Zelda has been a lifetime memory for me for so many years. My fondest of memories were playing Link to the Past for the Super Nintendo when it first came out in 1992 to the US. When Ocarina of Time came out, I did not rush to the store to purchase it, I was at the whim of my parents in order to get any new consoles, and I was perfectly happy with my super nintendo. Eventually I got Zelda for the N64, however, and it was always a good memory. The casual background music looping as you’re in the village especially captured a world that really brought the game to life. Seeing anything in 3D that the Nintendo 64 introduced was always caught myself dreaming about.
While in the village, you find a Kokiri sword by crawling under a hole. A boulder is predictably rolling around inside, that you must dodge and you get to experience your first trademark big chest event. I always love the sounds of a chest opening. Jumping around and hearing Link yell out is annoying, probably more annoying than the meme following about the “HEY!” “LISTEN!” events Navi, your trusty fairy, yell out to you as you’re exploring the world of Hyrule.
Finding the shield is your only real goal in the village, it comes quickly once you discover the tree house shop and acquire enough rupees (conveniently, you can collect 5 coins just by jumping over the floating logs in the lake).
Now equipped with a sword and shield, I am off to talk to one of the lost boys (as I think of them) to allow passage to where the great deku tree lives. He awkwardly lets me pass by and this is where this blog article ends.
I can’t wait to fish.