Resists: 1
Hotkey: p
-- advanced --
Movement Type: Flap
Used By: None
General: Y
Advanced: Y
--------
Alignment: Neutral
Cost: 225g 300m
Flags: UnknownPsych 16 (str. 9 radius 0), Huge, Extra-Planar, Land, Infantry
Reaper
ID: AVJX
Tier: 5
Race: Undead
Combat: 8
HP: 365
Mana: 0
Elite floating Undead spearman
Abilities: Gains +20xp for each soul devoured, Immune to psyche, Cannot be Banished, Excellent against cavalry
Speed: 10
Damage: 50-60 Slashing
Attack: None
Resistance: 19
View: 9
Resists: 1
Hotkey: r
-- advanced --
Movement Type: Flap
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 200g 250m
Flags: UnknownPsych 11 (str. 4 radius 0), Medium, Float, Infantry
Shadow
ID: AUXX
Tier: 3
Race: Undead
Combat: 6
HP: 175
Mana: 0
Advanced floating Undead spearman
Abilities: Drains XP from units it kills, Excellent against cavalry
Speed: 11
Damage: 21-29 Ice
Attack: None
Resistance: 13
View: 12
Resists: 21
Hotkey: s
-- advanced --
Movement Type: Flap
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 115g 80m
Flags: Medium, Extra-Planar, Float, Spearman
Skeleton
ID: AUIX
Tier: 1
Race: Undead
Combat: 2
HP: 70
Mana: 0
Basic Undead infantry
Abilities: Double armor & resistance vs. missiles, Excellent against spearmen
Speed: 9
Damage: 6-10 Slashing
Attack: None
Resistance: 8
View: 8
Resists: 0
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: N
--------
Alignment: Evil
Cost: 40g
Flags: Medium, Land, Infantry
Skeleton Cavalry
ID: AUCX
Tier: 2
Race: Undead
Combat: 4
HP: 130
Mana: 0
Undead cavalry
Abilities: Excellent against missile units
Speed: 21
Damage: 12-18 Slashing
Attack: None
Resistance: 10
View: 6
Resists: 0
Hotkey: c
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 110g
Flags: Large, Land, Cavalry
Slayer Knight
ID: AULX
Tier: 3
Race: Undead
Combat: 6
HP: 200
Mana: 0
Advanced Undead infantry
Abilities: Emits Chaos, Excellent against small and medium infantry
Speed: 8
Damage: 21-29 Slashing
Attack: None
Resistance: 12
View: 7
Resists: 8
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: Y
--------
Alignment: Evil
Cost: 115g 80m
Flags: Chaos (str. 7 radius 0), Medium, Land, Infantry
Soul
ID: ACSO
Tier: 1
Race: Undead
Combat: 1
HP: 10
Mana: 0
Can be devoured by Daemonic units for HP and Mana
Abilities: Can be devoured by Daemonic units to increase their stats
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Wagon
Used By: Daemon (The Dark Path) Daemon (The Iron Fortress)
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 35s
Flags: Medium, Extra-Planar, Float,
Spectral Rider
ID: ASPR
Tier: 4
Race: Undead
Combat: 10
HP: 255
Mana: 0
Elite Undead cavalry
Abilities: Causes Awe
Speed: 10
Damage: 11-8 Ice
Attack: None
Resistance: 6
View: 4
Resists: 7
Hotkey: p
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
i-m-----
Alignment: Evil
Cost: 155g 180m
Flags: Awe (str. 4 radius 0), Large, Land, Cavalry
Toren Ruk
ID: APDH
Tier: 5
Race: Undead
Combat: 12
HP: 95
Mana: 80
Dwarf Leader
Abilities: Casts Earthpower, War Machine & Earthquake
Speed: 8
Damage: 7-13 Electric
Attack: None
Resistance: 7
View: 5
Resists: 7
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 55s 20c
Flags: Medium, Land,
Tortured Soul
ID: ATS2
Tier: -
Race: Undead
Combat: 1
HP: 1
Mana: 0
Generates an amount of resources of each type
Abilities: Generates 1 of all resources per second
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 400s
Flags: Medium, Extra-Planar, Flying,
Tortured Soul
ID: ATS4
Tier: -
Race: Undead
Combat: 1
HP: 1
Mana: 0
Generates a large amount of resources of each type
Abilities: Generates 2 of all resources per second
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 800s
Flags: Medium, Extra-Planar, Flying,
Tortured Soul
ID: ATSD
Tier: -
Race: Undead
Combat: 1
HP: 1
Mana: 0
Generates a huge amount of resources of each type
Abilities: Generates 6 of all resources per second
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 2400s
Flags: Medium, Extra-Planar, Flying,
Tortured Soul
ID: ATS1
Tier: -
Race: Undead
Combat: 1
HP: 1
Mana: 0
Generates a small amount of resources of each type
Abilities: Generates 0.5 of all resources per second
Speed: 0
Damage: 1-0 Piercing
Attack: None
Resistance: 0
View: 2
Resists: 0,0,0,0,0,0,25
Hotkey: t
-- advanced --
Movement Type: Stomp
Used By: None
General: N
Advanced: N
--------
Alignment: Neutral
Cost: 200s
Flags: Medium, Extra-Planar, Flying,
Undead Dwarf
ID: AUDX
Tier: 4
Race: Undead
Combat: 15
HP: 80
Mana: 80
Undead Elite Unit
Abilities: Casts Demolition, Shatter & Fear
Speed: 7
Damage: 43-16 Slashing
Attack: None
Resistance: 5
View: 8
Resists: 10
Hotkey:
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Evil
Cost:
Flags: Fear (str. 5 radius 0), Medium, Land, Infantry
Undead Hammerlord
ID: APCH
Tier: 4
Race: Undead
Combat: 15
HP: 80
Mana: 80
Undead Leader
Abilities: Casts Major Earhpower, Earthquake & Undermine
Speed: 7
Damage: 43-16 Crushing
Attack: None
Resistance: 5
View: 8
Resists: 10
Hotkey: m
-- advanced --
Movement Type: Walk
Used By: None
General: Y
Advanced: Y
--------
Alignment: Evil
Cost:
Flags: Fear (str. 5 radius 0), Medium, Land, Infantry
Vampire
ID: AUGX
Tier: 5
Race: Undead
Combat: 8
HP: 380
Mana: 40
Advanced Undead infantry with Awe
Abilities: Converts, Summons Bats, Emits Awe, Vampirism (15), Excellent against spearmen
Speed: 12
Damage: 45-55 Piercing
Attack: None
Resistance: 19
View: 10
Resists: 1
Hotkey: v
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead) Undead (Licheguard of Zhur)
General: Y
Advanced: Y
--------
Alignment: Evil
Cost: 180g 230m
Flags: Awe (str. 10 radius 0), Medium, Land, Infantry
Wight
ID: AUJX
Tier: 2
Race: Undead
Combat: 3
HP: 110
Mana: 0
Undead infantry
Abilities: Excellent against spearmen
Speed: 8
Damage: 10-14 Slashing
Attack: None
Resistance: 10
View: 8
Resists: 0
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 55g
Flags: Medium, Land, Infantry
Wraith
ID: AUKX
Tier: 1
Race: Undead
Combat: 3
HP: 80
Mana: 10
Floating Undead spearman
Abilities: Drains XP from units it kills, Excellent against cavalry
Speed: 9
Damage: 10-14 Ice
Attack: None
Resistance: 10
View: 8
Resists: 1
Hotkey: w
-- advanced --
Movement Type: Flap
Used By: Orc (Dark Orcs of Toragnar) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 55g
Flags: Medium, Extra-Planar, Float, Spearman
Zombie
ID: AUBX
Tier: 1
Race: Undead
Combat: 2
HP: 105
Mana: 0
Basic Undead infantry builder
Abilities: Can build, Can be upgraded to scavenge resources, Excellent against spearmen, Counts as 2 men when placed in a mine
Speed: 6
Damage: 8-11 Crushing
Attack: None
Resistance: 8
View: 6
Resists: 5
Hotkey: z
-- advanced --
Movement Type: Walk
Used By: Plaguelords (Gol-Draaka) Plaguelords (Plaguebearers of Treb T'lar) Plaguelords (Revenants of K'Oulis) Undead (Gharedlun, Garden of the Dead)
General: N
Advanced: N
--------
Alignment: Evil
Cost: 45g
Flags: Building 8, Disease (str. 2), Medium, Land, Infantry
Wood Elf
Ancient Treant
ID: AWKX
Tier: 5
Race: Wood Elf
Combat: 8
HP: 650
Mana: 44
Elite Wood Elf infantry
Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings
Speed: 6
Damage: 40-60 Crushing
Attack: None
Resistance: 15
View: 13
Resists: 0
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 215g 290m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Druid
ID: AWNX
Tier: 3
Race: Wood Elf
Combat: 6
HP: 105
Mana: 40
Advanced Wood Elf missile unit
Abilities: Casts Call Lightning
Speed: 11
Damage: 23-28 Electric
Attack: None
Resistance: 15
View: 11
Resists: 2
Hotkey: d
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth) Wood Elf (Light Elves of Twilight Woods) Wood Elf (Sylvan Elves of Solhaven)
General: N
Advanced: Y
is------
Alignment: Good
Cost: 110g 90m
Flags: Medium, Land, Missile
Dryad
ID: AWGX
Tier: 4
Race: Wood Elf
Combat: 7
HP: 120
Mana: 40
Advanced Wood Elf missile unit
Abilities: Emits Awe, Casts Seduction
Speed: 16
Damage: 26-32 Magic
Attack: None
Resistance: 17
View: 11
Resists: 4
Hotkey: y
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
is------
Alignment: Good
Cost: 175g 220m
Flags: Awe (str. 8 radius 0), Medium, Land, Missile
Elven Hunter
ID: AEEX
Tier: 2
Race: Wood Elf
Combat: 5
HP: 110
Mana: 0
Wood Elf cavalry missile unit
Abilities: Call Eagles
Speed: 20
Damage: 10-15 Piercing
Attack: None
Resistance: 12
View: 9
Resists: 0,0,0,0,0,0,25
Hotkey: h
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 90g 45m
Flags: Large, Land, Cavalry
Forestguard
ID: AWIX
Tier: 1
Race: Wood Elf
Combat: 4
HP: 70
Mana: 0
Basic Wood Elf spearman
Abilities: Excellent against cavalry
Speed: 11
Damage: 9-13 Piercing
Attack: None
Resistance: 10
View: 10
Resists: 2
Hotkey: f
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: N
--------
Alignment: Good
Cost: 55g
Flags: Medium, Land, Spearman
Gardenkeeper
ID: AWK2
Tier: 5
Race: Wood Elf
Combat: 8
HP: 600
Mana: 44
Elite Undead infantry
Abilities: Converts, Casts Spells, Causes Fear, Excellent against small, medium & large infantry, +40 damage vs. buildings
Speed: 8
Damage: 36-56 Crushing
Attack: None
Resistance: 15
View: 12
Resists: 0
Hotkey: a
-- advanced --
Movement Type: Walk
Used By: Undead (Gharedlun, Garden of the Dead) Wood Elf (Sylvan Elves of Solhaven)
General: Y
Advanced: Y
--------
Alignment: Good
Cost: 185g 245m
Flags: Fear (str. 8 radius 0), Huge, Land, Infantry
Gladewarden
ID: AWMX
Tier: 2
Race: Wood Elf
Combat: 4
HP: 40
Mana: 0
Basic Wood Elf missile unit
Abilities: None
Speed: 11
Damage: 7-11 Piercing
Attack: None
Resistance: 10
View: 10
Resists: 0,0,0,0,0,0,25
Hotkey: g
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: N
is------
Alignment: Good
Cost: 60g
Flags: Medium, Land, Missile
Ironbark
ID: ATWX
Tier: 5
Race: Wood Elf
Combat: 8
HP: 9000
Mana: 0
Wood Elf titan
Abilities: Causes Terror, Splash damage, Ignores Armor
Speed: 8
Damage: 110-130 Crushing
Attack: None
Resistance: 20
View: 19
Resists: 0,0,0,0,0,0,25
Hotkey: s
-- advanced --
Movement Type: Walk
Used By: None
General: N
Advanced: Y
--------
Alignment: Good
Cost: 650g 2000m 650s 650c
Flags: Terror (str. 10 radius 0), Huge, Titan, Land,
Oakman
ID: AFBX
Tier: 1
Race: Wood Elf
Combat: 4
HP: 120
Mana: 0
Wood Elf infantry builder
Abilities: Can build, Excellent against spearmen, Counts as 3 men when placed in a mine
Speed: 6
Damage: 11-15 Crushing
Attack: None
Resistance: 10
View: 10
Resists: 0
Hotkey: o
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth)
General: N
Advanced: N
--------
Alignment: Good
Cost: 65g
Flags: Building 12, Medium, Land, Infantry
Soul Warden
ID: APCL
Tier: 3
Race: Wood Elf
Combat: 8
HP: 200
Mana: 40
Advanced Wood Elf missile unit
Abilities: Casts...
Speed: 11
Damage: 42-52 Electric
Attack: None
Resistance: 17
View: 11
Resists: 3
Hotkey: e
-- advanced --
Movement Type: Walk
Used By: Wood Elf (Sylvan Elves of Solhaven)
General: Y
Advanced: Y
is------
Alignment: Good
Cost: 175g 240m
Flags: Medium, Land, Missile
Treant
ID: AWJX
Tier: 3
Race: Wood Elf
Combat: 6
HP: 400
Mana: 15
Advanced Wood Elf infantry
Abilities: Casts Entangle, Causes Fear, Excellent against small & medium infantry, +40 damage vs. buildings
Speed: 6
Damage: 26-34 Crushing
Attack: None
Resistance: 12
View: 12
Resists: 0
Hotkey: t
-- advanced --
Movement Type: Walk
Used By: Barbarian (Lindenloth)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 140g 95m
Flags: Building 15, Fear (str. 4 radius 0), Large, Land, Infantry
Woodrider
ID: AWCX
Tier: 2
Race: Wood Elf
Combat: 5
HP: 140
Mana: 0
Basic Wood Elf cavalry
Abilities: Excellent against missile units
Speed: 22
Damage: 15-21 Slashing
Attack: None
Resistance: 12
View: 9
Resists: 5
Hotkey: w
-- advanced --
Movement Type: Walk
Used By: 1 scenario Wood Elf (Light Elves of Twilight Woods)
General: N
Advanced: Y
--------
Alignment: Good
Cost: 145g
Flags: Large, Land, Cavalry